|
Here's some mugshots I have no idea why Khalida is posed like that, and it looks like they all (except possibly Khalida) need a dentist. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude. Stephen9001 fucked around with this message at 13:08 on Dec 24, 2017 |
# ? Dec 24, 2017 13:06 |
|
|
# ? Jun 7, 2024 08:16 |
|
Stephen9001 posted:I have no idea why Khalida is posed like that, and it looks like they all (except possibly Khalida) need a dentist. She's admiring the orange and white snake around her arm. You can't see it's head so it's not immediately obvious what's going on. ZeusJupitar fucked around with this message at 13:28 on Dec 24, 2017 |
# ? Dec 24, 2017 13:20 |
|
Day 5 Neato
|
# ? Dec 24, 2017 16:47 |
|
Uh yeah, the only choice is the guy with the Biting Skull Tornado spell, that's weird.
|
# ? Dec 24, 2017 16:55 |
|
Stephen9001 posted:it looks like they all (except possibly Khalida) need a dentist. Should they not? They've been mummified for 1000+ years except Khatep, who's been a walking corpse for the same amount of time. Arkhan especially should have terrible blackened teeth, which for some reason they didn't put in.
|
# ? Dec 24, 2017 17:00 |
|
AngryBooch posted:Uh yeah, the only choice is the guy with the Biting Skull Tornado spell, that's weird. I'm fairly certain those are standard tomb kings lore spells.
|
# ? Dec 24, 2017 17:01 |
|
Edgar Allen Ho posted:I'm fairly certain those are standard tomb kings lore spells. Oh weird, the only start choices I have in game now are Tomb Kings.
|
# ? Dec 24, 2017 17:38 |
|
ZeusJupitar posted:Chaos and Beastmen are both horde factions, meaning they don't have fixed cities. Each army carries a camp around with them with is your infrastructure and can bud off new armies. It's a playstyle that's fairly love-it-or-hate it. Wait, what did they change in tww1 chaos?
|
# ? Dec 24, 2017 17:47 |
|
Sekenr posted:Wait, what did they change in tww1 chaos? Chaos got a major overhaul, with upgrades/etc. reducing upkeep, only marauder units infighting, and other poo poo to make them more fun to play. Also being able to immediately subjugate Norscan tribes and stuff. These changes were not brought over in ME initially. Not sure how many are in now, but possibly none of them. Either way Norsca being many months away also makes Chaos less fun to play.
|
# ? Dec 24, 2017 17:51 |
|
Sekenr posted:Wait, what did they change in tww1 chaos? They made it so you can auto-vassalize Norscans by beating up their boss, just like Norsca. Also you actually get favor from vassals, so it's more useful in general. Also only their poo poo units have animosity, so you don't have to keep all your stacks miles apart. They also get replenishment bonuses with every tier of research, so that healing is less of a drag. And they get the one-turn loot+raze or growth+raze options that Beastmen have. Also they get a bunch of new skills and stuff as part of the Foundation update. End result is that Chaos is kind of overpowered, but actually fun to play for a change.
|
# ? Dec 24, 2017 17:53 |
|
Cool. Just to be clear, this stuff is in TWW1 or 2?
|
# ? Dec 24, 2017 17:57 |
|
Sekenr posted:Cool. Just to be clear, this stuff is in TWW1 or 2? The changes were all made in TWW 1, plus the 6 Chaos RoR that came with the Norsca. How many of those changes aside from the foundation skills have actually been brought over to 2 I honestly don't know. I haven't tried a Chaos campaign in ME.
|
# ? Dec 24, 2017 18:00 |
madmac posted:The changes were all made in TWW 1, plus the 6 Chaos RoR that came with the Norsca. How many of those changes aside from the foundation skills have actually been brought over to 2 I honestly don't know. I haven't tried a Chaos campaign in ME. Everything but the RoR (and possibly some skills) are in as of the last patch.
|
|
# ? Dec 24, 2017 18:07 |
|
madmac posted:you can auto-vassalize Norscans by beating up their boss, just like Norsca. god drat it turn off the TV fucked around with this message at 19:38 on Dec 24, 2017 |
# ? Dec 24, 2017 19:33 |
|
Did they ever announce whether they were going to do anything with the climate system and how the AI doesn't seem to give a single gently caress? Because it really throws a lot of the ME balance out of whack.
|
# ? Dec 24, 2017 19:57 |
|
Ravenfood posted:Did they ever announce whether they were going to do anything with the climate system and how the AI doesn't seem to give a single gently caress? Because it really throws a lot of the ME balance out of whack. There are a few mods for that but I don't know which one is good anymore. The one I used is now out of date. EDIT: http://steamcommunity.com/sharedfiles/filedetails/?id=1169853500 quote:WHAT THIS MOD CHANGES:
|
# ? Dec 24, 2017 20:01 |
|
Third World Reggin posted:There are a few mods for that but I don't know which one is good anymore. The one I used is now out of date. Yeah, I used that for a bit. The main problem seems to be that while it works for conquering, it doesn't seem to do anything about the AI deciding to settle. I watched the AI raze a settlement then immediately decide to colonize the ruins (and they didn't have the ruin-dweller trait). So, it works for when the AI takes a settlement, but doesn't do anything about the AI seeing ruins and deciding whether or not to settle.
|
# ? Dec 24, 2017 20:05 |
|
Rookersh posted:
Tne Vortex campaign is fine. You may not like the Vortex specific mechanic and that's okay, but that doesn't mean it isn't good. I'm not a big fan of the whole vortex mechanic but some people really wanted that extra structure to their campaign and love it.
|
# ? Dec 24, 2017 21:07 |
|
Ravenfood posted:Yeah, I used that for a bit. The main problem seems to be that while it works for conquering, it doesn't seem to do anything about the AI deciding to settle. I watched the AI raze a settlement then immediately decide to colonize the ruins (and they didn't have the ruin-dweller trait). So, it works for when the AI takes a settlement, but doesn't do anything about the AI seeing ruins and deciding whether or not to settle. It hasn't been updated for a while and I don't think it works with the latest patches.
|
# ? Dec 24, 2017 21:11 |
|
Re; mod conversation earlier, ill throw my hat in the ring for Boyz will be Boyz, which doesnt try to improve vanilla so much as change it as close to TT as possible. And it actually kind of works! Worth a look at least. Also, GemFX is a good dl if you feel like tweaking the games lighting, which can be pretty dire sometimes (oraaaange)
|
# ? Dec 24, 2017 21:29 |
|
nessin posted:Tne Vortex campaign is fine. You may not like the Vortex specific mechanic and that's okay, but that doesn't mean it isn't good. I'm not a big fan of the whole vortex mechanic but some people really wanted that extra structure to their campaign and love it. It fails as a structured losable campaign because the AI cheats itself Ritual Resource, and the winning strategy for every type is to turtle tall and just pop off all the Rituals after you've established tall. It doesn't matter that you sailed across the world to stop Kroq'Gar and took his ritual sites. He'll still outpace your resource gain 3 to 1 with only two cities. It fails as a sandbox experience because even if you ignore the Ritual element and attempt a sandbox the AI is hardcoded to focus on Ritual sites/defending areas it doesn't need so you don't have the variety sandbox usually provides. It's a fundamentally broken map held up by the virtues of the base product/how good the new races are. Like I LIKE structured campaigns, and its a bad one.
|
# ? Dec 24, 2017 21:34 |
|
Rookersh posted:It fails as a structured losable campaign because the AI cheats itself Ritual Resource, and the winning strategy for every type is to turtle tall and just pop off all the Rituals after you've established tall. That's just the nature of building an AI to compete with a player in any game with a similar objective. quote:It doesn't matter that you sailed across the world to stop Kroq'Gar and took his ritual sites. He'll still outpace your resource gain 3 to 1 with only two cities. Maybe on Legendary which I can't speak for because I haven't played, but not on Very Hard or lower. Hyperbole does not help your point. quote:It fails as a sandbox experience because even if you ignore the Ritual element and attempt a sandbox the AI is hardcoded to focus on Ritual sites/defending areas it doesn't need so you don't have the variety sandbox usually provides. It isn't a sandbox campaign and thus fails as a sandbox campaign. I don't know if that's a surprise to you or you're just trying to create poo poo to complain about. quote:It's a fundamentally broken map held up by the virtues of the base product/how good the new races are. How is the map broken? You've talked about the vortex mechanics and how the AI handles them, but you've not mentioned the map at all. quote:Like I LIKE structured campaigns, and its a bad one. It's painfully obvious you want something out of the Vortex campaign that it wasn't intended or designed for and you're holding that up as proof that the campaign is bad. nessin fucked around with this message at 21:44 on Dec 24, 2017 |
# ? Dec 24, 2017 21:42 |
|
Been playing another game as the Vamps and using that Dwarven diplomacy nerf mod that, instead of just making all dwarf units incredibly expensive to upkeep, scales that poo poo based on their territorial gains, while simultaneously increasing dwarven aversion to other dwarves as they grow larger. Net effect is that you can end up with dwarves expanding into the Badlands, but it takes longer due to their inability to confederate after a while. Meanwhile, they're not making GBS threads out dozens of doomstacks on turn 10 or whatever, so they just slow down exponentially as they gain more ground. It's a more elegant solution to the problem than outright disabling AI confederations, or totally loving up dwarven upkeep. This lets them build a sizeable Empire without loving drowning the entire map in beards. The Greenskins still get poo poo on, though. It just takes longer. Meanwhile, allying with the Dark Elves is basically game over when you're the Counts. Morathi has confederated everyone and conquered basically everything in the western hemisphere, I'm finishing off the Empire and Kislev and then will turn south to knock out the dwarves. The elves are hellmarching the Southlands with an ungodly number of stacks, so I expect everyone down there will be enslaved shortly, and my plan is to meet up with them as they push north while I push south. It's been an interesting campaign. The counts are one of my favorite factions in ME (despite the Old World races still needing to be brought up to par with the new ones). If/when CA gets everything up to WH2 standards, they'll be fantastic.
|
# ? Dec 24, 2017 22:04 |
|
Rookersh posted:It fails as a structured losable campaign because the AI cheats itself Ritual Resource, and the winning strategy for every type is to turtle tall and just pop off all the Rituals after you've established tall. Somehow I managed to win the ritual race on hard with everyone but Skaven soooo
|
# ? Dec 24, 2017 22:31 |
|
Yeah, I'm not the biggest fan of vortex myself but I have played through it with all the races because I'm exactly that kind of insufferable completionist, and I've never once lost the resource race. Pretty sure the AI isn't cheating there.
|
# ? Dec 24, 2017 22:42 |
|
If a regular lord becomes cart riding battle Hitler when they get a chariot, what is Settra going to be?
|
# ? Dec 25, 2017 01:19 |
|
JBP posted:If a regular lord becomes cart riding battle Hitler when they get a chariot, what is Settra going to be? Cart riding battle Hitler but also ON FIRE
|
# ? Dec 25, 2017 01:33 |
|
Psycho Landlord posted:Cart riding battle Hitler but also ON FIRE To clarify, the cart and horses will be on fire. The fire kneels to Settra.
|
# ? Dec 25, 2017 03:16 |
|
ZarathustraFollower posted:To clarify, the cart and horses will be on fire. The fire kneels to Settra. And there will be four horses rather then two.
|
# ? Dec 25, 2017 04:11 |
|
the vortex fails as a campaign because it's barely there and what is there sucks and is meaningless, completely meaningless. The best thing that can be said about it is that it doesn't make the game worse.
|
# ? Dec 25, 2017 05:16 |
|
I really liked the Vortex campaign. It's literally a TW1 campaign except your objectives aren't focused on occupying territory per se and every once and a while you manually trigger a mini-chaos invasion. Then at the end there is one final scripted battle. Honestly I felt like it was a really nice 'short' campaign.
|
# ? Dec 25, 2017 08:47 |
|
|
# ? Dec 25, 2017 12:49 |
|
This isn't the Cursed Images thread.
|
# ? Dec 25, 2017 21:46 |
|
I had no idea wurrzag had two Rs in his name. Thought it was Wurzag
|
# ? Dec 25, 2017 22:02 |
|
Magni posted:Now how many troll-size or larger gribblies were roaming around Switzerland at that time again? And how big was the chance that marching an army through any random forest could end up in a few thousand local Beastmen and whatever other things decided to tag along with them deciding to go bushwhacking said army? have you literally ever seen a Swiss?
|
# ? Dec 25, 2017 23:31 |
|
So apparently modders have datamined Tretch Craventail as the FLC Skaven Lord. Also Shadow Warriors I guess. http://warhammerfantasy.wikia.com/wiki/Tretch_Craventail Gotta be honest, If I made a list of 5 Skaven characters to be added to the game after the two we already got, Tretch would be...five, just above Gnawtooth, the guy who's backstory is just "really loves hanging with rats. Er, normal-ish, not talking rats." Basically his deal is being the weakest, most cowardly and most treacherous of all Skavenkind. It gives him an amusing backstory but I can't imagine what CA could do with him that didn't boil down to "Worse Queek".
|
# ? Dec 25, 2017 23:39 |
|
madmac posted:So apparently modders have datamined Tretch Craventail as the FLC Skaven Lord. Also Shadow Warriors I guess. If Thanquol doesn't go in then gently caress this game. Wasted potential. Maybe Craventail will be the "Dan Hibiki" of the game. Utterly crappy, but humiliating to get beaten by when up against a player of superior skill.
|
# ? Dec 25, 2017 23:42 |
|
How the gently caress do they look at Craventail and go "Yep, THIS is the giant rat that makes all of da rules!"
|
# ? Dec 25, 2017 23:48 |
|
Dandywalken posted:How the gently caress do they look at Craventail and go "Yep, THIS is the giant rat that makes all of da rules!" This, I think: quote:"Recently Tretch assumed the Clan Rictus title of Grand Chieftain of the Deep Warrens by disguising himself as a stalactite and dropping from the cavern ceiling to cleave the previous Chieftain in two." I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
|
# ? Dec 25, 2017 23:53 |
|
|
# ? Jun 7, 2024 08:16 |
|
What is Rictus starting position? That might have something to do with it.
|
# ? Dec 25, 2017 23:55 |