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Edmond Dantes posted:I was a longsword person for most of DeS (Blueblood sword with a high luck stat and Magical Weapon utterly destroys that game), but DS1 and 2 was Claymore all the way, and my first run through BB was Ludwig's, which is Longsword + Greatsword. You probably won't need to retry that boss, but it is the closest bonfire, yes. As for large shards, it is possible to get exactly enough for +5 before the next boss, but you need to know exactly how to do it, beyond that is where they start showing up more.
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# ? Dec 27, 2017 15:18 |
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# ? May 16, 2024 22:27 |
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ThermosAquaticus posted:You probably won't need to retry that boss, but it is the closest bonfire, yes. Not only have I died several times on my runs but I cannot beat it without switching to a weapon with widest swings possible
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# ? Dec 27, 2017 15:21 |
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Sloppy Milkshake posted:you were lied to, aside from one change everything they changed in sotfs is better I'd argue that a few areas were made worse (No-Man's Wharf, Iron Keep), but everything else improved the game a lot. I'll go on record as saying that SotFS is my favorite of the three main Dark Souls titles.
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# ? Dec 27, 2017 15:28 |
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Sloppy Milkshake posted:you were lied to, aside from one change everything they changed in sotfs is better This is absolutely not true, Heide's Fortress is a hellish slog, the walk to Drangleic is even more obnoxious and NG+ just fills areas with more and more enemies to the point of excess. Additionally, one of the best armors of the game is now reduced to being a rare drop from red phantoms. Having all the DLC integrated into the game is neat, but Scholar creates new problems even as it solves a few others.
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# ? Dec 27, 2017 15:32 |
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SotfS is Kaizo Dark Souls. Oh you wanted chest? NO CHEST! ONLY DRAGON! Hope you like scrounging for branches of yore.
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# ? Dec 27, 2017 15:37 |
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Vermain posted:I'd argue that a few areas were made worse (No-Man's Wharf, Iron Keep), but everything else improved the game a lot. I'll go on record as saying that SotFS is my favorite of the three main Dark Souls titles. i don't remember any changes to wharf, what's different? iron is much, much better though because it makes you play quite differently and also makes beating the demon man for the extra bonfire actually worth doing. 8-Bit Scholar posted:This is absolutely not true, Heide's Fortress is a hellish slog, the walk to Drangleic is even more obnoxious and NG+ just fills areas with more and more enemies to the point of excess. Additionally, one of the best armors of the game is now reduced to being a rare drop from red phantoms. the only changes to heide's are the dragon (interesting) and four heide knights that you don't even need to fight. that not exactly a slog tbh but also fighting things is fun to me in this game so i don't really understand that criticism. thing only thing i recall them adding to drangleic is a couple statues that you don't even have to fight? what else was added? what armor are you talking about? i'm assuming i never got if you have to grind phantoms so that's indeed dumb as hell. the only actually bad change is adding those red phantoms to the gutter which completely ruins the whole point of it.
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# ? Dec 27, 2017 18:23 |
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Sloppy Milkshake posted:i don't remember any changes to wharf, what's different? iron is much, much better though because it makes you play quite differently and also makes beating the demon man for the extra bonfire actually worth doing. Heide's has more stone statue guys and it has the passive knights who become not passive after you clear one of the bosses. The dragon is especially awful because he's just squatting at the end of a gauntlet and can vaporize you really easily and you basically have one shot to dash close enough to avoid his flames before he's active and spamming it. Once all the knights become active, that area becomes a goddamn slog. Iron Keep is so atrocious, there's way too many knights and while it's true you don't have to snipe guys anymore, you still have to deal with a very unfun gauntlet. The Undead Crypt's final stretch has two Dragonriders added for no loving reason. The watery area before the Lost Sinner is atrocious on NG+. Most of the enemy additions just add more enemies, not more interesting enemy encounters. Combat by itself in Souls games is sort of boring. I'm talking about the crusader armor that you used to be able to find in the Undead Crypt.
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# ? Dec 27, 2017 18:33 |
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I haven't fought an enemy on the run to Veldstadt since the first time I reached him. Why on earth would you?
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# ? Dec 27, 2017 18:41 |
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I think they added two dragonriders to undead crypt because it's really cool. And also, it makes sense for the king's greatest soldiers to be there protecting him, not just a swarm of syan's knights.
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# ? Dec 27, 2017 18:43 |
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Edmond Dantes posted:I'm at the Crucifixion Forest bonfire; I managed to get to the Farron Keep one but decided to come back and finish exploring the forest until ran into the Crystal Sage. How much vigor do you have? When I start a new character, the first things I do is get my stats high enough to use my weapon of choice, infuse that weapon with a raw stone, and then pump vigor to 27 (for a nice even 1000 HP). Make sure you're wearing armor in every equipment slot, even if it's lovely, because just equipping any armor gives you a flat amount of damage reduction. If you leave a slot empty you'll take a lot more damage than you need to. Most humanoid enemies in the early game can be easily dealt with by stagger locking them to death. Always be two-handing, because that increases your stagger power significantly. Keeping your shield up, especially against a dude with a giant loving club, is just asking to get guard broken. The best defense is a good offense. And yeah,
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# ? Dec 27, 2017 18:43 |
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8-Bit Scholar posted:Heide's has more stone statue guys and it has the passive knights who become not passive after you clear one of the bosses. The dragon is especially awful because he's just squatting at the end of a gauntlet and can vaporize you really easily and you basically have one shot to dash close enough to avoid his flames before he's active and spamming it. there's actually one less stone knight (replaced with a dragon) all the other ones are the exact same. there's uhhh four guys who fight you? not really a big deal tbh. the iron keep thing is fun to me because i like when they push you outside of your comfort zone but just like the heide thing i guess that's personal preference. again i like the dragon riders personally, it owns to fight all that poo poo. "combat is boring in souls games" have you considered that maybe you don't actually like the games since that's uhhh most of the games? the crusader armor is dropped by heide knights which respawn not red phantoms so that's slightly better but grindy poo poo is always bad imo. Edmond Dantes posted:I'm at the Crucifixion Forest bonfire; I managed to get to the Farron Keep one but decided to come back and finish exploring the forest until ran into the Crystal Sage. building on what roboto said, you can avoid doing a lot of early damage stat boosting by infusing your weapon raw (or fire but then you can't buff it) for a flat damage increase that's quite solid for the early game.
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# ? Dec 27, 2017 19:10 |
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Sloppy Milkshake posted:there's actually one less stone knight (replaced with a dragon) all the other ones are the exact same. there's uhhh four guys who fight you? After you beat one of the area's bosses, all of the Heide Knights become aggressive. Literally most areas in the game that got stuff redone just got enemies added for that sake. There are ogres patrolling in the Fort of Fallen Giants, so that forest path is literally just two large rooms stuffed with enemies, now stuffed with even more enemies. It doesn't become more interesting just because there are more things for me to hit with my sword. It does little to actually improve any of the core design problems in Dark Souls 2, and as far as I can tell it has made a number of areas worse. The game starts to lean on the fact that you can depopulate areas because a lot of boss run backs just have stupid amounts of bad guys to deal with on the way. It's not great, it highlights the combat but the combat isn't at its best when you are facing down groups of enemies. Sloppy Milkshake posted:"combat is boring in souls games" have you considered that maybe you don't actually like the games since that's uhhh most of the games? the crusader armor is dropped by heide knights which respawn not red phantoms so that's slightly better but grindy poo poo is always bad imo. Combat is good in Souls game because combat mechanics are by and large simple. You hit, dodge or block. There are only a few combos, there's not a huge amount of depth to the combat itself, but there's a HUGE amount of variety in the enemy and boss encounters, so the simple combat enables you to respond in a variety of ways to enemy attacks. Most of Souls is exploration, and combat in these games is at its best when you are facing single enemies. The Insolent Armor in SotfS is now only dropped by the red phantoms that spawn when you light the big torches in the area.
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# ? Dec 27, 2017 19:19 |
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People complaining about too many enemies in DS2 is one of the biggest indicators that they're actually really bad at Souls games, and their idea of "fun" is slowly creeping around with their shield up and poking at solo enemies when they see a massive opening.
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# ? Dec 27, 2017 19:24 |
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I feel there shouldn't be a proper way of playing souls games and many people suggest 2h weapon + rolling is the fun way. Well in DS1 I had to decide whether to block, parry or just roll away. DS3 just decided for you that you're gonna be rolling a whole bunch.
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# ? Dec 27, 2017 19:47 |
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Fister Roboto posted:People complaining about too many enemies in DS2 is one of the biggest indicators that they're actually really bad at Souls games, and their idea of "fun" is slowly creeping around with their shield up and poking at solo enemies when they see a massive opening. 1v1 me bich
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# ? Dec 27, 2017 19:51 |
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The only improper way to play Dark Souls is to complain on the internet about not being able to play it the way you want to play it.
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# ? Dec 27, 2017 19:52 |
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"Am I completely incapable of adapting my tactics to face a new kind of challenge? No, it's the game that's wrong."
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# ? Dec 27, 2017 19:57 |
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Vic posted:I feel there shouldn't be a proper way of playing souls games W R O N G only my exact way is good everything is fat baby nonsense Fister Roboto posted:"Am I completely incapable of adapting my tactics to face a new kind of challenge? No, it's the game that's wrong." honestly most of the complaints of these games boil down to this. and if i'm being fair this was my initial problem with bloodborne, i refused to learn form what i was doing and kept trying to play it like dark souls 1 and then hated it for months.
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# ? Dec 27, 2017 20:30 |
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I like rolling and using fast one-handers and DS3 never actually requires me to change this up lol
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# ? Dec 27, 2017 20:33 |
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Tuxedo Catfish posted:I like rolling and using fast one-handers and DS3 never actually requires me to change this up lol I like rolling and using big slow two-handers and DS3 kind of owned me at first but eventually I got gud and find the game to be easier that way since it's a playstyle I click with. Find what you think feels more powerful and easier for you and that's your playstyle. I used to think dex builds with warden twinblades were easymode, but I could really not make it work as well as I wanted to when I tried it. I still find using a Great Club or other similar greathammer to be easier for the way I naturally play. Same as I almost exclusively use shotguns and arcing grenade launchers in FPSs. It just fits the way I'm wired and therefore feels better than other options. Pyromancy is still pretty easy mode though.
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# ? Dec 27, 2017 20:58 |
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^^^ Apparently dex/luck builds with warden twin blades are the real easy mode.Edmond Dantes posted:I was a longsword person for most of DeS (Blueblood sword with a high luck stat and Magical Weapon utterly destroys that game), but DS1 and 2 was Claymore all the way, and my first run through BB was Ludwig's, which is Longsword + Greatsword. Tagged for minor spoiling, just in case: The ashes you need for the merchant NPC to sell large shards is in the cathedral area. Buried alive fucked around with this message at 21:11 on Dec 27, 2017 |
# ? Dec 27, 2017 21:08 |
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Tuxedo Catfish posted:I like rolling and using fast one-handers and DS3 never actually requires me to change this up lol huh? i played all the souls games the same way (two handing swords). am i supposed to have to change how i play during a run??? the worst part about scholar is that it made explicit one of the coolest gameplay/story integration things they did (why the first boss is so pissed when he sees you).
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# ? Dec 27, 2017 21:28 |
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What is the explicit tell? I've only played SotFS and I don't remember anything explicit. I'm really lovely about reading item descriptions though.
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# ? Dec 27, 2017 21:30 |
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they changed the last giant soul to say:quote:Soul of the surviving giant, who was bound below the Forest of the Giants. in the original game his soul makes no reference to him being the giant lord.
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# ? Dec 27, 2017 21:37 |
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Score another point for never reading anything.
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# ? Dec 27, 2017 21:41 |
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8-Bit Scholar posted:Iron Keep is so atrocious, there's way too many knights and while it's true you don't have to snipe guys anymore, you still have to deal with a very unfun gauntlet. 8-Bit Scholar posted:The Undead Crypt's final stretch has two Dragonriders added for no loving reason. 8-Bit Scholar posted:Combat by itself in Souls games is sort of boring.
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# ? Dec 27, 2017 22:46 |
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if you don't like souls combat, particularly tough sections of it, why the gently caress are you playing all the souls games. that's the main point of the entire series
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# ? Dec 27, 2017 22:48 |
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yes famous exploration game "dark souls"
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# ? Dec 27, 2017 22:53 |
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Iron keep sotfs sucked because the original forced you into a rhythm of dodging arrows and murdering k***hts, and the update has the optimal strat be to pop out of the doorway, go back inside, and murder the conga line of enemies. New amana is the exact opposite in that pushing hard is the only melee strat so I dont know what they were thinking
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# ? Dec 27, 2017 22:56 |
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Its the only black mark I know of for sotfs though so this scholar guy probably just sucks
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# ? Dec 27, 2017 22:58 |
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Fister Roboto posted:The only [im]proper way to play Dark Souls is to complain on the internet about not being able to play it the way you want to play it. If we ever get a souls megathread (and delete the old three or four specific ones) can we get this as thread title? OutofSight fucked around with this message at 23:03 on Dec 27, 2017 |
# ? Dec 27, 2017 23:00 |
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Control Volume posted:Iron keep sotfs sucked because the original forced you into a rhythm of dodging arrows and murdering k***hts, and the update has the optimal strat be to pop out of the doorway, go back inside, and murder the conga line of enemies. New amana is the exact opposite in that pushing hard is the only melee strat so I dont know what they were thinking that doesn't mean that you should. running in and fighting all the allone knights to the death is good and fun. smashing dudes on the bridge. hell yeah.
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# ? Dec 27, 2017 23:01 |
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IronicDongz posted:slowly pulling enemies one at a time is the optimal strat for almost all areas in souls games if you don't know where to run to just not fight things at all "Let me just peek around this corner to see if I should rest up OH SHI" *ROLL ROLL ROLL ROLL* "ok where the gently caress am I"? Gets stomped by giant
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# ? Dec 27, 2017 23:10 |
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Vic posted:"Let me just peek around this corner to see if I should rest up OH SHI" *ROLL ROLL ROLL ROLL* "ok where the gently caress am I"? The best part is that this works (in some way) for all titles
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# ? Dec 27, 2017 23:16 |
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This gif more or less completely sums up trying to play Bloodborne like DS1, trying to play DS3 like DS1, and PVP in all the games!
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# ? Dec 27, 2017 23:20 |
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Oh, god DAMMIT. They changed the way the crows work; I dropped an item, reloaded the area and now I've lost both the item I dropped and the chance to get the item from the crows because they won't take duplicates. For gently caress's sake.
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# ? Dec 27, 2017 23:22 |
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Edmond Dantes posted:Oh, god DAMMIT. They changed the way the crows work; I dropped an item, reloaded the area and now I've lost both the item I dropped and the chance to get the item from the crows because they won't take duplicates. One of the few benefits of PS4 over PC is how easy it is to just grab your save and replace it after you balls something up that way. The alternative, of course, is to either restart your run or use Cheat Engine if you're on PC. Or ask a goon to do it.
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# ? Dec 27, 2017 23:24 |
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lol i missed this. bloodborne has the most fun/best combat in any video game ever made. what a bizarre statement, what got me hooked on the series was how great the combat is and how from software is pretty much the only company that uses the medium properly for storytelling.
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# ? Dec 27, 2017 23:29 |
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IronicDongz posted:if you don't like souls combat, particularly tough sections of it, why the gently caress are you playing all the souls games. that's the main point of the entire series I already explained this, but combat mechanics in Souls games are simple -- fighting a lot of similar knight-like enemies in DS2 becomes boring because the combat's strengths are not emphasized. DS2's enemy placement and variety is by and large worse than either DS1 or DS3, the former because it lacks the variety in enemies and the latter because it lacks the combat improvements Bloodborne brought. 8-Bit Scholar fucked around with this message at 23:43 on Dec 27, 2017 |
# ? Dec 27, 2017 23:33 |
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# ? May 16, 2024 22:27 |
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8-Bit Scholar posted:I already explained this, but combat mechanics in Souls games are simple -- fighting a lot of similar knight-like enemies in DS2 becomes boring because the combat's strengths are not emphasized. Do u think dark souls would be better if it awarded achievements for exploration
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# ? Dec 27, 2017 23:43 |