|
Alpha Phoenix posted:Wildly exaggerating for comedic intent. I didn't expect so many people to jump down my throat over it, but here we are. You probably needed to photoshop like an entire wall of Oculus sensors.
|
# ? Dec 28, 2017 08:07 |
|
|
# ? Jun 6, 2024 12:32 |
|
GlyphGryph posted:Does rift have anything like the Pucks coming out soon? It's somewhat more of a technical problem on the Rift, since the Rift flashes the IR lights on the headset/controllers to identify to the camera which is which. The more tracked items it has, the longer the flashed codes have to be and the more likely the cameras are to mis-identify something. However, that's not to say it's impossible. I seem to recall reading that the Rift could probably track 2-3 more things before it started to become an issue.
|
# ? Dec 28, 2017 08:27 |
|
Cojawfee posted:I would suggest not trying to push through VR sickness. That's a great way to condition yourself into getting sick in VR. What kind of games are you playing? Are you playing joystick/touchpad locomotion games? I've seen people saying that playing as long as you can and stopping as soon as you feel ill is the best way to deal with it. Also, is it possible you aren't getting a good framerate? I find that some games end with me feeling off because the framerate wasn't hitting 90. Wanted to echo everything you said. Stop playing if you start to get sick. Trying to force through really won’t be fun. Promise you. Similar poo poo here with frame rate when I had a slower gpu. Defiantly had problems with some games due to that alone. Now holy poo poo. I started playing serious Sam tonight. Wooooooow. Not for people with no VR legs. Wooooaaah buddy. It’s so good though. Started the first one and gonna work through all of them. So good!!!
|
# ? Dec 28, 2017 08:41 |
|
This might not seem impressive if you don't play much Echo Arena but this is easily the best save I've ever seen anyone make in this game https://clips.twitch.tv/CrazyFragileCaterpillarOSsloth He was stunned so he couldn't move, and right as he gets unstunned he catches the disk just barely outside the goal with his arm fully extended when it was thrown super fast from just feet away, all of which is hilariously difficult and requires insane reactions The guy who attempted the shot is the one saying "what the gently caress?" Lmafao
|
# ? Dec 28, 2017 10:00 |
|
rio posted:Have any of you had vr sickness and lost it over time? I wasn’t bothered much by it when I first got it but a month after getting the Rift I get it often now and it makes me feel sick for a couple hours or so afterwards which really sucks. Might be that I am playing more games with locomotion but I’m hoping that pushing through it and trying to do it often might make it go away eventually. If it doesn’t go away I’d rather avoid anything that makes me feel this lovely though and stick to more friendly stuff. I stopped getting sim sickness after a few months into using VR, but I've been noticing I've been getting nauseous after extended sessions of FO4VR, probably because of the awful performance and poorly implemented artificial locomotion (stairs can be murder).
|
# ? Dec 28, 2017 13:16 |
|
I don't understand why people get so much issues with sensor placement in roomscale. Admittedly I only have 2 (Rift) and I just plopped one one on the desk near monitor, another on window sill and that was it. Setup complained that they are not equal distance from me but I ignored it and never had any problems even if they get moved a little which they do. Considering how well my half-assed setup works I can't imagine ever needing more than 3rd sensor.
|
# ? Dec 28, 2017 13:54 |
|
I went to the trouble of drilling some holes and properly mounting my lighthouses and that bit took me >15 minutes (though I imagine not everyone has a drill at home?)
|
# ? Dec 28, 2017 14:03 |
|
Truga posted:I went to the trouble of drilling some holes and properly mounting my lighthouses and that bit took me >15 minutes (though I imagine not everyone has a drill at home?) Not everyone owns their home/apartment.
|
# ? Dec 28, 2017 14:18 |
|
Sekenr posted:I don't understand why people get so much issues with sensor placement in roomscale. Admittedly I only have 2 (Rift) and I just plopped one one on the desk near monitor, another on window sill and that was it. Setup complained that they are not equal distance from me but I ignored it and never had any problems even if they get moved a little which they do. Considering how well my half-assed setup works I can't imagine ever needing more than 3rd sensor. Same. I have one sensor on a window sill and another diagonally from it on a tripod so I can put it away to make the room neater. With 2 sensors in a 8x6 foot play space I only get tracking issues when moving far into the opposite corners from where the sensors are. Really it's a non-issue since few games have you wandering around so much in your play space.
|
# ? Dec 28, 2017 14:22 |
|
Over ten years the last sixish apartments I've rented have been fine with small holes for mounting anchors/screws/nails. They're easy to fill in. But always check your lease/with your landlord.
|
# ? Dec 28, 2017 14:22 |
|
Vive lighthouses are more difficult to set up than the rift cameras, by far. They need to not just be able to see you, but also each other in a way that never becomes obstructed and are opposite each other. So they need to be mounted above your head, and since they physically move they need to be mounted very firmly and not just placed on a shelf. People with hanging light fixtures, or who dont own your home, or who travel doing demos will have even more trouble. Getting a set of camera or contractor poles is basically a must for anyone who cant set-them-and-forget them.
|
# ? Dec 28, 2017 14:34 |
|
Bremen posted:It's somewhat more of a technical problem on the Rift, since the Rift flashes the IR lights on the headset/controllers to identify to the camera which is which. The more tracked items it has, the longer the flashed codes have to be and the more likely the cameras are to mis-identify something. Correct. The Rift's tracking as currently implemented can support 128 tracked points. The headset has 44 and each controller has 24, leaving 36 available for future use without modification. A single additional tracked item should be pretty easy, more than that would become a problem.
|
# ? Dec 28, 2017 14:43 |
|
wolrah posted:Correct. The Rift's tracking as currently implemented can support 128 tracked points. The headset has 44 and each controller has 24, leaving 36 available for future use without modification. A single additional tracked item should be pretty easy, more than that would become a problem. And just to note for anyone curious, it already has support for a 3rd controller to act as a tracked item, primarily to use for mixed reality stuff (they also have a model you can 3d print to mount it), but you could theoretically use it in whatever capacity. I also saw this which sounds like possibly some disappointing news about the pimax? http://www.tomshardware.com/news/pimax-8k-vr-headset-delayed,36185.html quote:Pimax is still in search of feedback, but that’s not the primary source of the production delay. The company promised dual 4K displays that can operate at 90Hz. However, it’s having difficulty achieving that goal. Pimax maintains that 90Hz is “theoretically feasible,” but its current solution falls short. The company is “exploring a new hardware solution” and expects to have an answer in March.
|
# ? Dec 28, 2017 14:48 |
|
Truga posted:I went to the trouble of drilling some holes and properly mounting my lighthouses and that bit took me >15 minutes (though I imagine not everyone has a drill at home?)
|
# ? Dec 28, 2017 14:52 |
|
GlyphGryph posted:Vive lighthouses are more difficult to set up than the rift cameras, by far. They need to not just be able to see you, but also each other in a way that never becomes obstructed and are opposite each other. So they need to be mounted above your head, and since they physically move they need to be mounted very firmly and not just placed on a shelf. People with hanging light fixtures, or who dont own your home, or who travel doing demos will have even more trouble. I think both have their own challenges. Having them high up isn't actually a huge deal when all you need is a nearby power outlet. While I hopped on the contractor pole bandwagon at first, they've been collecting dust -- you can do a lot with a pair of bar clamps. I've attached my lighthouses to blinds headrails, bookshelves, dividing walls, cabinets, door jambs, and even a door with a vacuum propped against it. No tracking issues from that. May seem like a pain, but not having to worry about running cables is worth it IMO, since there's much less risk of some chucklefuck tripping over a cable and sending your sensor tumbling down.
|
# ? Dec 28, 2017 14:54 |
|
ShadowHawk posted:On this note the plastic drywall anchors the vive comes with make no sense whatsoever -- they're sealed and you can't actually put the screws through them. Yeah, I just used the brutal force, but they are very weird.
|
# ? Dec 28, 2017 15:41 |
|
Cojawfee posted:I would suggest not trying to push through VR sickness. That's a great way to condition yourself into getting sick in VR. What kind of games are you playing? Are you playing joystick/touchpad locomotion games? I've seen people saying that playing as long as you can and stopping as soon as you feel ill is the best way to deal with it. Also, is it possible you aren't getting a good framerate? I find that some games end with me feeling off because the framerate wasn't hitting 90. That’s good to know that I was approaching conditioning the wrong way. I think I am getting 90 FPS - the two games with basically all locomotion are Minecraft and Orbus VR. Orbus has teleport but I don’t really like it in that game. They also have a disorienting forced teleport up stairs and other objects where you can’t really guess when exactly the teleport will start. I can play for about an hour and the VR sickness sneaks up on me - I don’t throw up easily so I don’t feel like I will actually puke which is why I was trying to go a little longer each time but I sure feel miserable when it comes on and there is a point where I just have to take off the headset and lay down to close my eyes and not look at anything. Is there a way to view FPS within the headset with a Rift? I had checked off some setting in the tray tool that I thought would do that but nothing happens. I like to know my FPS even on flat screen games so it would be really useful to see it on vr games too. Another game that gets me sick but not as quickly is VR Chat, which is often jumping down to 45 FPS and I guess is reprojecting whenever there are any amount of weird character models around (which is most of the time). Since it is adding frames to technically keep it looking like 90 FPS, does reprojection make your brain think you are looking at 90 FPS or does it know that you are seeing 45 FPS?
|
# ? Dec 28, 2017 16:24 |
|
download openvr advanced settings, works in steamvr and shows reprojection % as well as total number of dropped/reprojected frames. lots of other handy stuff too.
|
# ? Dec 28, 2017 16:37 |
|
I Expect You To Die for Oculus is $5 on Amazon right now. https://www.amazon.com/Expect-You-Online-Game-Code/dp/B0741TB199 Just redeemed on my account without any issues.
|
# ? Dec 28, 2017 17:04 |
|
Speaking of Amazon, someone reported that the slow-shipping for $1 digital credits you can sometimes get can be applied towards Oculus store or Steam keys you buy, which is pretty cool. I've been getting $10 credits for people installing crap in my home lately, but maybe one day I'll get the digital credits again.
|
# ? Dec 28, 2017 17:48 |
|
Ginger before/during a play session definitely helps a lot.
|
# ? Dec 28, 2017 17:55 |
|
Recently finished AZ sunshine. It's the game I've always wanted for the most part. If they could add a mode that scraps most of the voiceover, make it strictly Romero slow walkers, and incorporate H3VR reloading, I'd never take the headset off.Sacred Cow posted:I Expect You To Die for Oculus is $5 on Amazon right now. Nice catch!
|
# ? Dec 28, 2017 18:46 |
|
Anyone else had the issue with the vive controller touchpads going soft? One lasted approximately 15 hours and went soft, now the other one. How is HTCs warranty service? Kinda sucks to have to mail off controllers after 2 days of use.
|
# ? Dec 28, 2017 18:54 |
|
Sacred Cow posted:I Expect You To Die for Oculus is $5 on Amazon right now. Just as the Rift store puts it on daily sale for $5. Interestingly, Star Trek is also the daily deal on Rift for $30, but is $25 on Amazon right now. Still debating getting Star Trek as it sounds like it doesn't have a ton of content and my backlog of VR is getting pretty insane.
|
# ? Dec 28, 2017 19:39 |
|
Moonshine Rhyme posted:Anyone else had the issue with the vive controller touchpads going soft? One lasted approximately 15 hours and went soft, now the other one. How is HTCs warranty service? Kinda sucks to have to mail off controllers after 2 days of use. I feel like people just fix it themselves. And agreed that’s super lovely.
|
# ? Dec 28, 2017 19:39 |
|
Nukelear v.2 posted:Just as the Rift store puts it on daily sale for $5. I refunded Star Trek. You need to be *really* into ST or basic cooperative games to enjoy it. It is quite basic.
|
# ? Dec 28, 2017 19:52 |
|
EbolaIvory posted:I feel like people just fix it themselves. And agreed that’s super lovely. I would and it doesn't seem too difficult, but the fix I saw voids the warranty and I'm not so keen on voiding the warranty on a 135$ controller if their customer service isn't too crappy. Been having a blast otherwise! The Lab has been a perfect intro for friends and family, even got my parents in their 70's having a good time with it!
|
# ? Dec 28, 2017 19:56 |
|
Can ubisoft just add VR to Far Cry 5 with Co-Op? Thanks.
|
# ? Dec 28, 2017 20:02 |
|
Nukelear v.2 posted:Still debating getting Star Trek as it sounds like it doesn't have a ton of content and my backlog of VR is getting pretty insane. The only issue with the game, which is the big issue that makes it not worth the full price is how lacking in depth each of the stations are. It's a very simple game, with little in the means of optimisation. This is an issue with every bridge crew type game, but hopefully the submarine ones will fix this. The very first one, HMS Marulken (now named Wolfpack) gave just enough for everyone to be doing something at any given time and had combat be something that needed everybody's input. Ironwolf is getting further and further along in that regard as time goes by. Not sure about Atlantic Ghost, but that's likely to be decent as well.
|
# ? Dec 28, 2017 20:10 |
|
HerpicleOmnicron5 posted:The only issue with the game, which is the big issue that makes it not worth the full price is how lacking in depth each of the stations are. It's a very simple game, with little in the means of optimisation. This is an issue with every bridge crew type game, but hopefully the submarine ones will fix this. The very first one, HMS Marulken (now named Wolfpack) gave just enough for everyone to be doing something at any given time and had combat be something that needed everybody's input. Ironwolf is getting further and further along in that regard as time goes by. Not sure about Atlantic Ghost, but that's likely to be decent as well. I found most of the fun in Bridge Crew was being the captain and playing with a mix of super new people and more experienced people. It was interesting to need to figure out how much direction you needed to give each individual person, like some people you could say "kill that guy" and other people you'd need to say "ok, hack that guy's shields. Once the hack is finished, fire phasers at this thing until it dies. Don't fire anything until the hack is done!" It did get old after a while but I still had a lot of fun with it.
|
# ? Dec 28, 2017 20:13 |
|
HerpicleOmnicron5 posted:The only issue with the game, which is the big issue that makes it not worth the full price is how lacking in depth each of the stations are. It's a very simple game, with little in the means of optimisation. This is an issue with every bridge crew type game, but hopefully the submarine ones will fix this. The very first one, HMS Marulken (now named Wolfpack) gave just enough for everyone to be doing something at any given time and had combat be something that needed everybody's input. Ironwolf is getting further and further along in that regard as time goes by. Not sure about Atlantic Ghost, but that's likely to be decent as well. Thanks, I'll probably avoid until it goes on a deeper discount then. No idea they were making sub sims, those look like they could be fun. Was just looking at the Blackwake thread and wishing it was VR.
|
# ? Dec 28, 2017 20:16 |
|
HerpicleOmnicron5 posted:Ironwolf is getting further and further along in that regard as time goes by. Does this have locomotion? It seems to not, which is a pretty silly user funnel to apply to your coop game in an already niche genre.
|
# ? Dec 28, 2017 20:29 |
|
Seashell Salesman posted:Does this have locomotion? It seems to not, which is a pretty silly user funnel to apply to your coop game in an already niche genre. It doesn't particularly need it, but I believe they have workarounds for those in rooms too small to cope. The rooms you're in are tiny anyway and opening the way to another room places you in the center of that room. I do know for a fact that you can do a 180 degree snap turn if you use a front facing setup.
|
# ? Dec 28, 2017 20:40 |
|
has anyone tried nervosa escape yet
|
# ? Dec 28, 2017 20:41 |
|
Fooz posted:Can ubisoft just add VR to Far Cry 5 with Co-Op? Thanks. Far Cry Blood Dragon is the best Far Cry, the scope is smaller and more managable, the engine and assets are older making it more scalable and the aesthetic is a perfect fit for VR.
|
# ? Dec 28, 2017 20:47 |
|
Bridge Crew is good when you play with friends and you’re all drunk.
|
# ? Dec 28, 2017 21:01 |
|
Moonshine Rhyme posted:I would and it doesn't seem too difficult, but the fix I saw voids the warranty and I'm not so keen on voiding the warranty on a 135$ controller if their customer service isn't too crappy. I had it happen twice, first time I exchanged via shop I bought from, second I spread the seam apart and operated with some dental tools I have for electronics work. Both worked fine.
|
# ? Dec 28, 2017 21:21 |
|
you can also try squeezing the controller (like you would the grip buttons but further up) and banging the controller against something. this is apparently a temporary fix.
|
# ? Dec 28, 2017 21:30 |
|
SwissCM posted:Far Cry Blood Dragon is the best Far Cry, the scope is smaller and more managable, the engine and assets are older making it more scalable and the aesthetic is a perfect fit for VR. I've had this exact thought. I'd love to play Blood Dragon in VR.
|
# ? Dec 28, 2017 21:32 |
|
|
# ? Jun 6, 2024 12:32 |
|
Well I ended up not liking Orbus as much as I'd thought. It's a really cool concept but the tutorial at the start wasn't very helpful and when I finally got through that it just didn't feel like a substantial enough game to warrant $40 at all.
|
# ? Dec 28, 2017 22:58 |