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uPen
Jan 25, 2010

Zu Rodina!

Woodchip posted:

WITP has already been worth $30 just in the smaller scenarios. I'm a week into the Dec 7 scenario as the Allies and have some decisions to make.

Are the PI defendable? I'm pulling as may ships out as possible to Surabaya, then to Australia or Ceylon. Unfortunately the AOs were jumped on the way but most TFs have survived.

There's a large auto convoy full of CW troops going to Singapore. I'd drop them in Rangoon instead but the port is too shallow. Letting them go to Singapore feels like sending them to a POW camp, there has to be somewhere else in the DEI or Burma for them.

My plan is to build up Pago Pago, Suva, and Noumea as bases to defend the trade route to Aus. Everything north of that line feels totally vulnerable.

They can't get up the river to Rangoon? Is there a larger escort like a CL in the group preventing it or are they just massive troop transports?

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GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
Yeah Rangoon isn't technically on the the ocean I think, just next to a big river by the ocean. You can always drop the troops off in Pegu or some other base around Rangoon and have them walk the rest of the way. It is kind of gamey but a bunch of people immediately ship out the components of the 8th Aussie Div that are in Malaysia to have them reform in Port Moresby because everyone knows Singapore is hosed.

Holding PI is generally possible only if you can keep a bunch of supply flowing into Bataan and that is real hard with the area flooded with Betties.

Bold Robot
Jan 6, 2009

Be brave.



MrYenko posted:

Please, please, please keep me in the loop on this. I use a Mac laptop for work, and the ability to play WitP on it would be AWESOME.

To give an update, there's good news and bad news.

The good news is I got it to run pretty smoothly. The interface is responsive and the UI, as horrible as it is, seems to be working as designed - i.e., it's merely an awful interface instead of both awful and slow. I'm not sure exactly what I did to get it to work better than my first try. I made a new wine wrapper for it and used the following EXE flags: -w -deepColor -skipVideo -dd_sw -cpu1

The bad news is even though I've solved whatever the UI lag issue was, the game is unstable and I can't make it more than an 45 minutes or so without a crash. It gives some really generic error message about detecting a serious error that causes it to close. I can't find anyone else reporting the same issue. I assume there's some kind of problem with the wine wrapper, but I don't know enough about wine to know where to start. Work has been crazy this month so I haven't had any time to tinker with it.

Happy to give a more detailed description of how to make the wine wrapper if you want to give it a shot. There are a handful of threads on the Matrix forums with people reporting they run it under OS X using wine so it's definitely possible and I'm not sure why it isn't working well for me.

Bold Robot fucked around with this message at 05:52 on Dec 25, 2017

SA_Avenger
Oct 22, 2012

Woodchip posted:

WITP has already been worth $30 just in the smaller scenarios. I'm a week into the Dec 7 scenario as the Allies and have some decisions to make.

Are the PI defendable? I'm pulling as may ships out as possible to Surabaya, then to Australia or Ceylon. Unfortunately the AOs were jumped on the way but most TFs have survived.

There's a large auto convoy full of CW troops going to Singapore. I'd drop them in Rangoon instead but the port is too shallow. Letting them go to Singapore feels like sending them to a POW camp, there has to be somewhere else in the DEI or Burma for them.

My plan is to build up Pago Pago, Suva, and Noumea as bases to defend the trade route to Aus. Everything north of that line feels totally vulnerable.

WitpAE is amazing. Never finished a game able but being to evacuate half of Hong Kong to Australia and sinking a Japanese CV on the first month or even crossing the jungle from India for some fight to Singapore has been memorable.
I wish I had no other games to play

Yooper
Apr 30, 2012


Found a cool looking Command Ops 2 East Front scenario from October '41 on the Mius river. Fired it up and saw this :



So far the scenario is pretty good.

edit : Wait a second... October 1941...



edit 2 : And it keeps crashing. Looks like it was from CO1. I have a feeling I dodged a bullet on that one anyhow.

Yooper fucked around with this message at 16:52 on Dec 25, 2017

Woodchip
Mar 28, 2010
Well I’ve def sunk a cv on the first week of the war.


But hey, Wake has plenty of planes now.

Chuck_D
Aug 25, 2003
Well, Order of Battle and Panzer Corps are enjoyable games and I actually bought the latter. Probably will get the other too if it goes on sale. I did, however, break down and buy WitP:AE, though I wish it were on steam. Anyway, what's the recommended map mod? Andrew Brown's? Any other general mods that come highly recommended?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I picked up Ultimate General: Civil War on the Steam sale. This game is hard as hell, I lost the tutorial battle as Union on middle difficulty.

Chuck_D
Aug 25, 2003

Popete posted:

I picked up Ultimate General: Civil War on the Steam sale. This game is hard as hell, I lost the tutorial battle as Union on middle difficulty.

Oh, it's a Graviteam product then.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


It's got a very different style of play and doesn't explain itself very well. The first scenario is also oddly difficult. It's incomparable to most other grog stuff since it's extremely simple.

E:

cool new Metroid game posted:

the tutorial level has that armoured train that rolls by and wrecks everything and it is stupid.

that is very very dumb indeed, and wholly unnecessary.

HerpicleOmnicron5 fucked around with this message at 20:48 on Dec 25, 2017

cool new Metroid game
Oct 7, 2009

hail satan

the tutorial level has that armoured train that rolls by and wrecks everything and it is stupid.

Panzeh
Nov 27, 2006

"..The high ground"

cool new Metroid game posted:

the tutorial level has that armoured train that rolls by and wrecks everything and it is stupid.

It's not a big deal if you keep your artillery alive and things like that never show up again.

Alchenar
Apr 9, 2008

Second thing to know about Ultimate General is that Efficiency is incredibly important. If you fill out a brigade and don't give them a suitably high ranked leader then their efficiency will plummet, they won't do any damage, and they'll run at the first volley. This is particularly important because you can gently caress yourself over really easily with large artillery batteries that do nothing.

Bold Robot
Jan 6, 2009

Be brave.



The trick to UG:CW is always keep your dudes in cover unless you can’t avoid exposing them. Cover is extremely important. The tutorial doesn’t do a great job of explaining this. You will get a feel over time for when it is safe to expose your dudes and when that is the only option but when starting out, make every effort to keep your dudes in cover.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I just finished my first game of DC: Case Blue, winning a Major Victory as the Soviets in the 2nd Kharkov scenario.

Going from this:




To this:




Deep Battle doctrine remains to be a really effective strategy for how simple and straightforward it is to execute. One more turn and I would have been able to completely surround Kharkov itself.

Alchenar
Apr 9, 2008

In this week's episode, Chump Farts learns about paratroopers and why you should garrison airfields.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Alchenar posted:

In this week's episode, Chump Farts learns about paratroopers and why you should garrison airfields.



What game is that?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

DC Warsaw to Paris, we are playing a case yellow game now.

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

Alchenar posted:

In this week's episode, Chump Farts learns about paratroopers and why you should garrison airfields.



Those look like state of the art British fighters, not my lovely Belgian clunkers, thank you very much.

Playing Belgium sure is interesting, at least the Dutch have some rivers and interesting things there. I have no clue what to do with the Belgians.

dublish
Oct 31, 2011


Chump Farts posted:

Those look like state of the art British fighters, not my lovely Belgian clunkers, thank you very much.

Playing Belgium sure is interesting, at least the Dutch have some rivers and interesting things there. I have no clue what to do with the Belgians.

Playing the Netherlands is a horrifying exercise in futility, and your survival is utterly dependent on Army Group B having more important things to deal with.

PerniciousKnid
Sep 13, 2006
I decided to take a stab at Command Ops 2, and the tutorial is not.

Edit: VVV Thanks.

PerniciousKnid fucked around with this message at 02:25 on Dec 28, 2017

Yooper
Apr 30, 2012


PerniciousKnid posted:

I decided to take a stab at Command Ops 2, and the tutorial is not.

Check out the links Alchenar posted earlier, should give you a better start than the initial tutorial.

Alchenar posted:

This is a really good one: http://steamcommunity.com/sharedfiles/filedetails/?id=1221175711

e: also if you can bear to spend the time, watch this ten hour lp of the St Vith scenario: https://www.youtube.com/watch?v=9ZiKC1BzBrw

The guy is actually listenable and explains the process for thinking about what to do.

Tetraptous
Nov 11, 2004

Dynamic instability during transition.

Alchenar posted:

In this week's episode, Chump Farts learns about paratroopers and why you should garrison airfields.



That’s how you knocked out my airfield so quickly—I forgot that you had paratroopers! Planes can move up a lot faster than ground troops; guess that works both ways!

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Bold Robot posted:

The trick to UG:CW is always keep your dudes in cover unless you can’t avoid exposing them. Cover is extremely important. The tutorial doesn’t do a great job of explaining this. You will get a feel over time for when it is safe to expose your dudes and when that is the only option but when starting out, make every effort to keep your dudes in cover.

The first two missions are super hard. Get past those and learn your lessons, and then you're winning 1st Bull Run as the Union and just massacring brigades as they come on the map. There's a payoff, keep at it.

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy
Oddly specific advice request:

After replaying Unity of Command for the 1000th time, I've got a hankering for operational-level WWII stuff.

Requirements:
  • Not super janky, though some jank is okay obviously as this is still grognard games
  • Some continuity between battles (ie, the same units carry over) would be nice
  • Playing as the Allies is a plus
  • Command Ops is probably too heavy for me, Panzer Corps probably too light

Any recommendations?

Pharnakes
Aug 14, 2009
Decisive campaigns? There are smaller scenarios as well as bigger campaigns, and WtP is divided into 3 (well 2 really) maps anyway.

Chuck_D
Aug 25, 2003

Pharnakes posted:

Decisive campaigns? There are smaller scenarios as well as bigger campaigns, and WtP is divided into 3 (well 2 really) maps anyway.

Those would be my recommendation as well. It's lighter than WitE, but deeper than Panzer Corps. Plus, politics!

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
If it’s helps, I recently fired up WitE and it sent me screaming back to DC:CB. And this coming from someone who can’t get enough grog. The DC games are just fantastic.

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy
Sounds like it's DC Case Blue for me. Thanks, guys.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
nth-ing Decisive Battles as an excellent step-up from Unity of Command and Panzer Corps.

I daresay that it captures a lot of the logistical and temporal factors that TOAW strives so hard to get, but does so in a way that's many times easier to grasp.

If only there was as much a wealth of DC scenarios as there were TOAW ones.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Which DC game should I star with? The Blitzkrieg from Warsaw to Paris is only $10 on Steam right now.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Popete posted:

Which DC game should I star with? The Blitzkrieg from Warsaw to Paris is only $10 on Steam right now.

I played a lot of Warsaw to Paris because it has a unique multiplayer system that lets you run co-op games where a player only controls a specific army within the scenario. Warsaw to Paris also technically has more scenario variety since it covers Fall Weiss, Fall Gelb, and Sealion.

That said, it's Germans versus Poles, French and Brits in 1939-1940, so there's always a clear attacker-defender dichotomy even with all of the Allied-favoring variant scenario options turned on.

DC: Case Blue is a little better about providing an even experience for both sides since both the Germans and the Russians got to play offense during the Stalingrad campaign, but the focus of the game is of course much narrower.

DC: Barbarossa falls somewhere in the middle from a purely wargaming standpoint - the Russian role is largely defensive (with limited counterattacks), but it's the political dimension and mechanics that make it stand out.

Ultimately my advice is to get Warsaw to Paris if you're not sure, and get Case Blue and Barbarossa later on once you've decided on the engine.

Tetraptous
Nov 11, 2004

Dynamic instability during transition.
WtP is probably the simplest game, and quite fun! DC: Barbarossa is probably the best game, and is a bit unique, because of the political system. You can’t go wrong with either. I’d probably hold off on Case Blue until you’re bored of the other two.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Thanks! Thinking I'll just pickup Warsaw to Paris first to get a sense of how it plays.

Panzeh
Nov 27, 2006

"..The high ground"
I actually think Barbarossa is simpler to play in some ways than the others because it has abstracted air and artillery components.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Barbarossa looks interesting because of the political system, but idk if it makes that much of a difference vs just buying the cheaper WtP.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Do you think having to appease the Transportation advisor from SimCity 2000 in order to fuel your Panzers on the road to Moscow is appealing gameplay?

If yes, Barbarossa is probably for you.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

gradenko_2000 posted:

Do you think having to appease the Transportation advisor from SimCity 2000 in order to fuel your Panzers on the road to Moscow is appealing gameplay?

If yes, Barbarossa is probably for you.

Unironically yes.

Yooper
Apr 30, 2012


Panzeh posted:

I actually think Barbarossa is simpler to play in some ways than the others because it has abstracted air and artillery components.

This is my favorite part of it, no pissing about with a dozen different artillery units and such.

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Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
So hey, I picked up Rule the Waves recently and I'm having a blast. However, I also ran into what seems like an odd technical issue and I'm wondering if anyone else ever experienced it - I'd ask at the official forums, but that requires waiting around a day just to register for them, and I figured I'd see if anyone here knows about it while I wait.

Basically, I can't select anything but the default starting main gun positions when designing ships. I KNOW I've researched them, and if I get the computer to autodesign a ship for me a bunch of the other options show up for me to use (but not all - I can add wing turrets when the computer autodesigns, but not superimposed turrets despite the fact that I have it researched.) Seems to be a consistent issue across saves

It's also weird because everything was working fine the last time I fired up the game. No idea what's changed. Reinstalling doesn't seem to help either.

Fake Edit: Whelp, I figured out the problem but I'm gonna leave this here anyways because :grog:. Turns out new saves in completely fresh slots aren't affected, and solving the problem is as simple as manually deleting the save folder since there's no way of doing so from within the game and trying to overwrite the old save is what causes the issue. :ughh:

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