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For anyone who just cannot play without DFHack, there's a dev version out which is compatible with the latest DF version. It's experimental, but this wasn't a huge update, so it shouldn't have too many problems. Working fine for me so far. Back up your saves just in case. https://github.com/DFHack/dfhack/releases/tag/0.44.03-alpha1
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# ? Dec 28, 2017 04:47 |
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# ? May 26, 2024 00:17 |
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So I know dwarves freak out if they see someone through a glass wall, but what about through glass floors?
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# ? Dec 28, 2017 04:51 |
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Haifisch posted:Embark on evil biomes until you find one that hits the sweet spot between near-instant death and "oh, the 'evil' is limited to blood rain and eyeball plants". Every time I play I spend hours trying to find this to no avail. I just want to fight harpies and trolls and maybe the odd undead, not instant kill clouds and corpses near instantly reviving
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# ? Dec 28, 2017 05:27 |
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I wonder if there is a way to tie the certain biomes like nightmare to things like the vapor clouds and then just evil and sinister biomes have trolls and blood rain.
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# ? Dec 28, 2017 06:03 |
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returning rescued dwarves is bugged. the second i return one, the rest of my party (also dwarves being rescued) and the whole town goes hostile on them. ended up massacring two hillocks, defending the poor children, until i figured it out. left with 1 child now. i'm disabling people for her to kill. All good things must come to an end. I finally returned her to where her father lives. Turns out it's in the lovely site I created when playing around with the site builder. I killed a necromancer tower and dropped off all the books in my hut. Then I retired my dude at another hillock for 4 years. When I unretired, some dude took over my site, claimed it for himself, and invited all his noble buddies. Yeah, every single person on the site is a baron or some poo poo of somewhere. Papa lived there too. Let's see what's going on. . . Very high class, indeed. Hush child! I suppose I don't understand the entertainment of the noble-born. Lpzie fucked around with this message at 07:43 on Dec 28, 2017 |
# ? Dec 28, 2017 06:33 |
Internet Kraken posted:So I know dwarves freak out if they see someone through a glass wall, but what about through glass floors?
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# ? Dec 28, 2017 08:06 |
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Kennel fucked around with this message at 08:15 on Dec 28, 2017 |
# ? Dec 28, 2017 08:12 |
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# ? Dec 28, 2017 08:19 |
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give it a little crown imo
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# ? Dec 28, 2017 12:17 |
Im playing an anaconda man and im a little mad i cant wrestle with my tail and just squeeze the life out of people.
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# ? Dec 28, 2017 18:00 |
I wonder if you could make a snakeman's lower body count as a [LIMB] part...
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# ? Dec 28, 2017 18:42 |
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You sure you wanna eat that, guys?
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# ? Dec 28, 2017 18:42 |
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I'm having a lot of fun playing adventurers with syndrome-inflicting attacks, I've moved on from bark scorpion men and brown recluse spider men to king cobra men because they have bones. Raise your biting skill up high enough and you can pretty reliably venom somebody on the first attack of a fight, especially if you sneak up on them, and then they're at a disadvantage for the rest of the battle. The one downside I've found is that you're pretty much never finding armor anywhere unless you custom-smith it yourself at a player fortress
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# ? Dec 28, 2017 18:47 |
scamtank posted:I wonder if you could make a snakeman's lower body count as a [LIMB] part... I mean it should.I guess animals that have tails like that have should have it renamed prehensile tail or something.
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# ? Dec 28, 2017 21:28 |
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Lpzie posted:returning rescued dwarves is bugged. the second i return one, the rest of my party (also dwarves being rescued) and the whole town goes hostile on them. ended up massacring two hillocks, defending the poor children, until i figured it out. I'm the convex-nose bridge dwarf marksdwarf.
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# ? Dec 28, 2017 23:18 |
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Haifisch posted:
not really relevant but is that the mac or linux version? Because I want that font.
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# ? Dec 28, 2017 23:18 |
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It's Windows. I'm not entirely sure which option gave me that font, but I'm using the Phoebus tileset(including its graphics font) & have truetype fonts set to YES(also requires you to use 2D print mode).
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# ? Dec 28, 2017 23:31 |
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Eric the Mauve posted:not really relevant but is that the mac or linux version? Because I want that font. Don't quote me but I'm pretty sure it's DeJaVu Sans Mono, which is free and can be installed here: https://dejavu-fonts.github.io/
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# ? Dec 28, 2017 23:42 |
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I'm playing around with Dwarf Therapist trying to find some decent fighters for my budding military, and there are a bunch of dwarves listed on Therapist, with labors, roles, active tasks, skills, etc., that do not exist on my dwarf list in the actual game. There are similar dwarves, but they've got different names and not always exactly the same skillset. Have I accidentally spotted some dwarves who are lying about their identities or is this just a bug?
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# ? Dec 29, 2017 00:33 |
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Mister Bates posted:I'm playing around with Dwarf Therapist trying to find some decent fighters for my budding military, and there are a bunch of dwarves listed on Therapist, with labors, roles, active tasks, skills, etc., that do not exist on my dwarf list in the actual game. There are similar dwarves, but they've got different names and not always exactly the same skillset. I had the same problem in 40.02 at least. I was able to figure out which dwarves correspond to which names in therapist by giving them custom professions and then checking in game. I figured they had assumed identities in game but I'm not sure, might just be a bug.
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# ? Dec 29, 2017 00:52 |
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God drat do I love this game.
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# ? Dec 29, 2017 00:58 |
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Krotera posted:Don't quote me but I'm pretty sure it's DeJaVu Sans Mono, which is free and can be installed here: https://dejavu-fonts.github.io/ Yeah sorry what I meant was I want that font in DF and I have no idea how to get it there. (e: whoops sorry, I quoted you )
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# ? Dec 29, 2017 01:20 |
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Is there a way to designate an artifact as a badge of office for a particular noble position? It can happen during worldgen, but can it be done at a player fortress?
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# ? Dec 29, 2017 04:57 |
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I'm teaching my girlfriend dwarf fortress for the first time. :O
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# ? Dec 29, 2017 05:06 |
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Turtlicious posted:I'm teaching my girlfriend dwarf fortress for the first time. Condolences on your inevitable break up.
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# ? Dec 29, 2017 05:15 |
Turtlicious posted:I'm teaching my girlfriend dwarf fortress for the first time. Twitch stream this train wreck?
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# ? Dec 29, 2017 05:23 |
bay12 secrets:quote:I know that if you add LARGE_PREDATOR to a civilized race you may get a kill quest in adv mode targeting nobles, i.e mayors, saying that they are an "evil that lurks within".
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# ? Dec 29, 2017 06:25 |
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scamtank posted:I wonder if you could make a snakeman's lower body count as a [LIMB] part... I think if you just add a [GRASP] tag to the part you can wrestle with it. I know I could bend limbs with my modded dragon's wing with grasp on it, but I don't remember if it could also gouge and strangle. Also lets you carry weapons and items with that part, which is fun.
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# ? Dec 29, 2017 10:22 |
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Turtlicious posted:I'm teaching my girlfriend dwarf fortress for the first time. She belongs to Amok now. Krotera posted:Don't quote me but
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# ? Dec 29, 2017 10:29 |
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Eric the Mauve posted:(e: whoops sorry, I quoted you ) aaaaaaaaah anyways yeah, download dejavu sans mono, then replace data\art\font.ttf with a copy of it renamed to font.ttf? I think that should probably work, haven't tried it though.
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# ? Dec 29, 2017 19:26 |
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So I have some questions about necromancers and undead; -are undead raised by a necromancer only loyal to the necromancer? Will they randomly attack anything else? -will undead raised by a necromancer attack undead raised by a different necromancer? -will undead raised by a necromancer attack undead created through other means, like evil biomes?
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# ? Dec 30, 2017 03:47 |
If I remember right, the understanding between necrowizards and their meat children is intrinsic - undead are all OPPOSED_TO_LIFE while necromancers become NOT_LIVING the moment they're inducted into the dark arts. Necromancers and zombies of all sources should be cut from the same cloth, as far as their kinship is concerned. It has the weird effect of making necromancers ineligible to be vampires, while vampires can freely read a slab and get a power.
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# ? Dec 30, 2017 04:29 |
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Alright that makes sense. One other question I'm too lazy/dumb to figure out; what temperature do you need to set a material too to make a TRAILING_VAPOR_FLOW breath attack not immedeatly burst into flames. I'm making a creature that tries to avoid conflict by using breath that causes the victim to feel emotions related to guilt, but instead its burning them alive which is the opposite of peaceful.
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# ? Dec 30, 2017 05:18 |
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Necromancers and undead function somewhat weirdly in Fortress mode, it should be noted. For example, if YOUR dwarves become necromancers, then they will not raise the dead freely, and will only do so under duress when they see hostile enemies...which can be a problem, because the undead they raise know no loyalties and will attack the dwarf that made them. Also, per the wiki,quote:Undead are hostile to everything that breathes as well as to enemy necromancer hordes, meaning that other sieges or ambushes (or, indeed, caravans) that happen to arrive when a necromancer siege is milling about will always result in a battle. However, the interaction between vampires and the undead supposedly still holds, so even though enemy zombies will attack other necromancers' zombies due to faction hostility, and even though zombies in fortress mode will attack necromancers while ignoring both the necromancer's unliving state and potentially the necromancer being a supposed faction ally, vampires still get to stroll through hordes of undead safely ignored unless they attack first...supposedly. I wouldn't be surprised if there's still a number of unexplored glitchy behaviors with these interactions. E: Also reviewing that, the information there may not be up to date, so if this behavior has changed I apologize for any potential inaccuracy; I haven't yet tested Fortress mode necromancer weirdness myself. Shady Amish Terror fucked around with this message at 05:36 on Dec 30, 2017 |
# ? Dec 30, 2017 05:31 |
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Shady Amish Terror posted:Necromancers and undead function somewhat weirdly in Fortress mode, it should be noted. For example, if YOUR dwarves become necromancers, then they will not raise the dead freely, and will only do so under duress when they see hostile enemies...which can be a problem, because the undead they raise know no loyalties and will attack the dwarf that made them. Also, per the wiki, So, what you're saying is... vampire necromancer fort? Time to drop a dwarf down a well.
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# ? Dec 30, 2017 06:38 |
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Surely there's a novel written by an Urist Deadpulleys regarding the Politics of Undeath?
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# ? Dec 30, 2017 10:13 |
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Internet Kraken posted:Alright that makes sense. but at least the victims feel very guilty while burning to death
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# ? Dec 30, 2017 16:03 |
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So in trying to make a non-lethal deterrent, you've simply made their deaths worse. That's pretty drat dwarfy.
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# ? Dec 30, 2017 17:46 |
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https://twitter.com/Bay12Games/status/946955694300741632 Alehkhs fucked around with this message at 18:59 on Dec 30, 2017 |
# ? Dec 30, 2017 18:55 |
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# ? May 26, 2024 00:17 |
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Dwarven kitchens don't take any fuel at all, so obviously all dwarven cooking is just mashing stuff together and serving it room temperature.
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# ? Dec 30, 2017 18:59 |