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Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I liked Kawakami and just wanted to help her v:shobon:v

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StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
The nice thing about Persona 3's animal mascot character was that he was literally just a dog, and so he didn't talk.

spit on my clit
Jul 19, 2015

by Cyrano4747

Samuringa posted:

The entire Teacher Social Link in P5 is like something straight out of porn, it has to be the most blatant pandering to male fantasies I've seen in gaming.

i cant find the image of joker with the bright-red eyes responding with "that's what makes it so fun"

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


Yardbomb posted:

I liked Kawakami and just wanted to help her v:shobon:v

Same. Sure, come over and take a nap, whatever, I've seen what you have to put up with all day at school.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Look man it's important to date your teacher because sometimes you need to do laundry and make coffee and you sure as poo poo can't do both by yourself

An Actual Princess
Dec 23, 2006

Cleretic posted:

Naoto's hit is relatively minor--hell, she's probably at her best in P4 Arena--but I never liked how Golden and Dancing All Night (plus her spinoff novel, but nobody cares about that) closed off the ambiguity about her gender identity. I thought she was way more powerful and interesting as a character when it wasn't entirely clear if she was transgender or just struggling with societal expectations, but that might be because I'm trans myself.

Persona 4 makes it very clear that Naoto absolutely is not trans.

TGLT
Aug 14, 2009

Closed-Down Pizza Parlor posted:

Persona 4 makes it very clear that Naoto absolutely is not trans.

I think a lot of people see the surgery stuff and also assume the Shadow is a direct and literal representation of what the character wants, and not their fear about what certain things mean about them or for them. edit: Although there is probably something to be said for Naoto being like the only female character in a mainstream 08 video game dealing with some sort of gender thing.

Kanji's deffos bi though, with an interest in masculine people. Also Teddy is bad, and they should have left in the Yosuke romance the cowards.

TGLT has a new favorite as of 19:02 on Dec 30, 2017

spit on my clit
Jul 19, 2015

by Cyrano4747
kanji's whole thing is that he's coming to terms with accepting that you don't have to be 100% manly man all the time, and naoto's whole thing is accepting that it is ok to be a woman in a line of work considered to be "for men"

and yes im with Yuri Lowenthal that its bullshit they didnt let you be yosugay.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Closed-Down Pizza Parlor posted:

Persona 4 makes it very clear that Naoto absolutely is not trans.

Yeah. Naoto just worked in a hugely male-dominated field, and felt like she wouldn't get any respect because she is a girl, which is why she presented herself as a boy while on the job. Her Shadow took that to an extreme conclusion (become a boy so her peers would treat her as an equal) because that is what Shadows do.

Leal
Oct 2, 2009
The weapon limit system is pretty butts in EDF, a game with a ton of weapons but you're limited to 2 at a time. Its especially frustrating if you play the air raider class, since your airstrikes and tools are considered weapons. I'd rather give up my vehicle slot for an airstrike slot so I can carry an actual weapon and a support tool or an emplaced weapon.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Closed-Down Pizza Parlor posted:

Persona 4 makes it very clear that Naoto absolutely is not trans.

TGLT posted:

I think a lot of people see the surgery stuff and also assume the Shadow is a direct and literal representation of what the character wants, and not their fear about what certain things mean about them or for them. edit: Although there is probably something to be said for Naoto being like the only female character in a mainstream 08 video game dealing with some sort of gender thing.

Kanji's deffos bi though, with an interest in masculine people. Also Teddy is bad, and they should have left in the Yosuke romance the cowards.

Plenty of it is definitely just wishful thinking and me wanting them to actually, if not definitively pull the trigger on making her trans, leave the door open on whether or not she actually is because yeah, she didn't exactly have a lot of company in mainstream gaming, and still doesn't, really. I always took shadows as the slightly different 'unacknowledged parts of a person's psyche' rather than 'a representation of a character's fears', though; in P4 Yosuke and Yukiko aren't really scared of what their shadows represent, they're just refusing to acknowledge that those are things they think. To that end Naoto's shadow can easily read as 'you know this is true, you have some idea of what you have to do, you just don't want to admit it', which is a VERY 'young trans person' problem to have. Her Social Link is a little more conclusive about that, but still not really putting its foot down on it, and Naoto is very clearly uncomfortable about the notion of presenting outright as female. With the sequels and spinoffs we absolutely know what they intended, but in the original even at the end of her character arc it was still a little nebulous.

Also, I don't think Kanji's bi, but I absolutely think Yosuke is and doesn't know how to handle that fact. It just explains too much about his character and how he acts in certain situations to not have some kernel of truth to it. I think you could also make a case for Chie, albeit a weaker one, but not Yukiko.

spit on my clit
Jul 19, 2015

by Cyrano4747

Cleretic posted:

Also, I don't think Kanji's bi, but I absolutely think Yosuke is and doesn't know how to handle that fact. It just explains too much about his character and how he acts in certain situations to not have some kernel of truth to it. I think you could also make a case for Chie, albeit a weaker one, but not Yukiko.

they did cut out the option to date yosuke, so you're not too far off

An Actual Princess
Dec 23, 2006

Cleretic posted:

Plenty of it is definitely just wishful thinking and me wanting them to actually, if not definitively pull the trigger on making her trans, leave the door open on whether or not she actually is because yeah, she didn't exactly have a lot of company in mainstream gaming, and still doesn't, really. I always took shadows as the slightly different 'unacknowledged parts of a person's psyche' rather than 'a representation of a character's fears', though; in P4 Yosuke and Yukiko aren't really scared of what their shadows represent, they're just refusing to acknowledge that those are things they think. To that end Naoto's shadow can easily read as 'you know this is true, you have some idea of what you have to do, you just don't want to admit it', which is a VERY 'young trans person' problem to have. Her Social Link is a little more conclusive about that, but still not really putting its foot down on it, and Naoto is very clearly uncomfortable about the notion of presenting outright as female. With the sequels and spinoffs we absolutely know what they intended, but in the original even at the end of her character arc it was still a little nebulous.

Also, I don't think Kanji's bi, but I absolutely think Yosuke is and doesn't know how to handle that fact. It just explains too much about his character and how he acts in certain situations to not have some kernel of truth to it. I think you could also make a case for Chie, albeit a weaker one, but not Yukiko.

Buckaroo I'm trans too and I would love a fantastic trans character in a videogame but I don't really feel comfortable shoehorning a character who definitively isn't into that role

outside of my fanfiction, anyway

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

Closed-Down Pizza Parlor posted:

Buckaroo I'm trans too and I would love a fantastic trans character in a videogame but I don't really feel comfortable shoehorning a character who definitively isn't into that role

outside of my fanfiction, anyway

When you are trans, you take your inspiration where you can find it. I'm so old, cross-dressing Bugs Bunny was all I had for way too long.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Grimrock 2 feels like it should be my jam, as it takes place in an open Metroidvania-world, has actual environments this times round, greater build-variety, and a refined skill-system. What it doesn't have is good loading-times. Even on an SSD this game takes forever to load and quick-load which makes it difficult to move beyond the first level. I poo poo on Fallout 4 on a daily basis but I never had wait except when it crashed once.

Inspector Gesicht has a new favorite as of 01:51 on Dec 31, 2017

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I bought the My Pet Dungeon DLC for War For The Overworld, which marketed itself as a sandbox addition to the game... which it mostly is. The problem is that they feel a lot more like scenarios/puzzles than I'd otherwise wish. For example, I'd prefer if I didn't have to spam the map-reveal spell to find the one block of diggable land that lets me dig all the way to the explosive rock so I can put down a exploding trap so I can destroy all of the impenetrable rock in order to claim a gem block, or a new gateway, or whatever. I don't want to have to go on the forums to find that the only way to get that item is to use that one trap and that one ritual to open up a location. It's supposed to be a chill sandbox addition, dammit!

Related, and this is really esoteric and not really fair: the same thing that makes War For The Overworld awesome is the thing that can kinda drag it down. It's pretty much a pitch-perfect prettier copy of Dungeon Keeper 2, but at the same time it doesn't push same excitement buttons in the brain sometimes because it's a a pitch-perfect prettier copy of Dungeon Keeper 2, and I played that to death. A lot of this comes from simultaneously playing a DK-like game that does change things around, I dunno.

MisterBibs has a new favorite as of 03:47 on Dec 31, 2017

Gitro
May 29, 2013
Diablo 3 was alright enough for me to keep going into paragon levels, but man it's mediocre. Builds feel heavily RNG based, like I can set synergistic skills but ultimately I'm reliant on getting the right set/legendary drops to make something serious happen. It's fun enough to play sometimes, but just super loving easy so far as long as I bother to care about recovery. I could up the difficulty more but health growth drastically outpaces damage and it's not fun to spend a minute on trash mobs.

I have to grind rifts for the privilege of grinding greater rifts. Logically I guess this isn't really that different to mapping in PoE, but it feels incredibly rude. Legendary gem upgrades, one of the main rewards of greater rifts, have a 40% chance to fail because it wasn't grindy enough already. I got a gem that would've worked pretty well with what I'm trying to do. All four shots to upgrade it failed. Also they're so goddamn slow to do, like my clearspeed is ok but I don't have enough movespeed to make it fun and pack density is poo poo sometimes.

Also there's little things, like there's no real item filter as far as I can see, and even with the more informative tooltip option ticked (and they're almost entirely worthless without it) they're still pretty vague. They don't show me actual attack speed, estimated DPS or real cost of use afaict. So many of the elite affixes are just annoyances. Oops I'm shooting into a wall now, guess I'll move around it :effort:

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Gitro posted:

grinding greater rifts.

Greater rifts suck because as you say, you have to grind to do them but then it's just RNG. So what's that, trying to do your seasonal stuff where you have to clear one in under five minutes or something? Well gently caress you, every greater rift you find for the forseeable future is going to be a maze-like torture dungeon with sparsely populated encounters. Have fun with that one, especially if you're playing a class or build that relies more on chaining kills and momentum to survive. Were you doing great this time? Too bad, every enemy on this next floor is going to reflect damage, spawn lasers on top of you and teleport around while spawning poison everywhere. The fact that it's random is sort of the point, but having absolutely zero control over them is incredibly frustrating.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Gitro posted:

Diablo 3 was alright enough for me to keep going into paragon levels, but man it's mediocre. Builds feel heavily RNG based, like I can set synergistic skills but ultimately I'm reliant on getting the right set/legendary drops to make something serious happen. It's fun enough to play sometimes, but just super loving easy so far as long as I bother to care about recovery. I could up the difficulty more but health growth drastically outpaces damage and it's not fun to spend a minute on trash mobs.

I have to grind rifts for the privilege of grinding greater rifts. Logically I guess this isn't really that different to mapping in PoE, but it feels incredibly rude. Legendary gem upgrades, one of the main rewards of greater rifts, have a 40% chance to fail because it wasn't grindy enough already. I got a gem that would've worked pretty well with what I'm trying to do. All four shots to upgrade it failed. Also they're so goddamn slow to do, like my clearspeed is ok but I don't have enough movespeed to make it fun and pack density is poo poo sometimes.

Also there's little things, like there's no real item filter as far as I can see, and even with the more informative tooltip option ticked (and they're almost entirely worthless without it) they're still pretty vague. They don't show me actual attack speed, estimated DPS or real cost of use afaict. So many of the elite affixes are just annoyances. Oops I'm shooting into a wall now, guess I'll move around it :effort:

It's alright once you find one nice set with complementary uniques and your damage goes up by orders of magnitude with some skill combos. Then you go higher difficulty to keep things interesting and mad loot starts dropping. Once you can solo torment 7 comfortably you get enough new poo poo to have like three builds available in no time.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've started playing Dragon's Dogma as I heard it was fun, and the combat was OK so far, just got to making my character and done a couple of sidequests. The story has no real hook though, because it feels like the main character couldn't give less of a poo poo. The Dragon is the one picking a fight with him, basically saying "If you wanna fight me do this!" whenever he touches his chest, the main character hasn't expressed any interest in taking his heart back, it's just been kind of a "Huh? Where'd that go.." kind of reaction. As far as his reactions go, he was defending his village and failed, and now couldn't care less if he never saw that dragon again, as long as he never comes back. Even in the intro sequence, the previous Curse Boy had to go all the way to the dragon's lair to fight him, and even then never actually saw him, it was just "OK we fought a chimera, now what?... fade to black..."

Hell the only reason to go west to the village that's trying to fight the dragon is that our pawn... says... so? The main character hasn't made a decision at all besides deciding to try to fight the dragon when it was actively making a mess.

BioEnchanted has a new favorite as of 13:26 on Dec 31, 2017

Necrothatcher
Mar 26, 2005




RagnarokAngel posted:

Adam is a literal prodigal son who gets to ignore all the drawbacks.

It's always seemed really obvious to me from a thematic and gameplay perspective that Jenson should be a drug addict constantly on a hunt for Neuropozyne. It'd give you a reason to do quests other than for cash and XP, as well as a way to get you to properly engage with the morality systems. Hey Jensen, you want your fix? Well go and kill this rival dealer and we're good. Making him the only character immune to aug rejection is super short-sighted.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

I guess I should have prefaced with the fact that I like both HR and MD in spite of those complaints? Sorry about your high blood pressure.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Mr. Flunchy posted:

It's always seemed really obvious to me from a thematic and gameplay perspective that Jenson should be a drug addict constantly on a hunt for Neuropozyne. It'd give you a reason to do quests other than for cash and XP, as well as a way to get you to properly engage with the morality systems. Hey Jensen, you want your fix? Well go and kill this rival dealer and we're good. Making him the only character immune to aug rejection is super short-sighted.

User feedback: We don't like the hunger meter or the microtransactions.

Square Enix: Well, we can fix one of those two.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

RagnarokAngel posted:

I personally think that things that look pretty on the surface but are poo poo underneath is a more relatable premise to people. Sure augs look great and seem convienant but now youre a drug addict and they jacked up the price.

I will agree they dont explore this theme quite enough though, and Adam is a literal prodigal son who gets to ignore all the drawbacks.

Mr. Flunchy posted:

It's always seemed really obvious to me from a thematic and gameplay perspective that Jenson should be a drug addict constantly on a hunt for Neuropozyne. It'd give you a reason to do quests other than for cash and XP, as well as a way to get you to properly engage with the morality systems. Hey Jensen, you want your fix? Well go and kill this rival dealer and we're good. Making him the only character immune to aug rejection is super short-sighted.

Honestly, you can keep the immunity to rejection and still include some aspect of Jensen needing Neuropozyne. Because importantly, for most of Human Revolution, he doesn't know he doesn't need it; if you look in his bathroom he's got a couple boxes of the stuff, he only finds out he's a golden boy to Sarif and others because of that immunity later.

I don't really think it'd work to weave it into the gameplay itself, because frankly that sounds like exactly the sort of game mechanic that people bitch about, but they could've used a bit more direct focus on that just as an interesting part of the setting to explore. Hell, it could be interesting to explore it with a fake gameplay mechanic; set up that Jensen's worried about aug rejection if he doesn't have Neuropozyne, but don't actually have any systems in place for this, because it's entirely in his head.If the player pushes it they might wonder why nothing ever actually happens, until they find out that Jensen's being studied and pushed because of exactly that fact.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Regarding fake-mechanics doesn't Hellblade: Needless Subtitle say it will delete your save after so many deaths, except it doesn't?

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

Inspector Gesicht posted:

Regarding fake-mechanics doesn't Hellblade: Needless Subtitle say it will delete your save after so many deaths, except it doesn't?

Nah. It's implied, but never stated outright. Sorta one of those vague oracle of delphi statements.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Something that makes the flow of Dragon's Dogma hard to figure out is that the quests have no way of seeing recommended levels, or difficulty ratings of any kind so it can be hard to gauge whether a quest is doable or not. The well is full of easy enemies, like bats and rats, then you get to the bottom and a water-monster sweeps you with it's spear and takes off half your health. It's kind of rude.

Gitro
May 29, 2013

BioEnchanted posted:

Something that makes the flow of Dragon's Dogma hard to figure out is that the quests have no way of seeing recommended levels, or difficulty ratings of any kind so it can be hard to gauge whether a quest is doable or not. The well is full of easy enemies, like bats and rats, then you get to the bottom and a water-monster sweeps you with it's spear and takes off half your health. It's kind of rude.

Do not agree to escort people to greatwall early on, you will be unhappy. Actually just dont do escorts unless you have a warp to wherever you're going.

The early quests to head over to the forest take you right through the mountain hellbandits, back into a forest full of level appropriate enemies. I love the game but it is not always well put together.

MiddleOne
Feb 17, 2011

Gitro posted:

Do not agree to escort people to greatwall early on, you will be unhappy. Actually just dont do escorts unless you have a warp to wherever you're going.

The early quests to head over to the forest take you right through the mountain hellbandits, back into a forest full of level appropriate enemies. I love the game but it is not always well put together.

Not always well put together is the understatement of the year. It's like the designers allocated enemy levels completely randomly. It's like the opposite of Fallout New Vegas.

muscles like this!
Jan 17, 2005


Yeah, that part is really bad, especially because if you decide to give it a pass until later because of how difficult it is you can fail that questline altogether by advancing the story. Which, of course, they don't tell you beforehand.

Leal
Oct 2, 2009
Dunno what you're all going on about, I ran straight to Bitterblack Isle at level 2 and cleared about half of it :v:

Oh man, is this how it feels to be a Dark Souls fan and screech out "git gud"?

But no seriously gently caress the sword and board bandit, guy was my bane when I first started Dragma.

muscles like this!
Jan 17, 2005


The biggest problem with Dragon's Dogma is the difficulty curve is all messed up. The first couple of hours it is almost impossible to kill anything but once you start leveling up and getting abilities just about everything becomes extremely easy.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Is this fixed in Dark Arisen? I haven't played too far into that but I had no problem smacking things around up to where I stopped.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Zanzibar Ham posted:

Is this fixed in Dark Arisen? I haven't played too far into that but I had no problem smacking things around up to where I stopped.

That's the version I'm playing too, I've noticed that when your pawns enchant you you do a hell of a lot more damage if it matches to the enemy weakness. Also I accidentally accepted the escort quest from the hometown to the Encampment, at least that one was easy and the merchant had some great weapons (or at least the first ones I came across). Also some of the skills are satisfying like the Arrow Cloud move for the bow.

An Actual Princess
Dec 23, 2006

Gitro posted:

Diablo 3 was alright enough for me to keep going into paragon levels, but man it's mediocre. Builds feel heavily RNG based, like I can set synergistic skills but ultimately I'm reliant on getting the right set/legendary drops to make something serious happen. It's fun enough to play sometimes, but just super loving easy so far as long as I bother to care about recovery. I could up the difficulty more but health growth drastically outpaces damage and it's not fun to spend a minute on trash mobs.

I have to grind rifts for the privilege of grinding greater rifts. Logically I guess this isn't really that different to mapping in PoE, but it feels incredibly rude. Legendary gem upgrades, one of the main rewards of greater rifts, have a 40% chance to fail because it wasn't grindy enough already. I got a gem that would've worked pretty well with what I'm trying to do. All four shots to upgrade it failed. Also they're so goddamn slow to do, like my clearspeed is ok but I don't have enough movespeed to make it fun and pack density is poo poo sometimes.

Also there's little things, like there's no real item filter as far as I can see, and even with the more informative tooltip option ticked (and they're almost entirely worthless without it) they're still pretty vague. They don't show me actual attack speed, estimated DPS or real cost of use afaict. So many of the elite affixes are just annoyances. Oops I'm shooting into a wall now, guess I'll move around it :effort:

their chance to fail is based on the difference between their level and the grift level; if they have a 40% chance to fail, you are doing way, way too low level of grifts. if you do a grift 13 levels higher than your gem level, all 4 chances will succeed.

basically this post is a bunch of completely failing to understand the mechanics of the game and bitching about them. diablo 3 is nowhere near a perfect game but this is all pretty lol

Judge Tesla
Oct 29, 2011

:frogsiren:

BioEnchanted posted:

I've started playing Dragon's Dogma as I heard it was fun, and the combat was OK so far, just got to making my character and done a couple of sidequests. The story has no real hook though, because it feels like the main character couldn't give less of a poo poo. The Dragon is the one picking a fight with him, basically saying "If you wanna fight me do this!" whenever he touches his chest, the main character hasn't expressed any interest in taking his heart back, it's just been kind of a "Huh? Where'd that go.." kind of reaction. As far as his reactions go, he was defending his village and failed, and now couldn't care less if he never saw that dragon again, as long as he never comes back. Even in the intro sequence, the previous Curse Boy had to go all the way to the dragon's lair to fight him, and even then never actually saw him, it was just "OK we fought a chimera, now what?... fade to black..."

Hell the only reason to go west to the village that's trying to fight the dragon is that our pawn... says... so? The main character hasn't made a decision at all besides deciding to try to fight the dragon when it was actively making a mess.

Dragon's Dogma is one of those games where the plot happens around you and you have no say or input into anything that ever happens for the entire game, you are here to fight the Dragon, nothing more, nothing less.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Judge Tesla posted:

Dragon's Dogma is one of those games where the plot happens around you and you have no say or input into anything that ever happens for the entire game, you are here to fight the Dragon, nothing more, nothing less.

Yeah, but the main character doesn't even seem to care about doing that. If there had been any pressure to do it that would have helped, like establishing that they tried to ignore it but the dragon kept showing up and raising hell until he agreed to go to it, or even a meaningful dream showing the main character's obsession with finding and killing the dragon it would have helped, but it doesn't feel like he feels like doing it. It's the fallout syndrome: "I must find my father/son but ooohhhh look over there that's shiny... *6 months later* What was I doing again...?"

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Hard to show feelings when you're heartless. :/

Judge Tesla
Oct 29, 2011

:frogsiren:
You might think I'm kidding but the plot of Dragon's Dogma is also just as disinterested as you are, don't get me wrong the game's one of my favourites but the storyline is an interesting beast, which is to be expected from Capcom and the Monster Hunter devs who made it.

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Judge Tesla posted:

You might think I'm kidding but the plot of Dragon's Dogma is also just as disinterested as you are, don't get me wrong the game's one of my favourites but the storyline is an interesting beast, which is to be expected from Capcom and the Monster Hunter devs who made it.

Monster Hunter has a fantastic story. You start as a scrub in a world where there's dragons made of stone that breath fire and leak poison from their pores and you want to kill them all :black101: it's the ultimate underdog story.


But seriously that world is horrifying.

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