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jBrereton
May 30, 2013
Grimey Drawer

RedMagus posted:

Has anyone done something similar to this for Civ5 or Civ6? And what's the consensus on "best civ game" among the series?
It's SMAC before the expansion pack. Civ 4 is pretty good. 5 was briefly diverting. 6 is absolute garbage.

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Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I actually think Civ 1/2 did the Right Thing in at least two important ways that 3 and 4 are worse for having changed:

1. Stacking mechanics. In 1/2 you could stack as much as you wanted, but one unit defends the whole stack and if it dies, everything dies. So you could stack for movement purposes but you had to be careful not to stack your whole army on one tile unless you were very confident it would be safe from attack. The Civ 4 Stack of Doom is an awful slog to deal with (and of course gets worse as the game goes on) and One Unit Per Tile is a catastrophe.

2. Civ 1 is the only Civ game in which it's easy to tell at a glance where all the units are on the map. I hate whoever decided to remove this permanently as of Civ 2 but I really really wish that it was at least an option to have Civ 1 style colored borders on all tiles that have a unit on them.

I also think that while the binary normal/veteran status of Civ 1/2 ("Veteran" units got a flat 1.5x multiplier to attack and defense) was overly simplistic, the promotions system of Civ 4 onwards went too far the other way and got overly complicated. I don't feel as strongly about it as I do the stacking mechanics, though.

SIGSEGV
Nov 4, 2010


Stacking is Fine and people need to chill about it, just taking a look at the actual high level play invalidates most complaints about it. It's just a mechanic people never really discover how to manage against an AI at a difficulty level they are comfortable at.

Civ 4 promotions are pretty nice in theory but come with a number of trap options (combat strength +10% promotions are essentially garbage in my understanding) that is a bit reminiscent of D&D 3.X "let's make the game better by putting traps in the very classes we give out" design. They make an interesting part of FFH possible which makes them good in my view.

(The real bad bits of Civ 4 aren't stacking, they are spying, coastal blockades and the Apostolic Palace.)

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Oh no, though I'm not very good at Civ I at least conceptually grasp how stack management works in Civ 4. It's just boring, unless you're in the top 1% of :spergin: players, which I am not.

Also you forgot corporations in your list of the real bad things in Civ 4. gently caress corporations. (I always play with spying turned off, despite the new problems turning espionage points into culture points introduces.)

SIGSEGV
Nov 4, 2010


Corporations are broken, but they are broken in a way I've gotten good at using, therefore they are good.

I am still quite fond of state property though.

All I've needed to make stacks exciting is a few daring stacks of cavalry mounting raids in the enemy backfield, possibly taking and razing a few cities, without having to make a traffic jam dejamming movement plan before hand.

SIGSEGV fucked around with this message at 22:28 on Dec 31, 2017

Chucat
Apr 14, 2006



Wang Kon sends an Archer over to us, he's the founder of Hinduism, annoyingly he's really far away so the odds of him spreading it to us are minimal. We might have to found our own religion at this rate.



Animal Husbandry finishes, so we can see where Horses are, interestingly, we actually have no Copper, which would normally be a problem, but War Chariots will smear anything that's not a Spearman, thankfully we're not next to Greece. The dots on the map are city locations, and the borders around the dots are their workable tiles. Both of these cities are likely to be commerce cities, due to the abundance of riverside grassland and they each have a decent food resource. Thebes can live with 3 corn due to green dot taking it, and the sheep and crab will be enough for red dot.



As for how we're going to get the cities out, Thebes is going to put a 3 pop whip AND a chop into it, providing 110 hammers towards a Settler that'll be at 38 hammers, putting it at 148 hammers, letting us get 2 Settlers out in around 4 turns. Green dot will go up first since it'll just require the Horses to be Pastured and roaded for now. After that, the Workers will go down to the tile south of the Westernmost Corn, chop that and cottage it, since all 3 cities can work it (the lumber will go into a Work Boat for Red Dot), before pasturing the Sheep.



That's a lot of overflow, next Settler is out in 2 turns, then a Chariot while growing.



Expansion is done, this is the next set of cities I want (Creative lets you pull some major bullshit with city distance by the way, which works out because outside of the Corn these are some spread out resources). Orange and Black are production cities, the latter more so, there's enough food to support a good deal of those Plains hills being mined. Purple might get left for a while since there's some Gold and Copper north of the Black city that I really, really want. Either way, Settlers and Workers are getting made in the capital, the other cities are making/having Granaries whipped, and once those are done it'll just be Libraries + Workers/Settlers.

As for tech choices so far

Animal Husbandry was chosen to find Horses and Pasture the Sheep + Horses
Fishing to let me get a Work Boat out to improve the Crabs.
Writing is being taken now to let me just get Libraries whenever I wish, because this expansion might just force my economy into a bad place and I'll need Scientist specialists to bail it out.

Magil Zeal
Nov 24, 2008

Eric the Mauve posted:

Oh no, though I'm not very good at Civ I at least conceptually grasp how stack management works in Civ 4. It's just boring, unless you're in the top 1% of :spergin: players, which I am not.

I also prefer stack mechanics in IV, with collateral damage as opposed to the I/II approach of a single unit loss wiping the whole stack. The latter seems too punishing in a game where the battles are decided via die roll. Civ III's lategame fights were just slogs though.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

SIGSEGV posted:

Stacking is Fine and people need to chill about it, just taking a look at the actual high level play invalidates most complaints about it. It's just a mechanic people never really discover how to manage against an AI at a difficulty level they are comfortable at.

Civ 4 promotions are pretty nice in theory but come with a number of trap options (combat strength +10% promotions are essentially garbage in my understanding) that is a bit reminiscent of D&D 3.X "let's make the game better by putting traps in the very classes we give out" design. They make an interesting part of FFH possible which makes them good in my view.

(The real bad bits of Civ 4 aren't stacking, they are spying, coastal blockades and the Apostolic Palace.)

The only use for the Combat line of promotions is to get access to the specialized anti-X promotions (e.g. the Cover promotion, +25% against archery units). Even then, grab the Drill line instead if the unit class supports it.

Combat 4 or 5 units are actually monsters, but good luck actually getting there; by the point you can actually mass produce units with 4 or 5 promotions out of the gate everything is gunpowder-based (if only because of sheer time constraints) and thus capping the Drill line is so much better for a simple motive: units with massive amounts of first strikes simply clean up what your artillery damaged with negligible damage taken and thus almost no downtime.

I wonder if locking all specialized promotions behind the first level in Combat or Drill would be a decent buff to Aggressive/Protective or if it would be overkill. You're not going to crack an Archer without the City Raider promotions.

Prav
Oct 29, 2011

combat 3 knights are good & cool

Botswana!
Oct 12, 2009


They want what all Scotch people want: To kill the Queen, and destroy our way of life.
There's no better feeling than having a bunch of maces or swords that you managed to get to CR3 and then promoting them to Rifles. With a Charismatic leader like Boudica or Hannibal you'll be nigh on unstoppable if you just remembered to keep a few of your Insta CR2 units around during Rifle time

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Y'all need some ffh2 promotions in your lives.

Magil Zeal
Nov 24, 2008

wiegieman posted:

Y'all need some ffh2 promotions in your lives.

FFH2 is a very different beast when it comes to Civ4 promotions. There's a leader trait that gives your units the Commando promotion for free on your units. And that's only the tip of the iceberg.

Botswana!
Oct 12, 2009


They want what all Scotch people want: To kill the Queen, and destroy our way of life.
the only true way to play civ4 is to play Caveman2Cosmos starting in 50,000BC

Magil Zeal
Nov 24, 2008

Botswana! posted:

the only true way to play civ4 is to play Caveman2Cosmos starting in 50,000BC

There are some things that we as a people were never meant to experience.

Super Jay Mann
Nov 6, 2008

Botswana! posted:

the only true way to play civ4 is to play Caveman2Cosmos starting in 50,000BC

It's me, I'm the guy who does this unironically.

I'm committed to one day completing a C2C game from beginning to the very end. I got pretty far in my last attempt (almost got to the futuristic space stuff) only to suffer through 3 minute turn rollovers and out-of-memory crashes every 2-3 turns or so. Not to mention my gold expenses were getting out of control anyway cause I abused rush buying early on forgetting about what that does to inflation in the long run :suicide:

I plan on starting another run on one of those earth+space maps when they release the new version which is supposed to be in a couple days I guess? Hopefully things will go better this time!

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.

Super Jay Mann posted:

It's me, I'm the guy who does this unironically.

:bandwagon:

I never actually got there, not even on Settler difficulty. And I've lost my CDs, so at some point, I'm going to have to buy one of the Civ games. Civ4 is always on sale (it seems) as is Civ5, but I really, really want "Beyond Earth" for some reason, but it's always $20, and $15 for the expansion, and I don't know if it's worth that much. And the reviews are all basically, "Just get Civ5 and mod it rather than spend money here".

Chucat
Apr 14, 2006



Writing is a key tech in this game, literally every part of it is good.

Open Borders are just good, they allow trade routes to happen and for you to scout out opponents without using Spies, since I'm running a skeleton military for a while, this won't come in useful just yet.

Libraries are 45 hammer buildings (for Hatty!) that boost research (good), give culture (good) and also allow 2 Scientist specialists to be recruited, as I mentioned before, these give 3 Science each and 3 GPP. In all honesty, there's no reason why I can't run at least 4 of them, which gives me 12 Science, which then boosts my research rate by around 50%, and this isn't even getting into the Great People part. Thebes can handle 2 and the other two cities can have one and work a Cottage.

Working with low happiness is a hassle basically.

Anyway, my tech plan is
Masonry (to get this Marble hooked up)
Sailing (for Lighthouses, though I might skip this for now)
Monotheism, in order to snag a religion, get Organized Religion and also get me started for Literature, since there's Marble nearby and there no reason for me to NOT build The Great Library.



Either way, Saladin founds Judaism, which is an issue, but I can work around it.



Hannibal settles a city right near Alexandria, these got founded within 3 or so turns of each other, but it'll help out to show just how good Creative is in border "skirmishes".



I never really...rush Monarchy, but in this game, it was an absolute no brainer. Basically it does a bunch of things I need to make my empire not average.

The only happiness resource I have right now is Wine. Monarchy gives me Wineries, which are an improvement that lets me hook up Wine and gives me a pretty decent tile as a bonus. I have two Wine resources so I can trade one away. So that's at least 1 Happiness right there, with the possibility of 2.

It also gives me the Hereditary Rule civic, which gives me 1 Happiness per unit in a city, I'm only intending to have one unit in a city for the foreseeable future, but that's still 1 happiness, so this tech gives me 2, which is pretty much the same as getting a religion and building temples everywhere. Happiness cap going up means my cities can now work more tiles (since I have more happy citizens), which means my Workers will now also have a lot more to do.

My next tech is going to be going down the Literature part of the tree, to pick up Great Library and pop it in Thebes, and then finally getting Currency. The city count on this continent seems low so I'll be making do with 6-8 cities, my next expansion is going to be east towards those suspicious looking islands.

Chucat
Apr 14, 2006



Judaism finally spreads to my cities, I convert instantly and switch to Organized Religion, whatever city has Judaism will begin pumping missionaries.



Speaking of War Chariots, I have around 6 and I wardec Hannibal, he only has 3 cities, they're on great territory and I really want at least this one that gives me gold and Copper. I give 2 Flanking and smash them into the city, I don't expect them to win, but they might withdraw, they don't, but I cripple the Archers and the next 2 Chariots just win easily. Nothing in the city survives (I don't even know if anything was inside), but the position is godlike.



Hannibal's New Years present is 8 War Chariots stuffed in a Dreamcast. I actually got insanely lucky with some of these rolls, but oh well. Anyway, that's his Copper gone as well, so all he can make are Archers, which War Chariots are explicitly designed to murder.



He's down to 1 city with no prospect of expansion that I can see, I can just take the techs, heal up and get a few more Chariots and then just kill him in 10 turns, I get a Great Scientist to bulb Mathematics which will give me more hammers for the clearcutting I'm planning to do around Thebes. I'm going to get another Great Scientist real soon anyway due to the Great Library, so I'm not really worried about doing this. Next one will be an Academy in Thebes, which will shape up to be a monster Bureaucracy city.



Literature finishes, this is a tech that can be traded away as soon as you extract the required value from it. In this case, it's The Great Library and nothing else. The other two wonders you can build are accessible to anyone at all times, so you can't NOT get them.

Actually, I don't think we've explained National Wonders yet, so here's a good time.

So in Civ, there's basically three types of buildings. You have buildings, National Wonders and Great Wonders.

Buildings are obvious, they're just everything else here.
Great Wonders are huge buildings that cost a ton of hammers, have powerful effects and there can only be one in the entire game, so once someone else gets Stonehenge, you can't get it.
National Wonders are somewhere in the middle, they cost a decent amount of hammers, their effects are localized to one city, but each Civ can have one. So if I build Heroic Epic, all the other civs can also build Heroic Epic, but I can't build TWO Heroic Epics. Also, while a city can have an unlimited amount of Great Wonders inside of it, a city can only have two National Wonders inside of it. National Wonders also all have requirements (unlike Great Wonders, where only a few have them outside of the required tech.)

Anyway, here's a list of what there are and what they're good for:

Heroic Epic - Requires a unit of level 4 or higher to have been in your possession at any point - +100% production for military units - Put this in your unit factory.
National Epic - Requires a Library - +100% GPP generation - Put this in your Great Person Farm
Oxford University - Requires 6 Universities to be built in your empire - +100% research - Put this in your science city/capital.
Forbidden Palace - Requires 6 Courthouses in your empire - Reduces maintenance in nearby cities. - Put this one on the other end of your empire.
Globe Theater - Requires 6 Theaters - No unhappiness in this city - Put in a draft city.
Hermitage - No requirements - 100% culture - Put this in your third city for a cultural victory.
Ironworks - Requires 6 Forges in your Empire - Basically 100% hammers - Put this in your best or second best production city.
Moai Statues - No requirements - +1 hammer in every water tile in this city - Put this in a production city with a bunch of coastal tiles, or in a weirdass island city.
Mt Rushmore (I had no idea this was a National Wonder) - No requirements - -25% War Weariness in all cities - Put this anywhere it can fit.
National Park - No requirements - +1 Specialist for each forest preserve in the workable tiles (I am not making this up) - Put this somewhere with a lot of forests.
Red Cross - Requires 6 Hospitals - All units built here get Medic 1 - Don't build this.
Wall Street - Requires 6 Banks - +100% Commerce - Build this in your commerce city/capital
West Point - Requires a level 6 Unit to have been in your possession at any point - +4 exp for all military units built here - Put this in your unit factory.

So basically, Literature gives Great Library (a Great Wonder...that's also great), and National and Heroic Epics, which I'll want to put down once I work out good locations.

And also, a word about Marble and Stone, the 'weird' resources.

Unlike every other resource in the game, Marble and Stone just exist to help you build certain buildings and a good deal of wonders faster, Marble helps to build the Great Library faster and allows poo poo like this to happen.



That's two chops, two chops get modified by Organized Religion and the Marble bonus into 135 hammers.



lmao gently caress off, also I was researching Iron Working to see where my Iron is, I have now found it.



This surprises literally no one, Big Corn does it again.



He actually had a Spearman and 2 Archers in this city, so I almost didn't take it in one turn, but I did, so good. He also founded Taoism for me, what a nice guy.



Also here's the demos.

Basically how demographics work are as follows:

GNP - In BtS this is so broad as to be almost useless, it's basically a total of your Commerce, Culture, Espionage and Research minus expenses. So for example, my GNP is inflated because of Cultural, but then someone else's GNP might be inflated because they have a bunch of Wonders generating Culture.
Production - This is all your hammers basically. You want this number to be high.
Food - This is all the food you have coming in. You also want this number to be high, the fact mine is so high is sort of worrying.
Soldiers - This is your troops (each troop costs a different amount), military buildings, techs and city size all put into a blender and mashed together. My score is decent so no one is going to be messing with me. (I'll explain this one properly later on actually, since it's really, really important.)
Land Area - All the non-water tiles in your empire.
Population - It's basically the population of all your cities, don't worry about this.
Approval Rating/Life Expectancy - Happiness and Health basically, don't worry about this either unless you're in The Seventh Seal and you challenged Death to a pitboss.
Imports/Exports - Concerns intercontinental trade routes, once again, don't worry.

Chucat fucked around with this message at 13:15 on Jan 1, 2018

Chucat
Apr 14, 2006

Reading the Soldier Count

So, the first thing you want to do is to look at this. It's basically your Bible for reading the Soldier count.

We're going to do something really simple and read MY soldier count and work out why it's at the number it's at, but you can do this for any Civ once you get a decent look at them, and even more so once you get graphs on them.

So, my Soldier count is at 133000, that's pretty decent, but like I said, it's made up of a bunch of different things.



Firstly, Units.

What matters here are the 11 War Chariots, 3 Warriors and 1 Galley.

This adds up to (4000*11) + (2000*3) + (2000) = 52000 So, in my soldier count, less than half the amount is actually soldiers, strange, huh?

Secondly, Techs.

The techs I have that matter are Sailing (2k), Hunting (2k), Mining (2k), Animal Husbandry (2k), Wheel (4k), Mathematics (6k), Archery (6k), Bronze Working (8k), Iron Working (10k)

This adds up to 42000. That's only a bit less than my actual military count, what the hell?

Next up are military buildings.



All that matters for now are Barracks, I have 3, so that's 9000

Finally, and the thing that makes this the most annoying to work out, is population. My total population right now is 61, which gets rounded down to 60 and works out to 30000 points.

Let's add all that up.

52000 + 42000 + 9000 + 30000 = 133000

Woo. There you go, hopefully you learned something.

biscuits and crazy
Oct 10, 2012
So that's how military score works. I've often wondered about that. With you sharing his religion, you're pretty much secure from surprise attacks from Saladin from the west side of that mountain range now, right?

Chucat
Apr 14, 2006

Yeah Saladin is at pleased which means he shouldn't wardec me, I'm going to deal with him last on this continent, also I'm really hoping that I'm on the larger continent and that the other one isn't full of the superfriends (though considering only one religion has been founded there, it might just be. If it is I'll get another game where I have to handle transcontinental warfare and I don't know if I can handle that again.

Comedy Option: Cultural victory.

Chucat
Apr 14, 2006



Most of my cities are coastal, so getting the Great Lighthouse gives most of my cities at least an extra 2 GPT, and some of them even more.



I go for Music to snag the Great Artist, that's literally the only reason why, I might use my next two Great Scientists on Golden Ages, based on that, I am going Calendar next.

On the other hand, Saladin got Christianity, which means he got Theology first, which means he's PROBABLY going for Apostolic Palace, because we're on an island he can't win a diplomatic victory based off of it, however, and way more advantageously for me, all my Jewish Temples and Monasteries will give me 2 hammers as soon as he gets it. Basically it's a win-win.

And now a question for you, the gamers:

What would do with this city?

Kassad
Nov 12, 2005

It's about time.
Farms the floodplains and put workshops/watermills on the plains tiles to make it into a production city?

Prav
Oct 29, 2011

i would've razed it. that many river tiles, and no levee? carthage had it coming. having a bunch of flood plains and no river is terrible for your health too

but as it it, have it help carthage grow it's FP cottages, farm over another two of the FPs, and cottage the central plains. eventually windmill the hills. borrow cottages from carthage to grow whenever you get a higher happy-cap. hopefully there's enough captured workers, farming FPs takes ages. optionally, take all three cottages from carthage and have that city as your gp farm. depends a bit on how you want to manage your happiness, which is gonna be a problem in both cities.



but then you could also just farm everything and have it be a second-string unit producer. it'd be pretty nice once you get biology and can mix in some workshops, but that's ages away.

Chucat
Apr 14, 2006

Carthage is pretty okay with happiness right now due to all the War Chariots in there, and that place came with an Academy so it's already a Commerce monster. I was thinking of Farming the Flood Plains and Milling every Plains tile instead, it'd be the same basic thing but with more of a production bent.

Though...



I think I might be high when I suggest this, but based on how this city is built, would putting National Epic AND Globe Theatre in here work. I just grow the city to some joke size and run an obscene number of specialists.

Chucat fucked around with this message at 21:22 on Jan 1, 2018

Magil Zeal
Nov 24, 2008

That land is so ridiculous. Look at all that food. You can't really lose.

Chucat
Apr 14, 2006

Parthenon built, this bad boy increases GPP production in every city by 50%

I also built this monster.



So...not sure if Golden Ages were mentioned before, but basically, for 8 turns, I get increased GPP, gold and production, Mausoleum of Maussollos increases the amount of turns to 12. Note at the top it's 18 turns for a Great Scientist in Thebes, and I just had a Great Scientist pop in Thebes 1 turn ago, so I'm going to use that Great Scientist for a Golden Age.



Now it takes 11 turns to get a Great Scientist out, so what I'm going to do is basically chain 2 Golden Ages together. So for 24 turns I'm basically operating in god mode.

Pre Golden Age Demos:



Post Golden Age Demos:



Anyway, Construction is finally done, so I'm going to finally start pumping Catapults in my production cities, and just have those and Swords/Maces walk through the Netherlands.

Prav
Oct 29, 2011

i think you've won, dude

berryjon
May 30, 2011

I have an invasion to go to.

Everytime I see empty desert, I ask myself: "Is it worth it to claim it for the possible Oil/Uranium in the late game? But then I realize that it's right beside a copper, so it won't spawn a resource like that. It's a dead tile.

Poil
Mar 17, 2007

If you build petra it will be a 1f1p. :downs:

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

With the Tao shrine (if you get a prophet) I'd consider making Carthage both the GPP farm and the Wall Street city. Do you have any better location for Wall Street?

Poil posted:

If you build petra it will be a 1f1p. :downs:

Pre-nerf Petra (Civ 5 wonder, +1 food 1 hammer to desert tiles) was simply stupid.
Turning desert tiles into plains, not that powerful honestly.
Except it worked on flood plains, turning them from 3 food tiles into 4 food 1 hammer tiles, 6f1h with farms :psyduck:
Desert hills? 1f3h before improvements, 1f5h with a mine. This wasn't touched by the nerf because it's not as idiotic as 6f1h tiles.

Captain Fargle
Feb 16, 2011

Petra never worked on Flood Plains.

In Gods and Kings it was +1 Food, +1 Production, +1 Gold to Desert tiles without Flood Plains. +6 Culture after Archaeology and a free Amphitheater in the city.

In BNW this was changed to +1 Food, +1 Production to all Desert tiles without Flood Plains. +6 Culture after Archaeology, +1 Trade Route slots and a free Caravan.

Petra in Civ 6 is +1 Food, +2 Production, +2 Gold to all Desert tiles without Flood Plains. Has to be built on an empty, flat Desert tile which is bafflingly stupid. It's Petra. The whole loving point is that it's carved out of the goddamn mountains!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Reminds me of farms in Beyond Earth. They start off very simple, +1 food to non-tundra, non-snow, non-trench tiles. But then you start researching techs. Vertical Farming adds +1 Food, +1 Energy (think Gold) to farms. Alien Evolution adds +1 Science to farms. Industrial Ecology adds +1 Production to farms.

So simply from techs alone, farms are maybe the best all-around tile improvement in the game: +2 Food, +1 Energy, +1 Production, +1 Science.

Then things start to get crazy if you get get the Benthic Auger wonder, which adds +2 Production to every Coast tile worked by a city. Or the Euphotic Strand, which adds +2 Science to every Coast tile worked by a city. Or ideally, both. For extra donuts, make sure you're playing on a Fungal world and have a Colossal Fungus in or adjacent to a city's territory, so it adds +2 Food to every tile adjacent to the fungus stalk.

Coast tiles are 1f 1p. Under the right circumstances, you can get coast farms kicking out 5 Food, 4 Production, 3 Science, and 1 Energy. Each.

True the fungal stalk, Benthic Auger, and Euphotic Strand all apply regardless of tile improvement, but no improvement comes close to the awesome power of farms, especially in the water.

Crumpet
Apr 22, 2008

Captain Fargle posted:

Petra in Civ 6 is +1 Food, +2 Production, +2 Gold to all Desert tiles without Flood Plains. Has to be built on an empty, flat Desert tile which is bafflingly stupid. It's Petra. The whole loving point is that it's carved out of the goddamn mountains!

You'd prefer that it required a desert mountain to build the drat thing in 6? Needing a flat desert seems like a compromise to make the wonder actually able to be built in most games.

Edit:

Captain Fargle posted:

Desert Mountain adjacency would be a bit much but make it need to be built on Hills at least.

Yeah, that seems fair.

Crumpet fucked around with this message at 15:38 on Jan 2, 2018

Captain Fargle
Feb 16, 2011

Crumpet posted:

You'd prefer that it required a desert mountain to build the drat thing in 6? Needing a flat desert seems like a compromise to make the wonder actually able to be built in most games.

Desert Mountain adjacency would be a bit much but make it need to be built on Hills at least.

Chucat
Apr 14, 2006



This is the jankiest stack known to man, but it'll get the job done, especially since I have Macemen running over constantly.

Wang Kon declares war on me right after, all I can say is "Good."



I take this with the grand total of one Trebuchet lost, it's not the best city in terms of resources, but I keep it.



Another Great Scientist is popped, we're hitting the point where bulbing won't give enough beakers to finish a tech, but we want to get as far into Education as possible.



Glad the Civ on the other island I haven't even met yet is doing worse than the Dutch.



This is the saddest capital I've ever loving seen, it has basic infrastructure I guess. Also Willem becomes Wang Kon's Vassal, to the surprise of no one. The fact I'm at war with Wang Kon anyway just deals with the most annoying parts of this.

Anyway, figuring I'm not ahead enough right now...



I use Research in my two unit factories for a turn to get Liberalism out next turn, I then whip Thebes to get 60 hammers of overflow from its Grocer.



We discover Liberalism, Liberalism comes with two pretty decent Civics, these are...

Free Speech: 100% Culture in all cities and +2 gold from towns, this helps with making us very, very rich.
Free Religion: No state religion, but we get increased science in all cities and +1 happiness for every religion present in a city.

However, much more importantly, since we were the first to discover Liberalism...





Nationalism gives us Nationhood, a Civic which lets us sacrifice population to instantly make military, it's called Drafting and it's really, really powerful if you have the right city for it. But I'm not going Nationhood for drafting...incidentally I prechopped every remaining forest in Thebes.



I feel sick.



Oh also we ask Saladin to wardec Wang Kon and he accepts, we didn't even have to give him anything. Another 12 turns of golden age, hooray.

On a slightly more serious note though, if you're ahead (or even if you're not THAT far behind), if you think you can snag an early Liberalism by any means necessary (such as using bulbs for pre-reqs, running Research and so on), go for it, and use it on Nationalism to get the first shot at getting Taj, then just invest chops, overflow or even a Great Engineer in getting it, a Golden Age can never be turned down.

Chucat fucked around with this message at 00:09 on Jan 3, 2018

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Chucat, I haven't had anything useful to add but I do want you to know I at least am closely following your LP.

Any chance at some point you could go into more depth about i.e. civic choices, why you choose this over that and what the tradeoffs are?

Poil
Mar 17, 2007

One turn wonder without a great engineer? Very impressive.

Personally I've always hated the liberalism bonus. You're ahead of everyone else in science? Have a free tech. Why not give the player who first reaches an amount of culture in a city a free great artist? Or hand the player who first reaches a certain army size a whole bunch of units for free?

Prav
Oct 29, 2011

i think it's fine. the branch that it's on is hard to immediately capitalize on beyond the lib tech. and if you beeline it you've got a whole lot of beakers spent on paper, philosophy, education, and lib. beakers that could've been spent on getting, say, knights and banks or music and a quicker taj mahal. if going lib isn't a significant tradeoff you're winning big and possibly playing on a too low difficulty. or maybe the cards stacked up just right. sometimes that happens too.

Poil posted:

Why not give the player who first reaches an amount of culture in a city a free great artist?

that would be neat actually. finally a reason to build the temple of artemis.

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Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
The liberalism bonus is somewhat less broken if you turn tech trading off, as you drat well should :colbert:

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