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BlazetheInferno
Jun 6, 2015

physeter posted:

So the Chosen Warlock is a cheating piece of poo poo. I get into a mission to defend a resistance outpost. The map's centerpiece is this awesome 3-story resistance base, but someone made it too tall so it's impossible for the player to designate movement on the roof of the thing. And guess where the warlock keeps going? But I decide gently caress it, let's see if I can win it anyhow. It takes a reload, since he's up there making ghosts and mind controlling Mox every other turn. Out of frustration, I start sneaking my concealed ranger around the far side, to see if I can get a squadsight target on him. And the cheating fucker is edging away from my CONCEALED scout! What a purple dick. I move my ranger, and he mysteriously moves away. After a dozen turns, I end up herding him around a corner with my never-revealed ranger and put him down using pure sniper power, which would have been impossible if I hadn't just happened to bring along two snipers.

Another reason not to ironman this poo poo I guess.

Are you not able to get explosives up there to start blowing the floor out from under him?

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Butterfly Valley
Apr 19, 2007

I am a spectacularly bad poster and everyone in the Schadenfreude thread hates my guts.
Can anyone with War of the Chosen for Xbox One let me know how bad the performance issues mentioned in the reviews are? Like bad enough that I shouldn't buy it, or bad enough to be annoying but bearable?

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
I tried to give XCOM2 another shake with the expansion pack installed, and while it seems to have improved the game in a huge number of ways and added a lot, the first mission it generated me had a 4-turn timer, and I did nothing but double-move my squad straight for the objective, and managed to encounter no pods, and was still a solid 2 double moves away from the marker. :geno:

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods

Anonymous Robot posted:

I tried to give XCOM2 another shake with the expansion pack installed, and while it seems to have improved the game in a huge number of ways and added a lot, the first mission it generated me had a 4-turn timer, and I did nothing but double-move my squad straight for the objective, and managed to encounter no pods, and was still a solid 2 double moves away from the marker. :geno:

You sure that wasn't one where you have to shoot the little psionic relays as you go to gain extra turns? Pretty sure those are the only missions that start with such a low turn timer.

BlazetheInferno
Jun 6, 2015

GuardianOfAsgaard posted:

You sure that wasn't one where you have to shoot the little psionic relays as you go to gain extra turns? Pretty sure those are the only missions that start with such a low turn timer.

Probably; but in my experience it's very easy to get screwed over by the relay positioning; I had a similar scenario, except I saw a SINGLE relay on the way to the transmitter, and that one extra turn wasn't enough to get to another relay.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Same. Getting that mission early really fucks you.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Spread out and double move your first turn. It's not that bad.



Timers :ohdear: :ohdear: :ohdear:

BlazetheInferno
Jun 6, 2015

Zigmidge posted:

Spread out and double move your first turn. It's not that bad.



Timers :ohdear: :ohdear: :ohdear:

I guarantee if I spread out far enough to find the drat things, I would end up triggering three pods, either by simply blundering through their "I see you squares" or by virtue of them being in sight range when I shoot the drat relays. =\

S.J.
May 19, 2008

Just who the hell do you think we are?

It also doesn't matter at all if you win your first mission or two.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

S.J. posted:

It also doesn't matter at all if you win your first mission or two.

Doesn’t build a lot of confidence in the game if it’s not actually even possible, though. And yeah, this was one of those purple psionic relay things.

Anyhow, is it a bad idea to rush to rescue the skirmisher guy early on?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zigmidge posted:

Spread out and double move your first turn. It's not that bad.



Timers :ohdear: :ohdear: :ohdear:

I did. Found one. Also, activated everything trying. :v:

If a lot happen to start around XCOM it's no big deal, but early on sprinting blindly is going to gently caress you.

woodenchicken
Aug 19, 2007

Nap Ghost
Any way to get out of the game-ending interception by an UFO? My earliest save is several days prior, and it seems already predetermined that I can't avoid it. They absolutely wipe the floor with me then.

upgunned shitpost
Jan 21, 2015

hit the tilde key, type 'killallais' and never speak about it again.

toasterwarrior
Nov 11, 2011

Anonymous Robot posted:

Anyhow, is it a bad idea to rush to rescue the skirmisher guy early on?

Judging from the two rescue missions I've done, if you're lucky, you can totally rescue the prisoner without even getting into combat. Take a Specialist for hacking into the cell, one of the options is opening it without raising an alarm. If you get that, you can literally drop the evac zone right on the building exit and walk into it just as you break concealment on the soldier carrying the prisoner.

Soup du Journey
Mar 20, 2006

by FactsAreUseless
do the game rule that doubles mission timers, kick back, and j/o with your buds.

its fine. just literally totally okay to do.

Iron Crowned
May 6, 2003

by Hand Knit

RBA Starblade posted:

I did. Found one. Also, activated everything trying. :v:

If a lot happen to start around XCOM it's no big deal, but early on sprinting blindly is going to gently caress you.

The worst is civilians hanging around corners. Move into high cover to peek around a corner and then you're spotted before you've moved your second guy.

Davealicious
May 8, 2007

loving civilians! Had a bunch completely blocking my team from exiting a building, wouldn't move for anything. Grenaded them all!

Iron Crowned
May 6, 2003

by Hand Knit

Davealicious posted:

loving civilians! Had a bunch completely blocking my team from exiting a building, wouldn't move for anything. Grenaded them all!

Yeah, they're all ADVENT stooges, I don't feel bad when they become collateral damage

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

My favorite is still the time I entered a mission and got revealed on the first couple tiles of the first move because there was inexplicably a piece of heavy cover right in front of us and a single civilian chilling behind it. I bet it was a weird day for that guy.

Iron Crowned
May 6, 2003

by Hand Knit

RBA Starblade posted:

My favorite is still the time I entered a mission and got revealed on the first couple tiles of the first move because there was inexplicably a piece of heavy cover right in front of us and a single civilian chilling behind it. I bet it was a weird day for that guy.

You'd think that in some of the AOs the civvies you'd see would also be up to no good, I mean Anarchy's Children had to get recruited from somewhere.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Iron Crowned posted:

You'd think that in some of the AOs the civvies you'd see would also be up to no good, I mean Anarchy's Children had to get recruited from somewhere.

There's one mission modifier that has helpful civilians. They've got the retaliation rescue circle and give you stuff if you activate it.

Iron Crowned
May 6, 2003

by Hand Knit

raverrn posted:

There's one mission modifier that has helpful civilians. They've got the retaliation rescue circle and give you stuff if you activate it.

Those are resistance fighters, and they're good and cool

Davealicious
May 8, 2007

Had the Berserker Queen show up on the very last turn of a Blacksight mission. Had just planted the charges, about to evac when she comes running onto the screen, just to get one shotted on an overwatch shot by a specialist with a repeater! :holy:

S.J.
May 19, 2008

Just who the hell do you think we are?

Anonymous Robot posted:

Doesn’t build a lot of confidence in the game if it’s not actually even possible, though. And yeah, this was one of those purple psionic relay things.

Anyhow, is it a bad idea to rush to rescue the skirmisher guy early on?

I dunno. Every time I hear about something like this I just want to take the persons save file and play through the mission, but then again, the game certainly has problems.

Bogart
Apr 12, 2010

by VideoGames
Killing civvies lowers your trooper’s will and should be avoided when feasible.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Bogart posted:

Killing civvies lowers your trooper’s will and should be avoided when feasible.

Really? I didn't know that.

It's not going to stop me using the shredstorm cannon though

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

S.J. posted:

I dunno. Every time I hear about something like this I just want to take the persons save file and play through the mission, but then again, the game certainly has problems.

some of the regulars here would have you think it's impossible to clear a 14 turn timer mission with concealed sitrep and 6 reapers on rookie

Ravenfood
Nov 4, 2011

S.J. posted:

I dunno. Every time I hear about something like this I just want to take the persons save file and play through the mission, but then again, the game certainly has problems.
Yeah, I have literally never had an unwinnable scenario based on timers like seems to happen to some people here and wonder how people are consistently running into it and I'm not.

Are the people with map issues running mods? Some of the tilesets might have really large chunks that might be causing the issues.

Iron Crowned
May 6, 2003

by Hand Knit
I've had a few timers run out because I didn't keep pushing forward like I should. One of them involved running my ranger to the point where I needed to plant the charges, only to pop a pod that killed her, and no one else was near close enough after that.

Lewd Mangabey
Jun 2, 2011
"What sort of ape?" asked Stephen.
"A damned ill-conditioned sort of an ape. It had a can of ale at every pot-house on the road, and is reeling drunk. It has been offering itself to Babbington."
I am a not-very-good XCOM player who plays on Commander (too impatient to play flawlessly enough for Legendary) and has never had a problem with the mission timers. Jake Solomon was absolutely right when he said that adding the mission timers was a way to introduce challenge and break up the overwatch-creep mentality of EU. The timers are superior to the meld mechanic in EW because they are more integrated and feel more natural in the flow of the mission.

Something that often goes overlooked is that the timers allow the designers to create (and presumably calibrate) difficulty in a way separate from buffing the enemies themselves. They also allow the player to experience failure or at least risk it in a different way than getting hit in the face, which is a nice change of pace. Running a timer low requires you to use your troops in a different manner than you otherwise would, and assess sacrifices in a way that would never happen in a time-unlimited game. Some of my best memories in XCOM2 come from having to find ways to "solve" a short mission timer.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

In my defense that one instance was the only time in any run that the timers were really an issue outside of some sort of catastrophic fuckup.

Also, the sewer map just sucks and I hate it.

woodenchicken
Aug 19, 2007

Nap Ghost

Lewd Mangabey posted:

I am a not-very-good XCOM player who plays on Commander (too impatient to play flawlessly enough for Legendary) and has never had a problem with the mission timers. Jake Solomon was absolutely right when he said that adding the mission timers was a way to introduce challenge and break up the overwatch-creep mentality of EU. The timers are superior to the meld mechanic in EW because they are more integrated and feel more natural in the flow of the mission.

Something that often goes overlooked is that the timers allow the designers to create (and presumably calibrate) difficulty in a way separate from buffing the enemies themselves. They also allow the player to experience failure or at least risk it in a different way than getting hit in the face, which is a nice change of pace. Running a timer low requires you to use your troops in a different manner than you otherwise would, and assess sacrifices in a way that would never happen in a time-unlimited game. Some of my best memories in XCOM2 come from having to find ways to "solve" a short mission timer.
Huh interesting point, if game is balanced around timers, it probably doesn't demand that you turtle as much?
I certainly don't recall being as cavalier in the first game, and getting away with it.

BlazetheInferno
Jun 6, 2015

RBA Starblade posted:

In my defense that one instance was the only time in any run that the timers were really an issue outside of some sort of catastrophic fuckup.

Literally this. It was also my very first run of WotC ever, and thus I had literally zero mods enabled. Sprinted my entire team as fast as I could, first relay I shot bought me enough time to get within sight range of the second relay with no way to shoot it in time.

It's rare, but the random relay positioning can *ABSOLUTELY* screw you over if you don't play with the extended mission timers.

chiasaur11
Oct 22, 2012



Ravenfood posted:

Yeah, I have literally never had an unwinnable scenario based on timers like seems to happen to some people here and wonder how people are consistently running into it and I'm not.

Are the people with map issues running mods? Some of the tilesets might have really large chunks that might be causing the issues.

I ran into one mission that was nearly impossible with the timer setup I had, but it was a bit of a perfect storm. First run in with Andromedons while my tech wasn't quite up to par, long distance run to a terminal to hack, and it was a Lost sitrep so explosives slowed things down as opposed to their usual role.

Had timers get rough at other times, but that was the only mission where it felt like optimal play was barely good enough.

Bogart
Apr 12, 2010

by VideoGames
In XCOM: Enemy Unknown, there was very little reason to move more than a few tiles at a time and reveal as little as possible and hope the enemy reveals itself on their turn, which they'll burn on scrambling into cover and taking your Overwatch shots. In Enemy Within, the devs attempted to ameliorate this strategy by adding time-limited resources in MELD, which would explode if not properly and quickly acquired. However, this only temporarily changed the strategy: either with Ghost suits, ghost grenades, or simply sprinting to the MELD and acquiring it quickly, the strategy returned to 'Overwatch creep.'

In XCOM 2, they decided, gently caress you beaglerush you pubg rear end in a top hat, hurry up, and put a timer on, combined with the stealth mechanic that made finding and activating pods a more even proposition. While not entirely elegant, I can certainly understand why it's done, because Overwatch creeping is the most boring strategy in the game.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Yeah, the timers are good. WOTC adds a lot to make them nonexistent after a while too, if you really can't stand them.

S.J.
May 19, 2008

Just who the hell do you think we are?

Zigmidge posted:

some of the regulars here would have you think it's impossible to clear a 14 turn timer mission with concealed sitrep and 6 reapers on rookie

I've used FB friends to make names in some of my XCOM campaigns and I post updates to let them know about their characters, when they die, etc, like a mini Let's Play. A guy I know started doing something similar after he saw it and he's on Iron Man Normal... attempt number nine. He hasn't made it to the end yet. I don't even know how that's possible.

CordlessPen
Jan 8, 2004

I told you so...
Just impulse-bought the first XCom (EU/EW) after not having played a strategy game like this since... Fallout Tactics, probably, and I love it! I feel like I've already hosed up a bit by not deploying enough satellites, and I'll definitely need to learn to let go of my dead guys and not reload a save every time, but I'm having a blast!

Just wanted to let you guys know.

Lima
Jun 17, 2012

Shooting flamer dudes is the best.

https://imgur.com/d0pUusc

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Speedball
Apr 15, 2008

Iron Crowned posted:

Yeah, they're all ADVENT stooges, I don't feel bad when they become collateral damage

One time I had to use a shredstorm cannon and an Advent civilian was in the way...I decided "hell with it" and fired. Lucky for me that "civilian" was actually a Faceless in disguise! Muahaha.

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