|
kujeger posted:Same, but also for icons and colors. I just want the game to not spawn empires the same colour next to each other. Not like my most recent game where both adjacent empires were the same colour.
|
# ? Jan 4, 2018 15:01 |
|
|
# ? May 26, 2024 11:58 |
|
One QOL thing I would love is just to have some more flag colours and background designs in the base game. There are plenty of icons but it feels really limiting to have only the ~30 colours and ~10 backgrounds for your flag, especially because most of the backgrounds are awkward and I end up using the circle one for 80% of my races.
|
# ? Jan 4, 2018 15:12 |
|
Fututor Magnus posted:and does anyone have any empires you made with backstory etc.? i'm bored of the generic generated empires, at least in paradox's historical grand strats you have real history to give character to the states you play as and with.
|
# ? Jan 4, 2018 15:17 |
|
CassandraSupreme posted:So far, I'm not having a lot of fun. It's generally too easy and while the endgame sounds cool by year 100-or-so it's basically "sit and wait while spamming the same techs" Pusher bot and shover bot are determined exterminators. They will protect you from the terrible secrets of space with the help of your stairs.
|
# ? Jan 4, 2018 15:25 |
|
ProZocK posted:Pusher bot and shover bot are determined exterminators. They will protect you from the terrible secrets of space with the help of your stairs.
|
# ? Jan 4, 2018 15:36 |
|
I made a hivemind called the Fistin Consciousness and imagined it was made up of so many men having hot gay sex at once that they all fused into one big sweaty being
|
# ? Jan 4, 2018 15:48 |
|
I like this one Lunchmeat Larry posted:I made a hivemind called the Fistin Consciousness and imagined it was made up of so many men having hot gay sex at once that they all fused into one big sweaty being That's what I imagine your posts are like
|
# ? Jan 4, 2018 16:15 |
|
Lunchmeat Larry posted:I made a hivemind called the Fistin Consciousness and imagined it was made up of so many men having hot gay sex at once that they all fused into one big sweaty being That sounds like an Oglaf comic.
|
# ? Jan 4, 2018 16:15 |
|
I had a similar concept to this. The SERAPHIM Communion. Assimilator bots built by fundamentalist terrorists on Earth who then eventually became self aware and assimilated all humanity to make them obedient to what they consider to be the will of God. Now they're going to bring the whole galaxy into communion
|
# ? Jan 4, 2018 16:29 |
|
PittTheElder posted:Skimming through the save game list it looks like I have never played past 2500. And the only games to make it past 2400 were the 'purge every living thing in the galaxy' games (had to do it twice for the sweet sweet cheevo); just a shame you can't purge yourself at the end anymore. I tend to have conquered the galaxy by 2350, but that's just my style. Which makes for an incredibly boring 2350-2400 now that the crises hit later. 3 achievements to go now, but they are all so drat RNG-based: quote:Infinite Creation quote:Outside Context This one is more of a problem that I don't normally run xenophobe or militarist - I can probably get it, but the other two goddamn. quote:Stellar Performance
|
# ? Jan 4, 2018 17:06 |
|
Yeah I have a decent number of the achievements for this game but I've given up hope of Outside Context. I got Infinite Creation the first time I ever encountered the Infinity Sphere though
|
# ? Jan 4, 2018 17:20 |
|
My dream addition to this game is a note on what systems you might lose if you disband a frontier outpost.
|
# ? Jan 4, 2018 17:22 |
|
Veryslightlymad posted:My dream addition to this game is a note on what systems you might lose if you disband a frontier outpost.
|
# ? Jan 4, 2018 17:23 |
|
I remember reading about some way to quickly cycle through galaxies for outside context but was too lazy to do it, I wonder if it still works.
|
# ? Jan 4, 2018 17:25 |
|
ulmont posted:I tend to have conquered the galaxy by 2350, but that's just my style. Which makes for an incredibly boring 2350-2400 now that the crises hit later. 2.0 and the crisis timing slider can't come soon enough.
|
# ? Jan 4, 2018 17:29 |
|
Aethernet posted:2.0 and the crisis timing slider can't come soon enough. Hopefully we can also use the slider to make the crisis events show up even later. I want to do dumb poo poo like making the crisis super-powerful, but also super-late. 500 years nothing, then bam: Galactic Apocalypse.
|
# ? Jan 4, 2018 18:37 |
|
I think my favorite created empire was a bunch of Assimilator robots who I repeatedly failed in MP games to get going. After switching to a slightly less hated bunch, I found them as an AI empire the very next game, rampaging across the other side of the galaxy and beating the poo poo out of my friend. I was so proud of them. Aethernet posted:I just want the game to not spawn empires the same colour next to each other. Not like my most recent game where both adjacent empires were the same colour. This, a thousand times this. Current game has 3 nearby empires, all adjacent to one another, all with the same color (by RNG, not Federation branding). ulmont posted:I tend to have conquered the galaxy by 2350, but that's just my style. Which makes for an incredibly boring 2350-2400 now that the crises hit later. Yeah that slider can't come fast enough.
|
# ? Jan 4, 2018 18:40 |
|
Just grabbed this with all the content DLC at the recommendation of coworkers, can't wait to lose gloriously. Anything to avoid for the first game?
|
# ? Jan 4, 2018 18:56 |
|
fargom posted:Just grabbed this with all the content DLC at the recommendation of coworkers, can't wait to lose gloriously. Anything to avoid for the first game? Small planets are traps, only colonize 18+ tile planets, go down to 15 if you have to. Don't rush to colonize, it's better to develop your space resources first and spread your borders via frontier outposts. If you start next to a scary bad guy civ then rival them and try to find the other empires in your cluster, they'll rival them too and that gifs you a good boost to relations so you can make a non agg pact and eventually a defensive one. Read al the events, they're all decent and some have really good writing like the "shadow play" and the worm-in-waiting
|
# ? Jan 4, 2018 19:09 |
|
gowb posted:Small planets are traps, only colonize 18+ tile planets, go down to 15 if you have to. Don't rush to colonize, it's better to develop your space resources first and spread your borders via frontier outposts. If you start next to a scary bad guy civ then rival them and try to find the other empires in your cluster, they'll rival them too and that gifs you a good boost to relations so you can make a non agg pact and eventually a defensive one. Read al the events, they're all decent and some have really good writing like the "shadow play" and the worm-in-waiting Until 2.0 hits, then small planets make good fortresses (if they happen to be in your chokepoint-systems).
|
# ? Jan 4, 2018 19:31 |
|
LogisticEarth posted:Until they Lol if you don't control the elections well enough to know what the next leader's mandate will be and nuke four stations right before they get elected.
|
# ? Jan 4, 2018 19:52 |
|
fargom posted:Just grabbed this with all the content DLC at the recommendation of coworkers, can't wait to lose gloriously. Anything to avoid for the first game? Minerals are king! Pay attention to build cost vs. income, most stuff won't break even for years. Avoid upgrading planetary buildings if you have unemployed pops and can build new level 1 buildings for them, or unmined 2+ planets/asteroids. Pay attention to neighbors' military capacity & fleet strength, try to keep the fleet strength at equivalent or better to deter wars. Don't go to war unless you have more ships & equal tech, or equal ships & more tech. I'd avoid the 'specialized' empires/strategies to start with, and do your typical sci-fi trope expansionist military empire or peaceful technological alliance builder strategy. Pick one of the pre-made empires that sounds cool and seems like it would complement one of those two. Later you will have a good grasp on how the starting choices affect gameplay but for now just jump in.
|
# ? Jan 4, 2018 20:00 |
|
I've got enemies with jump drives and sentient AI, and through debris research I now also have the technologies, are we already set up for a crisis or do I need to install/use the technologies before it starts the countdown?
|
# ? Jan 4, 2018 20:03 |
|
ulmont posted:I tend to have conquered the galaxy by 2350, but that's just my style. Which makes for an incredibly boring 2350-2400 now that the crises hit later. Outside Context: WW2 Earth spawn chance is a flat 10% from what I recall. Easiest way to do this is start with a tiny ring galaxy with only 1 AI empire, no FEs (other settings don't matter). Send your science ship and starting corvettes in opposite directions to loop around the galaxy, ignoring surveying and just lifting fog to see star names. If Sol isn't on the map, restart. If it is, but it's medieval earth/present day earth/nuked wasteland earth, restart. Maximize influence generation to save time (my successful attempt after 3 restarts had Sol on the other side of the galaxy).
|
# ? Jan 4, 2018 20:14 |
|
I do not understand how growth works at all. Why is the slow breeder plant pop growing nearly 5 times as fast as the normal bug pop? How do those numbers add up? The slow breeder pop has grown 4 times on that planet and the other isn't even half way to it's first growth.
|
# ? Jan 4, 2018 21:29 |
|
If I remember right growth is split up amongst different species proportional to population already there. Like, ignoring food surplus and other modifiers, growth is 1/month. If you have 4 of pop A and 1 of pop B, then that 1/month gets divided into 0.8/month for A, and 0.2/month for B. It's so that empires that have multiple species (through migration, syncretic evolution, etc) don't have an effective x2/x3 or however much growth rate per planet.
|
# ? Jan 4, 2018 21:43 |
|
hexal posted:
Pop growth is proportional to existing pops. If you have a planet with 9 lizards and 1 bird, the lizards will grow at 90% their normal rate and the bird will grow at 10%. This is then modified by race-specific attributes like habitability & racial traits.
|
# ? Jan 4, 2018 21:46 |
|
Well there goes the idea behind that run I guess. Mystery solved.
|
# ? Jan 4, 2018 22:01 |
|
Look at this magnificent world-weary plant person.
|
# ? Jan 4, 2018 22:06 |
|
Lprsti99 posted:If I remember right growth is split up amongst different species proportional to population already there. Like, ignoring food surplus and other modifiers, growth is 1/month. If you have 4 of pop A and 1 of pop B, then that 1/month gets divided into 0.8/month for A, and 0.2/month for B. It's so that empires that have multiple species (through migration, syncretic evolution, etc) don't have an effective x2/x3 or however much growth rate per planet. For the record, I'm extremely glad that it's this way, just so that micro-ing the gently caress out of your planet populations isn't all powerful.
|
# ? Jan 4, 2018 22:11 |
|
So do we have an expected release date for 2.0 besides soon?
|
# ? Jan 4, 2018 22:24 |
|
Mister Adequate posted:Yeah I have a decent number of the achievements for this game but I've given up hope of Outside Context. Same And never again so far
|
# ? Jan 4, 2018 22:29 |
|
Hunt11 posted:So do we have an expected release date for 2.0 besides soon? https://twitter.com/Martin_Anward/status/921420934178922496
|
# ? Jan 4, 2018 22:29 |
|
Relevant Tangent posted:Lol if you don't control the elections well enough to know what the next leader's mandate will be and nuke four stations right before they get elected. I... I had never considered doing that. Is this also a scathing commentary on political elections?!
|
# ? Jan 4, 2018 22:30 |
|
Hunt11 posted:So do we have an expected release date for 2.0 besides soon? Next week
|
# ? Jan 4, 2018 22:35 |
|
Hunt11 posted:So do we have an expected release date for 2.0 besides soon? It's not soon, that's the one thing we do know that it won't be any time soon.
|
# ? Jan 4, 2018 22:36 |
|
I'm boycotting the game I already paid for until there's more content for me to purchase. Hurry up and release it next week, Wiz.
|
# ? Jan 4, 2018 23:31 |
|
Thyrork posted:I... I had never considered doing that. Is this also a scathing commentary on political elections?! All of my fanatically xenophile pacifist empires have been "democracies" and it owns. So much free influence allows for some gargantuan blobs, and insulting other empires until they invade is hilarious.
|
# ? Jan 5, 2018 00:01 |
|
In the grim darkness of the far future there will be an update. And how much do you think you'll be able to play before the first hotfix anyway?
|
# ? Jan 5, 2018 00:01 |
|
|
# ? May 26, 2024 11:58 |
|
Hunt11 posted:So do we have an expected release date for 2.0 besides soon? I would be surprised if we got it before April, and it could easily be much later than that (I am really just pulling this out of my rear end). Keep in mind that we haven't even seen anything from the accompanying DLC so far. Also, Poil posted:And how much do you think you'll be able to play before the first hotfix anyway? This is the real question. So much is changing that 2.0 is almost certainly going to include some insane bugs or balance issues. But 2.0. like, 3 should be pretty killer.
|
# ? Jan 5, 2018 00:27 |