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I just reached Zot 5 oh god save me im so scared
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# ? Jan 3, 2018 08:06 |
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# ? May 6, 2024 03:23 |
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don't multiple copies of the same recharging item all share the same timer
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# ? Jan 3, 2018 09:31 |
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Crimson Harvest posted:I just reached Zot 5 oh god save me im so scared
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# ? Jan 3, 2018 09:33 |
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Samog posted:don't multiple copies of the same recharging item all share the same timer Correct. Used to be they all carried individual charges but that got nerfed. In an ideal world picking up additional evocables would either slightly reduce the charge timer or increase power. That way extra ones wouldn't just be wasted loot.
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# ? Jan 3, 2018 09:33 |
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To Floodkiller or anyone else who regularly messes with the source code -- how do you deal with merging changes from Git? I followed the guide for Crawl I found somewhere to use git stash apply, which was okay before, but the recent updates must have changed over a hundred files and I'll tear my hair out if I have to go through every single one of them to fix conflicts. There must be some way to at least partially automate the process, but I stopped being anything close to a computer nerd around 15 years ago and my free time is limited and inevitably stolen from something else that's more important, so sifting through documentation written by IT guys for IT guys is driving me nuts. At least I now know why the vi keys are called vi keys. I want to make an effort post on all timered buffs in the game and which ones I think make sense to be permabuffed and which ones would do better to be changed or just removed. But I finally finished a working draft of the spell I was trying to write, so I'm putting that off until I can actually figure out how make a patch through git and submit a pull request so that Floodkiller can laugh at my horrible code. Sucking at C++ is fun, but sucking at git is really frustrating. If anyone beats me to it on writing out which buffs they think should become permanent and which shouldn't, I'll add my opinion later.
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# ? Jan 3, 2018 16:40 |
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deep elf annihilators now have an extremely alpha widelegged stance
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# ? Jan 3, 2018 21:40 |
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Heithinn Grasida posted:To Floodkiller or anyone else who regularly messes with the source code -- how do you deal with merging changes from Git? I followed the guide for Crawl I found somewhere to use git stash apply, which was okay before, but the recent updates must have changed over a hundred files and I'll tear my hair out if I have to go through every single one of them to fix conflicts. This might be more than what you are asking for, but: 1) Set up a forked repository of Crawl on GitHub (click the fork button in the top right while logged in). 2) Clone your forked repository onto your local computer (not the main repository). code:
3) Set up a remote for whatever program you are using for Git: https://help.github.com/articles/configuring-a-remote-for-a-fork/ (origin points to your fork's main url, upstream points to the main Crawl repository's url; make additional remotes for any other repositories you care about, like Gooncrawl or Hellcrawl). Never modify the main (base) development branches for these remotes (master for mainline Crawl). 4) To update these branches to the latest version on your fork (going to be using mainline Crawl for these examples) : code:
code:
code:
6) Do all your dev work on this sub branch, and commit whenever you have finished a specific feature: code:
6a) If something in your status was changed or deleted accidentally, do the following to reset it: code:
code:
code:
6c) If there are any conflicts to resolve, open up the relevant files and search for "HEAD" or ">>>>>" to find the conflicts (you can type git status and look at the files that say "both modified" to find where to search) . Modify or delete all the lines that are out of date, as well as the conflict dividers. 7) If it is taking a while to develop your feature, you can update your sub-branch to match the latest version of the base branch by doing Step 4, then the following: code:
8) After you have developed and tested your feature and are ready to either merge it with your own branch or open a pull request to the base branch, run Step 4 again for whatever branch you want your sub branch to be applied. Then, do the following while your sub branch is checked out: code:
9) Make a pull request for your branch to go into the base branch. I usually use GitHub's website to do this, but I'm sure you can do it through git as well. If it's going into one of your own branches on your fork, you can just merge it instead of creating a pull request. 10) After it has been merged, you are safe to delete the sub-branch on your local and remote repository if desired. Unfortunately, conflicts are never fun to deal with (although it is sometimes easy when the conflict is just a single word difference). If your branch is about reverting a previous commit, you will likely have a bunch of conflicts based on the feature coming from older versions of those files. A big one is enum.h, which used to be a gigantic list but has been split into a bunch of smaller files; it's usually better to just reset that one and track down the correct <type>-data.h file to put the relevant line in. If there are too many conflicts to handle, it may be easier to just manually take your branch's changes (or the reverting commit's changes) and reapply them by hand to an updated branch.
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# ? Jan 3, 2018 21:48 |
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oh hellcrawl is gone while the tournament is active, guess I'm not playing crawl for a while then
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# ? Jan 3, 2018 21:57 |
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unbelievable raw masculine energy
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# ? Jan 3, 2018 22:10 |
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Araganzar posted:Hermit Crab - must wear body armor, starts off wearing leather, as player levels up can wear higher levels of armor with no or greatly reduced encumbrance, eventually can only wear plate mail or dragon scales, special bonuses for maxwell's, lear's, and OCP quote:Fiddler Crab - has fighting claw that starts out equivalent to a flail with +5 SH, as player levels up eventually becomes as good as GSC with SH increasing as well - can still use offhand for attack or shield quote:Japenese Spider Crab - octopode armor slots, extra AC as levels, at XL 13 gives all weapons or unarmed Reaching
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# ? Jan 3, 2018 22:40 |
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IronicDongz posted:
The Chad Blademaster
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# ? Jan 4, 2018 00:29 |
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cheetah7071 posted:I meant recharging with the same mechanic as phial of floods and such. Getting an extra teleport or haste every four or five fights seems fine to me? A yellow-class effect every 4 or 5 fights is completely busted. A yellow-class effect every 4 or 5 floors is almost worthless. Wands of Tele and HW are specifically strong because they can hold a lot of charges. Burst use of specifically HW is generally how that goes down and keeping a single HW potion that recharges every so often as an inventory slot is probably good enough to sit in your inventory, but it sure doesn't feel great. The extra problem is that as you get more of them, they get collectively better. If you have 10 HW evocables, your on-demand healing goes into the stratosphere in a very unhealthy way, and the fact that they recharge with time and/or XP means you'd never get rid of them, which puts the long-term resource management meta (which is about half the game) in jeopardy. It gets the bonus of taking up inventory slots, so on top of it being a pretty strong option to collect these evocables, it's also introducing tedious inventory micromanaging.
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# ? Jan 4, 2018 01:11 |
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Canine Blues Arooo posted:A yellow-class effect every 4 or 5 fights is completely busted. Just to note (you might have missed this change if you haven't played for a while), all xp recharging evokers share the same timer among the same type. For example, if you use a phial of floods, all phials in your inventory and the dungeon become inert. Once you get enough XP to charge one, all become available again. There is zero reason (currently, unless the thread wants me to implement a reason) to carry around more than one of any type of xp evoker, and you can't use any weird inventory/stash micromangement to get around it. Additionally (thanks to a change that let the lightning rod evocable partially recharge and have a different recharge rate than other evokers), I can tweak the recharge rate of any type of xp evoker if it turns out to be too quick/too slow to recharge based on the strength/frequency of the effect.
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# ? Jan 4, 2018 01:41 |
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Could there be some way to make it so TSO can bless your hands to be holy weapons? Or would some kinda handwrap weapon need to be coded up first?
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# ? Jan 4, 2018 06:05 |
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Captainsalami posted:Could there be some way to make it so TSO can bless your hands to be holy weapons? Or would some kinda handwrap weapon need to be coded up first? Man, I miss having a blessed triple crossbow and putting bolts of penetration in it. Storming through hell with the equivalent of a giant holy laser cannon was the poo poo.
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# ? Jan 4, 2018 06:43 |
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Captainsalami posted:Could there be some way to make it so TSO can bless your hands to be holy weapons? Or would some kinda handwrap weapon need to be coded up first? Only if Kikubakugan can teach you the Forbidden Kung Fu technique The Fist Of Pain
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# ? Jan 4, 2018 08:14 |
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Archenteron posted:Only if Kikubakugan can teach you the Forbidden Kung Fu technique The Fist Of Pain brb making Troll of Kiku.
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# ? Jan 4, 2018 08:15 |
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Internet Kraken posted:The Chad Blademaster That's my nickname
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# ? Jan 4, 2018 08:34 |
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Captainsalami posted:Could there be some way to make it so TSO can bless your hands to be holy weapons? Or would some kinda handwrap weapon need to be coded up first? Archenteron posted:Only if Kikubakugan can teach you the Forbidden Kung Fu technique The Fist Of Pain Yes to both of these, and also let Lucy bless you with distortion fists, or bless hand wraps.
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# ? Jan 4, 2018 08:41 |
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Internet Kraken posted:The Chad Blademaster PLEASE make this a unique. Have it spawn with The Virgin Annihilator who only casts level 1 conjurations
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# ? Jan 4, 2018 09:52 |
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Alright, think I came up with an XP evoker design for wand of heal wounds that fits the niche of what the wand was mostly for: Stone of meditation: Evoke to give yourself the Meditate status. While Meditate is active, the user heals for 10 HP + (1*Evo) HP per turn. Meditate wears off when the user takes any action other than waiting, when the user is affected by translocational energy/banishment (voluntarily or involuntarily), when the user is afflicted with Confusion/Paralysis/Petrification, or when the user reaches full HP. Damage does not interrupt it. Does not cure rot. Occupies your turn for healing (like zapping the wand each turn would). It still fills the "burst emergency healing" for teleporting (before or after) or after a tough fight in dangerous areas, without giving every player (instead of just Ely worshippers) large burst healing to use in combat all the time. Making it not cure rot, or rot might as well not exist (it already kinda doesn't, but even more so). Let me know if you have a better/more preferred approach (or if you would rather that I just leave wand of heal wounds out of this release and put it in at a later time).
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# ? Jan 4, 2018 16:21 |
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Shouldn't we be using the healing power of crystals to power our meditation instead of a generic stone?
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# ? Jan 4, 2018 16:28 |
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Floodkiller posted:Alright, think I came up with an XP evoker design for wand of heal wounds that fits the niche of what the wand was mostly for: Very cool.
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# ? Jan 4, 2018 16:38 |
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Zaodai posted:Shouldn't we be using the healing power of crystals to power our meditation instead of a generic stone? Uh then our fingers would be too long to wield weapons. Not a good idea
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# ? Jan 4, 2018 16:41 |
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Zaodai posted:Shouldn't we be using the healing power of crystals to power our meditation instead of a generic stone? No IV bags to hold them.
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# ? Jan 4, 2018 16:55 |
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The name/flavor doesn't really work but the actual design is super solid. I like it.
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# ? Jan 4, 2018 17:29 |
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cheetah7071 posted:The name/flavor doesn't really work but the actual design is super solid. I like it. Feel free to propose! I suck at flavor stuff unless it's about puns.
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# ? Jan 4, 2018 17:40 |
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I love that design a lot. Don't sell yourself short, FK, that is two for two on really solid evokable designs. Name: Harp of Healing? The reason you can't stop is that you'd have to take your hand off the harp.
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# ? Jan 4, 2018 17:47 |
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recorder of repose
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# ? Jan 4, 2018 17:50 |
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Fr: please come up with a way so unarmed players can take advantage of weapon blessing. I mean, liches have drain touch, maybe theres some way?
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# ? Jan 4, 2018 17:54 |
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Would it be possible to give spectral swords the ability to riposte? I know spectral axes can cleave but I suspect that acts more like a brand
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# ? Jan 4, 2018 17:56 |
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PMush Perfect posted:I love that design a lot. Don't sell yourself short, FK, that is two for two on really solid evokable designs. It'd be weird to have a musical instrument not generate noise. If generating noise is fine I like this flavor a lot.
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# ? Jan 4, 2018 17:59 |
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cheetah7071 posted:It'd be weird to have a musical instrument not generate noise. If generating noise is fine I like this flavor a lot. The Hookah of Healing then. It's all perfectly legal, it's medicinal. Optionally surrounds you with random smoke clouds while you heal up.
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# ? Jan 4, 2018 18:04 |
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Floodkiller posted:Alright, think I came up with an XP evoker design for wand of heal wounds that fits the niche of what the wand was mostly for: I'd reflavor it as a petrified heart. Rapid healing in Crawl is typically associated with two things; necromancy or divine power. Doesn't really make sense to just have you will yourself more health. If its a necromancy flavored item then the good gods should probably oppose it but they already have healing options. And hey, maybe with limitations like that the devs will actually consider it for inclusion! (of course not)
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# ? Jan 4, 2018 19:46 |
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Holy poo poo, what is wrong with this vault? minmay_the_grid_octo_2x2 I've found it on two different games, and both times I've literally turned a corner into insanely out of depth monsters, and gotten instagibbed. D:8 capoblepas, deep elf mage, tengu warrior and a red loving dragon.
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# ? Jan 4, 2018 19:58 |
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Tourney and 0.21 are tomorrow. Anyone want to make a new thread or should I just edit this one again? I know there's zero enthusiasm for vanilla here but hey
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# ? Jan 4, 2018 20:00 |
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MrDeSaussure posted:Holy poo poo, what is wrong with this vault? quote:minmay_
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# ? Jan 4, 2018 20:01 |
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MrDeSaussure posted:Holy poo poo, what is wrong with this vault? You weren't playing optimally, obviously
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# ? Jan 4, 2018 20:26 |
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Internet Kraken posted:I'd reflavor it as a petrified heart. Rapid healing in Crawl is typically associated with two things; necromancy or divine power. Doesn't really make sense to just have you will yourself more health. If its a necromancy flavored item then the good gods should probably oppose it but they already have healing options. And hey, maybe with limitations like that the devs will actually consider it for inclusion! (of course not) Ru literally grants that power, and Ru's powers are not granted by him so much as self-empowerment. If it's flavoured as a Ru-ish item, it might work as is (and making it meditation is halfway there, honestly). Or you could go the necromancy route. Whichever works better.
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# ? Jan 4, 2018 20:39 |
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# ? May 6, 2024 03:23 |
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jerkstoresup posted:Tourney and 0.21 are tomorrow. Anyone want to make a new thread or should I just edit this one again? I know there's zero enthusiasm for vanilla here but hey I'm not even gonna bother with the tourney. Was gonna give it another shot but removing purple chunks was the straw that broke the camel's back for me. Prism posted:Ru literally grants that power, and Ru's powers are not granted by him so much as self-empowerment. If it's flavoured as a Ru-ish item, it might work as is (and making it meditation is halfway there, honestly). Ru gives you the knowledge needed to bend reality to your will, which is a bit more than I'd expect to get from just rubbing a stone.
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# ? Jan 4, 2018 20:44 |