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Poil posted:In the grim darkness of the far future there will be an update. I think 2.0 will be cluster and it will take until 2.1 or 2.2 to really get the new systems to gel.
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# ? Jan 5, 2018 00:43 |
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# ? Jun 8, 2024 06:02 |
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Xae posted:I think 2.0 will be cluster and it will take until 2.1 or 2.2 to really get the new systems to gel. It's going to be amazing. People already upset about the big changes will be raging hard about the various show-stopping bugs and issues that take a couple updates to fix. But the rage will be real, and hilarious.
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# ? Jan 5, 2018 00:54 |
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The real question is whether we'll get game stopping bugs, or hilarious poo poo like 'misplaced decimal point makes planetary invasion 100x times more destructive to populace than intended' and 'due to slider error Prethoryn attacked me in 2206'.
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# ? Jan 5, 2018 00:59 |
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Baronjutter posted:It's going to be amazing. People already upset about the big changes will be raging hard about the various show-stopping bugs and issues that take a couple updates to fix. But the rage will be real, and hilarious.
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# ? Jan 5, 2018 01:00 |
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PittTheElder posted:The real question is whether we'll get game stopping bugs, or hilarious poo poo like 'misplaced decimal point makes planetary invasion 100x times more destructive to populace than intended' and 'due to slider error Prethoryn attacked me in 2206'. Little of both probably.
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# ? Jan 5, 2018 01:18 |
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Baronjutter posted:It's going to be amazing. People already upset about the big changes will be raging hard about the various show-stopping bugs and issues that take a couple updates to fix. But the rage will be real, and hilarious. You'll probably be in for a treat if shadowlyger, or whatever his name is, pops back into the thread.
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# ? Jan 5, 2018 01:20 |
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MilkmanLuke posted:You'll probably be in for a treat if shadowlyger, or whatever his name is, pops back into the thread. SUP BITCH EDIT: I generally don't sperg out about bugs. I sperg out about bad design decisions. Shadowlyger fucked around with this message at 01:30 on Jan 5, 2018 |
# ? Jan 5, 2018 01:26 |
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The amount of people angry over the patch breaking things will probably strongly correlate to the number of people who don't realize that you can set Steam to load specific versions of the game.
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# ? Jan 5, 2018 01:27 |
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PittTheElder posted:The real question is whether we'll get game stopping bugs, or hilarious poo poo like 'misplaced decimal point makes planetary invasion 100x times more destructive to populace than intended' and 'due to slider error Prethoryn attacked me in 2206'. I'm really hoping for a great deal from Column A and a great deal from Column B.
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# ? Jan 5, 2018 01:30 |
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https://twitter.com/Martin_Anward/status/949063644624637952
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# ? Jan 5, 2018 01:39 |
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This is good, war success should be a gradient based on how much you're willing to go all-in and have diminishing returns, rather than the totally binary system we have now where the only thing standing between 0% and 100% warscore is how bored you get invading planets over and over.
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# ? Jan 5, 2018 02:00 |
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Shadowlyger posted:SUP BITCH Hyperlanes are objectively the Best. All the other options should be paid DLC. Have a "lovely ways to Navigate" DLC.
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# ? Jan 5, 2018 02:03 |
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Or, as I've been saying, he could just not use a free update and stick with the current build.
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# ? Jan 5, 2018 02:13 |
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The cult of hyperlane is loving weird. I mean, I'll just hit random, so whatever, but if I WERE picking my favorite, it'd be Wormholes by a country mile. The entire galaxy is just wide open.
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# ? Jan 5, 2018 04:05 |
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Veryslightlymad posted:The cult of hyperlane is loving weird. Wiz please include a 1% chance for a civ to spawn with warp or wormholes and get incredibly confused about everyone else's "Cult of Hyperlane"
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# ? Jan 5, 2018 04:48 |
wiz has said there's some sort of preexisting 'natural' wormhole network in the galaxy that you have to research to unlock; it'd be neat if one of the ubercivics* had you start with one in your home system with limited access but since your species had that crutch their starting hyperdrive is like level -1 *i.e. fanatical purifier, inward perfection, etc
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# ? Jan 5, 2018 04:55 |
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Wiz, give us psychic hiveminds. Thank you.
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# ? Jan 5, 2018 04:57 |
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hyperlanes own, as do giant tricked out space fortresses designed to defend them long live the iserlohn republic
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# ? Jan 5, 2018 05:02 |
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I just read the dev diary, and am just thoroughly disappointed. Hyperlanes feel like something that should have died out about 10 years ago.
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# ? Jan 5, 2018 05:04 |
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much like your account
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# ? Jan 5, 2018 05:06 |
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Veryslightlymad posted:I just read the dev diary, and am just thoroughly disappointed. Hyperlanes feel like something that should have died out about 10 years ago. It's all very well posting from 2410 when everyone is developing psi jump drives and stuff but back here in the 21st we've got to work with what we've got. (Also this is gonna own for actual gameplay purposes and I say that as someone who likes the other two drives fine and used to oppose switching to just one)
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# ? Jan 5, 2018 05:06 |
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Veryslightlymad posted:I just read the dev diary, and am just thoroughly disappointed. Hyperlanes feel like something that should have died out about 10 years ago. What happen to "I mean, I'll just hit random, so whatever"?
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# ? Jan 5, 2018 05:08 |
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NextSundayA.D. posted:What happen to "I mean, I'll just hit random, so whatever"? He probably read the thing that said that 2.0 is hyperlanes only between then and now.
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# ? Jan 5, 2018 05:11 |
Veryslightlymad posted:The cult of hyperlane is loving weird. But the thing about the Cult of Hyperlanes is that it's not about the hyperlanes. Hyperlanes are kind of boring as a concept. It's all about the galactic terrain. Terrain and chokepoints and fortress systems are awesome.
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# ? Jan 5, 2018 05:12 |
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imweasel09 posted:He probably read the thing that said that 2.0 is hyperlanes only between then and now. It's not really hyperlanes only
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# ? Jan 5, 2018 05:13 |
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imweasel09 posted:He probably read the thing that said that 2.0 is hyperlanes only between then and now. 10 years ago?
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# ? Jan 5, 2018 05:13 |
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Eiba posted:It's all about the galactic terrain. Terrain and chokepoints and fortress systems are awesome. This, I want my strategy games to have some terrain.
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# ? Jan 5, 2018 05:13 |
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Warp and wormholes aren’t going away completely. I hope eventually there will be map options for isolated areas to add some more variety.
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# ? Jan 5, 2018 05:13 |
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Veryslightlymad posted:I just read the dev diary, and am just thoroughly disappointed. Hyperlanes feel like something that should have died out about 10 years ago. I can understand preferring non-hyperlanes for arbitrary immersion reasons or what have you, but it's pretty hard to deny the analytical reasoning behind the change imo For warfare to have any kind of depth, more structure was needed. They have a design goal, and hyperlanes only with limited bypass options meets the needs of that design goal. Captain Oblivious fucked around with this message at 05:18 on Jan 5, 2018 |
# ? Jan 5, 2018 05:15 |
hobbesmaster posted:Warp and wormholes aren’t going away completely. I hope eventually there will be map options for isolated areas to add some more variety. Warp is gone, but a form of jump drives are still around where you get to jump past systems, but there's a cooldown so you might get trapped if you don't plan what you're doing well.
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# ? Jan 5, 2018 05:25 |
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NextSundayA.D. posted:What happen to "I mean, I'll just hit random, so whatever"? Same choice every time isn't random. , and hearing what's probably my favorite wasn't even considered because it's somehow not intuitive* and they went with probably my least favorite and the most constraining, because it's the most constraining is strikes me as weird. *(????????? I've actually wondered about this for some time. Wormholes are labled as the "advanced" option, and the dev log suggests that there's something inherently harder to understand about them and I have no idea why they're under this impression) Border changes also feel like something I'm instantly turned off on, for all that they needed to be made more obvious, and the point of "You can claim systems you can't reach!" is a major flaw in the current design. My big issue is that taking both these things together reads like the game is becoming a lot more mechanical and samey, whereas the current system, for all its flaws, feels extremely fluid and organic. I'm a big fan of the current game, so I worry about things that make it sound like it's moving in the direction of other games I like significantly less. That said, patch isn't out yet. Might just be something that I hate the way it sounds on paper and love the way it works in practice. If I didn't have some degree of trust in Paradox's design decisions, the amount of money I've thrown at them would be considered a serious gambling problem.
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# ? Jan 5, 2018 05:28 |
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Back when the major changes for 2.0 were announced I just switched to playing hyperlane only to get used to it - regardless of how you feel it's happening so may as just roll with it. I'm sure they could've worked out a way to make all 3 drive types work, or even just nix one and keep 2 others to make it more manageable while still giving people a choice but if you're going to rebuild things from the ground up why not just wipe the slate clean? When it comes to interdiction tech though I always did kinda like the retcon in Homeworld: Deserts of Kharak where the malfunctioning hyperspace core was randomly grabbing ships out of transit and phasing them into the planet. Switching the subspace snare from system only to a certain radius around a star would still work to build choke points but the randomness of the star positions in each game could still make it's functionality questionable.
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# ? Jan 5, 2018 05:28 |
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Veryslightlymad posted:*(????????? I've actually wondered about this for some time. Wormholes are labled as the "advanced" option, and the dev log suggests that there's something inherently harder to understand about them and I have no idea why they're under this impression) It's the micro. Warp can go anywhere, it's just a little slow; the easiest to understand. Hyperdrives mean you have to follow the lines but that's it; second easiest. Wormholes mean you have to constantly build new wormhole stations and monitor them; advanced (also annoying).
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# ? Jan 5, 2018 05:33 |
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Warp was really the only one that got in the way, though. Having one of the drive systems be "You know, you can go wherever", is what makes it more complicated to design defense around. A game where everyone is either Hyperlanes or Wormholes (or both) feels pretty balanced. Hyperlanes are dealt with by chokepoints, etc and being defensive. Wormholes are dealt with by blowing up the wormhole generator and being offensive. No need to get into the Interdiction bubbles/whatever for Warp. It seems like a simpler solution would be to just turn off the "Go anywhere" button, and then you're left with a choice.
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# ? Jan 5, 2018 05:36 |
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Veryslightlymad posted:It seems like a simpler solution would be to just turn off the "Go anywhere" button, and then you're left with a choice. I appreciate the immediate pivot from "I don't understand the classification" to "I disagree with the classification", but were you here for the authoritarian - egalitarian wars of 2015-2016?
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# ? Jan 5, 2018 05:42 |
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Veryslightlymad posted:Same choice every time isn't random. The random part was not I did not like it was the whatever part and cult part.
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# ? Jan 5, 2018 05:47 |
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Unless you want random literal walls you cannot wormhole/warp over, we get hyperlanes just for the terrain it creates. Otherwise you could just jump straight into their homeworld, ignoring all the space-forts that are now a thing
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# ? Jan 5, 2018 06:07 |
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Bholder posted:Unless you want random literal walls you cannot wormhole/warp over, we get hyperlanes just for the terrain it creates. This is the best part. gently caress your "front line", this is space.
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# ? Jan 5, 2018 06:13 |
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ulmont posted:I appreciate the immediate pivot from "I don't understand the classification" to "I disagree with the classification", but were you here for the authoritarian - egalitarian wars of 2015-2016? Ok, in the interest of ideological consistency, I should explain: The views I've expressed aren't contradictory. The following things are all true, and maybe having the chronology summed up will make my position make more sense: 1)I came into the thread from skimming instead of following in depth, so I saw a lot of hyperlane.... hype. 2)At this point, I hadn't bothered to read the dev diaries, so I wanted to represent my favorite the wormhole (poor wormholes), but, as I like the game as it currently is, I said I tend to just play on random to not get bored. I thought, at this time, that it was just a silly "I like this tech better" argument. 3)I realized I was missing something, so I read the dev diaries. (GOOD CALL IMWEASEL) 4)The dev diaries made me a little nervous because, for all that I like playing on random, I definitely enjoy wormhole games the most and hyperlane games the least. 5)I read this post Psychotic Weasel posted:Back when the major changes for 2.0 were announced I just switched to playing hyperlane only to get used to it - regardless of how you feel it's happening so may as just roll with it. Which is what I was responding to when I got into commenting about the Dev decision/reasoning. I understand the dev's position that balancing all three systems together is difficult, but I disagree with their conclusion, and feel like a more elegant solution is to just take away Warp instead of rebuilding Hyperlanes, taking away warp, and then significantly altering Wormholes. For all that I personally prefer Warp to Hyperlanes, if you take the developer's point of something needing to change to make the game more tactical, Warp is the mechanic that really causes the issues that were brought up in the dev diaries. (Needing three interdiction systems, and the "bubbles" they proposed for Warp, while needing a third solution for Wormholes), It feels like having Hyperlanes and Wormholes is a bit more balanced and fluid than just having Hyperlanes. Wormholes don't need an interdiction system, the interdiction system is blowing up the generator. It's an offensive approach vs a defensive approach. I don't know this is the case since 2.0 isn't out yet, and for all I know it's a fantastic change.
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# ? Jan 5, 2018 06:17 |
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# ? Jun 8, 2024 06:02 |
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Also, since it's worth mentioning: I really like the idea of the new "fourth" option that was mentioned,
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# ? Jan 5, 2018 06:23 |