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Dr. Red Ranger posted:WRT BG: That's cool to know. I've only been playing regularly since Amonkhet and Decimator Beetle was my jam in my sealed league. Building a board with creepy crawly bugs or reptiles, decaying and growing thing simultaneously and playing around with graveyards are all very thematically compelling and fun to me. I'll take a look into Jund and Abzan. If you want creepy crawly bugs (or even just a graveyard/reanimator theme) then Jund/Junk isn't what you want. Those decks are centered around the idea that some of the best and most efficient cards in Modern are black or green, and then they usually throw in a third color for more options (or just stick to BG!) This looks bad but also rad. Loam is one of those cards that I think is really interesting, but I never found a deck that was interesting or good enough with Loam. Usually it's just a Dredge enabler.
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# ? Jan 8, 2018 03:04 |
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# ? Jun 1, 2024 21:03 |
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C-Euro posted:This looks bad but also rad. Loam is one of those cards that I think is really interesting, but I never found a deck that was interesting or good enough with Loam. Usually it's just a Dredge enabler. Take a look at Legacy Lands, once you have a few thousand dollars to burn on cardboard. If you have any interest in decks for long-defunct formats, CAL(Confinement Assault Loam) was pretty neat.
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# ? Jan 8, 2018 03:09 |
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Boco_T posted:Ben’s the teen I’ve know for like 4 years at this point, he’s always run UR Control in Modern and he’s been to like 4 Pro Tours so he’s just very very good at Magic and Modern specifically. This dude is awesome at magic, tell him it was a joy to watch him take over that game 2.
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# ? Jan 8, 2018 03:11 |
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instead of spending a bajillion dollars on legacy lands you could just try to play loam pox which people used to try to make a thing
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# ? Jan 8, 2018 03:13 |
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Play Assault Loam in Modern - all the worst parts of Jund with few of the benefits I love Loam and have thought about buying Dredge just to play more Loam decks
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# ? Jan 8, 2018 03:23 |
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Assault Loam with no black but with main deck Blood Moon imo Actually gently caress it, you're playing Loam you can play 3 colors with main deck Blood Moon
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# ? Jan 8, 2018 03:31 |
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GoutPatrol posted:Play Assault Loam in Modern - all the worst parts of Jund with few of the benefits I did and then immediately sold off the irrelevant parts to just make Valakut Breach (which I am now in the process of taking apart lol)
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# ? Jan 8, 2018 03:46 |
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i know its not loam but i bet you can build swans for like fifty bucks and still be doing weird poo poo with lands edit: no you can totally play loam in swans i bet rabidsquid fucked around with this message at 03:58 on Jan 8, 2018 |
# ? Jan 8, 2018 03:53 |
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rabidsquid posted:i know its not loam but i bet you can build swans for like fifty bucks and still be doing weird poo poo with lands God I want to, but I have enough bad decks that I never get to play. Paging mezzanon to evangelize for the deck
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# ? Jan 8, 2018 03:59 |
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So how good is Tetzimoc? The card seems absolutely insane but I don't really play any Standard any more so I have no clue.
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# ? Jan 8, 2018 04:26 |
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Boxman posted:This is from a while ago, but if this isn't your idea of good clean magic i just dont know what to tell you I had to look this mess up https://www.youtube.com/watch?v=oQxCk7tvz1c
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# ? Jan 8, 2018 04:32 |
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Banning Ensnaring Bridge would 100% unrecoverably kill Lantern, right?
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# ? Jan 8, 2018 04:37 |
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Rinkles posted:Banning Ensnaring Bridge would 100% unrecoverably kill Lantern, right? And a whole bunch of incredibly annoying decks.
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# ? Jan 8, 2018 04:40 |
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should ban counters, chalice, supreme verdict and elixir of immortality too, just to be safe. maybe ban removal. not sure.
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# ? Jan 8, 2018 04:42 |
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Rinkles posted:Banning Ensnaring Bridge would 100% unrecoverably kill Lantern, right? Pretty much. Lantern only works as a deck because "prevent you from drawing any answers to Bridge" is an achievable thing to do with the targeted mill. To make the deck work without Bridge you'd need another one-card lock piece that can be played out early enough to matter.
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# ? Jan 8, 2018 04:43 |
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e:^^better said Like it's a cute deck that demonstrates the power of controlling the draw step, but it's entirely enabled by Bridge.
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# ? Jan 8, 2018 04:43 |
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am i misremembering or was latern not a deck with elixir before it ran bridges
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# ? Jan 8, 2018 04:44 |
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rabidsquid posted:am i misremembering or was latern not a deck with elixir before it ran bridges Pretty sure it had bridge when it rose to prominence.
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# ? Jan 8, 2018 04:45 |
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I haven't been watching, is the deck really dominant or do people just find it annoying?
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# ? Jan 8, 2018 04:48 |
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take a guess. the first two dont count. heres a hint, hey fellas what should we ban from tron!!
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# ? Jan 8, 2018 04:52 |
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odiv posted:I haven't been watching, is the deck really dominant or do people just find it annoying? Ced and Pat said they consider it a top 3 deck in modern despite being underrepresented at the tournament (presumably because people value what they play over just winning at this sort of event). It didn't make day 2. But I was just randomly musing.
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# ? Jan 8, 2018 04:52 |
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odiv posted:I haven't been watching, is the deck really dominant or do people just find it annoying? It's fine. Some people find it frustrating to play against because they can't bring themselves to concede, and so spend half the round playing out a game they've already lost.
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# ? Jan 8, 2018 04:52 |
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Also, reminder that the next PT is Modern. I'd forgotten.
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# ? Jan 8, 2018 04:53 |
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Jabor posted:It's fine. Some people find it frustrating to play against because they can't bring themselves to concede, and so spend half the round playing out a game they've already lost. Some people don't put a way to win in their deck and expect other people to concede to them when the game isn't over.
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# ? Jan 8, 2018 04:56 |
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Sampatrick posted:So how good is Tetzimoc? The card seems absolutely insane but I don't really play any Standard any more so I have no clue. If it's good in Standard, Standard won't be worth playing. Rinkles posted:Banning Ensnaring Bridge would 100% unrecoverably kill Lantern, right? Yes.
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# ? Jan 8, 2018 04:57 |
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rabidsquid posted:am i misremembering or was latern not a deck with elixir before it ran bridges The original Barberchop deck was almost a Tezzerator deck that used Bridge as a lock piece. http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/221769-lantern-control Look at the 2nd post for the original decks people were making. Gives me an excuse to use Booby Trap.
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# ? Jan 8, 2018 04:58 |
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Hellsau posted:If it's good in Standard, Standard won't be worth playing. Got any more thoughts to add to that?
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# ? Jan 8, 2018 05:01 |
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suicidesteve posted:Some people don't put a way to win in their deck and expect other people to concede to them when the game isn't over. The gameplan is to mill you out over the course of the next 30 turns, there's no sequence of cards in your deck that can get you out of the lock, if you really want to get madder and madder as you go through the motions that's fine but just remember that you're doing it to yourself. Fwiw I've never met a Lantern player that'd be annoyed about getting to play it all the way out, unless their opponent starts deliberately slow-playing their turns.
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# ? Jan 8, 2018 05:04 |
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Jabor posted:The gameplan is to mill you out over the course of the next 30 turns, there's no sequence of cards in your deck that can get you out of the lock, if you really want to get madder and madder as you go through the motions that's fine but just remember that you're doing it to yourself. What's annoying about Lantern is that there often are sequences of cards that can break the lock. If it's 0% sure, but it can be very low percentages instead. The correct answer is to still concede and move on with your life, at least outside of major tournaments, but it's annoying none the less.
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# ? Jan 8, 2018 05:08 |
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Jabor posted:The gameplan is to mill you out over the course of the next 30 turns, there's no sequence of cards in your deck that can get you out of the lock, if you really want to get madder and madder as you go through the motions that's fine but just remember that you're doing it to yourself. Yes it's literally impossible to have 3 or 4 relevant cards in a row. You haven't ended the game yet so nobody is obligated to concede. Jabor posted:Fwiw I've never met a Lantern player that'd be annoyed about getting to play it all the way out, unless their opponent starts deliberately slow-playing their turns. Unless you break out of the 3 mill rock + lantern lock, then they're suddenly mad that they have to try to actually play the game instead of sitting behind their 3 mana artifact that stops the game from being played. At least that's the case based on my personal experience.
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# ? Jan 8, 2018 05:18 |
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Might be a controversial opinion, but I've always found playing against Lantern or even just watching it go off much more frustrating than Vintage Stax even at its Lodestone-Golem-y-est. There's a small sliver of hope that there's an out to Lantern, but Stax at least mercy killed a permanent-less opponent with 5/3s.
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# ? Jan 8, 2018 05:19 |
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Elyv posted:Your original point was about interesting drawbacks for bad removal, not about overall quality of removal. Fair enough dude, it's just that you seemingly brought up Launch Party as though it was some sort of counterpoint and I mentioned the background removal quality level in order to explain why Death Bomb was an insultingly bad removal spell in 2001 but might not be in the RTR+ era. Seems like you already knew that though, so sorry for 'splaining to you. quote:Also Launch Party is actually better than Death Bomb because it doesn't have the nonblack clause. Touche, I totally overlooked that somehow. Boxman posted:This is from a while ago, but if this isn't your idea of good clean magic i just dont know what to tell you That's the stuff.
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# ? Jan 8, 2018 05:22 |
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suicidesteve posted:Yes it's literally impossible to have 3 or 4 relevant cards in a row. You haven't ended the game yet so nobody is obligated to concede. That's what I'm saying man. If the slim chance of having all your artifact removal in a row (and then a second time because they also had a welding jar) is worth it to you, by all means play on. But if you find yourself getting mad, remember that it was all your decision, the Lantern player didn't make you play it out.
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# ? Jan 8, 2018 05:32 |
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Sampatrick posted:So how good is Tetzimoc? The card seems absolutely insane but I don't really play any Standard any more so I have no clue. To me he looks scary/feelbad on the off chance someone doesn't have an answer in their 75, and a really telegraphed haymaker to hold on to your Essence Scatter/Heroic Intervention/Etc otherwise.
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# ? Jan 8, 2018 05:33 |
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You also play a Lantern deck the same reason you would play Affinity, or a Worship deck: the free game 1 wins you get because people don't have enough maindeck answers. The best answer against Lantern is also having a Shatterstorm+Leyline+4 SSGs+Blood Moon in your opening hand. edit: or a karn because the deck can't beat a karn or ulamog
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# ? Jan 8, 2018 05:41 |
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Jabor posted:That's what I'm saying man. If the slim chance of having all your artifact removal in a row (and then a second time because they also had a welding jar) is worth it to you, by all means play on. But if you find yourself getting mad, remember that it was all your decision, the Lantern player didn't make you play it out. I just think it's lovely. Prison decks with wincons that close out the game are cool. Prison decks that do nothing but grind the game to time unless the opponent concedes are lovely decks for lovely people.
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# ? Jan 8, 2018 05:41 |
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Matsuri posted:I just think it's lovely. Prison decks with wincons that close out the game are cool. Prison decks that do nothing but grind the game to time unless the opponent concedes are lovely decks for lovely people. FWIW I really can't think of any other decks with the win conditon of making your opponent fall asleep. Old Miracles is the closest I can think of but that was like, plan D and was reliant on already having the best card in your deck in play and putting 3 copies of a garbage enchantment in your deck. Every other prison deck has a way to win the game in a reasonable amount of time before they draw out of it. It's also really funny to slow roll (NOT slow play) Lantern players so they waste a bunch of time. Remember that you can win a game in 5 minutes and they can't. It's even funnier on MTGO.
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# ? Jan 8, 2018 06:06 |
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What about playing a deck that can win through an Ensnaring Bridge?
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# ? Jan 8, 2018 06:07 |
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just play storm and make lantern players sad
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# ? Jan 8, 2018 06:08 |
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# ? Jun 1, 2024 21:03 |
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There were times in my 5 years of being a TO that I really hated magic. It always had to do with people being horrible humans to each other, or sometimes to me. Despite this, playing against Lantern is 100% worse. Ban that poo poo into the ground. End the suffering.
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# ? Jan 8, 2018 06:14 |