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Bohemian Nights posted:Is there an easy way to spot the difference? When targeted, players have "CMDR" in front of their name.
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# ? Jan 8, 2018 18:06 |
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# ? May 26, 2024 11:06 |
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Bohemian Nights posted:In the 30-40 hours I played I was never quite sure what was actually a player and what was an AI when I was roaming around soloing missions and such. Is there an easy way to spot the difference? Players have CMDR in front of their name. "Nickiepoo" is AI, "CMDR Nickiepoo" is a player (who you totally shouldn't shoot in this specific case!)
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# ? Jan 8, 2018 18:18 |
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Ah, then I saw a lot more players than I thought. I guess it's hard to tell because people are mostly just minding their business autodocking and flying off again, just like the AI would
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# ? Jan 8, 2018 18:20 |
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Also, players on radar have hollow icons, AI is all full solid.
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# ? Jan 8, 2018 18:21 |
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Insurance is automatic but just be sure to update your clone to not lose skill points.
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# ? Jan 8, 2018 19:07 |
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Bohemian Nights posted:Also is there some kind of goon corp or clan? Is that even a concept in this game Kinda! There's no in-game way of being an officially recognized group yet, but there's quite a few Elite goons hanging out on a discord for this group.
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# ? Jan 8, 2018 19:18 |
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Bohemian Nights posted:I just reinstalled elite for the first time in a couple of years, time to get back into that rep grind so I can see the solar system I guess Frogs, dude. Like the Eve online goons, only less effort. Discord is a great place to hang, because they have all the knowledge. All of it. Also the frogs are getting a station and an emblem and all that poo poo. I do find it weird that you'd long for even more perpetual darkness... you know, since... a big fat bunny posted:Kinda! There's no in-game way of being an officially recognized group yet, but there's quite a few Elite goons hanging out on a discord for this group. Yeah, these guys. Also listen to Radio Skvortsov. It's pretty great.
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# ? Jan 8, 2018 19:32 |
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Nice piece of fish posted:Also listen to Radio Skvortsov. It's pretty great. can confirm radio skvortsov kept me company in my conda when I was jumping back to the bubble for my Palin trip and the little pro tip segments and the diamond frog commercials are fun and cool
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# ? Jan 8, 2018 20:17 |
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Gort posted:Think it's called "Discord" I play on PS4 though. There are a number of really useful infographics and I was just hoping there was a collection of them. Some are in the first few posts but I have seen others floating around reddit and the E:D Facebook page.
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# ? Jan 8, 2018 20:27 |
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Discord has a phone app that works as well as the desktop/web app
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# ? Jan 8, 2018 20:31 |
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boar guy posted:Discord has a phone app that works as well as the desktop/web app If Discord is all there is, that's all I really need to know I guess.
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# ? Jan 8, 2018 21:18 |
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CornHolio posted:If Discord is all there is, that's all I really need to know I guess. There's a lot of really useful functionality built into the Frog Discord through a bot, you can check all sorts of stuff like whether a CMDR you just saw is known ally or enemy, LFG functionality for multicrew, info on all the stuff we're up to and how to help and nothing is mandatory, it's just a bunch of Elite nerds trying to make cool poo poo to do. It's really one of the nicest and most chill groups I've been a part of on this site, their entire goal is to add depth to an otherwise shallow game. The history of all the nonsense we accomplished since release is really something else, I hope the leaders or someone is keeping track. You could practically write a book already. Hats off to you guys, great job all around.
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# ? Jan 8, 2018 21:24 |
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What makes a game deep vs. shallow?
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# ? Jan 9, 2018 03:14 |
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osirisisdead posted:What makes a game deep vs. shallow? whatever lets me feel superior to other posters for liking/disliking a game they like/dislike
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# ? Jan 9, 2018 04:09 |
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osirisisdead posted:What makes a game deep vs. shallow? deep = lots of different stuff to do, shallow = lots of the same stuff to do
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# ? Jan 9, 2018 04:16 |
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Cheers all you dudes out in the black.
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# ? Jan 9, 2018 06:04 |
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Blind Rasputin posted:Cheers all you dudes out in the black.
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# ? Jan 9, 2018 06:09 |
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Ended up cruising to li yong space in my sidey and decided to buy a viper mk4 instead of the cobra.... A few hours later and I'm 10m richer from bounty hunting. I know she doesn't have have the capacity or speed/ agility as the cobra but I love my chunky viper4 daughter.
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# ? Jan 9, 2018 06:20 |
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the milk machine posted:Ended up cruising to li yong space in my sidey and decided to buy a viper mk4 instead of the cobra.... A few hours later and I'm 10m richer from bounty hunting.
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# ? Jan 9, 2018 07:52 |
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Mercurius posted:unholy hatebrick Don't steal my death metal bandname tyvm
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# ? Jan 9, 2018 08:03 |
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I tried to fly a viper through the tunnel track thing along the sides of a Coriolis station and it did not work out. I exploded. Much harder than it looks.
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# ? Jan 9, 2018 08:04 |
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what's a solid ship progression if i like flying big ships that are good at not exploding? i went right from sidewinder to the viper mk3, and i guess the next step is the mk4 we were just talking about, but then what? also, should i focus on upgrading my components or my ship? is a well-upgraded mk3 going to be substantially better than a stock mk4?
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# ? Jan 9, 2018 09:07 |
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A 50S RAYGUN posted:what's a solid ship progression if i like flying big ships that are good at not exploding? i went right from sidewinder to the viper mk3, and i guess the next step is the mk4 we were just talking about, but then what? Viper isn't really a big ship. But if you enjoy fighting (and why wouldn't you, it's the thing this game really gets right), I'd suggest using your bounty money to buy a Vulture. Why? Because it's the single funnest combat ship in the game. It sucks for everything else, but it's basically a space ferrari with battleship guns. It's the most fantastic thing. With engineering, you can make it entirely godlike. Then who knows, maybe work some Federation rep and get a FAS probably?
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# ? Jan 9, 2018 09:12 |
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How is FAS compared to FGS? I found the (A graded, mil composite, non-engineered) FGS a huge flying turd with awful turning and lol speed. Is FAS a more agile version with no fighter bay? Also any advice on making FGS somewhat more pleasant to fly? Dirty drives?
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# ? Jan 9, 2018 10:10 |
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FAS is really agile. It's nothing like the FGS.
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# ? Jan 9, 2018 10:22 |
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I almost bought a FAS during the 'no rank required' thing, but never got around to it. Vulture only has 2 mounts, what do you put there? Just to c3 multi? Laugh at shields?
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# ? Jan 9, 2018 10:25 |
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Hobold posted:I almost bought a FAS during the 'no rank required' thing, but never got around to it. It's two Large hardpoints on a chassis that can take a hell of a beating and do donuts around almost any ship while firing, it almost doesn't matter. But I've heard that a Vulture with a beam laser and a frag cannon is good, esp. when engineered. When I had one I went fixed multis because why ever wouldn't you. E: Found this, this is a good post. Kind of sort of outdated a little, but it gives you some idea of where to go. Kurr de la Cruz posted:I cannot stress it enough: Bigger ships do not mean best ships. The Vulture was the 3rd ship I ever bought, and I *still* use it as my go-to "gently caress poo poo up" ship, and it's not because I can't afford something better. This is how she looks now: Nice piece of fish fucked around with this message at 10:42 on Jan 9, 2018 |
# ? Jan 9, 2018 10:34 |
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The thing about the vulture is, it’s shields and speed and turning power are an enormous blanket of security to do whatever you want under. Take advantage of this. I, personally, would fit two overcharge engineered 3c multicannons on my vulture and decimate ships in RES (take the 30 minutes you need to harvest the rocks to synthesize more multicannon ammo from the menu so you don’t have to go back in as often). An anaconda is literally zero match for a vulture. Sub-target it’s power plant and strafe in a circle around it so close to its hull that none of its weapons can even target you. It will blow up. Do the same to any federal ships. If you fight a clipper, get right in front of it’s cockpit nose to nose and strafe yourself to stay there while you literally melt their canopy open with mutlicannon fire. You will be so close their gun’s lovely gimbal convergence limits will not be able to touch you. It’s the most fun there is fighting in this game. Be sure to kit out your vulture so you’re at the point power management wise where it’s crammed to the gills with poo poo and you have to turn off your FSD to deploy your weapons. You get much more ability to fit big shields, shield cell boosters, and big thrusters and weapons this way while using a less massive power plant. Your FSD will reinitialize quickly when you retract your weapons and turn it back on and you don’t need it while fighting properly in a RES anyways. The FAS is a logical step to big ship from a vulture as it feels quite similar and has big shields too. I felt like power management was much harder in it though. I still never felt that it was as strong as the vulture either. As to the FGS question, I have grade 4 dirty drives on mine and it turns fine and is fun. It feels like a fairly slow super vulture. The fighter is what really helps and without it I think smaller ships would be a huge pain. I kind of like sucking my fighter on a target and watching it swoop in.
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# ? Jan 9, 2018 11:07 |
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The great thing about the FAS is it turns almost as quickly out of the sweet spot as in it. Most ships turn dramatically slower if you dip out of the blue, but the FAS barely loving notices. That translates to a lot of real world manoeuvrability, and makes it a shoe in for fixed weapons of all types.
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# ? Jan 9, 2018 11:29 |
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Thanks for the advice. I really enjoy reading you guys gush over some of these ships, as it gives me ideas of what I'd like to try.
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# ? Jan 9, 2018 11:48 |
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The Gunship can be a pretty agile space chopper in combat, but only if you game the afterburner+flight assist like a fukkin pro
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# ? Jan 9, 2018 16:52 |
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So is this big dumb boat I helped fill with liquor gonna jump to some other part of the galaxy like the other one?
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# ? Jan 9, 2018 17:21 |
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I think my question got missed the other day, but how should I kit out an Anaconda to just park in a combat zone and tool around in my fighter? Do I just load up on shield cell banks and turrets?
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# ? Jan 9, 2018 17:36 |
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Enos Cabell posted:I think my question got missed the other day, but how should I kit out an Anaconda to just park in a combat zone and tool around in my fighter? Do I just load up on shield cell banks and turrets? First you need to have an NPC pilot at least Master rank. Otherwise they're going to get you killed by getting your mothership blown up. Then just fit the conda with as many SCBs and whatever weapons you like. A Conda can run a 6a Prismatic Shield Generator and then a 7A Shield Cell Bank and 2 additional 6A Shield Banks. Throw on 6 OA Shield Boosters (with heavy duty on all but one, and thermal resist on the other) and you'll have yourself a good 2.5-3.0k shield tank with lots of recharge. As far as weapons go, since you're not flying the stupid thing you can probably get away with fixed weapons so your NPC pilot can do some decent damage. Multicannons are popular.
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# ? Jan 9, 2018 18:12 |
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What are dirty driven clippers like?
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# ? Jan 9, 2018 19:51 |
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Kurr de la Cruz posted:First you need to have an NPC pilot at least Master rank. Otherwise they're going to get you killed by getting your mothership blown up. Awesome, thanks! Maybe a dumb question, but are NPC pilots tied to the ship? I've got a keelback with a fighter bay and a somewhat leveled up pilot, would be nice to be able to just swap that one in.
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# ? Jan 9, 2018 20:00 |
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Enos Cabell posted:Awesome, thanks! Maybe a dumb question, but are NPC pilots tied to the ship? I've got a keelback with a fighter bay and a somewhat leveled up pilot, would be nice to be able to just swap that one in. Not tied to your ship. In fact they continue to sap whatever % they take even when not active. i.e. just sitting around in the crew lounge. Surprise Giraffe posted:What are dirty driven clippers like? Utterly terrifying in the right hands: https://clips.twitch.tv/InspiringArborealJuiceDansGame You have to really know what you're doing with the ship though. Kurr de la Cruz fucked around with this message at 20:46 on Jan 9, 2018 |
# ? Jan 9, 2018 20:42 |
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Is this worth getting for PS4? How much do you miss out on vs PC?
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# ? Jan 10, 2018 03:02 |
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Lazyhound posted:Is this worth getting for PS4? How much do you miss out on vs PC? I wish I had it on PC for unlimited key binds, the ability to change the color of my HUD, and VR. Beyond that I don't feel like I'm missing anything.
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# ? Jan 10, 2018 03:08 |
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# ? May 26, 2024 11:06 |
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Being able to change the HUD is really a godsend that should be added as a fully supported feature instead of the file fuckery it is now.
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# ? Jan 10, 2018 04:02 |