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TheAnomaly
Feb 20, 2003

vyelkin posted:

Dagger and flail are also both good, though specialized.

All the masteries are good. Bow gives an extra Range, CBow gives extra armor pen, Axe makes it so you can regularly one hit shields with a late game axe (or two-handed sword), mace guarantees the stun, Spear lets you keep spear wall up even when someone makes it through. Most importantly, they all significantly reduce Fatigue cost of swinging, so you can always get at least one swing in/round, and are more likely to be able to do both. Most of the benefits are less obvious than dagger, cleaver, or spear.

Of course, throwing weapons aren't going to be a bros primary attack, so it's mastery isn't particularly useful. I do really wish they had a Two-Handed mastery, too, as some of the weapon masteries don't do much for the two handed variant.

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Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
So Lash does not avoid shields? That makes sense, I always seem to just dent shield-users with it..

Tias fucked around with this message at 16:42 on Jan 10, 2018

vyelkin
Jan 2, 2011

Tias posted:

So Lash does not avoid shields? That makes sense, I always seem to just dent shield-users with it..

Yeah, ordinary Lash doesn't get the flail's ability to ignore shields, that's only for the default attack. Flail Mastery makes Lash ignore shields as well, which is part of what makes it really good.

Last Transmission
Aug 10, 2011

So, I finally overcame my consumable hooarding instinct and had my best 2-hander take some shrooms before charging in.
It's quite the experience. :stare:

Miss Lonelyhearts
Mar 22, 2003


vyelkin posted:

Dagger and flail are also both good, though specialized.

With dagger specialization you can make a beast of a specialized bro who has a dominant weapon (I usually do a sword for the low fatigue costs), a really good dagger, and quick hands. The trick to dagger specialization is that it lowers AP costs to 3 instead of 4 for an attack, meaning that you can get in 3 attacks per turn instead of 2--and even more if you get a kill and berserk yourself some AP back. Combine that with the dagger's ability to ignore armour, and a dagger specialist gets really interesting, though he absolutely needs high fatigue or he will get worn out super quickly. There's two particularly interesting things you can do with a dagger specialist. One is fairly basic, but it's the ability to switch to a dagger for an additional attack when you only have 3 AP. The most common place where this comes in handy is letting you get additional attacks while also moving. For a regular bro with 4 AP attacks, even a single move means you can only attack once in a turn, whereas a dagger specialist can take the 3 AP left over after a move and an attack to swap in the dagger and get in a second attack. This is a small thing but on a high-level bro with good attack and a good dagger it can regularly make a difference. The second, and more fun, use is solo-ing enemies with really thick armour by puncturing them three times a turn until they die. You need a bro with high melee attack and fatigue to make this work, but when you pull it off it's incredible.

Flail mastery is also a bit specialized, but it's amazing early in the game when you're still fighting a lot of bandits and enemies with unarmoured heads (though it remains useful throughout because you keep getting enemies with unarmoured heads forever, just fewer of them). We all know flails are good for whacking enemies in the head, but their secondary attack (lash) is really stellar for that with its 100% chance to hit the head. When it lands it's often a really satisfying one-hit kill. The problem is a) it costs 25 fatigue, and b) it doesn't ignore shield defence bonuses, so despite its being most useful early in the game, it's also hardest to use early in the game when you still have low fatigue and melee attack. Flail mastery helps both of these problems by cutting fatigue use and negating the shield defence bonus. One or two early game bros with flail mastery (I often give it to one of the two melee companions) can make short work of half the enemies you encounter in the early and mid-game while also kitting out the rest of your team in their armour, and they remain situationally useful forever if you have them beeline for whichever enemies spawn without headgear.

This is great info.

My first unique was a flail so I of course rushed flail mastery on my best 1hander and haven't looked back. He still holds up late game in good armor.

I gave gave my swordmaster/nimble/duelist bro dagger mastery and overwhelm, he has a 70% dodge rate with a rondel dagger and the +25% dmg from double grip is a lot of fun.

Miss Lonelyhearts fucked around with this message at 01:31 on Jan 11, 2018

Helical Nightmares
Apr 30, 2009
gently caress Geists forever man. I've only had one battle when I was able to blitz those little fucks and slam them into ectoplasm.

I have three pikemen with huntingbows and one dedicated crossbow man (50+ ranged skill). I can't shoot those little fuckers for poo poo. 5% chance every time.

Tylana
May 5, 2011

Pillbug
Yeah, geists are a pain to try and tag with ranged. Not sure if anything improves to-hit on them past 5%. Having more than one guy with rally helps (in a few circumstances, especially as the debuffs from low morale can deathspiral a bro faster). They are a little dodgy, but no locked to 5% for melee if you can get in range thoguh.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

Helical Nightmares posted:

gently caress Geists forever man. I've only had one battle when I was able to blitz those little fucks and slam them into ectoplasm.

I have three pikemen with huntingbows and one dedicated crossbow man (50+ ranged skill). I can't shoot those little fuckers for poo poo. 5% chance every time.

I don't think you can ever have more than 5% ranged hit chance on geists. Melee bros have much better hit rates, especially spearmen.

A decent sergeant with high resolve makes geists nearly total non-threat, as long as the fight allows you to stay in tight enough formation for it to work. By that I mostly mean no necrosavants or priests loving things up. I haven't been unlucky enough to meet such an enemy composition yet.

Pre-sergeant they're a prime annoyance though.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Also, Geists will dash ahead of the other undead, so retreating for a couple of turns before engaging usually means that you can get into melee range and focus fire them without zombies in the way. There is the problem of necromancers being farther away, but at that point you can usually send your hunter-seeker bro around the horde to get to the necro.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

vyelkin posted:

Yeah, ordinary Lash doesn't get the flail's ability to ignore shields, that's only for the default attack. Flail Mastery makes Lash ignore shields as well, which is part of what makes it really good.

Thanks a lot. I definitely have to put it on a jester or guy with head traits and have fun.

Last Transmission posted:

So, I finally overcame my consumable hooarding instinct and had my best 2-hander take some shrooms before charging in.
It's quite the experience. :stare:

Shroom-fueled murder mania is the best, though I have to get over the hoarder urge as well :D

Tylana posted:

Yeah, geists are a pain to try and tag with ranged. Not sure if anything improves to-hit on them past 5%. Having more than one guy with rally helps (in a few circumstances, especially as the debuffs from low morale can deathspiral a bro faster). They are a little dodgy, but no locked to 5% for melee if you can get in range thoguh.

Nothing helps, but you can sort of sneak some chances in by:
- using snap shot( of course)
- targeting solid undead behind them, which makes a miss have a 5% chance of disrupting the geist.
- also, shooting at a geist will make them aggro and advance into your line, so you might as well open the party with one shot at each geist, and if they die, so more the merrier! I always get off an aggro shot, and it has happened to me a load of times by sheer luck.


E: Second that I'd include at least two sergeants. One with resolve cranked to 80-100 with the banner, and the next-highest resolve gets the sash, and then they're both on auto-rally duty until the geists are beaten to into their component ecto-oozes.

Tias fucked around with this message at 11:14 on Jan 11, 2018

Giggle Goose
Oct 18, 2009

Helical Nightmares posted:

gently caress Geists forever man. I've only had one battle when I was able to blitz those little fucks and slam them into ectoplasm.

I have three pikemen with huntingbows and one dedicated crossbow man (50+ ranged skill). I can't shoot those little fuckers for poo poo. 5% chance every time.

I've had a lot of luck against Geists by basically sacrificing a bunch of war dogs to them. They get enough attacks in a turn to usually overcome that 5 percent chance if you send a few of them.

Count Uvula
Dec 20, 2011

---

Giggle Goose posted:

I've had a lot of luck against Geists by basically sacrificing a bunch of war dogs to them. They get enough attacks in a turn to usually overcome that 5 percent chance if you send a few of them.

Dogs don't have an aim penalty against geists like ranged weapons do :v: In my experience it seems like they have around a 30% or so hit chance against geists.

Hunt11
Jul 24, 2013

Grimey Drawer
I feel like Geists and mages should be reworked so they are either slightly less annoying or if killed they give a poo poo ton of good loot.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer
I am trying to find a good middle ground between the safe-but-dull strategy of "spear wall w/ archers behind" and well, literally anything more exciting. I am slow advancing but I feel like I can only afford maybe 7-8 bros at anyone time and it is a struggle to keep them equipped and un-injured. I have tried being more ambitious/aggressive, but everytime I try to hire on new guys and tackle a two-skull job I get my rear end kicked to the point of having to reload an older save. I tried to do a little trading to make money, but even after hauling furs/salt/whatever around the map I can never find a way to make more than a few gold profit per item and I don't feel like I have enough money to make it worth all the kinda dull shopping runs.

TLDR; Day 14, 8 bros, ~600 gold, and I feel like nothing is happening, what am I missing?

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED
I'm sitting on ~4.5k gold, 9 bros ~level 5-6 and day 29. Should I spend all that gold and pick up a swordmaster? I've never hired one before but it would be all my money basically. I think his starting melee is the same as my best level 6 guy haha

bongwizzard posted:

I am trying to find a good middle ground between the safe-but-dull strategy of "spear wall w/ archers behind" and well, literally anything more exciting. I am slow advancing but I feel like I can only afford maybe 7-8 bros at anyone time and it is a struggle to keep them equipped and un-injured. I have tried being more ambitious/aggressive, but everytime I try to hire on new guys and tackle a two-skull job I get my rear end kicked to the point of having to reload an older save. I tried to do a little trading to make money, but even after hauling furs/salt/whatever around the map I can never find a way to make more than a few gold profit per item and I don't feel like I have enough money to make it worth all the kinda dull shopping runs.

TLDR; Day 14, 8 bros, ~600 gold, and I feel like nothing is happening, what am I missing?

Thats all I've been able to win with while using HA's guide following how he levels guys etc. I don't really have any problem with my above bros fighting 2* contracts, and can occasionally beat 3*. All my guys have 100+ helmets and 100+ armor and I level melee offense, fatigue and melee defense almost every level. Basically don't waste fatigue on using spearwall unless you know the guys you're fighting will be able to close the gap and use rotation to keep bros fresh

I never travel anywhere really without doing a mission so I'm not wasting time and always buy luxury goods if they are within 5% of its stated value, then I hold them until I find a big town with 30% or more markup. If luxury goods are too expensive to buy and make a profit on do missions in the town to get better prices

Harry Potter on Ice fucked around with this message at 20:20 on Jan 11, 2018

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

Harry Potter on Ice posted:

Thats all I've been able to win with while using HA's guide following how he levels guys etc. I don't really have any problem with my above bros fighting 2* contracts, and can occasionally beat 3*. All my guys have 100+ helmets and 100+ armor and I level melee offense, fatigue and melee defense almost every level. Basically don't waste fatigue on using spearwall unless you know the guys you're fighting will be able to close the gap and use rotation to keep bros fresh

I am way behind you in gear, but have been leveling the same stats as you, but have two guys with some stars in ranged, so I am leveling that on them. Money is my huge issue, I never have enough to recover from an battle where more than 2-3 guys go down. I have gotten my rear end handed to me when I try to clear forts I find and even the 2Skull contracts are about 50/50 on me losing enough guys to effectively end my run.

I am trying to play cautiously and either let the enemy run into my spear and archers or slowly advance my line until my archers can start hitting. But when fighting say an equal force of dudes, they either swam and flank me (something I have never managed to pull off) or we just stand there and plink at each other, sometimes the RNG favors me, sometimes them, but its p dull either way.

I feel like every time I try to get more aggressive I get slapped back, but any forward progress is so so slow that I am wondering if this is just how the game is or if I need to come at this from a different way?

Count Uvula
Dec 20, 2011

---
It's hard to say exactly where you're going wrong, but it sounds like you're spending too much cash refilling your ranks somehow. What kind of bros are you hiring? Are you fulfilling your first ambition right away? Groups of multiple raiders can gently caress you up and are what I assume is giving you the most grief since you mentioned 2* contracts and forts, but if you're regularly losing 2-3 dudes against the other early game staples (e.g. a group of thugs and a poacher or two, a group of wiedergangers, a few auxiliaries) then there's probably an issue with your tactics or how you're gearing your dudes.

Also the game tactically opens up a lot as soon as you get metal armor, and then more-so once you put some heavy armor on a dude with the damage reduction perk.

Tylana
May 5, 2011

Pillbug
One option is to play on beginner difficulty (or half beginner half veteran). But if you feel you are stuck and not learning, watching some other people play can help you understand if there are things that just haven't occurred to you. For instance, spears are easier to hit with, but the drop off in damage can be as much of a problem. Let alone getting fatigued out by shield+spearwalling and hoping the enemy plays ball.

Jadestar and Elpato both have LPs going atm. Or you can look for people like zosh127 who do challenge runs, the early stages of which might help the most in how to make good out of fewer and poorly equipped people. As ever don't take any advice as gospel but it might help you see more options on how to approach things.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer
Oh, I am playing on babby mode as it is.

I was also just playing too cautiously, I did two 2* contracts back to back and that got my core group of 6 up to like level 4. I then managed to fulfill like three Ambitions in quick succession and now I am up to to guys between 3-5, have a battle standard and a sergeant, and am feeling a lot better about things.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Never splash cash for 'higher tier' recruits until at least the midgame or unless you know exactly what you're doing. A number of cheaper backgrounds (farmers, wildmen and brawlers being the stand outs for cost effectiveness) have above average combat stats while still being very affordable; occasionally you might be able to get a particularly cheap squire or militiaman as well.

Then carefully save up so you can get a 200+ helmet and body armour for your best brother; if you do this quickly enough that guy is virtually invincible if you don't throw him at rediculous odds and don't get random crossbow headshot. You should be able to snowball in effectiveness at this point and start gearing up your highly armoured badasses with greatswords or 2h hammers which massively increase your group's damage output.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Shields are always your friend. A cheap rear end 200 gold recruit with lovely stats still has a place in your battle line if you hand him a spear and a shield. He'll live just long enough to draw attention away from your more powerful bros and let them start killing. If your bro has a good melee attack stat and decent enough fatigue (60+ after equipping everything) don't keep him on spears. Hand him things like axes or flails to bring up the damage.

My standard formation has 5 in the back line, three ranged bros in the center flanked on either side by a pike/longaxe user. The ones up front have max of 2 with two handed weapons, and they tend to be on the edges so they can use things like cleave. Everyone else better have a goddamn shield. Kite shields are preferable.

Being overwhelmed and surrounded is a big early game killer. Fill out your ranks. Get the full 12 in every battle. Even if they're crap, it's more distribution for the damage coming at you.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer
Right now I have 5 spearman across the front and three archers in center of the back line with a pikeman on one end and my Sargent/Standard Bearer on the other. I just started hiring a random mook or two before each mission and keeping them on the corner with the Sargent. So far they work great to take hits for him and let him poke away from safety. I am also finding that having more guys really lets me manuver more, I pulled off a flanking move my last battle by sending the mooks out to try and hook around. One died, but the other made it and split the enemies' focus enough to let me just hammer them.

Is there a way to highlight all the enemies at once without hovering over each of them?

Sandwich Anarchist
Sep 12, 2008

bongwizzard posted:



Is there a way to highlight all the enemies at once without hovering over each of them?

For what purpose? If it's for health bars, there is an option to make them always show.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

Sandwich Anarchist posted:

For what purpose? If it's for health bars, there is an option to make them always show.

So when I pause mid battle and wander away for a second/minute/hour, I can quickly get back into where I left off.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

bongwizzard posted:

Right now I have 5 spearman across the front and three archers in center of the back line with a pikeman on one end and my Sargent/Standard Bearer on the other. I just started hiring a random mook or two before each mission and keeping them on the corner with the Sargent. So far they work great to take hits for him and let him poke away from safety. I am also finding that having more guys really lets me manuver more, I pulled off a flanking move my last battle by sending the mooks out to try and hook around. One died, but the other made it and split the enemies' focus enough to let me just hammer them.

This is a key tactic and pretty much the point where the game clicked for me. Disposable cheap recruits armed with hand-me-down gear are invaluable precisely for this: splitting the enemy for defeat in detail. Two guys can hold up 3-4 raiders for several turns while the rest of your guys gets those sweet surround bonuses on the rest.

When recruiting, immediately decide whether the guy shows enough promise to keep him around, babysit and develop or if he's cannon fodder. Most people are cannon fodder. Always recruit the cheapest dudes like cripples and field at least two dedicated bait mooks every battle until well into the midgame.

In the early game I usually have someone die every battle. And that's OK, the key is to make sure it's the guys you were planning to lose anyway, it also saves wounds on your good Bros and keeps them healthy for the next fight.

Alchenar
Apr 9, 2008

Everything in Battle Brothers is costed around the concept of rapidly diminishing returns.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer
gently caress, doing so well, then two of my best guys and one promising recruit all get loving broken knees in the same battle. The penalties for that are nuts, I assume I have to retire or cannonfodder them?

Tylana
May 5, 2011

Pillbug
Wow. Three bros down in one battle? But yeah, it's hard to imagine keeping them unless their profession is something you want in group for special events.

Alternatively, remember Ironman is an optional playstyle and reload to the autosave before the fight. :D I am a wuss about such things.

Final thing to note, retreat only slaps temporary injuries on people (IIRC?) So while it might suck to fail a mission/spend time and medical supplies/etc there is something to be said for retreating before someone hits 0 HP depending on priorities.

vyelkin
Jan 2, 2011
Just lost a promising bro and had another one get a weakened heart from a rough battle against some raiders, which was discouraging until I got the event where a shadowy figure emerges and offers you money to fail the quest, and offered me 2500 gold instead of the ~900 I was getting for the quest. I'll take that and use it to replace the promising bros. :thumbsup:

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

Tylana posted:

Wow. Three bros down in one battle? But yeah, it's hard to imagine keeping them unless their profession is something you want in group for special events.

Alternatively, remember Ironman is an optional playstyle and reload to the autosave before the fight. :D I am a wuss about such things.

Final thing to note, retreat only slaps temporary injuries on people (IIRC?) So while it might suck to fail a mission/spend time and medical supplies/etc there is something to be said for retreating before someone hits 0 HP depending on priorities.

I have been save scumming like a little baby the entire time, but this was my first Wolfrider encounter and it took me three tries to do this "well" at it. I am going to roll with it and see how aggressive I can play, then start over and see how well I can do. It just seemed like Broken Knee is way way worse than the other permanent injuries, so I wanted to make sure that it was a for-sure career ender.

This game is like the reverse XCOM for me. In it, I hated the strategic layer and loved the combat, but with BattleBros it is the reverse, the combat is kinda meh but that loving map/managment stuff has sucked me in hard.

vyelkin
Jan 2, 2011
There are some pretty terrible permanent injuries. Ironically brain damage can actually be a bonus for your bros though.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer
Got myself rebuilt, got better armor for my remaining vets, got up to 12 bros again, outfitted everyone up as good as I could, spent like 2k of my 4k bankroll. I need some cash so I take a 2* mission. It's my first encounter with ork berserkers, it's at night, and they have the high ground. This might be the end of Company Fish-Tits.

Tylana
May 5, 2011

Pillbug
Well, berserkers aren't the worst, and they'll come down off the high ground, retreat to flats if you need to. Difficult to get good weakening in with your ranged though. Or, run away, of course. You've more than a few days of money and food I assume? I'd definitely suggest moving away from all spears if you haven't yet though. Mercs can learn to become more accurate (and you can surround, high ground, have good morale,etc), but don't do more damage with levels. And of course, skeles will just laugh at you.

Mister Bates
Aug 4, 2010
Any advice for fixing non-stop crashing? The game consistently crashes every 30-40 minutes of play and has from the day I bought it, which wasn't a huge deal prior to the start of the endgame crisis as long as I saved after every fight, but now that the noble war has kicked off it's made the game borderline unplayable. I'm currently stuck at my autosave before a big battle which I literally can't get through because the battle is too long and the game inevitably crashes right before the end. I've attempted it twice now and it is just killing my enthusiasm for the game.

There was a dialogue box that said Avast would cause crash issues, so I eventually got so frustrated I uninstalled Avast and replaced it with a different antivirus software, but that hasn't stopped the crashing.

e: I'm checking the bug reports, and there aren't any solutions, but there are a lot of people reporting the same bug as far back as late 2016, and people saying that the developers' response was to tell them the bug is specific to their computer, lol

e2: bizarrely enough, it seems to be an issue with the system clock, of all things; if anyone is having a similar issue, try to make sure your computer's time and date is set correctly

Mister Bates fucked around with this message at 02:35 on Jan 15, 2018

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
That happened to me as well. Updating my OS did something to the clock, and it stopped happening, though I dealt with it for a solid 6 months :(

R. Mute
Jul 27, 2011

I'm assuming this has been asked and answered, but re: necrosavants: why do these bastards chase me around the map as if I've pissed on their graves and how do I lose them? Can I actually hide behind any city/village walls? Because that's not very clear.

HisMajestyBOB
Oct 21, 2010


College Slice
If you run to a city or guard post, militia, mercs or soldiers might come out and fight them with/for you.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer
What's the lowdown on dogs? They seem amazing, but are they worth the cost? Like Day 45 with ~4k gold.

Demon Of The Fall
May 1, 2004

Nap Ghost
Dogs are good with running down fleeing enemies and attacking ranged to keep them occupied. I hardly ever use them because I always forget about them.

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Sandwich Anarchist
Sep 12, 2008
They tend to automatically try and run down archers in the backline, but it doesn't always work. They are really useful in the right circumstances though.

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