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Jusupov posted:juggernaut was the only good hero.
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# ? Jan 12, 2018 17:32 |
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# ? May 22, 2024 08:49 |
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The Moon Monster posted:What made me stop playing was that for every dungeon you got where you could blast through huge hordes of enemies and feel awesome it seemed like there were three with low enemy density and no uniques that you just had to slowly stroll around looking for stuff to do. And since rifts are all about how quickly you can kill a bunch of stuff the game is also punishing you for getting a lovely randomly generated dungeon. i dont know how it is now i havent played since just before the necromancer dlc but back then they were frequently patching to increase mob density in rifts, you only needed to rift shop if you wanted to be at the top of the leaderboards.
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# ? Jan 12, 2018 17:54 |
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I had almost every hero up through AP2 and Juggernaut was the most mechanically fun by far. Which hero did you guys think was the most fun to play in your preferred game mode(s)? Member when we always did the broken exploits? As everyone knows Doomsaw used to lurk this thread so he probably found out about a lot of them from us lmao. Wave 133 on X-Defense with broken-rear end Bumblebee Cummerbund
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# ? Jan 12, 2018 19:24 |
Phyresis posted:I had almost every hero up through AP2 and Juggernaut was the most mechanically fun by far. Which hero did you guys think was the most fun to play in your preferred game mode(s)? My favorites were Punisher and War Machine for ranged (because guns and missiles and rockets and flamethrowers are loving cool, and War Machine was basically unkillable), and Thing and Juggernaut for melee (because hitting people with hot dog carts and running around like a maniac are loving cool). Diablo's fine for what it is, but I miss the movement of MH, especially before they nerfed it. There are builds in Diablo based on movement skills, but nothing comes close to that insane Silver Surfer build with a dash-based auto attack and huge teleport distance (before it was nerfed). You could bash 100 enemies in the face with a surfboard within a minute while he yelled "I DO THIS OUT OF COMPASSION!" After they revamped the skill trees, Juggs had a build that let you spam his signature charge with like 90% uptime. It was hella dope. There was plenty of dumb poo poo about this game, but hosed if it didn't have its charm.
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# ? Jan 12, 2018 19:41 |
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Phyresis posted:I had almost every hero up through AP2 and Juggernaut was the most mechanically fun by far. Which hero did you guys think was the most fun to play in your preferred game mode(s)? black widow was the most fun then ghost rider then iron man or gumbo
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# ? Jan 12, 2018 20:02 |
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hawkeye
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# ? Jan 12, 2018 23:23 |
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squirrel girl
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# ? Jan 13, 2018 02:32 |
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spider man pre rework
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# ? Jan 13, 2018 02:45 |
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punchymcpunch posted:spider man pre rework Basically this. I didn't much care for Spider-Man as a character (because I'm too used to whiny-bitch Peter Parker) so I played Spider-Gwen instead and enjoyed flipping around wrecking people.
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# ? Jan 13, 2018 02:47 |
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I think Squirrel Girl on her release was the most fun I had in the game because of how horribly broken the scaling on those squirrels were. Loading into a fight with Dr.Doom and before I could blink after zoning into the arena the squirrels had already loving destroyed him
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# ? Jan 13, 2018 02:48 |
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Tin Can Hit Man posted:They also put summons on cooldowns and with really short 30-60 second durations. Amongst other changes that completely gutted pet classes. Magik was especially notable. lol. pet classes were still good, you just couldn't afk and let them do everything for you anymore
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# ? Jan 13, 2018 02:48 |
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Shine posted:My favorites were Punisher (because guns and missiles and rockets and flamethrowers are loving cool) "Yeah-yeah mr magic dark elf, but how well do you fare against pressurized jets of napalm." I started with Frank and I ended with Frank.
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# ? Jan 13, 2018 02:55 |
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Punisher was great. Loved driving around midtown in that van, drifting around corners and doing donuts
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# ? Jan 13, 2018 03:17 |
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Mangeto really came into his own after the entire game got nerfed.
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# ? Jan 13, 2018 03:46 |
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I liked release Dr Doom, where every combination of skills felt extremely good all the time.
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# ? Jan 13, 2018 03:55 |
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# ? Jan 13, 2018 04:13 |
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i had the most fun long-term with spiderman and squirrel girl. every time they got reworked they kept the core bits i liked. spidey having a ton of different enhanced costumes helped too. 90s VA, superior, spidergirl, gwen, they were all great. even the base voice was good if you had the right costume for it (that voice was perfect for the MCU outfits but sucked for actually-an-adult spiderman) doctor doom was a ton of fun for a while with his pet build. juggernaut's elbow drop extravaganza was always fun, just sprinting around and elbowing the world until it died
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# ? Jan 13, 2018 04:28 |
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I actually really settled into purple lasers Magneto, tentacles Venom and melee Squirrel Girl.
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# ? Jan 13, 2018 04:45 |
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No, stop, you're making me want to play them all again except janky, slow, awkward, lovely Juggernaut
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# ? Jan 13, 2018 05:31 |
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Lozareth posted:No, stop, you're making me want to play them all again except janky, slow, awkward, lovely Juggernaut human toilet
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# ? Jan 13, 2018 05:34 |
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# ? Jan 13, 2018 06:03 |
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Still sad we never got to horsedown bike
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# ? Jan 13, 2018 06:03 |
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yeah gently caress we never got horse rider, god drat it gaz
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# ? Jan 13, 2018 08:28 |
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that's really the greatest shame of all
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# ? Jan 13, 2018 10:01 |
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Phyresis posted:I had almost every hero up through AP2 and Juggernaut was the most mechanically fun by far. Which hero did you guys think was the most fun to play in your preferred game mode(s)? I liked my movement Green Goblin build the best. Not optimal but you had a lot of stuff to do and the character had a lot of personality. I also liked playing Iron Man because he'd constantly say "Uuugh, my armor is trash!" and I'd be like
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# ? Jan 13, 2018 12:26 |
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CAPTAIN CAPSLOCK posted:lol. pet classes were still good, you just couldn't afk and let them do everything for you anymore Who said anything about being useful? Unless I'm actively blowing them the fug up, constantly having to respawn pets who despawn automatically is a chore and a bore. I can't think of any other diablo-like game that ever thought that was a fun mechanic to implement. There's a reason the Necromancer from D2 is a staple of those games. It's fun as all heck to play. And Magik was as close to that as they ever got, if only for a while. I mean, I've no doubt that putting all those movement abilities on cooldown had some kind of balancing logic behind it too. But it still took something fun and made it not fun.
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# ? Jan 13, 2018 15:15 |
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resummoning pets is gripping gameplay and i always look forward to it
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# ? Jan 13, 2018 15:19 |
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remember how they made every stat boost an always-on proc because procs took less server overhead lmao
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# ? Jan 13, 2018 15:21 |
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punchymcpunch posted:remember how they made every stat boost an always-on proc because procs took less server overhead lmao Read this post to gain +1 fighting
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# ? Jan 13, 2018 15:23 |
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Tin Can Hit Man posted:Who said anything about being useful? Unless I'm actively blowing them the fug up, constantly having to respawn pets who despawn automatically is a chore and a bore. For Magik and every other summoner except for 2, your pet summon button would also be your pet ability button so it's not like you were just summoning them. You would be using that ability anyways to do damage. Ultron and Nick Fury had his minions autosummon when you were in combat. Rocket racoon did have buttons to just summon his turrets so I guess you proved your point. Dr Doom too, but his minions also blew up. otherwise ??? The movement cooldown was pure though
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# ? Jan 13, 2018 15:34 |
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Gibbering Madness posted:Read this post to gain +1 fighting
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# ? Jan 13, 2018 16:08 |
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Tom Gorman posted:Silver Nudieman was the best thing about Marvel Heroes and that joy can never be duplicated in another game I miss you nudeman
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# ? Jan 13, 2018 19:01 |
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Unkillable Thing, thanks to Let's Roll, Suzie!.
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# ? Jan 13, 2018 19:11 |
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Thing was for sure one of my favorites. He had tantrums, a hamster ball, and orange craggy skin. A character I could relate to.
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# ? Jan 13, 2018 21:08 |
They get props for replicating Colossus's roar from the old x-men arcade game, but I always enjoyed the crashdown strikes best. Mainly Ms/Captain Marvel, she was my first one to 60 since she had it all. Punching, laser beams, flying, and a really satisfying crashdown.
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# ? Jan 13, 2018 21:15 |
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Phyresis posted:I had almost every hero up through AP2 and Juggernaut was the most mechanically fun by far. Which hero did you guys think was the most fun to play in your preferred game mode(s)? It changed from week to week, which was basically the biggest draw of the game.
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# ? Jan 13, 2018 21:29 |
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I'm one of those losers who loved just hearing all the characters interact with each other - usually just a quip, sometimes a throwback to an old story or something. Best line to this day is probably still Juggy: "I'm on a roll! And not like my step brother Chuck."
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# ? Jan 13, 2018 21:47 |
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With fairly few exceptions the voicework in MH was pretty great all around. "You know, Emma, I can read minds with my clothes on. "
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# ? Jan 13, 2018 21:56 |
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HebrewMagic posted:I'm one of those losers who loved just hearing all the characters interact with each other - usually just a quip, sometimes a throwback to an old story or something. Nothing topped rear end in a top hat Spider-Man asking how Frank's family was doing today. Symbiote voice over was such a raging rear end in a top hat.
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# ? Jan 13, 2018 22:09 |
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# ? May 22, 2024 08:49 |
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My favorite was Doom's "Another trinket to throw on the pile". The entire genre condensed into one line.
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# ? Jan 13, 2018 22:42 |