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Aerox posted:I still cannot find any sort of guide that explains the logic of picking lanes and where to go on each map. I almost never go mid except very specific situations. Top or mid is ideal for Murky. Mid is always a deathball and not worth the time, although you can probably get your slime stacks up pretty quick in mid if you want but laning is just much more important.
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# ? Jan 13, 2018 06:02 |
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# ? May 29, 2024 10:28 |
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Erdricks posted:Could cursed strikes focused, team fight xul be a viable thing? Yeah the attack speed and life steal vs a heavy warrior/bruiser team does a lot of work. Pretty rare to face against that team comp though.
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# ? Jan 13, 2018 06:08 |
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Charles Bukowski posted:Im a newbie Murky, but I generally lane alone. I want to kill all the minions with my pufferfish to get bribe stacks to get some mercs quickly before Im able to just slime them all down in the later game. How? With 2-3 people in lane against me I can't soften up the wave to actually get puffer to kill them, and if I throw it first the minions kill most.
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# ? Jan 13, 2018 06:09 |
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Find a quieter lane. I play QM and most people play the middle brawl so I usually grab the lonely bottom. If theres 2 or 3 enemies there i go where there arent. Maybe ask to switch with someone. I throw puffer in a fresh stack of minions, then slime and AA a few to whittle em done for when puffer explodes. Allied minions help.
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# ? Jan 13, 2018 06:14 |
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Charles Bukowski posted:Find a quieter lane. I play QM and most people play the middle brawl so I usually grab the lonely bottom. If theres 2 or 3 enemies there i go where there arent. Maybe ask to switch with someone. I throw puffer in a fresh stack of minions, then slime and AA a few to whittle em done for when puffer explodes. Allied minions help. Hm. Tracer and Sonia just obliterated my fish before it could ever explode and then dove me if I got within slime range. I must be missing something. Every game I've won with Murky has been with a lane partner; every time I've been forced to solo against 2-3 other people it's usually a disaster. Edit: Also, is quick play back to not caring about team comp at all? I remember in the Alpha it was a mess and whoever had a healer won, and they fixed it, but I've now just had my second game where our team doesn't have a warrior. Aerox fucked around with this message at 06:22 on Jan 13, 2018 |
# ? Jan 13, 2018 06:18 |
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Aerox posted:Hm. Tracer and Sonia just obliterated my fish before it could ever explode and then dove me if I got within slime range. If you're playing 1v3 your other lanes should be crushing it.
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# ? Jan 13, 2018 06:26 |
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^^^I mean while this is true, it does mean your own lane is probably gonna get crushed as pre 16 there's no way Murky can do much more than mildly annoy that many heroes at once, and being forced out of lane means Murky probably isn't contributing much. I guess you could just abandon your lane entirely at that point and play race-to-the-core chicken.Charles Bukowski posted:If you grab Octo at 10 and its boost at 20, is it basically a 1 hit kill? No it does like 900 damage if you get And A Shark Too, so it can finish off wounded people but you still need to get them into that range either yourself or with some help. Aerox posted:Hm. Tracer and Sonia just obliterated my fish before it could ever explode and then dove me if I got within slime range. Murky shouldn't be trying to solo lane against 2-3 other people, I'm pretty sure nobody in the game should be doing that let alone a hero with less than 800 hitpoints at level 1. When I murk if two people move into my lane I might fall back to towers for a bit if they're doing bad at pressuring me because it means someone on their team is facing a 2v1 of their own but I would absolutely not solo lane Murky against a Tracer/Sonya duo and would instantly request to switch with someone because no poo poo you won't get much done there.
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# ? Jan 13, 2018 06:27 |
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Tracer is literally the best squishy killer in the game, so yeah, Murky is going to get crushed in that matchup.
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# ? Jan 13, 2018 06:30 |
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Murky's kill potential with Fish Oil and a Puffer->Shark is high, but for non tanks. Sneak your way into the backline or combo it with some other stuns on your team. ^^^ If you go up against a Tracer, you just have to survive until 20. Fish Tank is almost required. But when you slap that Tracer with a Shark and she dies 1v1 to Murky, you will feel amazing.
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# ? Jan 13, 2018 06:30 |
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# ? Jan 13, 2018 06:34 |
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Kai Tave posted:Murky shouldn't be trying to solo lane against 2-3 other people, I'm pretty sure nobody in the game should be doing that let alone a hero with less than 800 hitpoints at level 1. That goes to my original question about lane strategy that I can't seem to find an answer to. Almost every game I've played the two duos just go lane together and refuse to leave each other and I get stuck with a solo lane of whatever's left, and it's never a 1v1. It's sounding like Murky just shouldn't be played in QP?
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# ? Jan 13, 2018 06:42 |
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Aerox posted:I still cannot find any sort of guide that explains the logic of picking lanes and where to go on each map. Aerox posted:That goes to my original question about lane strategy that I can't seem to find an answer to. Almost every game I've played the two duos just go lane together and refuse to leave each other and I get stuck with a solo lane of whatever's left, and it's never a 1v1.
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# ? Jan 13, 2018 06:57 |
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All heroes have strengths and weaknesses. When you click Murky, you're accepting that the other team could have LiMing, Butcher, or Tracer, but at the same time, the people clicking those heroes are accepting that you could be Anub'arak or LiLi.
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# ? Jan 13, 2018 06:58 |
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Aerox posted:That goes to my original question about lane strategy that I can't seem to find an answer to. Almost every game I've played the two duos just go lane together and refuse to leave each other and I get stuck with a solo lane of whatever's left, and it's never a 1v1. I just went like 4-0 with Murky in QP and QP is exclusively what I play anyway. It just takes practice to get used to how Murky's lane stuff works. edit: In fact the game I just won, I was top hero damage, siege damage and XP, because Haunted Mines is nonsense Macaluso fucked around with this message at 07:12 on Jan 13, 2018 |
# ? Jan 13, 2018 07:10 |
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Aerox posted:That goes to my original question about lane strategy that I can't seem to find an answer to. Almost every game I've played the two duos just go lane together and refuse to leave each other and I get stuck with a solo lane of whatever's left, and it's never a 1v1. Honestly it seems like you need to communicate with your team. I had a match once where I was Murky in one lane vs loving Valla/Ming/Zera in my lane. I asked for my team to either rotate down and take that lane so I could go do fishy things, or capitalize on the fact that they're choking me out of the lane. They did the latter, so I stayed where I was, soaked what I could, and helped where I could. Was it a good game? gently caress no, but we won, because I was like "they're expending disproportionate effort on me as Murky, loving capitalize on it" and they listened. And if they don't listen? It's a game, move on with life, learn what you can from it and queue up again.
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# ? Jan 13, 2018 07:11 |
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Aerox posted:That goes to my original question about lane strategy that I can't seem to find an answer to. Almost every game I've played the two duos just go lane together and refuse to leave each other and I get stuck with a solo lane of whatever's left, and it's never a 1v1. Yeah I run into this problem in qm as Genji, I always end up being the solo laner and can't rotate at all because I'm defending against 2+ people. I've just started leaving the lane, if people won't rotate because they've "picked" their lane then that's their problem. So just leave and go to a lane that has fewer enemies, and cross your fingers your teammates will rotate.
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# ? Jan 13, 2018 07:18 |
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I have no idea how this game's matchmaking works but I've noticed that my wins and losses are all very streaky. It's never broken up, it's always three or four wins then three or four losses right in a row.
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# ? Jan 13, 2018 07:38 |
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Kai Tave posted:I have no idea how this game's matchmaking works but I've noticed that my wins and losses are all very streaky. It's never broken up, it's always three or four wins then three or four losses right in a row. Are you quitting at the same time in the streaks (after wins or losses?) Or is it random? Try to see if there is a pattern, such as time of day, number of games, session length, to rule out you simply going hot or cold.
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# ? Jan 13, 2018 07:41 |
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ToastyPotato posted:Are you quitting at the same time in the streaks (after wins or losses?) Or is it random? Try to see if there is a pattern, such as time of day, number of games, session length, to rule out you simply going hot or cold. Oh I mean I don't suspect there's some nefarious hidden MMR manipulation going on or anything, it's just something I noticed which is weird. My winrates are stable and there's nothing too strange about the length of the streaks barring I want to say one eight game losing streak which was almost certainly a result of me continuing to play while tilted instead of just taking a break like a sensible person. e; although there was the game the other day where it matched me up against a level 1000+ Tracer and I would very much like to not have that happen ever again.
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# ? Jan 13, 2018 07:56 |
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Even in bad matchups for murky, you can win if you just stall to endgame to up the annoyance factor to maximum.
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# ? Jan 13, 2018 09:11 |
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moush posted:Even in bad matchups for murky, you can win if you just stall to endgame to up the annoyance factor to maximum. The best murky play is psychological. It doesn't matter what build you go if you can get the enemy team to tilt. Learn to master egg placement.
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# ? Jan 13, 2018 09:25 |
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The absolute best feeling when you're playing Murky is going from the early game where bursty assassins can dunk on you with impunity to that switchover moment when suddenly you start being able to bully them back. I had a Sky Temple game where the teams were very assassin heavy and the enemy team had a Chromie who was dunking on us for a while, but then when the later talents came online I chased her all the way from boss to her keep wall and killed her while she threw everything she had at me, time traps, slowing sands, but nope, Murky gonna getcha.
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# ? Jan 13, 2018 09:30 |
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Aerox posted:That goes to my original question about lane strategy that I can't seem to find an answer to. Almost every game I've played the two duos just go lane together and refuse to leave each other and I get stuck with a solo lane of whatever's left, and it's never a 1v1. It's not really set in stone, people rotate a lot between lanes usually. The most common strategy is usually a 4/1 split, with four people staying safe as a group and 1 dedicated solo laner. All of them rotate as is necessary to grab XP. If you are getting stuck in a lane against two or three opponents, just grab the XP and stay safe. Don't die, even as Murky, and just chill. Even if the enemy players are super aggressive, you can poke away at the minions with slime and bubble while staying relatively safe. Ping for help if the fort or the towers are in danger. Even if you lose a fort, the enemy team would have to overextend if they tried to push too far past the half way point of the lane, which sets the rest of your team up for ganks. If the enemy team is pressuring you with multiple players, your team should be winning in other places on the map and gradually grind out a more significant advantage than whatever the enemies might gain by devoting two team members to harass a Murky. Murky has pretty decent wave clear and can easily do double duty in two lanes on some of the smaller maps, like Spider Queen, so don't devote yourself too much to a single lane if you can see a lot of XP getting lost in another place.
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# ? Jan 13, 2018 09:45 |
It utterly baffles me I can't just spend $5 or something to get the ONE Blaze skin I want.
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# ? Jan 13, 2018 11:24 |
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Cuntellectual posted:It utterly baffles me I can't just spend $5 or something to get the ONE Blaze skin I want. Greed is the bane of the f2p model. Most f2p games rely on whales for some ungodly reason, rather than making skins skins/mounts/etc. $2 or so. Make it just cheap enough that people don't think about just pulling the trigger. Do that and they'll spend money like it's going out of style.
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# ? Jan 13, 2018 15:49 |
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I will never play Murky, he’s the complete antithesis of everything I want in a moba character. That said, I appreciate that this thread appears to be the central hub for all murky related discussion on the internet. Also I played a team league game last night as a duo and the trio wanted to go Murky/Cassia/Solo Healer Abathur. We went along with their plan even though I was really skeptical. At one point Murky killed a Genji in what was a 1v3 for the Murky and then immediately respawned giving us an enormous press advantage on the map and basically allowing us to close the door on the win. I cheered out loud when he killed that guy 1v3. Those must be the moments y’all are in for and I appreciate that even if Murky isn’t for me.
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# ? Jan 13, 2018 17:08 |
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Kai Tave posted:Okay, just did a Towers of Doom and aside from the Xul player throwing a hissy fit and blocking several of us for "faggotry" when we told him to maybe show up to contest objectives instead of trying to solo lane and then dying when attempting to take a sapper camp it worked pretty well. The enemy team had several very squishy heroes (Tracer and Sylvanas, with only a Kharazim support) so I went for Envenomed Spines and Infest to be the biggest lane bully I could and it definitely added to the pressure. I went Nydus but didn't have a ton of chances to do crazy split push shenanigans so maybe I should have gone maw? We won anyway. Oh, and they had a Hammer too which was great fun. "Yeah just stay right there, don't mind the bile drops." Since Xul decided he was on permanent split push duty, then yeah, I would've went Maw. After all, if Hammer was already parking herself for easy drops, why not seal the deal with ult. Also, Towers isn't large enough to really make the "be anywhere on the map" potential of Nydus shine whereas it has plenty of spots to disrupt or outright block up objectives with Maw.
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# ? Jan 13, 2018 17:12 |
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Libertine posted:Those must be the moments y’all are in for and I appreciate that even if Murky isn’t for me. I killed like 5 people in cold Murky blood last night in one of my games, one of them being a Genji who thought he could safetly 1v1 me because he had deflect. He could not. I blew his bitch rear end UP At one point I was running to a camp and noticed a little choo choo train come popping out of a bush next to me. I blew that Abathur UP. I think that's why it's so satisfying when you kill someone as Murky. It's less about the smallest weakest fish boy landing a killing blow on other players, so much as it's just awesome when you slime someone who is about to die and they look and sound like they just explode. It rules. Plus it makes people salty to be killed by Murky
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# ? Jan 13, 2018 17:12 |
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Macaluso posted:I think that's why it's so satisfying when you kill someone as Murky. It's less about the smallest weakest fish boy landing a killing blow on other players, so much as it's just awesome when you slime someone who is about to die and they look and sound like they just explode. It rules. Plus it makes people salty to be killed by Murky Yeah, it's the constant underestimation of your capacities. I had this Varian that tried to kill me for like half the horizontal distance of Dragon Shire and only started bailing out when he was at like... 30% HP. By then it was far too late.
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# ? Jan 13, 2018 18:01 |
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Kith posted:hello friend i have played many blaze Tried this build out in QM and quite liked it. You have some crazy sustain after 16 with the oil drop after charging, two regular oil uses and the healing of pyromaniac. Ended with top damage in my team as well. I had a hard time knowing when and how to use the bunker though.
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# ? Jan 13, 2018 18:48 |
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With Blaze's level 20 bunker upgrade it's worth remembering that the mechanics of the armor system mean it's initially 2 seconds of 33% extra effective hp but level 20 is 3 seconds of 100% extra effective hp, which is incredibly strong.
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# ? Jan 13, 2018 19:07 |
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So anyone wanna guess what this Japanese found footage looking thing on the launcher is? Clicking it just refreshes the launcher EDIT: oh people on twitter are saying it's probably just a teaser for the new mech skins AlmightyBob fucked around with this message at 21:33 on Jan 13, 2018 |
# ? Jan 13, 2018 21:31 |
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AlmightyBob posted:So anyone wanna guess what this Japanese found footage looking thing on the launcher is? Clicking it just refreshes the launcher yes those are mecha abathur's locusts perched on the buildings
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# ? Jan 13, 2018 22:13 |
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Thought I'd do some Zag in qm, big mistake. Got Zag, Gaz, Murky, Naz, and Tyrael vs Chromie, Kaelthuzad, Blaze, Arthas, and Syl. On Haunted mines so they just smashed us as Tyrael sorta threw.
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# ? Jan 13, 2018 23:12 |
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appropriatemetaphor posted:Thought I'd do some Zag in qm, big mistake. Got Zag, Gaz, Murky, Naz, and Tyrael vs Chromie, Kaelthuzad, Blaze, Arthas, and Syl. On Haunted mines so they just smashed us as Tyrael sorta threw. At least Tyrael knew what he was doing.
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# ? Jan 13, 2018 23:33 |
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DisgracelandUSA posted:At least Tyrael knew what he was doing. Yeah I couldn't fault him lol
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# ? Jan 13, 2018 23:51 |
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Star posted:Tried this build out in QM and quite liked it. You have some crazy sustain after 16 with the oil drop after charging, two regular oil uses and the healing of pyromaniac. Ended with top damage in my team as well. I had a hard time knowing when and how to use the bunker though. Yeah, the Bunker is tricky to use right. Typically a good rule of thumb is to use it whenever you feel like you need to dodge something dangerous or when you need extra durability, especially if you have Fortified Bunker. Somewhat related, just won a game that lasted 32 and a half minutes: Kith fucked around with this message at 00:10 on Jan 14, 2018 |
# ? Jan 14, 2018 00:06 |
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Kith posted:Somewhat related, just won a game that lasted 32 and a half minutes: You got hardcore carried by that Kael'thas. 180k damage and only dying twice in an Abathur comp with no healer
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# ? Jan 14, 2018 00:20 |
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HelixFox posted:You got hardcore carried by that Kael'thas. 180k damage and only dying twice in an Abathur comp with no healer Carried by Abathur and Valeera, too. The stats don't reflect just how useful Valeera was, but she had 288 seconds of Silence Time. I don't understand how. The stats definitely reflect how useful Abathur was, though, 'cause holy poo poo. 42k exp soaked and he was actually the one who ultimately killed the core while we kept the enemy team busy.
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# ? Jan 14, 2018 00:29 |
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# ? May 29, 2024 10:28 |
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I would actually rather wait 30 minutes per queue than have the matchmaker decide it's okay to pit a team with no DPS characters against a team with two DPS and four total characters with built-in self sustain, simply because various players are queued into a group which apparently causes the matchmaker to throw its hands up and be like "whatever."
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# ? Jan 14, 2018 00:35 |