|
I'd argue that on Hard, Trails in the Sky can be boring too because enemies are even bigger damage sponges than usual, combined with your nerfed damage output (especially physicals) guarantees that you're hacking away at them until the cows come home, even if you're able to manage the damage they dish out.
|
# ? Jan 15, 2018 14:29 |
|
|
# ? Jun 5, 2024 04:32 |
|
The only thing that stops Trails combat being boring is the speed up button, and then only to a certain extent.
|
# ? Jan 15, 2018 14:40 |
|
Sylphosaurus posted:I've had my eyes on YS VIII but got scared away from buying the game when I heard about the shoddy translation. Did anyone play it and what's your opinion regarding it? I've very recently just finished Ys VIII so I can say that the game is perfectly playable as it is. What the localisation does is make a lot of things overly literal, but it isn't so bad that you won't get what's going on. It just doesn't sound natural. The game's major crime is that a bunch of the cooked foods' effect descriptions are messed up. But really, even after that it was seriously by 2017 GOTY. It is so much fun to play.
|
# ? Jan 15, 2018 15:07 |
|
I finished Cold Steel yesterday. Fantastic game. Ending had all of the game-changing nonsense I expect from the series, not that I was able to predict much of what was happening. As soon as "DOST THOU DESIRE THE POWER" popped up on my screen I started joking about how I suddenly landed in a Xenogears crossover. Then I finished the rest of the game and it felt like even less of a joke. poo poo, I even had to refuel my gear during combat. Grahf being an Ouroboros head would totally work.
|
# ? Jan 15, 2018 15:59 |
|
Terper posted:
This is funny because Toby was a huge Brandish fan as a kid, mostly due to the kickin rad Falcom music.
|
# ? Jan 15, 2018 16:56 |
|
iirc Kondo said his favorite game of 2017 that he actually played was World of Tanks
|
# ? Jan 15, 2018 17:12 |
|
Sakurazuka posted:The only thing that stops Trails combat being boring is the speed up button, and then only to a certain extent. I didn't find the combat boring, hell its the only thing keeping me interested in CS.
|
# ? Jan 15, 2018 18:31 |
|
I have plenty of fun with Trails' combat, more so than a lot of other JRPGs I can think of from recent history. There is enough there with trying to find the most optimal sort of setup with your quartz (especially when Cold Steel introduces the Master Quartz) that I felt compelled to constantly try out a ton of combinations and setups and characters.
|
# ? Jan 15, 2018 18:36 |
|
cold steel combat on hard is fun and there's only one fight that could be a major roadblock later on
|
# ? Jan 15, 2018 19:10 |
|
The Colonel posted:cold steel combat on hard is fun and there's only one fight that could be a major roadblock later on Cold Steel on hard was a lot of fun. The last fight in the mines killed me a few times and I had a few close calls/"oh this one boss fight has aoe lasers and I'm standing in a line. gently caress" but never felt it was too difficult.
|
# ? Jan 15, 2018 19:22 |
|
Is it like Sky hard where the first game on hard is fine but the second game wants revenge with its first boss?
|
# ? Jan 15, 2018 19:59 |
|
Not really. You will probably struggle in the beginning a bit because you don't really have all your tools but even then nah.
|
# ? Jan 15, 2018 20:00 |
|
BrightWing posted:Is it like Sky hard where the first game on hard is fine but the second game wants revenge with its first boss? Nope, I played CS2 on Hard all the way through and I had no problems. It's worth knowing going into CS that while the overall battle system is pretty similar to Sky, due to the changes to the Orbments, spells are not as insane as they were in Sky and Crafts are INSANE. Almost every offensive Craft you get is an AoE and you gain so much CP it's disgusting. Imagine Richard in 3rd, but with enough CP to actually use a Craft every single turn, without fail.
|
# ? Jan 15, 2018 20:08 |
|
BrightWing posted:Is it like Sky hard where the first game on hard is fine but the second game wants revenge with its first boss? CS2 isn't brutally hard but it was enough of an increase over CS1 that I had to adjust. Enemies all do more damage, and lots of bosses have a big heal & buff that lets them take another turn right after.
|
# ? Jan 15, 2018 20:12 |
|
The cold steel games actually have designed difficulty modes and normal is pretty easy to begin with vs Sky just having had multipliers added in a rerelease.
|
# ? Jan 15, 2018 20:14 |
|
CS2 gives insane amount of tools for offense, to be fair.
|
# ? Jan 15, 2018 20:18 |
|
Terper posted:
the world is dog
|
# ? Jan 15, 2018 20:18 |
|
Motto posted:The cold steel games actually have designed difficulty modes and normal is pretty easy to begin with vs Sky just having had multipliers added in a rerelease. tbh I think cold steel is multipliers too they just made sure the numbers still generally work when you scale them
|
# ? Jan 15, 2018 20:20 |
|
Some Numbers posted:Imagine Richard in 3rd, but with enough CP to actually use a Craft every single turn, without fail. Mine did. Maximum cp gain Edit: it is funny to think cold steel barely had any single target craft, ever
|
# ? Jan 15, 2018 20:21 |
|
Billzasilver posted:Edit: it is funny to think cold steel barely had any single target craft, ever Alisa, Laura, Jusis and Machias have a single target Craft each and I think that's it? Unless you count Detector.
|
# ? Jan 15, 2018 20:29 |
|
Even those single-target crafts have been buffed, since all four of those have multiple properties. Alisa's craft is impede+burn, Laura's craft is defense down + seal + big unbalance bonus, Jusis' craft is impede + delay and Machias' craft has impede + defense down.
|
# ? Jan 15, 2018 20:45 |
|
Angelica has a single target craft.
|
# ? Jan 15, 2018 20:46 |
|
Hell impede crafts that have any sort of bonus on top of the impede is a huge step up from what Sky gives you. There was like 2 characters with an aoe impede? My favorite combo in 3rd was stacking attack on Josh and the super gladiator belt for dual strike spam, evil eye ex for normal fights, and phantom raid on demand.
|
# ? Jan 15, 2018 21:12 |
|
Also line crafts are way way better in CS because you can aim the line wherever you want. Idk if you get crafts with bigger lines in Sky but from what I've played being able to hit even two enemies with a line is not super common.
|
# ? Jan 15, 2018 21:28 |
|
I love whenever characters have attacks that hit more than once. Arcane Gale, Binding Chains, Shadow Stitch are the best.
Terper fucked around with this message at 22:08 on Jan 15, 2018 |
# ? Jan 15, 2018 21:54 |
|
BrightWing posted:Hell impede crafts that have any sort of bonus on top of the impede is a huge step up from what Sky gives you. There was like 2 characters with an aoe impede? 5 eventually. Estelle's Hard Break upgrades to Medium AOE, Agate's Draguna Edge is a medium-sized line, Josette's Orbal Bomb is Medium AOE and grid-targettable, Alan Richard's Luminous Wheel is Medium AOE and Ries' Arc Fencer is a Medium-sized line that's grid-targettable though it doesn't reach all the way across the screen. da beeper king BABY posted:Also line crafts are way way better in CS because you can aim the line wherever you want. Idk if you get crafts with bigger lines in Sky but from what I've played being able to hit even two enemies with a line is not super common. I think Joshua's Flicker is the only craft that always remains a narrow line and that's because its AT-Delay effect is so potent. Estelle's Comet upgrades to a medium-sized line, Agate's Draguna Edge is a medium-sized line from the get-go, Ries' Arc Fencer is a medium-sized line too, as is Renne's Calamity Throw. Only Ries' craft is grid-targettable though. Terper posted:I love whenever characters have attacks that hit more than once. Arcane Gale, Binding Chains, Shadow Stitch are the best. Yeah, what makes them even better is the fact that since the hits count as separate attacks, Impede and Status Ailment quartz is twice as effective too.
|
# ? Jan 15, 2018 23:27 |
I've played it, but I think it'd be cool to spoiler the last two party members of the 3rd, since they were a dope as hell surprise to me.
|
|
# ? Jan 15, 2018 23:37 |
|
Erpy posted:I think Joshua's Flicker is the only craft that always remains a narrow line and that's because its AT-Delay effect is so potent. In retrospect, comparing Josh's Flicker to Rean's Arc Slash is hilarious.
|
# ? Jan 16, 2018 00:26 |
|
I feel that time gems and quartz and people have always been the most overpowered Space and mirage need to get their dang act together
|
# ? Jan 16, 2018 01:03 |
|
That does kind of bear out, as Rean and Fie have the Time locks in Cold Steel and they're both broken as poo poo. Kevin less so that them or Joshua though.
|
# ? Jan 16, 2018 01:25 |
|
look forward to cs3 in which fie can stack multiple turns of stealth to become literally invincible actually i don't know whether or not you can do that in cs2. i never tried because ha ha why would that be possible
|
# ? Jan 16, 2018 01:32 |
|
I mean Fie is already sorta invincible in CS2 if you get her Evade to 100%, more on top of that is just for show really.
|
# ? Jan 16, 2018 01:35 |
|
lets hang out posted:look forward to cs3 in which fie can stack multiple turns of stealth to become literally invincible I don't believe you can make Fie entirely invincible, but in CS1 and CS2 you can get 100% evade on her. It's easier in 2, and also much better because she has a ranged counter.
|
# ? Jan 16, 2018 01:35 |
|
The natural 30% evade makes getting to 100% super easy, so you can shove a couple of Shield quartz and also give her a decent shot of dodging spells. It's so easy that you can ditch Falco in favor of Murakumo to make her autocrits deal even more damage. The dodgetank build is so stupidly good in CS2 once you get Wrath.
|
# ? Jan 16, 2018 01:51 |
|
Evade doesn't work against s-crafts but stealth removes her as a target entirely and if she's the only character alive also basically turns off the enemy AI so that they won't self-buff or heal or whatever. Going into exaltation mode heals bosses some percentage so it's a concern in CS3.
lets hang out fucked around with this message at 02:01 on Jan 16, 2018 |
# ? Jan 16, 2018 01:58 |
|
lets hang out posted:Evade doesn't work against s-crafts but stealth removes her as a target entirely and if she's the only character alive also basically turns off the enemy AI so that they won't self-buff or heal or whatever. Going into exaltation mode heals bosses some percentage so it's a concern in CS3. Sure, but if you're fighting against something with an S-Craft, you shift gears to the Rean Delay Train.
|
# ? Jan 16, 2018 02:06 |
|
Some Numbers posted:Sure, but if you're fighting against something with an S-Craft, you shift gears to the Rean Delay Train.
|
# ? Jan 16, 2018 02:27 |
|
Aw yisss, diagonal bumping in Ys II is way more reliable - plus the magic. The first game felt more like a rite or passage, but I'm looking forward to finishing this one.
|
# ? Jan 16, 2018 05:04 |
|
Started up Ys Origin, anything I should really know? Seems like a really arcade-y top down arpg, which works for me. Beat the second boss as Yunucia already.
|
# ? Jan 16, 2018 05:24 |
|
|
# ? Jun 5, 2024 04:32 |
|
BrightWing posted:Started up Ys Origin, anything I should really know? Seems like a really arcade-y top down arpg, which works for me. Beat the second boss as Yunucia already. Make sure you get all of the weapon upgrades otherwise the game will rapidly go to hell besides that, same stuff that applies to oath: don't get hit
|
# ? Jan 16, 2018 05:26 |