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Tiggum
Oct 24, 2007

Your life and your quest end here.


Castle Death posted:

To your relief you discover that the door is unlocked and unguarded. Beyond it, a torchlit corridor descends through a series of deserted chambers, each one defaced by years of neglect and decay. Rotting curtains and mouldering furniture are all that remain of a sumptuous abode, a luxurious underground retreat for the Lord of Kazan-Oud.

You are about to enter another of these chambers when the sound of muttering stops you dead in your tracks. Three spindly-limbed creatures are seated at a table in the centre of the room. They chatter excitedly in a language that is alien to your ears and point with slim, green fingers at a parchment spread out before them. They wear long, hooded robes of purple silk and appear to be unarmed.

Healing: +1 EP (20/32).
Do we attack them with our sword, attack them with our bow, or try to sneak past them?

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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Sneak past, our health still isn’t that great.

Snorb
Nov 19, 2010
We have a bow and we wish to use it.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Sword attack to save arrows for more dangerous monsters.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
I refuse to bow to the classical fantasy trope that sinister-looking non-human = evil :colbert:

Sneak past them.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Sneak past them .

Tiggum
Oct 24, 2007

Your life and your quest end here.


Guy Fawkes posted:

Sneak past them .
We do have Invisibility, which will help.

Castle Death posted:

The chamber is well lit by a row of torches lining all four walls, and there is very little furniture to hide behind.

Healing: +1 EP (21/32).

Using every scrap of cover to hide your passing, you move through the chamber like a phantom. As soon as you set foot into the corridor beyond, you are confronted by an armoured guard. He screams a cry that is muffled by the visor of his black helmet and turns and runs towards a bell-rope that hangs from a hole in the ceiling.

Healing: +1 EP (22/32).
We have a bow. Do we wish to use it or not?

Invisibility proved unnecessary - we rolled an 8, which was just enough to pass the check anyway.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Bow! Get him before he sounds the alarm!

Snorb
Nov 19, 2010
We still have a bow, and we still wish to use it.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
No you don't raise the alarm. Arrow him.

Helios Grime
Jan 27, 2012

Where we are going we won't need shirts
Pillbug
Use the bow
I hope we aim for the weakpoint in his armor, like the back of his knee, as it would suck if the arrow would just bounce off him.

Comstar
Apr 20, 2007

Are you happy now?
WHABAWTUI

Tiggum
Oct 24, 2007

Your life and your quest end here.


Castle Death posted:

To prevent the guard from reaching the bell-rope you are forced to fire without taking careful aim.

Healing: +1 EP (23/32).

Your shot is fast and deadly accurate: the Arrow pierces the warrior’s armoured back just above the waist, pitching him forward onto his face. He writhes for a brief moment on the rubbish-strewn floor before surrendering to death.

Swiftly you race along the corridor, leaving the dead guard and the chamber far behind. You pass through an archway that opens out to a landing at the top of a spiral staircase and you descend the stairs. At the bottom of the stairs a tunnel leads off to the west and the east.

Healing: +1 EP (24/32).
We've got nothing to go on, so will it be west or east?

We needed to roll a 7, and with our bonuses we got 14. We have three arrows left.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I vote west

Helios Grime
Jan 27, 2012

Where we are going we won't need shirts
Pillbug
But which direction is left?

I vote east.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Go West!

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Go West, young man, and break bread in a new land.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Jedit posted:

Go West, young man, and break bread in a new land.
I hear that life is peaceful there.

Castle Death posted:

The tunnel winds its way deeper and deeper into the solid rock until it emerges at a chamber illuminated by a shaft of shimmering red light that pours down from a square hole in the ceiling. A pair of huge iron doors fills the opposite wall and appears to offer the only exit from the room. In order to reach the doors, you will have to pass through the eerie red light.

Healing: +1 EP (25/32).
Do we walk through the light, or turn around and go the other way?

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Tiggum posted:

turn around and go the other way?

Red light can't mean anything good.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Pass through the red light. I'm sure it's just flavor.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Reverse course!

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Go towards the light!

:supaburn:

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

achtungnight posted:

Pass through the red light. I'm sure it's just flavor.

If it's red light, it's probably strawberry. Tiggum, cast my vote on the basis of whether or not you like strawberry.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Go back. I wonder what flavor of light we get on the other path.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Jedit posted:

If it's red light, it's probably strawberry. Tiggum, cast my vote on the basis of whether or not you like strawberry.

Changing my vote to this

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It


https://getyarn.io/yarn-clip/390009da-f1af-4dc6-b6e8-5dc4f8192e9c

Comstar
Apr 20, 2007

Are you happy now?

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mikl posted:

Go towards the light!
For the record, strawberry ice-cream is my favourite.

Castle Death posted:

As the red light washes over you a tingling sensation passes through your body, leaving your muscles stiff and painful. Your limbs feel abnormally heavy, and soon you have great difficulty putting one foot in front of the other. Suddenly the ground shakes and a large slab of stone rises from the floor to seal off the exit. A loud hissing fills your ears.

A strangely bitter smell assails your nostrils. By the time you realize that the air is being flooded with a powerful sleep gas, pumped from vents hidden in the ceiling, you are already succumbing to its irresistible power.

Healing: +1 EP (26/32).

You awake to such an astounding sight that you feel sure you must be dreaming. Before you lies a titanic, circular hall of glittering marble, rising tier on tier like a gigantic amphitheatre. A vast pit fills the centre, from which arises a pinnacle of black iron, which is licked by sheets of flame that roar up from the depths below. Scores of seated creatures crowd the tiers, every one of them staring at you, their eyes like pinpoints of fire gleaming coldly from the shadows of their hooded robes. You hear the rustle of their mocking laughter, and your skin prickles with eerie premonition. A great gong booms in the distance, and a doleful chant arises from the crowded tiers. An urge to run from this evil place grips you like a fever, but your wrists are manacled securely to a bronze ring fixed to the wall above your head.



‘Let the trial commence!’ commands a mighty voice, filling the hall with clamouring echoes. As one, the robed spectators rise from their seats as a shaft of light pours down upon the pinnacle, illuminating the outline of a man, white-haired and gaunt, seated on a massive throne of solid, gleaming gold. Suspended in the air above his head are two crystals: one as clear as a polished diamond; the other as black as the grave. A crackling arc of energy travels between the two, and its flickering blue light sheds a ghostly shadow on the face of the seated lord.

‘Intruder,’ he says, his voice soft yet chilling, ‘you have come to Kazan-Oud with murder in your heart. Have not the cowards of Elzian promised to reward you for my destruction?’

A drone of dissent surges from the crowded tiers, drowning any answer that you offer in your defence. The lord rises slowly from the throne and turns to his baying minions, his hands outstretched as if to receive the adulation. As their ghastly drone grows louder, your eye is drawn to the clear crystal that hovers above the throne. A golden light now glows at its core. In a flash of understanding you recognize the object of your quest: here is the Lorestone of Herdos.

‘Your verdict, my children?’ cries the wild-eyed man, his voice now harsh and angry.

‘Guilty, Lord Zahda,’ the crowd howls in reply.

‘The sentence?’ retorts their master.

‘The maze!’ they scream. ‘The maze!’

Healing: +1 EP (27/32).

A rickety, hunchbacked creature, swathed in a hooded robe, approaches the platform on which you stand manacled to the wall. With an efficiency born of practice, quickly he strips you of all your weapons and hands them to an ugly-faced dwarf, hovering at his side. The dwarf looks at the Sommerswerd with an appraising eye, and then raises it above his head to show it to his master. Before he can speak, there is a sudden roar, as a bolt of golden energy engulfs the hilt. Screaming with pain, the dwarf drops the sword and cradles his smoking hand, his fingers now missing half their length. You are unable to hide your smile and are quickly punished for your insolence. The robed creature strikes you across the face, gashing your cheek with its rough, warty fist (lose 1 ENDURANCE point).

‘Take him to the maze,’ commands white-haired Lord Zahda, ‘and leave the sword for me.’

The Sommerswerd rises into the air and floats towards the golden throne on a cushion of blue mist. As you are dragged from the hall in chains, you are taunted by Zahda’s cruel laugh and the fear that your quest is now doomed to failure.

Endurance: 26/32.

An escort of armoured guards forces you along a steel passageway lined by a crowd of jeering minions. They punch and spit as you pass between them, and their foul curses ring in your ears. The guards halt before a huge door of iron and unlock the manacles that encase your bruised and bloodied wrists. The points of their spears never wander far from your throat, discouraging any attempt at escape. The door rumbles open, and a cheer goes up as you are pushed head-first into a foul-smelling pit.

‘Welcome to the maze,’ sneers the chilling voice of Lord Zahda from somewhere high above your head. You struggle to your feet and peer up at a ceiling of swirling mist. A faint glow is gradually taking shape, condensing and forming into the likeness of a human skull. Baleful green eyes stare down at you from bony sockets, and a powdered wig, like that of a high court judge, sits squarely upon its fleshless head.



‘You came here to kill but your plans have been foiled and now you must face the consequence,’ echoes a voice in the skull. ‘You have been sentenced to enter the Maze of Zahda. If you escape, your life may be spared; if you fail then you will surely die—a fitting end for one who came here in search of death.’

The skull retreats into the mist, and a deathly silence fills the pit. A semicircular shadow forms on the wall ahead; it grows larger and darker until it resembles the mouth of a cave or tunnel. Suddenly a gust of chill air whistles from out of this darkness, and you realize that you are staring at the entrance to the maze.

‘Enter!’ orders the voice. ‘Enter or die where you stand!’ It is no idle threat. A crossbow bolt slams into the sand barely inches from your feet, and the click of a steel drawstring warns that another could follow if you disobey the command. Reluctantly, you step forward and enter the Maze of Zahda.

Healing: +1 EP (27/32).

You are standing in a passage, the walls and floor of which are completely sheer and smooth. Overhead swirls a mist that gives off a dim, diffused light, just sufficient for you to be able to see your way ahead. Without your weapons you feel naked and vulnerable, but you take some comfort in the fact that you still have your Backpack, your Gold Crowns, and your Special Items.

Cautiously you walk along the passage, expecting the unexpected, until you arrive at a circular vault. There, upon a block of marble in the centre of the floor, lies a steel sword. As you step into the vault, slabs of stone sink into the floor to reveal two exits: one to your left, the other to your right.

Healing: +1 EP (28/32).
Do we go left, go right, or pick up the sword?

As we have no weapons we suffer a -4 penalty to Combat Skill in addition to the loss of our bonuses from wielding the Sommerswerd. We still have Mindblast and a shield though, so our Combat Skill is therefore currently 18. If we had a sword, warhammer or dagger our Combat Skill would increase to 25, and to 24 if we had a spear.

Tiggum fucked around with this message at 14:12 on Jan 18, 2018

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Sword's obviously a trap. Pick up the sword and then :goleft:

ShadowWraith
Mar 28, 2011
Get the sword.

Comstar
Apr 20, 2007

Are you happy now?
Get the sword. We can deal with the trap I'm sure.

Toplowtech
Aug 31, 2004

Pick the sword and start singing dem bones.

Snorb
Nov 19, 2010
Weighing obviously trapped sword versus unwillingness to fist fight whatever's in the Maze, picking up the Sword is worth trading some Endurance.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Take the sword.

And what do you mean, the Android app is only up to The Legacy of Vashna?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Grab sword and if no trap go left

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Loot sword

Tiggum
Oct 24, 2007

Your life and your quest end here.


Castle Death posted:

As your hand closes around the hilt of the sword, somewhere in the mist above your head the voice of the skull speaks a chilling rhyme:


    Hand to take;
    Spell to break;
    Stir a terror
    In your wake.
Healing: +1 EP (29/32).
  1. Do we still want to take the sword or leave it
  2. and do we go left or go right?

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Oh so it's a bullshit maze with a bullshit mazemaster spouting bullshit riddles at every turn. Got it. Still:

Mikl posted:

Sword's obviously a trap. Pick up the sword and then :goleft:

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Bullshit maze, drat it. Forget Sword, Go Right. The maze may be counter-intuitive, you never know with :argh:Dever!

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Comstar
Apr 20, 2007

Are you happy now?

achtungnight posted:

Bullshit maze, drat it. Forget Sword, Go Right. The maze may be counter-intuitive, you never know with :argh:Dever!

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