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Just finishing up Ys I & II. I'm upset with myself for letting them sit in my library so long, especially when they expand on the story of Origin (or vice versa). The music is unreal. I think Tender People jumps instantly to my top 5 list of town songs in RPGs https://www.youtube.com/watch?v=CMbjVvJ76tg Also, I found my favorite version of the Darm Tower music. It's kinda stanky https://www.youtube.com/watch?v=HbqL-yo-oEg
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# ? Jan 19, 2018 03:08 |
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# ? May 28, 2024 01:32 |
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Sweet! Yeah Im on PC so I already have access. Yunica is Good and also my friend.
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# ? Jan 19, 2018 03:16 |
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EX Toal is the coolest Ys character ever.
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# ? Jan 19, 2018 03:27 |
Hugo is a better character (gameplay-wise) compared to Yunica though? Like that shield thing he has is hilariously overpowered and lets you not give a poo poo about avoiding attacks and the fact that he's ranged really trivializes a lot. He also seems more relevant to the overall story than Yunica as well and generally has a better, albeit still very predictable, story arc.
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# ? Jan 19, 2018 20:06 |
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GrandpaPants posted:Hugo is a better character (gameplay-wise) compared to Yunica though? Like that shield thing he has is hilariously overpowered and lets you not give a poo poo about avoiding attacks and the fact that he's ranged really trivializes a lot. He also seems more relevant to the overall story than Yunica as well and generally has a better, albeit still very predictable, story arc. i think him being busted is why people don't like playing as him
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# ? Jan 19, 2018 20:08 |
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He's boring to play, but his story is nice, so I generally advocate playing his story on easy.
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# ? Jan 19, 2018 20:14 |
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The third route expands on elements introduced in Hugo's story, sooo e: Yunica still has the best story
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# ? Jan 19, 2018 20:18 |
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Hugo is boring as hell to play as but he's the closest the game's plot comes to being interesting.
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# ? Jan 19, 2018 20:23 |
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Yunica is the best because people tell her to stop exploring and return back to base and her immediate response is to ignore them completely and keep going
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# ? Jan 19, 2018 21:17 |
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http://steamcommunity.com/games/579180/announcements/detail/1647623139647481008 womp womp
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# ? Jan 20, 2018 02:22 |
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lets hang out posted:You'd think they'd learn not to give dates until after the beta test
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# ? Jan 20, 2018 02:24 |
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King of Solomon posted:He's boring to play, but his story is nice, so I generally advocate playing his story on easy. Now here's a idea! I'll just do this
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# ? Jan 20, 2018 02:26 |
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Cake Attack posted:http://steamcommunity.com/games/579180/announcements/detail/1647623139647481008 Can’t wait for Cold Steel 4: The Beginning published by NIS America.
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# ? Jan 20, 2018 02:55 |
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L m a o
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# ? Jan 20, 2018 02:57 |
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Remind me, didn't NISA release a port that was so bad, it would fry your PS3?
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# ? Jan 20, 2018 03:37 |
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Shoulda gone with XSEED
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# ? Jan 20, 2018 03:52 |
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Trash from a butt.
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# ? Jan 20, 2018 04:57 |
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BearDrivingTruck posted:Remind me, didn't NISA release a port that was so bad, it would fry your PS3? they don't often port games but they have in the past released localizations with bizarre game-breaking bugs and iirc one of them could brick your ps vita yes
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# ? Jan 20, 2018 05:02 |
Oh well, at least Zwei is coming out next week!
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# ? Jan 20, 2018 05:26 |
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The Colonel posted:they don't often port games but they have in the past released localizations with bizarre game-breaking bugs and iirc one of them could brick your ps vita yes This sounds like an urban legend
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# ? Jan 20, 2018 06:25 |
lol drat what a train wreck. Reading that message screams "we're in over our head and not sure what to do". Key phrases from the cynical tea leaf reader in me:NISA posted:"As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. NISA posted:Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations.
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# ? Jan 20, 2018 06:51 |
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Sakurazuka posted:This sounds like an urban legend You would really think so. It wasn't. But it was a PS3 bug (specifically with Disgaea D2) and what it actually did was managed to somehow trigger something that allowed the CPU to overheat beyond normal ranges. This rarely did worse than freezing the game/system, and only certain models were effected, but in theory it could have done real damage, and there is anecdotal evidence that it did damage some systems.
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# ? Jan 20, 2018 07:19 |
Saralene posted:You would really think so. It wasn't. But it was a PS3 bug (specifically with Disgaea D2) and what it actually did was managed to somehow trigger something that allowed the CPU to overheat beyond normal ranges. This rarely did worse than freezing the game/system, and only certain models were effected, but in theory it could have done real damage, and there is anecdotal evidence that it did damage some systems. e: found an older video on the magic smoke escape issue from the early 2000s. https://www.youtube.com/watch?v=HDLjVwxH-Fk Also please don't get out bid on Sen 3. Thanks. xylo fucked around with this message at 08:52 on Jan 20, 2018 |
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# ? Jan 20, 2018 08:06 |
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I would like someone so announce CS3 at all because at this rate we're not gonna see it even in 2019.
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# ? Jan 20, 2018 08:16 |
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Sakurazuka posted:I would like someone so announce CS3 at all because at this rate we're not gonna see it even in 2019. You could probably learn Japanese before a fully translated CS3/4 is available in the West
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# ? Jan 20, 2018 09:09 |
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xylo posted:lol drat what a train wreck. Reading that message screams "we're in over our head and not sure what to do". Key phrases from the cynical tea leaf reader in me: It's worth remembering that part of NISA's sales pitch to Falcom was a simultaeous release on console and PC. (well, that and their switch port, which isn't something XSeed could have matched at this point) With a limited amount of time, doing a proper conversion and rewriting the core was never in the cards to begin with. So they applied whatever emergency-bandaids they could in order to make the deadline, only for the bandaids surprisingly failing to hold out. This is essentially what happened with Arkham Knight back in 2015, except WB shoved the game out the door anyway. NISA, no longer having the pressure to release the game along with the console version, at least resisted throwing it out there. IIRC, XSeed was in a similar situation with Cold Steel's PC port. The game was initially a poorly optimized mess (partially due to the fact that the console version of Cold Steel was also poorly optimized) until they hired Durante to work his magic and he ended up rewriting the entire rendering backend. I suspect that's what NISA's gonna do now too. The difference here, of course, is that XSeed didn't give a deadline long in advance, so after they realized they had to have an expert look at what they had and fix it up, they had the time to give it to Durante behind the scenes who was given the time to write a solid foundation without the constant public pressure. In the end, it looks like XSeed's approach was the better one. xylo posted:"entirely different developer"? Soooo you were not in charge of this to begin with? Okay so you outsourced this to someone that had no clue, you got burned and now you have to outsource it to someone else that hopefully will do better? Great. Here's to hoping you actually don't just go with the lowest bidder and pick someone that knows wtf. Big developers often contract stuff out to smaller software houses. That's not exactly unusual and not necessarily a problem as long as said software house knows what it's doing AND gets the time needed to do a thorough job.
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# ? Jan 20, 2018 11:16 |
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In the case of Cold Steel I thought it was less "initial port bad" and more "what they gave us was basically PhyreEngine's PS3 build running in debug mode on x86".
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# ? Jan 20, 2018 11:51 |
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Cold steel pc was still delayed, just not as much as and as many times as ys8.
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# ? Jan 20, 2018 13:05 |
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Cold Steel PC was scheduled for July 2017, which eventually became August the 2nd. XSeed didn't give a specific date, so in the end the "we need a few more days to put the cherry on top" didn't feel as jarring as what happened with NISA.
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# ? Jan 20, 2018 13:50 |
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Hey at least it's not SC yet
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# ? Jan 20, 2018 13:53 |
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Sakurazuka posted:Hey at least it's not SC yet Nothing will ever be SC again. Nothing. Ever. Please don't make me wrong
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# ? Jan 20, 2018 19:19 |
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I want to play Cold Steel but Cold Steel 2 isn't out so let's play Cold Steel again but with new limitations (only quartz of the character's locked colors allowed on them, bigger focus on arts) aaaand some texture mod pack
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# ? Jan 20, 2018 19:30 |
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Terper posted:only quartz of the character's locked colors allowed on them what did Elliot ever do to you
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# ? Jan 20, 2018 19:40 |
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Really Pants posted:what did Elliot ever do to you Forget Elliot, what about Gaius or Millium?
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# ? Jan 20, 2018 19:46 |
Erpy posted:IIIRC, XSeed was in a similar situation with Cold Steel's PC port. The game was initially a poorly optimized mess (partially due to the fact that the console version of Cold Steel was also poorly optimized) until they hired Durante to work his magic and he ended up rewriting the entire rendering backend. Erpy posted:Big developers often contract stuff out to smaller software houses. That's not exactly unusual and not necessarily a problem as long as said software house knows what it's doing AND gets the time needed to do a thorough job. Sorry, but in this instance NISA was clearly looking for a cheep quick buck here and wasn't seriously interested in delivering a good experience. They rightly should be called out for this poo poo.
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# ? Jan 20, 2018 20:20 |
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xylo posted:They didn't vet the developer well enough, nor did they have milestone checking to ensure things were going off the rails. This is defiantly on them. NISA promised Falcom a simultaneous release from the start, so any developer they picked would only be given as much time to do the porting as the translators were given to localize the whole thing. And given how shoddy the initial translation was, I doubt the localizers were given a lot of time to do a solid job. I don't disagree with you, but I think this was on the NISA management for boldly making an unrealistic promise rather than whatever studio they contracted in order to fit an 18-month job into a 10-month timetable.
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# ? Jan 20, 2018 20:47 |
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Erpy posted:NISA promised Falcom a simultaneous release from the start, so any developer they picked would only be given as much time to do the porting as the translators were given to localize the whole thing. And given how shoddy the initial translation was, I doubt the localizers were given a lot of time to do a solid job. I don't disagree with you, but I think this was on the NISA management for boldly making an unrealistic promise rather than whatever studio they contracted in order to fit an 18-month job into a 10-month timetable. Counter-point: Even if simultaneous, the smarter move to make would have been to wait until the port is done rather than only waiting until the translation is done. If they had a short schedule to work with no matter what, that makes it an issue either way, of course, but I don't think a simultaneous release alone means that the PC port had to suffer necessarily. I do wonder if they were on a short schedule by their own choice or if it was part of the deal, however. If by choice, then it was 100% their mistake. Of course, that's an if. I have no idea what their deal was.
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# ? Jan 20, 2018 22:18 |
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Just get it on consoles it looks worse than a PS2 game and probably runs flawlessly. Hell it held a steady frame rate like 90% of the time on a Vita
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# ? Jan 20, 2018 22:34 |
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Really Pants posted:what did Elliot ever do to you BearDrivingTruck posted:Forget Elliot, what about Gaius or Millium? Terper fucked around with this message at 22:41 on Jan 20, 2018 |
# ? Jan 20, 2018 22:39 |
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# ? May 28, 2024 01:32 |
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There's a bit in Ys I where to get through a room that's filled with loud noise you have to go to a different floor and use the hammer on a indistinguishable pillar to turn the noise off I had to use a guide to get past this part, is there some clue in the game that tells you this is how you get through it?
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# ? Jan 20, 2018 22:53 |