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Stephen9001 posted:I thought of something funny, but not really relevant to anything. I thought to myself one day that "You know what? If the Tomb Kings units have no upkeep, then that means the boring people have no excuse to start their games with disbanding their high tier starter unit, on the grounds of "efficiency". That's funny to me." To be fair, the 500 gold-per-turn upkeep on a fried chicken is no small sum in the early game. If you're on legendary and you want to have a certain amount of infrastructure development by a certain turn it could be a good idea to run, say, a single 15-stack of basic spears and archers with Tyrion and just play well to win all the early battles. Although for three reasons it ought to be harder in the next patch (compared to launch): 1: Battle difficulty was bugged, making the ai-controlled units easier to fight. They actually had nerfed combat stats on higher difficulties instead of buffs 2: ai was clumping it's units together in a boxy formation, Cannae style. The ai's bugged formation behaviour was already fixed in the current patch, to the mild detriment of elf archer spam 3: ai also had a habit of clumping up on Tyrion if you sent him out in front, making even even more archer bait than they already were. CA claims this has been fixed in the next patch Basically the ai was so retarded on launch you may as well have saved the money. Classic CA quality control!
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# ? Jan 22, 2018 00:01 |
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# ? Jun 1, 2024 08:15 |
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Stephen9001 posted:I thought of something funny, but not really relevant to anything. I thought to myself one day that "You know what? If the Tomb Kings units have no upkeep, then that means the boring people have no excuse to start their games with disbanding their high tier starter unit, on the grounds of "efficiency". That's funny to me." Phoenixes aren't very useful or impressive early on and they're not really impressive or cool the way other giant monsters are. Their animations are really lame, actually, since they don't do the cool swooping poo poo that WE great eagles did in game 1. They're a big stupid neon-colored chicken waddling around pecking at things. Also it's really weird to sneer at people for playing a game in a "soulless" way. Kanos fucked around with this message at 00:33 on Jan 22, 2018 |
# ? Jan 22, 2018 00:30 |
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Kanos posted:Phoenixes aren't very useful or impressive early on and they're not really impressive or cool the way other giant monsters are. Their animations are really lame, actually, since they don't do the cool swooping poo poo that WE great eagles did in game 1. They're a big stupid neon-colored chicken waddling around pecking at things. Um, that's the reason they are great? Big, derpy chicken that poop fire on people and peck them to death are awesome.
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# ? Jan 22, 2018 00:37 |
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With tomb kings having 0 upkeep armies, it will be really important to up your army cap and have a group or two who are functionally just skeleton pirates raiding the seas and coastlines for sacking. Also, unless they change the sea garbage, it's going to be absurd for tomb kings, 0 upkeep full armies sailing around collecting 10k gold on a faction where +150 a turn is a gold mine.
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# ? Jan 22, 2018 00:45 |
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GuardianOfAsgaard posted:Kinda a shame TK can’t confederate at all, though I get why since you could bypass their army and unit caps really easily. What are people gonna do for campaigns when TK l launches? I’m thinking a Khalida Vortex campaign to start and then a Settra Mortal Empires. Definitely starting with a Khalida Mortal Empires. First order of business, eradicating the vampires.
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# ? Jan 22, 2018 00:47 |
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Kanos posted:Phoenixes aren't very useful or impressive early on and they're not really impressive or cool the way other giant monsters are. Their animations are really lame, actually, since they don't do the cool swooping poo poo that WE great eagles did in game 1. They're a big stupid neon-colored chicken waddling around pecking at things. Phoenix bombs own. Sorry fun is such an alien concept to you
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# ? Jan 22, 2018 00:51 |
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Lt. Lizard posted:Um, that's the reason they are great? Big, derpy chicken that poop fire on people and peck them to death are awesome. They are probably the worst looking monster unit in TWW overall; I would like them way more if they used the awesome great eagle animations they did for the Wood Elf DLC, because those looked absolutely stunning and made the unit worth fielding even though it was loving terrible. Instead we have the stupid chicken walk. Rygar201 posted:Phoenix bombs own. Phoenix and Gyro bombs are one of the worst and most awkward control/UI things in the game.
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# ? Jan 22, 2018 00:55 |
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Kanos posted:Phoenix and Gyro bombs are one of the worst and most awkward control/UI things in the game. Now I just feel bad, it must be painful to type out these bad opinions with crippling carpal tunnel
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# ? Jan 22, 2018 00:57 |
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Rygar201 posted:Now I just feel bad, it must be painful to type out these bad opinions with crippling carpal tunnel Naw, he’s right. Nothing else requires that level of micro/timing. It feels out of place. It’d be like having to manually target and loose each arrow volley, spell style
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# ? Jan 22, 2018 01:04 |
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who cares
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# ? Jan 22, 2018 01:07 |
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Cythereal posted:Definitely starting with a Khalida Mortal Empires. First order of business, eradicating the vampires. Also the second, third, fourth, fifth, sixth, and seventh orders of business
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# ? Jan 22, 2018 01:12 |
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Clicking move and then bomb on a gyrobomber to obliterate massive chucks of enemy infantry is hardly onerous for what you get as a reward.
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# ? Jan 22, 2018 01:23 |
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Actually having to time it yourself is what's strange about it. Why can't you just press the bomb button and click on a spot that is to be bombed?
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# ? Jan 22, 2018 01:27 |
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I am thinking of taking Khalida in the Vortex because her region is the more diverse one, but I am thinking against it because I've played a lot in Lustria in my Mazdamundi playthrough. I am thinking of playing Settra because he kind of sounds like the canon TK lord and I've never really fought in the area he's in. I am thinking of playing as Arkhan, his undead gimmick sounds interesting and he's in the same area Settra is in, but I also sort of don't because I want to play TK proper, though I guess the VC units is more a minor optional thing I can take or leave. I am not thinking of playing Khatep because I loving hate Naggarond and I've fought enough hellwars there in my two previous campaigns (Mazda and Tyrion) that I really don't want to be stuck there for another game fighting infinity Dark Elves and the occasional Beastmen Breyherd.
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# ? Jan 22, 2018 01:28 |
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ZearothK posted:I am thinking of playing Settra because he kind of sounds like the canon TK lord and I've never really fought in the area he's in. Consider yourself lucky. In the current state of the game the area around Khemri is a nightmare realm of 100% vampiric corruption as far as the eye can see. Ironically, though, I think the Tomb Kings patch might make Kroq-Gar's ME start even worse.
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# ? Jan 22, 2018 01:34 |
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turn off the TV posted:Actually having to time it yourself is what's strange about it. Why can't you just press the bomb button and click on a spot that is to be bombed? I guess it's because of the delay in getting there or whatever. Even if you click a unit and it moves away you might not get the big money. The bomber has such a big spread you can blast multiple units and strafe since there's almost no wait on the next bombs. I usually wait for the engagement, then bomb the poo poo out of whatever my warriors are locked with for an early advantage. Then the bomber is just an irritating flyer plinking at things, but you've got the most out of the bombs which are what you're paying for.
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# ? Jan 22, 2018 01:39 |
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turn off the TV posted:Consider yourself lucky. In the current state of the game the area around Khemri is a nightmare realm of 100% vampiric corruption as far as the eye can see. Ironically, though, I think the Tomb Kings patch might make Kroq-Gar's ME start even worse. That will be three legendary lords with very little else to do other then kill each other.
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# ? Jan 22, 2018 01:39 |
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Yeah, it's going to be Settra or Arkhan to start for me just because of where they are.
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# ? Jan 22, 2018 01:40 |
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Hunt11 posted:That will be three legendary lords with very little else to do other then kill each other. 4 Arkhan is there too and has no reason to like Settra. Skaven are also getting a Auto Resolve Boost so Queek may actually be able to build a pretty strong power base down there. Turning it into a pretty aggressive 4 way fight between Kroq Gar, Queek, Arkhan and Settra. We also know that up in Naggarond Tretch and Khatep will be up there to cause trouble for Malekith and Morathi.
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# ? Jan 22, 2018 01:45 |
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Hunt11 posted:That will be three legendary lords with very little else to do other then kill each other. Kroq-Gar will need to go through Khalida who will need to go through Queek, who is right beside Settra who is pretty close to Arkhan.
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# ? Jan 22, 2018 01:46 |
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Hunt11 posted:That will be three legendary lords with very little else to do other then kill each other. This is good, I like varied enemies at the start. My issue with Empire is it can take a long time until you are fighting wars against the stranger factions, but the first time you halberd a t rex or exchange cannon fire with a stedadon is two thumbs up from me. If playing Kroq'gar means getting a LL kill buff and less vampire poo poo everywhere it will be a good day in the southlands.
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# ? Jan 22, 2018 01:47 |
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JBP posted:I guess it's because of the delay in getting there or whatever. Even if you click a unit and it moves away you might not get the big money. The bomber has such a big spread you can blast multiple units and strafe since there's almost no wait on the next bombs. I usually wait for the engagement, then bomb the poo poo out of whatever my warriors are locked with for an early advantage. Then the bomber is just an irritating flyer plinking at things, but you've got the most out of the bombs which are what you're paying for. My problem is that gyrobombers and flame phoenixes are like if you brought an artillery piece that literally did not function unless you entered manual fire mode. It's not really impossible or even difficult to pull off, but it's an irritant that makes me prefer to bring different units, especially given the huge cost and vulnerability of gyros and flame phoenixes. If I'm going to spend a bunch of micro on something I'd rather spend it on chariots or shock cav, who are significantly more reliable and aren't limited to a handful of shots per battle.
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# ? Jan 22, 2018 01:48 |
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turn off the TV posted:Kroq-Gar will need to go through Khalida who will need to go through Queek, who is right beside Settra who is pretty close to Arkhan. Oh yeah in Mortal Empires Khalida will be there too it will be even more a cluster. The Orcs will be really close too.
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# ? Jan 22, 2018 01:49 |
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PartyElite is having a real hard time fighting the Lizardmen as Khalida. Looks like those weak tier 1 infantry are a major weakness. Even in fights he wins, his front line crumples. Last battle I watched he lost several 2 skelly sword vs 1 saurus matchups.
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# ? Jan 22, 2018 01:54 |
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LLSix posted:PartyElite is having a real hard time fighting the Lizardmen as Khalida. Looks like those weak tier 1 infantry are a major weakness. Even in fights he wins, his front line crumples. Well Kalida can replace all of those skeletons the next turn.
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# ? Jan 22, 2018 01:57 |
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Kanos posted:My problem is that gyrobombers and flame phoenixes are like if you brought an artillery piece that literally did not function unless you entered manual fire mode. It's not really impossible or even difficult to pull off, but it's an irritant that makes me prefer to bring different units, especially given the huge cost and vulnerability of gyros and flame phoenixes. If I'm going to spend a bunch of micro on something I'd rather spend it on chariots or shock cav, who are significantly more reliable and aren't limited to a handful of shots per battle. Yeah I get this for the flame phoenix, but a gyrobomber can wipe out have the enemy's front line in a few seconds of bombing. If you've got elite infantry that have clumped up or are overlapping in any way, you can blow up the opponents core with little effort. e: you can also just make it a group, give it a flight plan with shift-move then press whatever number and smash bombs when it hits the spot. JBP fucked around with this message at 02:02 on Jan 22, 2018 |
# ? Jan 22, 2018 01:59 |
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MonsterEnvy posted:Well Kalida can replace all of those skeletons the next turn. Well sort of. Even if they're free, it still takes time to replace 10-12 units of skellymans, and makes it harder to press the advantage instead of just letting the AI rebound. They definitely look like they'll hit a tipping point where you'll have enough armies and recruitment buildings that your forces are basically unstoppable but early-mid game with Tomb Kings should be interesting.
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# ? Jan 22, 2018 02:05 |
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LLSix posted:PartyElite is having a real hard time fighting the Lizardmen as Khalida. Looks like those weak tier 1 infantry are a major weakness. Even in fights he wins, his front line crumples. Saurus are good, skeletons aren't.
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# ? Jan 22, 2018 02:05 |
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I haven't played Kroq-Gar yet and I'm really looking forward to it. In my current campain as Clan Mors, I got into a war of annihilation with him very early for that essential Skaven farming land he starts with. Ended up being very glad I fought him before there were more giant dinosaurs involved, the basic sauros infantry is stubborn and very killy. It was sorta awesome watching their heroic onslaught against the numerically superior rat hordes. That one Stegadon(?) Kroq starts with ended up surviving multiple battles and killing around 500 rats before I finally took it down with a warp lightning cannon
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# ? Jan 22, 2018 02:07 |
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Everything Saurus and higher will get stuck on your Clanrat walls and die to Globe Throwers until you can graduate to Warp Lightning Cannons.
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# ? Jan 22, 2018 02:20 |
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Everything Saurus and higher will die to your clanrats because you have 4x as many clanrats as they have sauruses and your lords all have clanrat bonuses.
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# ? Jan 22, 2018 02:31 |
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LLSix posted:PartyElite is having a real hard time fighting the Lizardmen as Khalida. Looks like those weak tier 1 infantry are a major weakness. Even in fights he wins, his front line crumples. I have played a lot of Lizardmen and saurus warriors do horrible things to skeleton warriors. Edit: Also getting access to the real high tier stuff takes time with a Morr start doesn't have as Kroc'qar will be gunning straight for you the moment the campaign begins.
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# ? Jan 22, 2018 02:44 |
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Stephen9001 posted:I thought of something funny, but not really relevant to anything. I thought to myself one day that "You know what? If the Tomb Kings units have no upkeep, then that means the boring people have no excuse to start their games with disbanding their high tier starter unit, on the grounds of "efficiency". That's funny to me."
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# ? Jan 22, 2018 02:47 |
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Certainly the Skaven did get their corn-bog in the jungle by the end. But man those lizards took a lot of rats with them, I underestimated them at first and didn't 'sufficiently outnumber' them in the initial engagements. I mostly won because Queek (instead of fighting Kroq rat-to-lizard) took the underway into the jungles and knocked out recruiting centers, while my less experienced warlord threw rat bodies at the problem until it became small enough to deal with. Skaven feel pretty fun on the strategic layer in this game.
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# ? Jan 22, 2018 02:50 |
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LLSix posted:PartyElite is having a real hard time fighting the Lizardmen as Khalida. Looks like those weak tier 1 infantry are a major weakness. Even in fights he wins, his front line crumples. This shouldn't be surprising, it's one of the very best basic infantry versus one of the worst. It probably makes more sense to accept that your skellies will never hurt anything, and just get all spears for the extra melee defense. That way your lines last marginally larger before folding giving your more useful units a chance to do something.
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# ? Jan 22, 2018 02:59 |
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LLSix posted:PartyElite is having a real hard time fighting the Lizardmen as Khalida. Looks like those weak tier 1 infantry are a major weakness. Even in fights he wins, his front line crumples. He keeps making skeleton warriors and spearmen instead of the higher tier stuff, which isn't even close to capped. He also tore down his infantry building round one. I'm not at all surprised that he is having trouble. Skeleton infantry are garbage and only exit to die.
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# ? Jan 22, 2018 03:51 |
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The new footage for ' Total War: Warhammer 2 ' DLC ' the Tomb Kings ' released: https://www.youtube.com/watch?v=eO5LANoIbx4 Spoiler of what it shows: Settra the Imperishable as she fights Arkham the Black Ralepozozaxe fucked around with this message at 03:57 on Jan 22, 2018 |
# ? Jan 22, 2018 03:55 |
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Mukip posted:
I abused the hell out of this on my Legendary run. It was fun to rain down death on a huge ball of enemy troops who were ignoring my unprotected archers just a few yards away.
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# ? Jan 22, 2018 04:18 |
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Thank the horned rat I got lucky with the last ritual sites being clustered near the Mors starting area with one behind the impassable mountains Kroq-Gar starts under. If they were split across all the poo poo I conquered on the western side of the map in a mad dash for warpstone I would have been well and truly hosed, but instead I fled the continent and my one regret was not being able to burn poo poo down as I left. It's kinda bullshit that you can go to huge lengths to stop someone else's ritual then once they get around to it the second time they jump right up to the next one due to accumulated resources. I was way in front of Naggarond and Lothren but once they finished their #4 they were nearly ready for #5 and I had to start immediately or lose the game.
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# ? Jan 22, 2018 05:39 |
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# ? Jun 1, 2024 08:15 |
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Has CA said anything about adding naval battles in TWW3? I'm recently over my Rome 2 ramming PTSD.
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# ? Jan 22, 2018 05:48 |