- thatguy
- Feb 5, 2003
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Oh my loving god.
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#
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Jan 22, 2018 23:06
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- Adbot
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ADBOT LOVES YOU
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May 21, 2024 12:26
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- EmesiS
- Feb 5, 2016
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Money is best spent on Daytona riding boots.
All money is wasted if not first applied to german footwear.
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Jan 22, 2018 23:09
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- Brazilianpeanutwar
- Aug 27, 2015
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Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
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HAA! I wish he'd have waved his hands more as he said it.....
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Jan 22, 2018 23:10
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- Hav
- Dec 11, 2009
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Fun Shoe
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Are you familiar with the “If no Quid Pro Quo, case dismissed” Rule?
So, if they can successfully argue that the game has no _actual_ value, they can get out scott free?
Kinky. That *does* play into the Goon narrative, so....
I think it's just something Ortwin does by habit.
Some people day drink, Ortwin makes shell corporations.
To be fair, it's something that lawyers do to use the financial veil almost as a knee jerk response.
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Jan 22, 2018 23:41
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- reignofevil
- Nov 7, 2008
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In 2018 they finally just gave up and wrote "thank you for playing wing commander!"
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Jan 22, 2018 23:48
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- Dogeh
- Aug 30, 2017
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ShitMeter: -------------|- 99%
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MoMA collects belts...
Wait....
Does that mean....?
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Jan 22, 2018 23:52
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- Raskolnikov
- Nov 25, 2003
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#
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Jan 23, 2018 00:07
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- AP
- Jul 12, 2004
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One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
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Grimey Drawer
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https://twitter.com/SandiGardiner/status/955583327074795520
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Jan 23, 2018 00:31
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- Scruffpuff
- Dec 23, 2015
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Fidelity. Wait, was I'm working on again?
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Her fake progress updates are getting pretty lazy of late. It would be loving fantastic to have all of these to juxtapose against the actual state of the "game" during discovery.
Hint: There is no "state of the game." A regular CryEngine game with missing textures has a bubble saying "Replace Me" where the texture would be. Star Citizen has "Replace Me" everywhere except where the textures are.
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Jan 23, 2018 00:38
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- Blue On Blue
- Nov 14, 2012
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Is the answer developer johhny five aces or whatever that guys name is that insists on wearing a fedora and always having a playing card handy ?
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#
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Jan 23, 2018 00:45
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- Martman
- Nov 20, 2006
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"I'm giving you a choice: either read the July blog or start eatin' that trash can."
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Jan 23, 2018 00:45
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- Thoatse
- Feb 29, 2016
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Lol said the scorpion, lmao
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Haha nice... now someone needs filter out the human skin illusion Sandi and Chris use to appear human on their shows
e: stills from those Empire Report things would work great for Sandi at least
Thoatse fucked around with this message at 00:53 on Jan 23, 2018
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Jan 23, 2018 00:50
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- Othin
- Nov 20, 2002
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Hair Elf
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Her fake progress updates are getting pretty lazy of late. It would be loving fantastic to have all of these to juxtapose against the actual state of the "game" during discovery.
Hint: There is no "state of the game." A regular CryEngine game with missing textures has a bubble saying "Replace Me" where the texture would be. Star Citizen has "Replace Me" everywhere except where the textures are.
I love that goons broke them so much that they have to meticulously scan each post to make sure they don't have any incriminating evidence such as the computers clock or the windows in the building.
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Jan 23, 2018 00:52
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- OWLS!
- Sep 17, 2009
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by LITERALLY AN ADMIN
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Why does this “in-game” view have no in-game UI?
There some "use your mobiglass" text right there, you dweeb.,
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Jan 23, 2018 00:55
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- SPERMCUBE.ORG
- Nov 3, 2011
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Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...
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I think it's just something Ortwin does by habit.
Some people day drink, Ortwin makes shell corporations.
Ortwin never drinks... Wine.
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Jan 23, 2018 01:05
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- Raskolnikov
- Nov 25, 2003
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That's was a pretty clever hack back in the day. In fact, replacing the engine with "thank you for playing wing commander" might work.
10 PRINT Star Citizen is a scam!
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Jan 23, 2018 01:12
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- SomethingJones
- Mar 6, 2016
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<3
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Calling All Devs
Jan 22 2018
https://www.youtube.com/watch?v=fJcfJOj1-a8
Q:
Is buying ships with uAEC still a planned feature for alpha 3.1?
Todd Papy:
It is a planned feature, however with our current OPTIMISATION PLAN and everything like that I don't think it will be hitting in 3.1.
Q:
What are the plans for adding uAEC transfers between player characters?
Todd Papy:
So, ah, we actually already have that in the... in one of the DESIGNS for SERVICE BEACON, um... we understands... like... you know... if you go out on a mission with multiple characters... or multiple PLAYERS you want to be actually able to, ah... um... be able to go through and... and say, 'Hey, you know, I will give you a CUT of this', and... right now... we know you can't do that... the plan is... is to be part of the SERVICE BEACON design, whether or not that is the... the first TIER that ROLLS OUT, that's... that's... something that, um, basically Tony and I are still discussing.
Q:
What about plans for a traditional MMO trade window?
Todd Papy:
The... the... that is basically be a MOBIGLASS, that is... that is kinda SERVICE BEACON DESIGN of you know, hey, with the MOBIGLASS this is how I, um... basically, ah... create CONTRACTS, so on and so forth, we call it a SERVICE BEACON but it's... it's part of the MOBIGLASS and... and how that would work were, um... it's PLAYER INITIATED CONTRACTS so if you, um... are a HAULER and you want to hire a bunch of MERCHS or you're a PIRATE and you wanna be able to PAY... you know... basically people for a day's work... you know, that's... that's what will... we'll be WORKING TOWARDS
Q:
Will we see hotfixes between 3.0 and 3.1 and 3.2?
Jeffrey Pease (DevOps Engineer):
Ok, ah... to answer that question probably the first thing we need to do is establish what we consider a hotfix because different software companies and even different videogame companies have different definitions for what a hotfix is.
For CIG typically we consider the term HOTFIX to be for something we apply to an ENVIRONMENT that's already been DEPLOYED... but where the fix isn't something that's normally included... that... for the build that environment's hosting... so like in a worst case scenario if... if we were to RE-DEPLOY the exact same CHANGELIST that our backers can see in the LAUNCHER for the version of the game, those fixes wouldn't be included for a re-deployed version of that game because they were added after the fact...
What this tends to mean is that... the fixes can go into the game without players actually noticing that they've been added UNLESS we specifically tell them... ah, to answer the question as to whether we will SEE any hotfixes... the plain fact is that we have already hotfixed a number of problems that were encountered over the holiday break, Ahmed and Bryce as well as Tony and some of our other engineers and programmers were looking into several issues that... were happening with... the DIFFUSION GATEWAY and... our SHOPPING SYSTEM and... the PROBABILITY VOLUME SERVICE because we had a bunch of problems where... gameservers weren't recovering their ability to list items in the SHOPS... we had a bu... a problem where... the PROBABILITY VOLUME SERVICE was spawning a mission that was causing the gameservers to deadlock, uh...
We had... a really strange issue where the gameservers were causing the SHIPS to become PARENTS and CHILDREN of OTHER SHIPS which caused the CIRCULAR REFERENCE... and then when the CACHE tried to clear the data, because it was a circular reference, the cache would DEADLOCK because it was just keep going ROUND AND ROUND AND ROUND AND ROUND and uh...
And then... uh... another one that actually... some of the hotfixes for the PERSISTENCE CACHE that we did were to put in additional LOGGING so that we could figure out what was causing it to deadlock and then TOM SAWYER ended up figuring out that the deadlock was being caused by that CYCLICAL REFERENCE and then we also did a hotfix to the GENERAL INSTANCE MANAGER because I discovered that it was trying to matchmake people into matches... that weren't supposed to let people in once they'd already started... so for example for VANDUUL SWARM and um... PIRATE SWARM and... RACE MODES... once the game would START, people can't join, but it was trying to put them IN and it was telling them, 'you can't join that because it's already started', so another one of the hotfixes we put in was to make it so that the GIM would stop doing that...
And uh... we also have... this... new FEATURE... for 3.0... for the BACKEND SERVICES where we... have... a DEDICATED PROCESS that will take all of the items that people have purchased on our PLATFORM... and... add them to their ACCOUNT in game... originally the servers that would do that would be the same servers players were ON and if one of those servers CRASHED it would cause problems with items being missing and stuff
So now we have a dedicated process for THAT... that... because it's not shared with instances that players are playing on we don't have to worry about it crashing in the middle of someone getting the items into their account... one of the GIM hotfixes that we added was to exclude those specific processes from the ROLLING RESTARTS THAT WE DO TO THE GAMESERVERS... uh, I think that covered most if not all of the hotfixes that we did.
Q:
What is the plan for our Freelancer variants?
Kirk Tome (Lead Tech Designer):
Ah, the FREELANCER, ahm... OK well, uh... it... it IS one of the original five ships for Star Citizen that were planned, um... and we do know that backers are waiting for them, uh... ah... for the... for them... so for that we do apologize... uhm... I do know that they are scheduled to BEGIN WORK, uh, in the LATTER HALF OF THE YEAR, um.. by the... uh... UK TEAM, um... this... um... doesn't, uh, GUARANTEE that they'll be DONE by... by the end of the year but... uh... we are STRIVING to make that happen... um... and... um... we do... we do know how much the um... the ah... the (mumble mumble mumble) so we... we ARE working on them and we, ah... DO (mumble) to get them STARTED... and we'll TRY to get them COMPLETED um...
Unfortunately as you know um... we do have a lot of ships that we're uh... MAKING and a lot of FEATURES that need to go in the game that also require artists and design and engineering work, so... things do get pushed back but um... but they're on the SCHEDULE so uh... we'll... we'll... TRY to get them OUT, ah... by... by the end of this year
Um... also uh... something that in OTHER NEWS the 300 SERIES rework uh, is also on the schedule for this year and uh, that will be done by the team in LA so um... we'll um... we'll be working on it here locally
Q:
Is the current way we spawn ships and vehicles in game the FINAL implementation? IE, using a terminal and popping them in?
Luke Pressley (Lead Designer):
Um, there are definitely further plans for development, ehrm... So, the TERMINAL probably, like... the notion of going to a TERMINAL probably won't change, eh... ehm... the TERMINAL will definitely change, the UI on there will get major improvements... ehm... and the kind of FLOW of it... but... as for like POPPING IN AND OUT? I guess the reason you're seeing so much popping in and out is because places like OLISAR and GRIMHEX... ah... it only has landing pads right now it doesn't have the HANGARS... Erm... URH!
You see these things pop in and out on these landing pads it SHOULD be a hangar.
It... wuh... lak... eh OLISAR is like a LEGACY kind of thing we just build on and build on until we finally get like the TRUCK STOP and uh, you know, we'll get a... a FINAL HOTEL eventually and it'll have some HANGARS and that means that all of this popping in and out will happen AWAY from the player, you know, he won't be able to go in that hangar before he has access to the ship and then he'll be granted access to the hangar and he'll go in... now, that's not to say that we can ever completely get rid of popping in and out, ehm...
I mean for instance when a player logs out, you know, his ship hangs around for an amount of time and then it has to go somewhere, ehm... and then a player logging in, I mean obviously that ship has to come in... some... I mean... where he parked it before, if he left it, up... you know... on his... um... NOT STORED
So I don't think we'll get rid of it entirely, we are a game after all, but... we, you know... you won't be seeing them popping in and out on the landing pads as often as you do now.
OLISAR is a MONSTROSITY, I mean, you're about to see something that's about to get even WORSE because you know, the RECLAIMER is HUGE, it's... it's almost the size of the IDRIS and... eh... that's coming soon, so we've had to just... the lLARGE landing pad that is already like a football field is now gonna be like two football fields on there...
So I mean it's good because we don't, we don't WASTE like final art or anything like that, we just, you know EXPAND UPON this thing until we've got... until we KNOW all the things that it needs to do, ehm... and then... and once we've got that we can build this thing PROPERLY, knowing all the pieces
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#
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Jan 23, 2018 01:22
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- SomethingJones
- Mar 6, 2016
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<3
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He has his hood up, therefore he is cold, therefore this is an Austin Dev
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#
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Jan 23, 2018 01:29
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- SomethingJones
- Mar 6, 2016
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<3
|
Her fake progress updates are getting pretty lazy of late. It would be loving fantastic to have all of these to juxtapose against the actual state of the "game" during discovery.
Hint: There is no "state of the game." A regular CryEngine game with missing textures has a bubble saying "Replace Me" where the texture would be. Star Citizen has "Replace Me" everywhere except where the textures are.
Sandi only shows up to film her weekly shitshows, and has someone tweeting this poo poo to make it look like she's in the office. That's an Austin dev, what's she doing in Austin? It's all lies.
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#
?
Jan 23, 2018 01:32
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- SomethingJones
- Mar 6, 2016
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<3
|
Brilliant! I can't believe nobody thought of this before
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#
?
Jan 23, 2018 01:33
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- Raskolnikov
- Nov 25, 2003
-
|
Calling All Devs
Jan 22 2018
https://www.youtube.com/watch?v=fJcfJOj1-a8
Q:
Is buying ships with uAEC still a planned feature for alpha 3.1?
Todd Papy:
It is a planned feature, however with our current OPTIMISATION PLAN and everything like that I don't think it will be hitting in 3.1.
Q:
What are the plans for adding uAEC transfers between player characters?
Todd Papy:
So, ah, we actually already have that in the... in one of the DESIGNS for SERVICE BEACON, um... we understands... like... you know... if you go out on a mission with multiple characters... or multiple PLAYERS you want to be actually able to, ah... um... be able to go through and... and say, 'Hey, you know, I will give you a CUT of this', and... right now... we know you can't do that... the plan is... is to be part of the SERVICE BEACON design, whether or not that is the... the first TIER that ROLLS OUT, that's... that's... something that, um, basically Tony and I are still discussing.
Q:
What about plans for a traditional MMO trade window?
Todd Papy:
The... the... that is basically be a MOBIGLASS, that is... that is kinda SERVICE BEACON DESIGN of you know, hey, with the MOBIGLASS this is how I, um... basically, ah... create CONTRACTS, so on and so forth, we call it a SERVICE BEACON but it's... it's part of the MOBIGLASS and... and how that would work were, um... it's PLAYER INITIATED CONTRACTS so if you, um... are a HAULER and you want to hire a bunch of MERCHS or you're a PIRATE and you wanna be able to PAY... you know... basically people for a day's work... you know, that's... that's what will... we'll be WORKING TOWARDS
Q:
Will we see hotfixes between 3.0 and 3.1 and 3.2?
Jeffrey Pease (DevOps Engineer):
Ok, ah... to answer that question probably the first thing we need to do is establish what we consider a hotfix because different software companies and even different videogame companies have different definitions for what a hotfix is.
For CIG typically we consider the term HOTFIX to be for something we apply to an ENVIRONMENT that's already been DEPLOYED... but where the fix isn't something that's normally included... that... for the build that environment's hosting... so like in a worst case scenario if... if we were to RE-DEPLOY the exact same CHANGELIST that our backers can see in the LAUNCHER for the version of the game, those fixes wouldn't be included for a re-deployed version of that game because they were added after the fact...
What this tends to mean is that... the fixes can go into the game without players actually noticing that they've been added UNLESS we specifically tell them... ah, to answer the question as to whether we will SEE any hotfixes... the plain fact is that we have already hotfixed a number of problems that were encountered over the holiday break, Ahmed and Bryce as well as Tony and some of our other engineers and programmers were looking into several issues that... were happening with... the DIFFUSION GATEWAY and... our SHOPPING SYSTEM and... the PROBABILITY VOLUME SERVICE because we had a bunch of problems where... gameservers weren't recovering their ability to list items in the SHOPS... we had a bu... a problem where... the PROBABILITY VOLUME SERVICE was spawning a mission that was causing the gameservers to deadlock, uh...
We had... a really strange issue where the gameservers were causing the SHIPS to become PARENTS and CHILDREN of OTHER SHIPS which caused the CIRCULAR REFERENCE... and then when the CACHE tried to clear the data, because it was a circular reference, the cache would DEADLOCK because it was just keep going ROUND AND ROUND AND ROUND AND ROUND and uh...
And then... uh... another one that actually... some of the hotfixes for the PERSISTENCE CACHE that we did were to put in additional LOGGING so that we could figure out what was causing it to deadlock and then TOM SAWYER ended up figuring out that the deadlock was being caused by that CYCLICAL REFERENCE and then we also did a hotfix to the GENERAL INSTANCE MANAGER because I discovered that it was trying to matchmake people into matches... that weren't supposed to let people in once they'd already started... so for example for VANDUUL SWARM and um... PIRATE SWARM and... RACE MODES... once the game would START, people can't join, but it was trying to put them IN and it was telling them, 'you can't join that because it's already started', so another one of the hotfixes we put in was to make it so that the GIM would stop doing that...
And uh... we also have... this... new FEATURE... for 3.0... for the BACKEND SERVICES where we... have... a DEDICATED PROCESS that will take all of the items that people have purchased on our PLATFORM... and... add them to their ACCOUNT in game... originally the servers that would do that would be the same servers players were ON and if one of those servers CRASHED it would cause problems with items being missing and stuff
So now we have a dedicated process for THAT... that... because it's not shared with instances that players are playing on we don't have to worry about it crashing in the middle of someone getting the items into their account... one of the GIM hotfixes that we added was to exclude those specific processes from the ROLLING RESTARTS THAT WE DO TO THE GAMESERVERS... uh, I think that covered most if not all of the hotfixes that we did.
Q:
What is the plan for our Freelancer variants?
Kirk Tome (Lead Tech Designer):
Ah, the FREELANCER, ahm... OK well, uh... it... it IS one of the original five ships for Star Citizen that were planned, um... and we do know that backers are waiting for them, uh... ah... for the... for them... so for that we do apologize... uhm... I do know that they are scheduled to BEGIN WORK, uh, in the LATTER HALF OF THE YEAR, um.. by the... uh... UK TEAM, um... this... um... doesn't, uh, GUARANTEE that they'll be DONE by... by the end of the year but... uh... we are STRIVING to make that happen... um... and... um... we do... we do know how much the um... the ah... the (mumble mumble mumble) so we... we ARE working on them and we, ah... DO (mumble) to get them STARTED... and we'll TRY to get them COMPLETED um...
Unfortunately as you know um... we do have a lot of ships that we're uh... MAKING and a lot of FEATURES that need to go in the game that also require artists and design and engineering work, so... things do get pushed back but um... but they're on the SCHEDULE so uh... we'll... we'll... TRY to get them OUT, ah... by... by the end of this year
Um... also uh... something that in OTHER NEWS the 300 SERIES rework uh, is also on the schedule for this year and uh, that will be done by the team in LA so um... we'll um... we'll be working on it here locally
Q:
Is the current way we spawn ships and vehicles in game the FINAL implementation? IE, using a terminal and popping them in?
Luke Pressley (Lead Designer):
Um, there are definitely further plans for development, ehrm... So, the TERMINAL probably, like... the notion of going to a TERMINAL probably won't change, eh... ehm... the TERMINAL will definitely change, the UI on there will get major improvements... ehm... and the kind of FLOW of it... but... as for like POPPING IN AND OUT? I guess the reason you're seeing so much popping in and out is because places like OLISAR and GRIMHEX... ah... it only has landing pads right now it doesn't have the HANGARS... Erm... URH!
You see these things pop in and out on these landing pads it SHOULD be a hangar.
It... wuh... lak... eh OLISAR is like a LEGACY kind of thing we just build on and build on until we finally get like the TRUCK STOP and uh, you know, we'll get a... a FINAL HOTEL eventually and it'll have some HANGARS and that means that all of this popping in and out will happen AWAY from the player, you know, he won't be able to go in that hangar before he has access to the ship and then he'll be granted access to the hangar and he'll go in... now, that's not to say that we can ever completely get rid of popping in and out, ehm...
I mean for instance when a player logs out, you know, his ship hangs around for an amount of time and then it has to go somewhere, ehm... and then a player logging in, I mean obviously that ship has to come in... some... I mean... where he parked it before, if he left it, up... you know... on his... um... NOT STORED
So I don't think we'll get rid of it entirely, we are a game after all, but... we, you know... you won't be seeing them popping in and out on the landing pads as often as you do now.
OLISAR is a MONSTROSITY, I mean, you're about to see something that's about to get even WORSE because you know, the RECLAIMER is HUGE, it's... it's almost the size of the IDRIS and... eh... that's coming soon, so we've had to just... the lLARGE landing pad that is already like a football field is now gonna be like two football fields on there...
So I mean it's good because we don't, we don't WASTE like final art or anything like that, we just, you know EXPAND UPON this thing until we've got... until we KNOW all the things that it needs to do, ehm... and then... and once we've got that we can build this thing PROPERLY, knowing all the pieces
These people are all assholes. Yuge assholes.
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#
?
Jan 23, 2018 01:33
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|
- Drunk Theory
- Aug 20, 2016
-
-
Oven Wrangler
|
Calling All Devs
Jan 22 2018
https://www.youtube.com/watch?v=fJcfJOj1-a8
Q:
What is the plan for our Freelancer variants?
Kirk Tome (Lead Tech Designer):
Ah, the FREELANCER, ahm... OK well, uh... it... it IS one of the original five ships for Star Citizen that were planned, um... and we do know that backers are waiting for them, uh... ah... for the... for them... so for that we do apologize... uhm... I do know that they are scheduled to BEGIN WORK, uh, in the LATTER HALF OF THE YEAR, um.. by the... uh... UK TEAM, um... this... um... doesn't, uh, GUARANTEE that they'll be DONE by... by the end of the year but... uh... we are STRIVING to make that happen... um... and... um... we do... we do know how much the um... the ah... the (mumble mumble mumble) so we... we ARE working on them and we, ah... DO (mumble) to get them STARTED... and we'll TRY to get them COMPLETED um...
Unfortunately as you know um... we do have a lot of ships that we're uh... MAKING and a lot of FEATURES that need to go in the game that also require artists and design and engineering work, so... things do get pushed back but um... but they're on the SCHEDULE so uh... we'll... we'll... TRY to get them OUT, ah... by... by the end of this year
Um... also uh... something that in OTHER NEWS the 300 SERIES rework uh, is also on the schedule for this year and uh, that will be done by the team in LA so um... we'll um... we'll be working on it here locally
Early days. Development only started six months in the future.
Anyway, Thank you SomethingJones for doing that. I also love that apparently, trading basic currency or a trade window is something that no one has any concept of how it's going to work. (question 2)
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#
?
Jan 23, 2018 01:38
|
|
- SomethingJones
- Mar 6, 2016
-
<3
|
Early days. Development only started six months in the future.
Anyway, Thank you SomethingJones for doing that. I also love that apparently, trading basic currency or a trade window is something that no one has any concept of how it's going to work. (question 2)
e: you're welcome
This is the second Calling All Devs I've done and I've not seen a single hint of progress from either of them yet. It's all in the future, coming soon, right around the corner, just as it has been since 2014. These answers were not off the cuff this time, you can take my word for that. In fact you can see Kirk Tome reading his points off the screen. I'd love to know who sent him those points...
Honest feedback to Jared (yes we know you read the thread) - why not get one of these guys to talk about what HAS been achieved, what IS progressing, something, anything. That's what would separate these things from marketing, that's really what you should be at.
And what's happening to the questions about networking? That's been the elephant in the room for so long that the loving elephant has had baby elephants and is now a small family of elephants
The schedule shows a networking rebuild within 6 months, we're almost into Feb and these guys should be balls deep in networking right now. Where is it? Can someone on the FDev forum see if Ben Lighting has an answer on the networking?
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#
?
Jan 23, 2018 01:48
|
|
- Galarox
- Sep 23, 2015
-
-
Fun Shoe
|
Calling All Devs
Jan 22 2018
https://www.youtube.com/watch?v=fJcfJOj1-a8
Q:
Is buying ships with uAEC still a planned feature for alpha 3.1?
Todd Papy:
It is a planned feature, however with our current OPTIMISATION PLAN and everything like that I don't think it will be hitting in 3.1.
Q:
What are the plans for adding uAEC transfers between player characters?
Todd Papy:
So, ah, we actually already have that in the... in one of the DESIGNS for SERVICE BEACON, um... we understands... like... you know... if you go out on a mission with multiple characters... or multiple PLAYERS you want to be actually able to, ah... um... be able to go through and... and say, 'Hey, you know, I will give you a CUT of this', and... right now... we know you can't do that... the plan is... is to be part of the SERVICE BEACON design, whether or not that is the... the first TIER that ROLLS OUT, that's... that's... something that, um, basically Tony and I are still discussing.
Q:
What about plans for a traditional MMO trade window?
Todd Papy:
The... the... that is basically be a MOBIGLASS, that is... that is kinda SERVICE BEACON DESIGN of you know, hey, with the MOBIGLASS this is how I, um... basically, ah... create CONTRACTS, so on and so forth, we call it a SERVICE BEACON but it's... it's part of the MOBIGLASS and... and how that would work were, um... it's PLAYER INITIATED CONTRACTS so if you, um... are a HAULER and you want to hire a bunch of MERCHS or you're a PIRATE and you wanna be able to PAY... you know... basically people for a day's work... you know, that's... that's what will... we'll be WORKING TOWARDS
Q:
Will we see hotfixes between 3.0 and 3.1 and 3.2?
Jeffrey Pease (DevOps Engineer):
Ok, ah... to answer that question probably the first thing we need to do is establish what we consider a hotfix because different software companies and even different videogame companies have different definitions for what a hotfix is.
For CIG typically we consider the term HOTFIX to be for something we apply to an ENVIRONMENT that's already been DEPLOYED... but where the fix isn't something that's normally included... that... for the build that environment's hosting... so like in a worst case scenario if... if we were to RE-DEPLOY the exact same CHANGELIST that our backers can see in the LAUNCHER for the version of the game, those fixes wouldn't be included for a re-deployed version of that game because they were added after the fact...
What this tends to mean is that... the fixes can go into the game without players actually noticing that they've been added UNLESS we specifically tell them... ah, to answer the question as to whether we will SEE any hotfixes... the plain fact is that we have already hotfixed a number of problems that were encountered over the holiday break, Ahmed and Bryce as well as Tony and some of our other engineers and programmers were looking into several issues that... were happening with... the DIFFUSION GATEWAY and... our SHOPPING SYSTEM and... the PROBABILITY VOLUME SERVICE because we had a bunch of problems where... gameservers weren't recovering their ability to list items in the SHOPS... we had a bu... a problem where... the PROBABILITY VOLUME SERVICE was spawning a mission that was causing the gameservers to deadlock, uh...
We had... a really strange issue where the gameservers were causing the SHIPS to become PARENTS and CHILDREN of OTHER SHIPS which caused the CIRCULAR REFERENCE... and then when the CACHE tried to clear the data, because it was a circular reference, the cache would DEADLOCK because it was just keep going ROUND AND ROUND AND ROUND AND ROUND and uh...
And then... uh... another one that actually... some of the hotfixes for the PERSISTENCE CACHE that we did were to put in additional LOGGING so that we could figure out what was causing it to deadlock and then TOM SAWYER ended up figuring out that the deadlock was being caused by that CYCLICAL REFERENCE and then we also did a hotfix to the GENERAL INSTANCE MANAGER because I discovered that it was trying to matchmake people into matches... that weren't supposed to let people in once they'd already started... so for example for VANDUUL SWARM and um... PIRATE SWARM and... RACE MODES... once the game would START, people can't join, but it was trying to put them IN and it was telling them, 'you can't join that because it's already started', so another one of the hotfixes we put in was to make it so that the GIM would stop doing that...
And uh... we also have... this... new FEATURE... for 3.0... for the BACKEND SERVICES where we... have... a DEDICATED PROCESS that will take all of the items that people have purchased on our PLATFORM... and... add them to their ACCOUNT in game... originally the servers that would do that would be the same servers players were ON and if one of those servers CRASHED it would cause problems with items being missing and stuff
So now we have a dedicated process for THAT... that... because it's not shared with instances that players are playing on we don't have to worry about it crashing in the middle of someone getting the items into their account... one of the GIM hotfixes that we added was to exclude those specific processes from the ROLLING RESTARTS THAT WE DO TO THE GAMESERVERS... uh, I think that covered most if not all of the hotfixes that we did.
Q:
What is the plan for our Freelancer variants?
Kirk Tome (Lead Tech Designer):
Ah, the FREELANCER, ahm... OK well, uh... it... it IS one of the original five ships for Star Citizen that were planned, um... and we do know that backers are waiting for them, uh... ah... for the... for them... so for that we do apologize... uhm... I do know that they are scheduled to BEGIN WORK, uh, in the LATTER HALF OF THE YEAR, um.. by the... uh... UK TEAM, um... this... um... doesn't, uh, GUARANTEE that they'll be DONE by... by the end of the year but... uh... we are STRIVING to make that happen... um... and... um... we do... we do know how much the um... the ah... the (mumble mumble mumble) so we... we ARE working on them and we, ah... DO (mumble) to get them STARTED... and we'll TRY to get them COMPLETED um...
Unfortunately as you know um... we do have a lot of ships that we're uh... MAKING and a lot of FEATURES that need to go in the game that also require artists and design and engineering work, so... things do get pushed back but um... but they're on the SCHEDULE so uh... we'll... we'll... TRY to get them OUT, ah... by... by the end of this year
Um... also uh... something that in OTHER NEWS the 300 SERIES rework uh, is also on the schedule for this year and uh, that will be done by the team in LA so um... we'll um... we'll be working on it here locally
Q:
Is the current way we spawn ships and vehicles in game the FINAL implementation? IE, using a terminal and popping them in?
Luke Pressley (Lead Designer):
Um, there are definitely further plans for development, ehrm... So, the TERMINAL probably, like... the notion of going to a TERMINAL probably won't change, eh... ehm... the TERMINAL will definitely change, the UI on there will get major improvements... ehm... and the kind of FLOW of it... but... as for like POPPING IN AND OUT? I guess the reason you're seeing so much popping in and out is because places like OLISAR and GRIMHEX... ah... it only has landing pads right now it doesn't have the HANGARS... Erm... URH!
You see these things pop in and out on these landing pads it SHOULD be a hangar.
It... wuh... lak... eh OLISAR is like a LEGACY kind of thing we just build on and build on until we finally get like the TRUCK STOP and uh, you know, we'll get a... a FINAL HOTEL eventually and it'll have some HANGARS and that means that all of this popping in and out will happen AWAY from the player, you know, he won't be able to go in that hangar before he has access to the ship and then he'll be granted access to the hangar and he'll go in... now, that's not to say that we can ever completely get rid of popping in and out, ehm...
I mean for instance when a player logs out, you know, his ship hangs around for an amount of time and then it has to go somewhere, ehm... and then a player logging in, I mean obviously that ship has to come in... some... I mean... where he parked it before, if he left it, up... you know... on his... um... NOT STORED
So I don't think we'll get rid of it entirely, we are a game after all, but... we, you know... you won't be seeing them popping in and out on the landing pads as often as you do now.
OLISAR is a MONSTROSITY, I mean, you're about to see something that's about to get even WORSE because you know, the RECLAIMER is HUGE, it's... it's almost the size of the IDRIS and... eh... that's coming soon, so we've had to just... the lLARGE landing pad that is already like a football field is now gonna be like two football fields on there...
So I mean it's good because we don't, we don't WASTE like final art or anything like that, we just, you know EXPAND UPON this thing until we've got... until we KNOW all the things that it needs to do, ehm... and then... and once we've got that we can build this thing PROPERLY, knowing all the pieces
That word salad was painful to read. I can't belive your brain hasn't turned to mush after transcribing all that awfulness
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Jan 23, 2018 01:52
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- Hobold
- Jan 10, 2012
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I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
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College Slice
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Good lord this was painful to read.
Why is everything bracketed with nebulous, future tense words?
There isn't anything set in stone, no schedule, just whims of a madman and chasing the next best chance at making money.
They don't seem to have a clue in hell what they are actually doing, supposed to be doing, or even what they want to do.
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Jan 23, 2018 02:03
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- Hobold
- Jan 10, 2012
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I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
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College Slice
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bluh bleh ansn njdaspeu nu
detg
mdeio[ md ''-= mj
You truly are, a tribute to the team.
The best of us all.
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Jan 23, 2018 02:04
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ADBOT LOVES YOU
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May 21, 2024 12:26
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