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double nine posted:what's the recommended nation to play in the south america/peru region I think Cusco's the one people do. They were the historical victors and start out with a god-king.
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# ? Jan 22, 2018 23:06 |
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# ? May 20, 2024 21:44 |
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Yeah god king, at least one mission that's better than the generic missions you'd otherwise get in the same situation, and some good events as well.
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# ? Jan 23, 2018 00:41 |
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oddium posted:i keep seeing the maldives get annexed by one of the two indian powers there I've noticed this recently too. No one used to touch the Maldives, ever. Now they always seem to get gobbled up by one of the Indian tags fairly early.
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# ? Jan 23, 2018 02:48 |
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My goodness. I just started a Mamluks game. This government form is absolutely obscene. Can I reform into Arabia and still get The Levant Turnabout? Node fucked around with this message at 04:17 on Jan 23, 2018 |
# ? Jan 23, 2018 04:04 |
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I'm not sure, but the only benefit to forming Arabia is some permanent claims in lovely land that you've probably already conquered.
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# ? Jan 23, 2018 04:35 |
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Fister Roboto posted:I'm not sure, but the only benefit to forming Arabia is some permanent claims in lovely land that you've probably already conquered. And the deep green map color.
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# ? Jan 23, 2018 05:13 |
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Node posted:My goodness. I just started a Mamluks game. This government form is absolutely obscene. yeah looks like code:
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# ? Jan 23, 2018 05:24 |
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Fister Roboto posted:I'm not sure, but the only benefit to forming Arabia is some permanent claims in lovely land that you've probably already conquered. You can also take the caliph decision since the Mamluk country isn't allowed to take it, but the government form can.
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# ? Jan 23, 2018 06:38 |
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What is the caliph decision?
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# ? Jan 23, 2018 07:34 |
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Terrible Opinions posted:What is the caliph decision? It's called 'Adopt the title of Khalifa'. Doing so gives 0.5 prestige/year until ruler death, and moves +10 towards legalism. It can be taken on a per-ruler basis. Not earthshaking, but useful. In OTL, the Ottomans proclaimed themselves caliphs for most of the game period. Towards the very end of the game (1804-1903), there was apparently also a Sokoto Caliphate in West Africa, but I don't know anything about them except what's on Wikipedia.
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# ? Jan 23, 2018 07:56 |
New Dev Diary - Mission system revamp Focus trees in my EU? canepazzo fucked around with this message at 14:54 on Jan 23, 2018 |
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# ? Jan 23, 2018 14:47 |
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It looks amazing and I love it. Although I suspect making all of those trees is going to be kinda tedious work.
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# ? Jan 23, 2018 14:59 |
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goodbye super easy mission system exploits
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# ? Jan 23, 2018 15:01 |
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Well ok. That was seriously due for a rework.
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# ? Jan 23, 2018 15:11 |
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Ryukyu better be getting an extensive mission chain directing it towards a world conquest. Also, is that an independent Lord of the Isles tag in the Hebrides?
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# ? Jan 23, 2018 15:24 |
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Didn’t someone post like a day or two ago that the mission system was due for a rework?
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# ? Jan 23, 2018 15:33 |
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really queer Christmas posted:Didn’t someone post like a day or two ago that the mission system was due for a rework? Yea
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# ? Jan 23, 2018 15:48 |
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So you are going to have perma-claims on everyone on your mission list now?
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# ? Jan 23, 2018 15:55 |
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Firebatgyro posted:So you are going to have perma-claims on everyone on your mission list now? No: quote:In the old system selecting a mission would give you the claim/CB you need for the mission, how is that handled now?
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# ? Jan 23, 2018 16:03 |
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One of the devs says later that you will. And drat, this looks amazing. With this and the startup text they seem to be adding some things that can really enhance the flavor for individual countries.
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# ? Jan 23, 2018 16:50 |
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I wasn't sure if anything in this patch would be enough to get me back into the game after getting a little bored with it, but I think this is exactly what I needed. I really hope it works well and they add a shitload of mission trees in future patches.
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# ? Jan 23, 2018 17:04 |
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i remember really liking how many historical events there were in EU2. maybe it's just bias because it was my first entry to the series, but it seemed a lot more unique country by country. hopefully this patch will be able to reconcile real history with a dynamic map more than previous attempts.
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# ? Jan 23, 2018 17:24 |
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canepazzo posted:New Dev Diary - Mission system revamp holy poo poo YES
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# ? Jan 23, 2018 17:41 |
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Fister Roboto posted:holy poo poo YES Yup.
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# ? Jan 23, 2018 18:28 |
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O capricious gods of game development, please make it so that these are at least semi dynamic and don't rely entirely 100% on tag. Or make sure that there are robust alt-historical regional mission sets. Preferably both. e.g. Let Rum use all of the Ottoman missions, give all Russian minors missions which will help them form Russia, Indian minors missions to help them form India, etc.
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# ? Jan 23, 2018 19:12 |
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I think they said it can change when you tag switch, but I don't think there's gonna be any dynamic on-the-fly changes based on what you're doing otherwise, from the looks of things. The lack of dynamicism does look like a (imo the only) major drawback though. If you conquer things in a slightly odd order, like if you get a random PU or something, it's gonna throw it all out of whack. It'll be a bit railroady in general, although considering what missions were before this point that's hardly a significant issue. I wonder what else you could mod this into. Making the rewards more rewarding but with tougher constraints, so it's actually a skill tree sort of thing doesn't seem outside the realm of possibility. I said it before but I really love how they're adding these things that can make individual countries way more fleshed out.
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# ? Jan 23, 2018 19:24 |
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I was more supporting the idea that there need to be 'regional' mission sets in the same way that countries have regional NI sets so that it's not a choice between generic ideas or tag-specific ideas. So that there's something to distinguish between missions for an HRE minor and an Indian minor.
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# ? Jan 23, 2018 20:49 |
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RabidWeasel posted:I was more supporting the idea that there need to be 'regional' mission sets in the same way that countries have regional NI sets so that it's not a choice between generic ideas or tag-specific ideas. So that there's something to distinguish between missions for an HRE minor and an Indian minor. I think they already confirmed this in the diary thread
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# ? Jan 23, 2018 20:58 |
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i wonder if these permanent mission reward permanent claims for further permanent missions. probably just the ones that expire still though
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# ? Jan 23, 2018 21:02 |
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RabidWeasel posted:Or make sure that there are robust alt-historical regional mission sets. I got the impression they're mostly just porting the old missions over to the new system right now (which is a ton of work) without adding lots of cool new stuff. Hopefully that will come in the future.
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# ? Jan 23, 2018 21:07 |
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RabidWeasel posted:I was more supporting the idea that there need to be 'regional' mission sets in the same way that countries have regional NI sets so that it's not a choice between generic ideas or tag-specific ideas. So that there's something to distinguish between missions for an HRE minor and an Indian minor. They said there would be in the diary.
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# ? Jan 23, 2018 21:09 |
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Senor Dog posted:They said there would be in the diary. I guess I missed that, I hope that there are lots of regional mission sets then.
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# ? Jan 23, 2018 21:17 |
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I doubt they'll be that fleshed out yet, but it seems like the kind of thing they'll add to with each expansion's corresponding region.
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# ? Jan 23, 2018 21:19 |
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Ethiopia game, pushed my way up to Alexandria and am now fighting a coalition of insignificant players and the Ottomans. Allied with Persia, is it worth it to try and defend/help Persia or retreat to the mountains? By the Ottomans alone, they have more than double my numbers. Either way I'm going to have to deathstack my army to stand a chance it seems.
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# ? Jan 23, 2018 21:57 |
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God drat it, focus trees barely work for extremely-limited-ability-to-go-off-the-rails HOI4, legitimately think just taking out missions entirely would be a better "fix" than this.
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# ? Jan 23, 2018 22:49 |
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It doesn't look like this is going to prevent you from going off the rails at all though.
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# ? Jan 23, 2018 23:03 |
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For the most part it's just taking the existing missions and putting them in a few parallel lines, there's nothing to break, is there? They should totally have some mid-to-late game generic missions with high requirements though, like having a 1 million man army or 100 provinces with manufactories or w/e
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# ? Jan 23, 2018 23:08 |
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reignonyourparade posted:God drat it, focus trees barely work for extremely-limited-ability-to-go-off-the-rails HOI4, legitimately think just taking out missions entirely would be a better "fix" than this. These really aren't anything like focus trees at all.
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# ? Jan 23, 2018 23:13 |
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Also a lot of focus trees for major nations in HOI4 have branches specifically for taking you off the rails so I don't even understand that complaint.
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# ? Jan 23, 2018 23:20 |
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# ? May 20, 2024 21:44 |
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reignonyourparade posted:God drat it, focus trees barely work for extremely-limited-ability-to-go-off-the-rails HOI4, legitimately think just taking out missions entirely would be a better "fix" than this. I don't agree with that at all. I'm sure there are going to be kinks to work out with the initial revamp but they're claiming extensibility for modders and it's going to fix a lot with the AI's terrible use of missions and, like they said in the dev diary, help newer players figure things out.
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# ? Jan 23, 2018 23:28 |