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Its Rinaldo
Aug 13, 2010

CODS BINCH
Sigvald gonna throw a tantrum he can’t claim the title Golden Bone Lord

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AnEdgelord
Dec 12, 2016

Stephen9001 posted:

I felt these 2 titles deserved highlighting.

I'm partial to "Begettar of the Begat"

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

i really wish they'd consolidate the mp faction selection menu, especially since 90% of it is just copy/pastes of the faction but occasionally different like with angrund or arkhan

Yeowch!!! My Balls!!!
May 31, 2006

AnEdgelord posted:

I'm partial to "Begettar of the Begat"

hugely a fan of the fact the First Dynasty named Tomb King you can research is Settra's dad

"he figured out that giving guys armor and two swords totally ruled, and made something that resembled a nation on the backs of that revelation"

"hoo loving dawgie his kid, tho"

Arglebargle III
Feb 21, 2006

I hope the Lizardmen get golden idol production too because if not, whoo boy, somebody at CA is gonna have egg on their face!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Captain Oblivious posted:

I will be extremely disappointed in CA if Skarsbrand’s gimmick isn’t “literally the strongest single unit in the game but also completely unable to be controlled”. Maybe not friendly fire but he should just charge the first loving enemy immediately every fight.

I've said it before and I'll say it again: the Daemons of Khorne army needs to have Skarbrand be the result of maxing out the murdometer and he follows your army around to pile into every fight the army gets into as an uncontrollable super-unit.

turn off the TV
Aug 4, 2010

moderately annoying



Skeleton archers gettin roided out.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
The skeleton archers cards make them look pretty sassy.

Ravenfood
Nov 4, 2011
Settra seems like the best option for a ME campaign since he's at least vaguely close to the Border Prince area, yeah?

AnEdgelord
Dec 12, 2016

Ravenfood posted:

Settra seems like the best option for a ME campaign since he's at least vaguely close to the Border Prince area, yeah?

He'll have to murder the entire badlands but I have a feeling that area will be much more interesting with all the skelemans running around

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Cythereal posted:

I've said it before and I'll say it again: the Daemons of Khorne army needs to have Skarbrand be the result of maxing out the murdometer and he follows your army around to pile into every fight the army gets into as an uncontrollable super-unit.

does this mean Nurgle armies get a huggometer? :3:

papa nurgle loves all his children and wants them all to coexist

Yeowch!!! My Balls!!!
May 31, 2006

AnEdgelord posted:

He'll have to murder the entire badlands but I have a feeling that area will be much more interesting with all the skelemans running around

also going to make settra's start appreciably harder

wurrzag is thiiiis close to just being Settra's hard counter, and he starts off as neighbors with him

peer
Jan 17, 2004

this is not what I wanted
I hope there will be a mod soon to get rid of the goofy swirly ~mAgiC~ visual effect on constructs

Gonkish
May 19, 2004

Holy poo poo tomb scorpions. Watching those things shred infantry is among the most satisfying things this game offers. They're at least on par with minotaur charges, with extra awesome animations. :allears:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

GreyjoyBastard posted:

does this mean Nurgle armies get a huggometer? :3:

papa nurgle loves all his children and wants them all to coexist

Dunno, but I'd certainly make Daemons of Nurgle much more effective at spreading Chaos corruption than the other daemon armies, and get more out of it. Of all the daemon armies, I'd think the Daemons of Nurgle would be the ones most likely to play like a traditional faction rather than a horde, and emphasize the spread of corruption. Maybe make the spread of corruption give global bonuses to Nurgle daemons.

Daemons of Khorne, I'd think should be a balls out aggressive horde with Skarbrand as the reward for maxing out the murdometer. Traditional horde army, with heroes and lords meant to be combat machines rather than independent agents or buffers. Make corruption mostly a thing driven by battle, mainly sheer numbers with extra bonuses of corruption if you slay enemy heroes and lords.

Daemons of Slaanesh, I'd probably give the Beastmen stealth horde mechanic and augmented with strong agents - with the caveat that they'd need to rely on their agents, particularly to spread corruption, much more than the other daemon armies. Slaanesh corruption should increase their horde growth and army speed, rather than battlefield advantages.

Daemons of Tzeentch would likely be a settled faction rather than a horde, and make them the most dependent on corruption if not the best at spreading it. They should of course excel at research and magic, and corruption should benefit their winds of magic and spellcasting prowess - maybe give them the most global rituals to enact.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

peer posted:

I hope there will be a mod soon to get rid of the goofy swirly ~mAgiC~ visual effect on constructs

Turning down one of the graphic options does that, I think it’s effects?

Mightypeon
Oct 10, 2013

Putin apologist- assume all uncited claims are from Russia Today or directly from FSB.

key phrases: Poor plucky little Russia, Spheres of influence, The West is Worse, they was asking for it.
For reference, if you are Mazdamundi, the Khemri faction in Naggaroth makes for a really useful and fairly loyal ally.

Arglebargle III
Feb 21, 2006

The big thing chaos needs is a way to interact with the rest of the game that isn't razing settlements and fighting battles.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Tzeentch should be able to occupy major cities, but turn their towns into pillars a la Norsca. The pillars then supercharge the city but they can't have walls. Also a cool blue lightning effect cracks the land.

turn off the TV
Aug 4, 2010

moderately annoying



I'm beginning to figure out why Khalida has a dedicated "skeletons have more ammo" skill now. These dudes are going to wind up with reload speeds at or around 2 seconds.

Rookersh
Aug 19, 2010
I started as Arkhan cause I assumed the story would be bringing back Nagash for everyone since CA was going to be thrifty with cutscenes.

NAH SON, THEY MADE CUTSCENE PATHS FOR EACH OF THE TK LORDS. SOMEONE SAID KHATEPS GOES WHERE YOU THINK IT DOES. INCREDIBLE CA. THIS IS A HIGH QUALITY DLC.

also holy poo poo is Arkhan loving great/hilarious. Bretonnia does not have the units to withstand TKs and it's a pretty solid start overall.

( Also it seems like it's really easy to ally Khalida as Teclis which makes his Vortex much easier. Same with Mazdamundi and Khatep. Someone said they won't betray you late Vortex either. Kicking rad loving DLC. )

also tretch is absurd in the best ways. look at his skills, look at his items. oh my god he makes skaven so absurd. i love tretch. he is the new skaven king. yeah he's not thanquol, but he's SO GOOD.

Rookersh fucked around with this message at 01:24 on Jan 24, 2018

Xae
Jan 19, 2005

Holy poo poo, it is hard to state just how bad the low tier TK units are.

Xae fucked around with this message at 01:42 on Jan 24, 2018

AnEdgelord
Dec 12, 2016

Xae posted:

Holy poo poo, it is hard to state just how bad the TK units are are low tiers.

I dunno man, they are massacring Brettonians for me with Arkhan and have managed to hold their own against Dwarfs. TBF though the Tomb Scorpion did a lot of the heavy lifting and has been mowing down infantry like no-ones business.

kingcom
Jun 23, 2012

Xae posted:

Holy poo poo, it is hard to state just how bad the TK units are are low tiers.

Who would win, the greatest knights humanity has ever seen, imbued by the power of the Lady vs some boney bois.

Jo Joestar
Oct 24, 2013

tarbrush posted:

What mods can we dispose of after this update? The norse nerf comes bundled with it. What about the spell cooldown stuff?

I've started up a Tyrion campaign since the update. Norsca still ended up owning most of north-east Ulthuan by around turn 35, so you might not want to drop your Norsca mod just yet.

Helion
Apr 28, 2008

Xae posted:

Holy poo poo, it is hard to state just how bad the low tier TK units are.

There's always more where they came from, though.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

KnoxZone posted:

Nothing quite as fun as getting attacked by three TK armies at once really early in the game, having Settra and 99.9% of my starting army die, and proceeding to watch as my kitty cat happily lunges and leaps through 1500 skeletons having a grand time en route to a clean victory.

The war sphinx is ridiculous in the early game. The only early units that can deal with it are eternal guard and maybe nasty skulkers.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
So has anybody taken Necropolis Knights for a spin yet? I'm curious how the Tomb King snek cavalry are, or if it's Tomb Scorpions all the way for cavalry charging :v:

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Captain Oblivious posted:

So has anybody taken Necropolis Knights for a spin yet? I'm curious how the Tomb King snek cavalry are, or if it's Tomb Scorpions all the way for cavalry charging :v:

I haven't got a chance to use them yet, but Turin tested them out and they seem to be a slightly weaker Demigryph that compensates by being better at locking down units thanks to poison.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

kingcom posted:

Who would win, the greatest knights humanity has ever seen, imbued by the power of the Lady vs some boney bois.

turn off the TV
Aug 4, 2010

moderately annoying

Captain Oblivious posted:

So has anybody taken Necropolis Knights for a spin yet? I'm curious how the Tomb King snek cavalry are, or if it's Tomb Scorpions all the way for cavalry charging :v:

They're like skeletons riding snakes, but I like the snakes that have arms because they're creepier looking.

John Charity Spring
Nov 4, 2009

SCREEEEE
The big constructs are interesting because they're super hard to kill. I've faced a bunch of tomb scorpions and some necrosphinxes in my war against Arkhan as Settra and I've only ever destroyed one of them before the army disintegration at the end of the battle. What I've been doing is treating them like battlefield hazards, something to tie down with spear/halberd units and focus on winning the battle elsewhere, while expecting that they'll kill a bunch.

I guess Liche Priests with Spirit Leech would do quite well against them? I haven't tried that yet.

uber_stoat
Jan 21, 2001



Pillbug
the low level skelingtons are very weak, yeah, so use them like skavenslaves. just always have a stack full of them following your main stack. bury them in bones.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Do TKs ever get solid line infantry or are they always terrible? Grave guard are fairly good troops but I understand the equivalent are still poo poo for tks.

turn off the TV
Aug 4, 2010

moderately annoying

JBP posted:

Do TKs ever get solid line infantry or are they always terrible? Grave guard are fairly good troops but I understand the equivalent are still poo poo for tks.

Tomb Guards are pretty straight Grave Guard equivalents, and in the campaign their basic infantry being fodder doesn't matter much because you can recruit new units so painlessly.

Helion
Apr 28, 2008
Depends on what you mean by solid. With red upgrades, some tech, and a priest using the lore of Nehekara constantly due to an altar, the basic skeletons can last for quite a while. They'll never be badasses, though.

Fuligin
Oct 27, 2010

wait what the fuck??

basic tk units are brittle breadstick men but red upgrades plus the soul mechanic make them quite durable. you can also lose them by the bunch without consequence

nessin
Feb 7, 2010
Two things I'm really hating about the Tomb Kings right now:

1) Taking on region capitals is painful and annoying as all hell. You can't get out of a basic fight without a lot of losses and you can't replenish those losses in enemy territory. So you roll up on a city, the AI army inside rides out to fight you, you beat them back with significant loss of chaff, and suddenly even if they're really hurt the prospect of winning a siege isn't so high. You get the same sort of problem with Vampire Counts (at least early on) but VC have the advantage of strong heroes while....

2) The heroes suck balls. They can go from full health to dead in seconds and maybe one day I'll level up a melee based hero to the point where I don't have to baby him every fight, but right now it's either micromanage my army to keep it alive or micromanage my heroes to keep them alive. So far the army has been the priority and I've lost three heroes over time.

Nephthys
Mar 27, 2010

JBP posted:

Do TKs ever get solid line infantry or are they always terrible? Grave guard are fairly good troops but I understand the equivalent are still poo poo for tks.

Tomb Guard have 40 less armor than Grave Guard but are quite substantially better in everything else except charge bonus and health, where they're equal. They also have a halberd variant instead of great weapons.

Its harder to heal them though, so they're probably going to be a bit less study overall.

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Arglebargle III
Feb 21, 2006

Haberdashery of the Old World Part 3

It's time to get the elves out of the way so we can talk about more recent fashions. So here's what I've been dreading: wood elves.



Let's get this out of the way first: Wood Elves have amazing hair. They probably spend a ton of time putting braids and, like, twigs and stuff in there. Everybody has perfect just-fell-out-of-my-tree tangled coifs or gelled up punk dos. Maybe that's why they don't wear hats that much. Maybe that's why they don't understand hats. I don't know. Let's get this over with.



This is pretty typical of Athel Loren head-wear. This is not a hat. I think it may technically be an earring. It is possibly a hair ornament. Functionally, it is probably a cheek guard, though it is one that can easily get caught on your bowstring. It has no ornamentation. Its shape evokes perhaps a wing??? or possible a gigantic eyebrow and sideburns??? This head ornament says "I'm confused about the concept of clothing in general," and to be honest that's the wood elf style in microcosm.
0/10



I think this is just literally a piece of wood someone found on the ground and attached to this woman's head, and it still looks better than the last one. It looks kind of gnarly and natural, and if there's any positive thing you can say about wood elf fashion it's gnarly. What else can we say about this? It's lightweight? It's likely to get bugs in your hair? Are those pluses for these people?
1/10



Here we're presented with another sartorial mystery. What is this thing? How does it stay on his head? It's not a cheek guard and even if it was that ear is a lot more likely to get snapped by a bowstring than his sideburns, which, I'll note, are thoroughly protected. I do like the decorations! They're subtle and continue the line of the... sideburn guards up into the... head area. Still not a hat.
2/10



This one is a hat! It looks awful and probably weighs a million pounds, but it is a hat. Unfortunately for the elves we're not grading on a curve. At first glance you'd think this is likable. The antler motif is a classic that's been executed well elsewhere. And yet this fails to come together in a way that gives the overall impression of a cheap Hexenstag costume. First, the antlers are comically over-sized. I hope that metal is hollow because you'd need to strap that hat down on your head to keep its face mask from stabbing you in the throat if that's a solid metal antler. Speaking of the face mask, it's awful. I hate everything about it. It's got poor visibility and poor ventilation. How are you supposed to ride a deer with less visibility than a Brettonian great helm? And yet it has ear holes. Ear holes, but no breathing holes. Is that crown metal or peaked cloth? And it has a horrible tacky frond of fake green hair in the back. Ugh. I'm giving this lower points than the forehead thing.
1/10



Before you get your hopes up, this isn't a hat either. It's not a fashion atrocity though, so let's take a look. This thing is some sort of face gear that isn't a mask or a hat, and still has no obvious means of attachment. When you think about it, it's even more ridiculous than that circlet with a pineapple on it, and yet this is one of the best things we've seen out of Athel Loren. It isn't super ugly though. It has a feather crest, a bow crest that is on theme and isn't ludicrous, and it has maybe an amber or a semiprecious cabochon, and it has some nice lacquer or paint embellishments. I'd guess the whole thing is lacquered wood, which I admit I'm partial to. Lacquer is fragile but hey, it's not like this thing has any practical uses. It's tempting to start grading on a curve for this guy. But this still isn't a hat.
2/10



Look, I know what you're thinking. This is a place you come to read about hats. But this is the best head-wear look we've seen so far, okay? It's simple, it's practical, it's color-coordinated but the quilted shawl/cloak thing she's got going on keeps it from being too matchy. I like the cut and the way the embroidery and trim are all one piece. This is a good hood. It must be nice for all those misty Athel Loren morning hunts. It's not a hat.
2/10



I'm pretty sure this is a hat. Maybe this is one of those "found art" things where you take a bunch of poo poo you find lying on the ground somewhere and wire it all together so it looks like something else. Maybe that's what happened here. Because otherwise it looks like someone made a pretty interesting (but not practical) bronze cap that looks like an eagle, tied a pair of antlers to it, and then attached feathers willy-nilly all around the back half of the cap. Okay, I'm probably being too harsh, but the best you can say about this is that it shows potential. This designer needs to go back to the drawing board, identify what design elements she wants to emphasize, and make this into two or even three more focused pieces. The eagle and antler motifs have promise, but right now they're jammed together in a way that, frankly, looks like rear end.
4/10



I'm pretty sure this one is a hat, because I don't see how you could attach that much weight to your head without a band and crown. I like this thing, although I think it could probably be improved by reducing or eliminating some elements. I like the gem setting and green ornaments on brass. I like that it looks kinda functional. I like the antlers, and I like the way they're incorporated into sockets on the hat. It's a durable way to incorporate natural, lightweight ornaments, and I bet it breaks down well for storage. I'm not crazy about the presence or size of the feathers, but his clothes have a feather motif going on so it's not completely crazy. Maybe I'd like it a little better if it was toned down. But to be honest, this is a pretty good hat.
8/10



Sadly, 90% of wood elves are wearing stuff like this. For having the fashion sense of brain-damaged flood victims, I give the wood elves overall a 1/10.

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