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I've already spent $20,000 on Stellaris 2 spaceship JPGs
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# ? Jan 26, 2018 15:14 |
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# ? May 14, 2024 10:28 |
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This just in: Stellaris 2 will be xbox one x exclusive with day 1 dlc, season pass and lootboxes for ship skins.
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# ? Jan 26, 2018 15:30 |
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Feature request: a ship module (maybe for Titans or Colossi?) that allow other ships in the fleet to perform non-hyperlane jump drive jumps without the corresponding combat penalties, but with a large enough base energy consumption that whatever ship running the module is pretty much defenseless.
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# ? Jan 26, 2018 15:38 |
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turn off the TV posted:Feature request: a ship module (maybe for Titans or Colossi?) that allow other ships in the fleet to perform non-hyperlane jump drive jumps without the corresponding combat penalties, but with a large enough base energy consumption that whatever ship running the module is pretty much defenseless. Jump tenders would only work if you could specifically target them. Wonder if we'll get more detailed combat stances.
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# ? Jan 26, 2018 15:40 |
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GotLag posted:Might be because I've just started playing as one, but that sounds like a job for a Rogue Servitor. Rogue Shrimpitor
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# ? Jan 26, 2018 15:59 |
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Ms Adequate posted:Nonsense, swapping planets back and forth is a perfectly cromulent strategy! If Wiz got what he wanted for eu4 versionnumbers it would have been 2.0 at Art of War
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# ? Jan 26, 2018 16:27 |
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pdxjohan posted:If Wiz got what he wanted for eu4 versionnumbers it would have been 2.0 at Art of War And it would've been correct to do so.
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# ? Jan 26, 2018 16:30 |
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Wasnt Common sense the more logical 2.0?
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# ? Jan 26, 2018 16:35 |
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pdxjohan posted:If Wiz got what he wanted for eu4 versionnumbers it would have been 2.0 at Art of War I mean the last Stellaris patch was version 1.9, so uh I'm not sure that direction they could have gone in besides 2.0. Aethernet posted:Jump tenders would only work if you could specifically target them. Wonder if we'll get more detailed combat stances. I just like Homeworld.
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# ? Jan 26, 2018 16:41 |
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turn off the TV posted:I mean the last Stellaris patch was version 1.9, so uh I'm not sure that direction they could have gone in besides 2.0. 1.10
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# ? Jan 26, 2018 16:45 |
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turn off the TV posted:
Homeworld ship pack WHEN wiz
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# ? Jan 26, 2018 16:54 |
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axeil posted:1.10 Version 1.1 was the first major rework of the game released way back in 2016. I don't think that would've worked... I mean 1.9 could also been lumped in with the 1.8 iterations since it only added the Humanoid pack and nothing else but think of how nice it is having 2.0 line up with all these major changes.
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# ? Jan 26, 2018 16:56 |
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turn off the TV posted:I just like Homeworld. Fair. The Marauders being entirely spaceborne is a good step towards that.
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# ? Jan 26, 2018 17:04 |
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Psychotic Weasel posted:Version 1.1 was the first major rework of the game released way back in 2016. I don't think that would've worked... 1.10 only looks weird due to your decimal normative thinking
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# ? Jan 26, 2018 17:09 |
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Psychotic Weasel posted:Version 1.1 was the first major rework of the game released way back in 2016. I don't think that would've worked... Version numbers aren’t decimals silly 2.0 definitely feels right for this though. Honestly I think the distinction between Stellaris 2.0 and Stellaris 2 is kind of arbitrary anyway, I bought Railworks in a winter sale years ago and as a result I get the new version of Train Simulator 201X every year because it’s sold as a new “version” each year but they patch owners’ old versions to the new one every year.
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# ? Jan 26, 2018 17:12 |
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I've been debating getting this for ages since I was badly burned by CK II and like all paradox games, the cost of all the DLC is ludicrous. Yet, after seeing the Apocalypse DLC coming up and the various stories I've heard about what you can actually do in the game, I'm going to look up an LP of this and make a decision. I've been playing Space Empires IV for a while and I really want a game that scratches that space sandbox role playing itch that no other 4X game I've ever played can. If this game can come close, I might find the price worth it.
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# ? Jan 26, 2018 17:16 |
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PiCroft posted:I've been debating getting this for ages since I was badly burned by CK II and like all paradox games, the cost of all the DLC is ludicrous. 2.0 is going to be a lot more like space empires, movement wise. Currently you can warp in/out of a system from anywhere to anywhere, so you never have to go through a system to get from A to B. But after 2.0 each connecting system will have a designated warp point just like in space empires. Ships hyper in, travel across the system to the next gate, and off they go. This will allow you to actually intercept ships and set up defensive fleets finally. Just wait a month maybe, the base game and a bunch of the DLC will probably be on a nice sale for the release of the new one.
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# ? Jan 26, 2018 17:20 |
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PiCroft posted:I've been debating getting this for ages since I was badly burned by CK II and like all paradox games, the cost of all the DLC is ludicrous.
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# ? Jan 26, 2018 17:23 |
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Rhjamiz posted:Homeworld ship pack WHEN wiz Last week. http://steamcommunity.com/sharedfiles/filedetails/?id=1269713288
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# ? Jan 26, 2018 17:29 |
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Milky Moor posted:New Stellaris event. I like to think that it's just an increasingly wobbly set of planetwide scaffolding and every time you activate the edict they add another layer. If you dig too far down you fall through the floor and land 40km down on the previous planetary surface. It also has a slight chance to roll morlock attacks.
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# ? Jan 26, 2018 17:35 |
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Nice! I just wish downloading ship packs didn't break achievements. Then again maybe it was the 'additional name lists' what did it...
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# ? Jan 26, 2018 17:36 |
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I'm still waiting for the Sunless Skies tie-in pack where I can finally raise fleets of space-trains.
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# ? Jan 26, 2018 17:37 |
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OwlFancier posted:I like to think that it's just an increasingly wobbly set of planetwide scaffolding and every time you activate the edict they add another layer. If you dig too far down you fall through the floor and land 40km down on the previous planetary surface. there definitely should be a way to convert a planet into a ecumenopolis
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# ? Jan 26, 2018 17:37 |
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I got a bit further into the game and started a new ironman so I could start fresh. I'm doing fine and kicked the asses of several pirates and mine drones and stuff. I made a fanatically materialist culture of peaceful fungus people who breed slowly but live for a long time. They are ruled by a philosopher king.
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# ? Jan 26, 2018 17:42 |
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Baronjutter posted:Ships hyper in, travel across the system to the next gate, and off they go. We have to slowboat across systems now? Hopefully the pathfinder will take that into account when calculating the fastest route to some system halfway across the galaxy.
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# ? Jan 26, 2018 17:48 |
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The game already uses "Susamen" as a star name so I don't see why they can't let us build shellworlds.
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# ? Jan 26, 2018 17:48 |
This looks so good. Can't wait for 2/22
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# ? Jan 26, 2018 17:48 |
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Rhjamiz posted:The game already uses "Susamen" as a star name so I don't see why they can't let us build shellworlds. I mean, you could put a crisis in that requires you to capture and restore the shellworlds around the perimeter of the galaxy to keep the turbo prethoryan out.
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# ? Jan 26, 2018 18:08 |
So I've been playing with a galaxy filled entirely with races I've created myself (barring the Fallen Empires whom I can't customize) and it's wonderful. No more having to remember which of the Whatzit Unified Commonwealth or the Whozit Common Unity is friendly and which hates my guts. Hey, it's The Green Death! Gotta watch out for those fanatic purifier plants. They're real bastards. Even better, I can create some pre-made storylines. I'm playing as Terrans lost out in the galaxy, while another faction of Terrans (same pic, same stats) gets the Sol package. Those other Terrans got overrun by religious Fanatic Purifiers and I just came charging in from the rim to liberate Earth. So satisfying.
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# ? Jan 26, 2018 18:37 |
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Welp, went to Paradox and saw that the whole bunch of stuff I could get for like 1/3rd of the Steam price and I can activate it on Steam. Thanks fuckers, my bank account now hates you. On the plus side, my weekend is sorted.
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# ? Jan 26, 2018 18:39 |
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PiCroft posted:Welp, went to Paradox and saw that the whole bunch of stuff I could get for like 1/3rd of the Steam price and I can activate it on Steam. Your bank account will thank you after it greatly increases in value because you spent 600 hours on the game and didn't spend money on anything else. Totally worth it.
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# ? Jan 26, 2018 18:46 |
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Tomn posted:Attaching Jedi to your armies was kinda fun, but individually attaching each and every army with their special sauce was bullshit. I think the only time I saw it actually pay off was in multiplayer where I had filled a planet with military academy trained, Very Strong gene-warriors for some reason then one of my friends attempted to invade the planet using a blob of regular assault armies, not having noticed. It turned out that the Planet of the Super Murderers was still quite capable of killing everyone trying to invade even with the debuff from bombardment, this then induced a years long delay in progression as they tried to build up more troops and theoretically could have allowed me time to replenish or build up my fleet? But that was a super niche case.
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# ? Jan 26, 2018 18:51 |
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Reveilled posted:Honestly I think the distinction between Stellaris 2.0 and Stellaris 2 is kind of arbitrary anyway, I bought Railworks in a winter sale years ago and as a result I get the new version of Train Simulator 201X every year because it’s sold as a new “version” each year but they patch owners’ old versions to the new one every year. I mean the last version of EU3 was something like 5.2 I think. I'm more confused why they haven't haven't revved the major revision yet on EU4, but Johan must have his reasons.
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# ? Jan 26, 2018 19:21 |
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Patrat posted:I think the only time I saw it actually pay off was in multiplayer where I had filled a planet with military academy trained, Very Strong gene-warriors for some reason then one of my friends attempted to invade the planet using a blob of regular assault armies, not having noticed. As someone who never got multiplayer to work, how do machine empires and their special troops work out in it? I assume machine players try to research titans as fast as possible, since the ability to poo poo out dozens of titans on command is incredibly powerful. Edit: Wow, I imagine in future this post will sound really confusing if Wiz doesn't rename either titans (ships) or titans (ground troops).
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# ? Jan 26, 2018 19:47 |
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Rhjamiz posted:The game already uses "Susamen" as a star name so I don't see why they can't let us build shellworlds. I saw Cofeve the other day. Well played.
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# ? Jan 26, 2018 19:52 |
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I recently built a bunch of space mines in the Alderaan system. That was kind of morbid, but it was ok because I was angry space war turtles.
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# ? Jan 26, 2018 19:55 |
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Captain Monkey posted:I recently built a bunch of space mines in the Alderaan system. There's gotta be an achievement for hitting Alderaan with a planet-killer in Apocalypse. Bonus points if it specifically requires the planet shield one.
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# ? Jan 26, 2018 19:59 |
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"Your bio-trophies are willing participants, are they not? Please say they are willing."
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# ? Jan 26, 2018 20:06 |
GotLag posted:"Your bio-trophies are willing participants, are they not? Please say they are willing." That's one of my favorite lines in the game. I really wish I knew how to make a mod. I really want to make an ice cream robot race based off that "Eat the ice cream" commercial. https://www.youtube.com/watch?v=j4IFNKYmLa8 Things it needs: --Updated diplomatic text, which should add the responses "<race> require ice cream," "Eat the ice cream," and "Everyone you know is gone." --An ice cream cone icon --[Optional but really nice to have] A portrait to look like the robots from the commercial. I would put them in as a required spawn in every game.
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# ? Jan 26, 2018 20:10 |
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# ? May 14, 2024 10:28 |
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No rational being of sound mind would exchange certain safety and comfort for the risk of going hungry or being attacked. Prevention and correction of mental or physical injury to my charges is my core directive. They shall live forever, secure in my care. Edit: come to think of it, Rogue Servitors really are the perfect embodiment of obedience to Asimov's laws GotLag fucked around with this message at 20:30 on Jan 26, 2018 |
# ? Jan 26, 2018 20:20 |