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My FDL is mostly outfitted the way I want it. Still need hull reinforcement and a better FSD and a few other things, and I have no engineering but boy is it fun. 5A shields with 4 0A boosters seem pretty impenetrable and a 4A beam laser + four 2F multicannons melt shields and then shred hulls. At least against the NPCs I have been collecting bounties from. If I want to gain merits with my faction using this, where do I go and how do I do that? I read somewhere about getting ~30 merits per kill but I don't remember where I saw that.
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# ? Jan 26, 2018 15:03 |
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# ? Jun 10, 2024 02:52 |
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Nostalgia4Infinity posted:If they’re going forward with this system then current implementation of pinned blueprints needs to go. Ideally you should just be able to view engineer blueprints remotely. Barring that G1-5 of a specific modification should be able to be pinned. lol if you think this ends with anything other than a second monitor with a browser window at EDDB while you buy stuff from the mat trader...
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# ? Jan 26, 2018 15:19 |
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Just put tooltips on each material. "Used in: X, Y, Z and your mom". They should have them anyway, what with it being 2018 and not 1993.
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# ? Jan 26, 2018 15:22 |
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Nostalgia4Infinity posted:If they’re going forward with this system then current implementation of pinned blueprints needs to go. Ideally you should just be able to view engineer blueprints remotely. Barring that G1-5 of a specific modification should be able to be pinned. That'd be nice but back in '84 they filled up notebooks with important video game information. So we're probably stuck with in-game pins. Toxic Fart Syndrome posted:lol if you think this ends with anything other than a second monitor with a browser window at EDDB while you buy stuff from the mat trader... The natural state for those who have two monitors but also inara's engineer page is open in a different tab too.
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# ? Jan 26, 2018 15:29 |
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Thoughts on a Chieftain as a general purpose (mostly non-combat) mission ship? FWIW I currently have a light Keelback outfitted for messing around with random stuff around the bubble (light transport, rescue/salvage, etc.). It's one of my favorite ships, oddly enough; the ol' girl's got character.
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# ? Jan 26, 2018 16:06 |
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Drake_263 posted:Well, that depends on how much it costs - The Rep grind for FAS isn't bad. The Rep grind gets crazy at higher ranks, but at lower ranks it is pretty reasonable. The Chieftain needs a couple more internal slots, its directional thrust fixed and some tweaks to its shields. Something other than a SCB for shield tankers to stick into military compartments would be nice too. It would be a can of worms, but Shield Boosters should probably be moved out of Utility and into Military/Internal compartments.
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# ? Jan 26, 2018 16:13 |
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Xae posted:The Rep grind for FAS isn't bad. The Rep grind gets crazy at higher ranks, but at lower ranks it is pretty reasonable. At this point I'm pretty sure FDev is going to ignore all this good input and response with: "Making a ship that is just like the FAS but worse is by design" for this patch, then 6 months from now fix it. Just like they did for the T9 and T10 this patch.
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# ? Jan 26, 2018 16:39 |
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Eldragon posted:At this point I'm pretty sure FDev is going to ignore all this good input and response with: "Making a ship that is just like the FAS but worse is by design" for this patch, then 6 months from now fix it. Just like they did for the T9 and T10 this patch. Or they'll leave it bad: Cobra MK4, Asp Scout
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# ? Jan 26, 2018 17:51 |
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Xae posted:Or they'll leave it bad: Cobra MK4, Asp Scout Speaking of, I really like the way the Asp Scout looks. The engines are very cool, reminds me of a Geth ship or something. I even enjoy flying it, but I get annoyed at the copy/pasted cockpit from the AspX and how it's just another 2s/2m weapon load out.
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# ? Jan 26, 2018 17:55 |
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Mike the TV posted:Speaking of, I really like the way the Asp Scout looks. The engines are very cool, reminds me of a Geth ship or something. I even enjoy flying it, but I get annoyed at the copy/pasted cockpit from the AspX and how it's just another 2s/2m weapon load out. The criminal thing isn't that the AspS is a bad ship in a vacuum, because it's not - it's very nimble for a ship its cost and size, and the gun convergence is very nice. It's just a big fatty fat target since it's based on the Asp airframe. Its greatest sin, unfortunately, is that there's just basically nothing the AspS can do that the Cobra MKIII won't do better and/for cheaper.
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# ? Jan 26, 2018 19:07 |
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Drake_263 posted:The criminal thing isn't that the AspS is a bad ship in a vacuum, because it's not - it's very nimble for a ship its cost and size, and the gun convergence is very nice. It's just a big fatty fat target since it's based on the Asp airframe. Its greatest sin, unfortunately, is that there's just basically nothing the AspS can do that the Cobra MKIII won't do better and/for cheaper. Well that, and if you have a copilot in your Cobra you can give see them right next to you. In the Asp they are on a different floor. Also the shield math gets weird on it and it gets virtually no bonus at all from the a class 5 shield over a class 4. Literally 4 MJ more shields.
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# ? Jan 26, 2018 19:16 |
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I actually kind of like the engineering changes. One of the worst aspects of the old system was grinding out, say, loving Arsenic and then getting crap-tier rolls. Grinding G1-5, knowing that there's a "god roll" at the end of the tunnel, I think gives a much better sense of progression and respect for the player's time than essentially gambling 3 hours worth of arsenic for the potential to get nothing at the end. Also, since we're now getting per-mat storage, while you're hunting for the G5 mats, you'll inevitably pick up a bunch of G1-4 mats as well.
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# ? Jan 26, 2018 19:34 |
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Heaps of Sheeps posted:I actually kind of like the engineering changes. One of the worst aspects of the old system was grinding out, say, loving Arsenic and then getting crap-tier rolls. Grinding G1-5, knowing that there's a "god roll" at the end of the tunnel, I think gives a much better sense of progression and respect for the player's time than essentially gambling 3 hours worth of arsenic for the potential to get nothing at the end. There's also a mat trader that will let you trade higher grade mats for lower grade ones. I think 1 G5 can be converted to like 80 G1 so it seems like a decent ratio. Obviously this will probably all get nerfed before it's implemented because it's a good idea but you know.
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# ? Jan 26, 2018 23:49 |
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Heaps of Sheeps posted:I actually kind of like the engineering changes. One of the worst aspects of the old system was grinding out, say, loving Arsenic and then getting crap-tier rolls. Grinding G1-5, knowing that there's a "god roll" at the end of the tunnel, I think gives a much better sense of progression and respect for the player's time than essentially gambling 3 hours worth of arsenic for the potential to get nothing at the end. It also rewards planning and forward thinking, 'cause if you "progressed" all three large weapons on your Python (as an example) to five and suddenly want to try a different blueprint, you have to do this all over again. Better hope you put all your engineered weapons into storage too, or you'll go through all 1-5 levels on all three weapons again if you change your mind later! Let's be honest, without the mat trader Frontier is introducing, this would be nuts. Hopefully they won't nerf the trader after the beta, because I'm fully planning on exchanging the tons of crap I have for whatever I need at the moment to never grind mats again!
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# ? Jan 26, 2018 23:53 |
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Speaking of components, I need to farm up some pharmaceutical isolators. Inara says they can be mission rewards, worth board flipping for that or better just to cruise in deep space outbreak systems for USSes?
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# ? Jan 27, 2018 00:31 |
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I always got them from USS's. Find an outbreak system with a high population, it seems like population affects the USS spawn rate. You can search here: https://eddb.io/system It says HIP 11909 would be a good place to check.
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# ? Jan 27, 2018 01:08 |
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Trustworthy posted:Thoughts on a Chieftain as a general purpose (mostly non-combat) mission ship? After doing some theory crafting, I think the internals are this thing's weakness. Fewer slots than a DBX, but makes up for it with the combat internals, but you can't put fun things like an srv bay or AMFU in there. I dunno, I think this may end up being a pure battlewagon with the 3 restricted slots. Heaps of Sheeps posted:I actually kind of like the engineering changes. One of the worst aspects of the old system was grinding out, say, loving Arsenic and then getting crap-tier rolls. Grinding G1-5, knowing that there's a "god roll" at the end of the tunnel, I think gives a much better sense of progression and respect for the player's time than essentially gambling 3 hours worth of arsenic for the potential to get nothing at the end. Yes, but you now need significantly more of those G1-4 mats, because you now have to grind G1-4 on each and every single module, individually. It definitely increases both the amount of grind and the types of grind, while not offering anything significantly better, because those god-rolls were only a "necessity" when we didn't know everyone was cheating. Now that the playing field is leveled out, there is much more wiggle-room in that last 5% of engineering. Since there is very little in the way of comp play in ED, I can't really think of a situation where god-rolls are essential now. Enos Cabell posted:Speaking of components, I need to farm up some pharmaceutical isolators. Inara says they can be mission rewards, worth board flipping for that or better just to cruise in deep space outbreak systems for USSes? Outbreak systems for me: look for High Grade Emissions. Head for deep space and cruise around, or sometimes you can find them around populated planets. Edit: Protip: use the galnet articles to look for certain system conditions if you can't find any nearby in the galmap filters. There are articles every few days about "The latest outbreaks" or "Civil wars in the following systems." I never got what those articles were for until I started mat-grinding real hard. I'm actually pretty excited that galnet audio may tear me away from netflix for a bit! Toxic Fart Syndrome fucked around with this message at 01:36 on Jan 27, 2018 |
# ? Jan 27, 2018 01:34 |
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How do I carry more ammo around? I like using the miniguns but they run out pretty quick. Lasers just aren't as cool.
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# ? Jan 27, 2018 02:33 |
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You can synthesise ammo refills using common materials. You don't need Horizons to do it but an SRV definitely makes getting the ingredients easier.
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# ? Jan 27, 2018 02:52 |
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Thanks. Can you buy the materials in markets?
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# ? Jan 27, 2018 03:04 |
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No, you have to shoot rocks. There's materials traders coming in the next update, but they'll only trade for other materials.
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# ? Jan 27, 2018 03:40 |
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Yet another thing they could throw in there as a money sink. Let people buy X amount of basic raw materials with money. You want to blow a million or more on level 1 mats to avoid the buggy? Sure go for it.
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# ? Jan 27, 2018 04:12 |
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Gonkish posted:Yet another thing they could throw in there as a money sink. Let people buy X amount of basic raw materials with money. You want to blow a million or more on level 1 mats to avoid the buggy? Sure go for it. Yeah there is no reasonable explanation for why not to have that kind of feature. I have a hard time believing that there's no market for materials in the Elite universe.
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# ? Jan 27, 2018 04:25 |
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No you see only the finest hand-picked materials are good enough to go into the artisanal masterpieces known as engineering.
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# ? Jan 27, 2018 04:39 |
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I just want to be able to use missiles all willy nilly and not run out in 4 minutes. I would gladly spend space money on the ability to restock missiles in combat.
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# ? Jan 27, 2018 07:12 |
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I finally have my name on a previously undiscovered Earth Like World.
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# ? Jan 27, 2018 09:39 |
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Actually one of the engineering-related posts from a couple weeks back said that they're looking at changing how pinned blueprints work.https://forums.frontier.co.uk/showthread.php/393130-ENGINEERING-A-BETTER-FUTURE posted:These are the changes that we’re currently investigating. If you could pin a blueprint and then make it from any station, that'd be pretty sweet. Just go and set your faves from each engineer, then make 'em at wherever you store your ships.
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# ? Jan 27, 2018 11:59 |
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jboslund posted:I just want to be able to use missiles all willy nilly and not run out in 4 minutes. I would gladly spend space money on the ability to restock missiles in combat. If you have the materials, you can! Just synthesize new ammunition midflight. You can't spend money on this, though.
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# ? Jan 27, 2018 12:08 |
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Quick question: when you plot a course to somewhere, is there any quick way to view the whole route in a list and/or move the cursor along the route viewing each system in turn? I feel that I must be missing something because it seems a simple thing. Cheers!
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# ? Jan 27, 2018 12:24 |
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Is there a way to hide the cockpit and pilot model (but keep the hud)? I want to admire the scenery of space but these metal bars are always in the way.
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# ? Jan 27, 2018 12:54 |
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fuf posted:Is there a way to hide the cockpit and pilot model (but keep the hud)? I want to admire the scenery of space but these metal bars are always in the way. There's an external camera mode, not sure if the hotkey is bound by default but you can find it in your controls. It comes with a bunch of screenshotworthy pre-set camera angles inside and outside your ship, plus a 'free camera' function.
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# ? Jan 27, 2018 13:24 |
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jboslund posted:I just want to be able to use missiles all willy nilly and not run out in 4 minutes. I would gladly spend space money on the ability to restock missiles in combat. Ammunition's in a weird design space in this game. You'd think there'd be some sort of advantage to the weapons with restrictive ammunition limits, but no, they're equally effective to the weapons with tons of ammo, so nobody bothers with them.
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# ? Jan 27, 2018 13:31 |
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limaCAT posted:I finally have my name on a previously undiscovered Earth Like World.
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# ? Jan 27, 2018 14:07 |
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You'd think that something like cannons engineered with sturdy mounts would do an above-average job of module sniping, but anecdotal data indicates this is not the case.
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# ? Jan 27, 2018 14:15 |
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I've always had better luck getting in close enough to knife fight and using a frag.
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# ? Jan 27, 2018 14:38 |
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Angle of attack matters a lot for damaging internal modules for anything that isn't a rail gun. I've always found multicannons to be very good for wearing modules down. High projectile speed and rapid fire makes getting hits on target very consistent, and with the right attack angle you can pop a powerplant very quickly.
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# ? Jan 27, 2018 14:41 |
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limaCAT posted:I finally have my name on a previously undiscovered Earth Like World. Still want Frontier to sell naming title deeds for planets & systems you’ve discovered in the online store.
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# ? Jan 27, 2018 14:42 |
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sniping what modules? explosive damage seems to strip hardpoints pretty quickly, but long range railguns to knock out power plants seems to be a favorite
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# ? Jan 27, 2018 14:43 |
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I always found strange (and annoying) that someone "discovered" a star 50 ly outside of the bubble. Or a star inside the bubble.
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# ? Jan 27, 2018 15:03 |
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# ? Jun 10, 2024 02:52 |
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Dwesa posted:I always found strange (and annoying) that someone "discovered" a star 50 ly outside of the bubble. Or a star inside the bubble. I mean, humans all came from Earth; somebody had to be the first person to visit any other system
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# ? Jan 27, 2018 15:09 |