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Seashell Salesman posted:Ian has also done a bunch of videos on craft weapons that are way cooler than the pipe weapons in Fo4. Yeah there's some "I just made this poo poo in my garage" guns that are way more professional looking than the pipe rifles. If anything FO4 underestimates how easy it is for people to make guns.
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# ? Jan 27, 2018 03:47 |
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# ? May 31, 2024 08:41 |
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Well, got to the point in Horizon where every three days all of my kits need to be refilled. Is there a way to automate this? Free resources are good, but the kits are tedium.
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# ? Jan 27, 2018 03:52 |
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Post poste posted:Well, got to the point in Horizon where every three days all of my kits need to be refilled. For Supply/Tool/Military kits, just stack a whole bunch of them in the 'junk container' (where your crops/water/etc appear). They'll be drawn down automatically. For Maintenance kits, Liquid Fuel and Fertiliser you have to load them manually and have a cap. But you should be able to fit more than three days worth.
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# ? Jan 27, 2018 04:15 |
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The Lone Badger posted:For Supply/Tool/Military kits, just stack a whole bunch of them in the 'junk container' (where your crops/water/etc appear). They'll be drawn down automatically. From memory, it uses about 60 fertilizer a day, and the cap is 90, 15 maint kits a day, cap 50, 16 fuel per day, cap of like 60. Just let it automate
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# ? Jan 27, 2018 04:24 |
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Huh, my caps are way higher than that. I assume the cap raised with demand, it must raise with population instead.
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# ? Jan 27, 2018 04:33 |
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Kitfox88 posted:i didn't mind the g11 but that was a wacky spacegun irl too It reaaaally grinds my gears for no good reason seeing p90 mods cos of this
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# ? Jan 27, 2018 04:36 |
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The Lone Badger posted:Huh, my caps are way higher than that. I assume the cap raised with demand, it must raise with population instead. Ah, our settlers are only in the low 200s, with only 4 settlements over 15. Guess they need to be more... concentrated?
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# ? Jan 27, 2018 04:39 |
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The Lone Badger posted:Huh, my caps are way higher than that. I assume the cap raised with demand, it must raise with population instead. From what I remember the caps are proportional to the number of 'successful' settlements.
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# ? Jan 27, 2018 11:10 |
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Radical 90s Wizard posted:It reaaaally grinds my gears for no good reason seeing p90 mods cos of this AFAIK the P90 was actually in one of the previous fallouts.
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# ? Jan 27, 2018 11:16 |
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I've been using Spring Cleaning, which I am now aware is old/deprecated. I assume if I try to change to Scrap Everything now truly, truly horrible things will happen to my save?
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# ? Jan 27, 2018 12:34 |
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Good dear goddamn. I have radstorm ghoul hordes enabled in the True Storms settings and apparently glowing sea counts as constant radstorm. It's waves after waves of ghouls charging you, dozens after dozens, hundreds after hundreds Glowing sea became the undisputedly most inhospitable place in the entire Fallout series. For once picking up power armor and 15 thousand ammo along with a minigun didn't feel like overkill.
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# ? Jan 27, 2018 15:55 |
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OwlFancier posted:AFAIK the P90 was actually in one of the previous fallouts. FO2, yeah.
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# ? Jan 27, 2018 16:39 |
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SplitSoul posted:FO2, yeah. The model for it in FO2 looked silly to me when I first saw it. Like it was was made of plastic and pipes. I suppose all guns are plastic and pipes if you think about it, but this looks like a toy.
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# ? Jan 27, 2018 17:44 |
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That's kinda how the P90 looks. I remember using the RC-P90 in Goldeneye and thinking it looked like a stapler. Fuckin loved dual-wielding those staplers.
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# ? Jan 27, 2018 21:47 |
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The P-90 is and has always been a goofy looking spacegun. Why else do you think they used them on SG-1?
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# ? Jan 27, 2018 21:57 |
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Yeah the OG P90 is just fine imo, it's a wacky plastic spacegun like the G11. Basically if it has rails on it or anything more advanced than maybe a big laser sight or very basic holo sight (like the reflex sights in 4 basic) then I get salty
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# ? Jan 27, 2018 22:10 |
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marshmallow creep posted:The model for it in FO2 looked silly to me when I first saw it. Like it was was made of plastic and pipes. A lot of video game art for more obscure/difficult to get a hold of guns tends to come from airsoft replicas rather than the real thing, so it's entirely possible the graphic literally was based on a toy.
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# ? Jan 27, 2018 22:23 |
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The funniest one is the Pancor Jackhammer, of which basically one exists and it belongs to a guy who rents it out to movie and videogame companies to copy it. It's not even an experimental one that was tested by the army, just a prototype that was sold off when the inventor died or sold the company assets or whatever.
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# ? Jan 27, 2018 22:34 |
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Oh yea the Jackhammer was in fuckin everything for a while. This p90 business is blowing my mind, I played the hell outta FO2 when I was a kid too. Still don't like it e] I like it fine in other games, just not FO. Otoh the vanilla combat rifle is so awful anything is probably an improvement.
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# ? Jan 27, 2018 22:41 |
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Seashell Salesman posted:The funniest one is the Pancor Jackhammer, of which basically one exists and it belongs to a guy who rents it out to movie and videogame companies to copy it. It's not even an experimental one that was tested by the army, just a prototype that was sold off when the inventor died or sold the company assets or whatever. A lot of experimental ones being tested by the army actually were weird one off prototypes, including the Jackhammer. You just don't hear about them much because they didn't look like a prop from Terminator.
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# ? Jan 27, 2018 22:49 |
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Also the striker which is a pile of shite that takes minutes to reload.
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# ? Jan 27, 2018 22:57 |
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It's interesting to note that the Jackhammer tested out to be a particularly good gun, but the army just didn't particularly care to implement it. the prototype that still exists is not the final gun, but both testing models were destroyed in testing after significant stress was put on them. (IE everyone's been using a prototype that can't actually reload in manner that makes sense compared to the test models the government had)
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# ? Jan 28, 2018 01:01 |
OwlFancier posted:Also the striker which is a pile of shite that takes minutes to reload. *chunk chunk chunk* wait I got this....*chunk chunk chunk chunk*
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# ? Jan 28, 2018 01:45 |
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Diabetes Forecast posted:It's interesting to note that the Jackhammer tested out to be a particularly good gun, but the army just didn't particularly care to implement it. the prototype that still exists is not the final gun, but both testing models were destroyed in testing after significant stress was put on them. (IE everyone's been using a prototype that can't actually reload in manner that makes sense compared to the test models the government had) What is even the role of a shotgun for the army though?
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# ? Jan 28, 2018 01:47 |
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Sometimes instead of fighting people at mid-long ranges with hard cover in between, they fight people at short ranges without any hard cover in between.
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# ? Jan 28, 2018 01:50 |
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The Lone Badger posted:What is even the role of a shotgun for the army though? There's the Master Key underslung shotgun attachment which is mainly used for, as the name implies, just blasting straight through the locks on doors.
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# ? Jan 28, 2018 01:56 |
If you are going to get caught up in urban combat, a shotgun is the next best thing if your army refuses to give the infantry a bullpup or carbine rifle.
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# ? Jan 28, 2018 01:56 |
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Seashell Salesman posted:Sometimes instead of fighting people at mid-long ranges with hard cover in between, they fight people at short ranges without any hard cover in between. But an automatic carbine does that at least as well as a shotgun, and can also do mid-distance. Edit: One of the issues with shotguns for the military is that body armor is becoming a Thing these days and shotguns have terrible penetration. A second issue is the ammo being really big and heavy per round.
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# ? Jan 28, 2018 01:58 |
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The Lone Badger posted:But an automatic carbine does that at least as well as a shotgun, and can also do mid-distance. The guy who invented the Pancor Jackhammer, IIRC, served in Korea and used a shotgun there and reckoned the army needed a better one. Whether they are better than eg. an M4, today, taking body armor into account, that's a different question than just what they would use a shotgun for in the abstract.
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# ? Jan 28, 2018 02:02 |
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The Lone Badger posted:What is even the role of a shotgun for the army though? There's a handful of specialized tasks, especially things like room-clearing, but you are right that generally the Army doesn't need shotguns, especially gigantic bulky ones like the Jackhammer.
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# ? Jan 28, 2018 02:09 |
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Yeah but who doesn't want a shotgun
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# ? Jan 28, 2018 02:16 |
There is something satisfying with wrecking something with a smooth bored weapon at close ranges. Plus the physics involved with games now it is always a good simple laugh! Anyway time for another Nexus mod round up. Been a while but I like saving these things. Not a fan of the grid lines with the interface during pause and loading screens? Grid Lines Remover tidies that up. Distant Blur Remover just removes the filter that smudges up the horizon in the game. Miss the RPG feature where you had to maintain your waistline? Workout Through The Fallout makes this a possibility making the fat/think/bulked out options more than a through away character creation feature. Don't Live In Filth is another immersion mod which gives you the option to clean off the centuries old dust and grime from the base game clothing via crafting. The Water Baron is an immersion friendly Water merchant mod that ties into the games crafting and saves you time in lugging individual units around the wasteland to sell. The mod Retro Fashion Overhaul has been fixed and updated once more. Adding a bunch of very dapper thirties to fifties style outfits that fit the lore for male characters. Tactical Distractions adds a stealth game style close range and ranged mechanic to lure or distract NPC's away from you. Perfect for survival with the other MGS themed mods. Technomancer gives you the ability to craft bio implants that give you a selection of destructive powers. Kind of like a more sci-fi version of the Bioshock implant mod. Project Variance is a mod dedicated to visual variety with the games stock non player characters. Tweaking and adding a variety of body and clothing textures to break down the generic clone effect you get after a while. Far West Minutement and this add on tweaks the faction to resemble more of the west coast style pseudo cowboy/regulator theme visually. Ants! A retexure bulks up the Nuka World ant model texture to a more high definition variant. Faction Pipboy skins gives you a selection of skins themed around several factions of the game. Detour Radio is just another radio station that adds over one hundred tracks of old public domain music from the fifties and before. Keep both X6-88 and Porter Gage Plus Deacon spares these companions if you like them but the story line kills everything dead associated with them. Assaultron Laser Damage Reduction stops this robots beam from almost killing you. Fatman MIRV Projectile Fix repairs the broken upgrade and makes it useful. Mechanist Power Armor gives a set of power armor that homemade retro toy robot look. Synth Armor Modifications Overhaul and Robot Armor Modifications Overhaul add the missing visual differences between upgrades on each piece of the armor with crafting. Wasteland Samurai adds a improvised junk themed looking set of Samurai warrior armor to the wasteland. Wasteland Warrior is a sort of military junk themed looking set of armor with comical head fin. Air Pistol add a lore friendly crude but silence improvised pistol weapon using assets from the game. Return of the Rangemaster Rifle adds the lore friendly Classic hunting rifle from Fallout 1 and 2 imagined in the new games engine. Springfield M1903 for a more real world but lore friendly alternative to a hunting rifle. Super Blade - Blade Modifications for your Super Sledge adds more interesting mods for those who like the new Super Sledge look. Remington New Army Revolver gives you the option to either replace the Western pistol from Nuka World or simply adds it as a separate gun in the game. AE-86 Seiryuu Beam Katana ported over and updated from New Vegas. Laser swords! Phaser Rifle from Star Trek And finally Draco's Mod Repair Center - Unofficial Patches and Fixes is perfect for those popular mods from the last few years that have been broken by updates and abandoned by their creators. So far fixes the ESP for the following mods: Vault 88 - More Vault Rooms By Sirbalin. Worsin's Garage By Worsin. We are the Minutemen By TheFirstEnd. Super mutant overhaul. More Weaves - No Railroad By Mateodon. Scrap Everything By Shadowslasher410 and Vlits.
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# ? Jan 28, 2018 14:56 |
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I've been hearing that Levelled Lists are no longer really a thing, no need to use bashed patches and the like. Is this true? I'm looking at this mod - https://www.nexusmods.com/fallout4/mods/24069 - and it lists 'levelled list' in the tags, so I'm wondering if I need to get Wrye Bash and make a Bashed Patch to get it to work properly.
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# ? Jan 28, 2018 19:18 |
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khy posted:I've been hearing that Levelled Lists are no longer really a thing, no need to use bashed patches and the like. Is this true? Fallout 4's version of the engine made adding weapons into level lists via scripts possible, so any mod using a script injector doesn't need a merged patch made for it.
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# ? Jan 28, 2018 19:25 |
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turn off the TV posted:Fallout 4's version of the engine made adding weapons into level lists via scripts possible, so any mod using a script injector doesn't need a merged patch made for it. Is there a quick and easy way to check if a weapon mod uses a script injector?
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# ? Jan 28, 2018 19:35 |
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khy posted:Is there a quick and easy way to check if a weapon mod uses a script injector? Usually it will say if it does in the description, or whose script they used.
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# ? Jan 28, 2018 19:49 |
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turn off the TV posted:Fallout 4's version of the engine made adding weapons into level lists via scripts possible, so any mod using a script injector doesn't need a merged patch made for it. You could add weapons to leveled lists via scripts since morrowind. It's just doing so in morrowind cause more issues than it solved and the wisdom of just editing the lists directly and have the user create a merged patch just stuck around. It only changed with fallout 4 and console mods since you cannot create a merged patch on a console.
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# ? Jan 28, 2018 20:35 |
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Are there any decent mods to rebalance laser weapons so they're not garbage past early game?
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# ? Jan 29, 2018 04:18 |
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https://www.nexusmods.com/fallout4/mods/27751 ? I do not understand the logic that went into making institute energy weapons so lovely, it doesn't make sense in either lore or balance. Pound_Coin fucked around with this message at 04:50 on Jan 29, 2018 |
# ? Jan 29, 2018 04:48 |
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# ? May 31, 2024 08:41 |
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Yeah pipe weapons and institute weapons being the designated bad guns your enemies use is kind of lame (it makes sense with pipe weapons realistically but its a huge shame that the most moddable guns in the game are near useless). Not played it enough to be able to tell what its like late game but the slight weapon tweaking mod im using in my current run is this one. https://www.nexusmods.com/fallout4/mods/27046?tab=description
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# ? Jan 29, 2018 04:59 |