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SomethingJones posted:@0:57 A company led by a "visionary game developer" who is making the game he has always wanted to make, with over $180m in pre-sales so far (and more on the way), still doesn't have any answers to questions about basic game features. Because they "are still figuring it out." In 2018. loving hell. I'd say it was unbelievable, but after everything else that they've said and done, it isn't. It is absolutely believable.
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# ? Jan 29, 2018 06:18 |
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# ? May 21, 2024 14:04 |
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https://i.imgur.com/HRRhfOE.gifv
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# ? Jan 29, 2018 06:24 |
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no_recall posted:I can just daisy chain the ship ownership and hand it off to a fellow goonie to keep the real owner from ever having it as long as they live? I mean if I steal an Idris for Goonswarm, and just hand it over to the next captain for safe keeping and keeps it going, it should be a plausible gameplay mechanic. Until the server shits the bed, crashes, and everybody wakes up in their port olisar spooge pod and starts from scratch again.
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# ? Jan 29, 2018 06:27 |
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Had a fun encounter this past weekend. Friends and I were playing the beta of some other space game that runs pretty well in VR and trying out wing missions. In pops someone we knew from another non-eve space MMO from 6 years ago and wants to know what we're doing. (Still thinks he's "spying" for the org he is in or something) Anyway has a fit of rage that we're playing "That space game that shall not be named" and telling us now how he's spent over $5k on Star Citizen and why that was such a great investment especially since I got a refund last year. Everyone else in the TS has $100 or less in Star Citizen and have pretty much written it off by now. Any rate he's elated that me, "one of the admirals of the fleet in the old non-eve space MMO" was no longer part of SC. Years ago he had spent $1000 on a space chariot "to be an admiral" and told us all repeatedly that "if you want my frigate/destroyer/whatever you'll have to listen to me". Well the reason why we never listened to him 6 years ago is because he's an idiot. The first thing that was going to happen to him was his org was planning to trick him into bringing out the ship day 1 of the PU, tell him he's the admiral of the fleet that day and his glorious chariot was going to their flag ship, then shoot him in the back and steal the ship for the org giving it to someone who could actually figure out how to use it. I so wanted to be in the TS for that misadventure. It would have been Youtube gold had we gotten a game.
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# ? Jan 29, 2018 06:32 |
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Trilobite posted:A company led by a "visionary game developer" who is making the game he has always wanted to make, with over $180m in pre-sales so far (and more on the way), still doesn't have any answers to questions about basic game features. Because they "are still figuring it out." In 2018. The last decent info we got about how gameplay was going to be came from the likes of Rob Irving 5 years ago on Wingman's Hangar. People there today I don't think have any idea on what was said before. If there was a design document at any point it's likely got several inches of dust collected on it at this point. The fact they could not describe how they wanted ship flight to feel 3 years into the project was telling and one of the major reasons I sought a refund. As someone else stated: Frontier picks their path and executes. They wanted airplanes in space feel with Elite and they delivered. Now you can say you don't like their decisions, but you can't say they didn't hit the mark they were aiming for whereas CIG has no idea what that mark even is supposed to look like.
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# ? Jan 29, 2018 06:37 |
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B'tak alt spotted. All Goons engage on my target.
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# ? Jan 29, 2018 06:42 |
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Trilobite posted:A company led by a "visionary game developer" who is making the game he has always wanted to make, with over $180m in pre-sales so far (and more on the way), still doesn't have any answers to questions about basic game features. Because they "are still figuring it out." In 2018. This is classic cargo cult nonsense. Lando, in his obvious inexperience, doesn't understand what iteration means. He doesn't know what planning looks like. He's never been a part of the design process. He's repeating words he's heard and/or read a blog about, and the way he mis-uses them belies his absolute rookie status in game development. Agile development doesn't mean "don't plan." It means plan to the best of your ability given the information you have now, but understand the plan will change as new information becomes available and plan for that too. I mean holy poo poo, in design terms, the difference between 45, 50, and 100 star systems is absolutely zero. For every gameplay feature, you MUST take into account how it will play in 100 star systems with 1000's of players using them. But Lando doesn't understand the nature of the question, at all, because he's an absolute novice at this. Expert game developers rely on knowledge and experience, and can foresee both challenges and opportunities for fun, which informs the design. And when asked that question, they would have an answer, because they know to think about it. Once you can scale to 45 systems, and your gameplay holds fast and proves itself fun, without exploits or tech issues at scale, the design is effectively done. It works. Now just keep adding systems which at most requires artwork and environment design (read: time). But if you don't know what the gently caress you're doing, you spend all your development time in the weeds working on something that doesn't have a snowball's chance in hell of working at scale, let alone being fun, and is guaranteed to have game-breaking exploits, and when that becomes apparent when your half-cooked prototype falls down in production, you scrap it and start over, re-doing it just like the last time. CIG is stuck in a Sisyphean hell of incompetence. Case in point, I know of a guy who was working on the ship's damage states. He spent the better part of a year working and re-working the same problem because Chris kept changing the poo poo up. He worked diligently on this single feature for nearly a year before quitting, as there was no end to the re-works in sight.
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# ? Jan 29, 2018 06:44 |
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Quavers posted:I've got your back Nothing to see here. It's completely plausible that tens of thousands of people are still creating accounts for Star Citizen and that thousands of people a day are finding out about it. If these numbers aren't being faked by turbulent then it's whales either trying to make the dream seem more legitimate by spamming tens of thousands of fake accounts to give the illusion of demand or there is some kind of exploit in the dumb referral process that super autistic backers are continually taking advantage of to generate UEC for themselves endlessly to rack up their scores of fake money.
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# ? Jan 29, 2018 06:48 |
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VictorianQueerLit posted:Nothing to see here. It's completely plausible that tens of thousands of people are still creating accounts for Star Citizen and that thousands of people a day are finding out about it. And none of them are remotely curious about Arena Commander or the racing module.
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# ? Jan 29, 2018 06:49 |
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trucutru posted:Holy poo poo piss!!!!
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# ? Jan 29, 2018 06:55 |
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Foo Diddley posted:I like this one:
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# ? Jan 29, 2018 06:55 |
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Toops posted:He's repeating words he's heard and/or read a blog about, and the way he mis-uses them belies his absolute rookie status in game development. The cult followers will gobble it all up though, as "this is how game development works, of course!". I'm surprised that all this dodging and proven lies haven't started settling in their subconscious as feelings of resentment and dismissal towards "game developers" since all they seem to do is to wing it and see what happens while burning other people's money and lying to get more. But it's like broken communication. The further it gets away from the source, the more distorted the original message becomes. And if you consider the source to be Crobbler, then it's a miracle that the citizens get to listen to semi-coherent sentences.
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# ? Jan 29, 2018 06:55 |
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Other than buying ships, spending time to create new citizen accounts is one of the only ways a delusional backer with too much emotional investment can directly "Help the game." Slapfighting on forums and stuff doesn't really count. Creating new accounts raises a number that is good for the game and all it takes is the time of the person who wants to do it. The number of citizen accounts is a huge weapon used by the faithful to prove they aren't alone in their stupidity and that "The People" want Star Citizen. I bet there are people who have created thousands of accounts each. Or more.
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# ? Jan 29, 2018 06:57 |
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SpaceCurtisLeMay posted:
Toops posted:CIG is stuck in a Sisyphean hell of incompetence. Case in point, I know of a guy who was working on the ship's damage states. He spent the better part of a year working and re-working the same problem because Chris kept changing the poo poo up. He worked diligently on this single feature for nearly a year before quitting, as there was no end to the re-works in sight. Well he apparently left while they were still building a company, man. He missed out on the goodness that followed. As Lando puts it: LANDO:”Every year is a force multiplier for us.” We agree, Lando. The Force is Stupidity. The source is Chris Roberts. And the Force will be with you. Always.
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# ? Jan 29, 2018 07:13 |
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Ok, let's talk professions! Pirate: You cannot truly steal ships anymore. Explorer: 5 systems at launch, golf-club. Trader: Lol, your computer cannot handle the load caused by the physics-aware cargo Bounty Hunter / Combat: 7-12 FPS during dogfights Mining: Delayed to Repair: See mining, add a year. Information Specialist: This one is fine! Passenger Transport: This one is too! Space Paparazzo: Working as intended. So, obviously, you want to infiltrate passenger transports to take photos of famous people drinking hairy roberts to sell to information specialists. Everything seems fine, it'll be an engrossing game.
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# ? Jan 29, 2018 07:17 |
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The Titanic posted:Just me but I have hoped since day 0 that this lawsuit kills CryTek because they are lovely and CIG because they are also lovely. It's barely even a feasible possibility, but it is the best outcome from a goon perspective.
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# ? Jan 29, 2018 07:22 |
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Toops posted:This is classic cargo cult nonsense. Lando, in his obvious inexperience, doesn't understand what iteration means. He doesn't know what planning looks like. He's never been a part of the design process. He's repeating words he's heard and/or read a blog about, and the way he mis-uses them belies his absolute rookie status in game development. I had a sign on my office wall that read: "There comes a time in every project when you have to shoot the engineer and get on with production".
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# ? Jan 29, 2018 07:57 |
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It becomes more and more clear that Chris is just an idea guy and he was banking 100% on hiring gamedevs that would somehow convert his vision into a real game. Maybe if he had stuck to fundraising and let people who know how to make games make the loving game we would all be in the verse right now.
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# ? Jan 29, 2018 08:30 |
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Wonder how much more, workable, things would be if they hadn't run off Eric/Rob and the Austin crew, in the power struggle to feed Sandi's ego and base everything out of LA.
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# ? Jan 29, 2018 08:37 |
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Hobold posted:Wonder how much more, workable, things would be if they hadn't run off Eric/Rob and the Austin crew, in the power struggle to feed Sandi's ego and base everything out of LA. Chris would still have complete control so we would end up with the same crap.
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# ? Jan 29, 2018 08:52 |
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trucutru posted:Chris would still have complete control so we would end up with the same crap. Very likely. Some of the early AC builds were the best this mess ever was, and after the marginalization of Austin, and a lot of the big names down there left, its been a slow descent into trash ever since.
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# ? Jan 29, 2018 08:56 |
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Hobold posted:Very likely. Some of the early AC builds were the best this mess ever was, and after the marginalization of Austin, and a lot of the big names down there left, its been a slow descent into trash ever since. They were among the best because they didn't have enough time at that point to screw the pooch. This is the company that took cryengine and crytek programmers and somehow created Star Marine, they are masters at loving up. Given enough time and funding I expect to see single-digit FPS at the launcher.
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# ? Jan 29, 2018 09:19 |
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Quavers posted:
The referral competition was announced on ~5 April to start 20 April, and historical referrals counted towards the major rewards. I would expect that this delivered a significant increase in new accounts from April onwards, at least for a few months, both for new citizens and alts of those trying to hit referral goals. Take out April and May, what is the next best new Citizens day?
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# ? Jan 29, 2018 09:56 |
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Rugganovich posted:Has anyone said Nihil curo de ista tua stulta superstitione yet? déjame, que yo no tengo la culpa de verte caer Whole song is a pro click for a CIG analogy by the way
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# ? Jan 29, 2018 10:24 |
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https://twitter.com/JC_136/status/957827413555134464
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# ? Jan 29, 2018 10:37 |
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Quick reminder that they think grey boxing is not creating and testing gameplay loops with primitives as placeholders, but is instead not texturing models in a scene that does not do anything. See this box? It's grey! We're grey boxing!
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# ? Jan 29, 2018 10:38 |
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radd posted:The referral competition was announced on ~5 April to start 20 April, and historical referrals counted towards the major rewards. You prompted me to look into this and it is quite interesting... In the below plot, I took the "fan" (i.e. citizen) numbers for 2017 and detrended them so that the average rate of increase for the entire year corresponds to a horizontal line. This just makes it easier to see how the rate of increase compares to the average. If the curve is going up, then citizens are coming in faster than the annual average; if it is going down, they are coming in slower. I marked some notable dates on the graph. The Monthly Studio Report refers vaguely to a "revamp of the referral program", and the oldest user comment on it was April 15. This suggests that the report came out on April 15. However, the MSR is also linked from a post of Disco Lando's which has a timestamp of April 10. So I'm not sure exactly when the MSR came out; however, a big influx of citizens starts around April 15. The actual details of the referral contest were announced April 20, and curiously, the initial spike is already over by then. It looks like the rush expends the last of its steam by mid-May, and after that, signup rates are actually below average until after Citizencon. Why would new citizen traffic shoot up in the 5 days prior to the start of the referral contest, when the citizenry at large didn't have any information on the contest? boviscopophobic fucked around with this message at 10:45 on Jan 29, 2018 |
# ? Jan 29, 2018 10:39 |
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I think I've missed something because I didn't read the last 1000 posts that happened over the weekend. Is CIG seriously making the theft system, that if you steal a ship as soon as it despawns because you log off it returns to it's owner like a lost puppy? That seems to be what people are suggesting happens but I can't find the source for it. Can the owner still spawn another one in the interim?
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# ? Jan 29, 2018 10:43 |
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https://twitter.com/HarteMatt/status/957757821143175170
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# ? Jan 29, 2018 10:44 |
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Aramoro posted:I think I've missed something because I didn't read the last 1000 posts that happened over the weekend. Is CIG seriously making the theft system, that if you steal a ship as soon as it despawns because you log off it returns to it's owner like a lost puppy? That seems to be what people are suggesting happens but I can't find the source for it. Can the owner still spawn another one in the interim? We'll know in a few years when they finally get around to implementing it.
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# ? Jan 29, 2018 10:45 |
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Aramoro posted:I think I've missed something because I didn't read the last 1000 posts that happened over the weekend. Is CIG seriously making the theft system, that if you steal a ship as soon as it despawns because you log off it returns to it's owner like a lost puppy? That seems to be what people are suggesting happens but I can't find the source for it. Can the owner still spawn another one in the interim? https://twitter.com/pcgamer/status/957757691346243585
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# ? Jan 29, 2018 10:45 |
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Once again with the terrible spelling and grammar. Who, but the dumbest among us, confuses "which" and "witch"? And, Kr'Thak: http://starcitizen.wikia.com/wiki/Kr%27Thak quote:Humans have had no contact with the Kr'Thak. What is known to the UEE about the Kr'Thak comes only from the Xi'An. Who are these people? I posit this as yet another piece of evidence toward foreign troll farms being in play.
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# ? Jan 29, 2018 10:49 |
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But...but my fidelity? I think what I'm more curious about, with Death of a Spaceman etc is that if you log out in a spaceship and then it gets stolen and broken down into scrap. Does that kill you? Or do you wake up in your wank pod like nothing ever happened. I'm beginning to think CIG have not thought this through.
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# ? Jan 29, 2018 10:53 |
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Crytek/Skadden person reading this thread: When you hit discovery, make sure to inquire about astroturfed and/or guerilla marketing arrangements.
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# ? Jan 29, 2018 10:53 |
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XK posted:Once again with the terrible spelling and grammar. Who, but the dumbest among us, confuses "which" and "witch"? I thought it was some anime poo poo.
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# ? Jan 29, 2018 10:59 |
Kr'thak is a word from Wing Commander I'm pretty sure.
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# ? Jan 29, 2018 11:04 |
Wait, it was Kn'Thrak.
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# ? Jan 29, 2018 11:04 |
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I know I'm the only one pushing the angle of Russian or whatever troll farms for hire being in play, but I'm convinced there is something to it. Even if it's just a small time op with a tiny handful of actors, something is going on. I can just smell it. If I'm correct, I wonder what they are being told to say, and what direction they are being given.
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# ? Jan 29, 2018 11:14 |
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https://www.youtube.com/watch?v=cDEYHlN0qUM&feature=youtu.be&t=1958 SpaceBros: "So where is Ben at?" HoboLando: "Uhhm, aaah, he's got his work." *starts to immediately derail the conversation by joking about his own ego, and hey look there's syphilis in the chat!*
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# ? Jan 29, 2018 11:26 |
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# ? May 21, 2024 14:04 |
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Sectopod posted:https://www.youtube.com/watch?v=cDEYHlN0qUM&feature=youtu.be&t=1958 Ben's out.
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# ? Jan 29, 2018 11:31 |