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Put beacons at every landmark - carry a couple with you at all times to enable this. That and having the compass will make your life much easier.
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# ? Jan 31, 2018 02:28 |
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# ? May 30, 2024 08:22 |
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I feel like I'm pretty solidly in mid-game territory, but I'm running out of things to do; I have a seamoth with a maxed out depth mod, my prawn is starting to get up to snuff, and I just finished the cyclops. Thing is, I really don't have any goals at this point; should I just start searching around with my seamoth until I find something too deep for it, then start migrating the cyclops and some base-building parts in that direction?
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# ? Jan 31, 2018 02:36 |
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John Charity Spring posted:Put beacons at every landmark - carry a couple with you at all times to enable this. That and having the compass will make your life much easier. I built a compass right away this time and, uh... don't think I've used it once yet, hahah. So long as you're being good about beacons it doesn't add much value!
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# ? Jan 31, 2018 02:51 |
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My personal newbie tip is build a base ASAP. I don't mean like a majestic masterpiece, just a metal tube will do. Build lockers to store your poo poo and it will be much easier to manage your inventory. Nothing worse than having a full inventory early on. I also hate floating lockers.
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# ? Jan 31, 2018 03:06 |
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Robiben posted:My personal newbie tip is build a base ASAP. I don't mean like a majestic masterpiece, just a metal tube will do. Build lockers to store your poo poo and it will be much easier to manage your inventory. Nothing worse than having a full inventory early on. I wish I knew this before I had 12 floating lockers. But I do have a base now. John Charity Spring posted:Put beacons at every landmark - carry a couple with you at all times to enable this. That and having the compass will make your life much easier. I found beacon blueprint, but failed to save afterward and haven't seen them again yet :c. I have a stasis rifle, but no beacons, heh.
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# ? Jan 31, 2018 03:12 |
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How do you access the bottom section of this wreck (#2 according to wiki)
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# ? Jan 31, 2018 03:27 |
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Go in from the breach on the upper middle left of that pic and look for a vent.
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# ? Jan 31, 2018 03:42 |
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pokie posted:I found beacon blueprint, but failed to save afterward and haven't seen them again yet :c. I have a stasis rifle, but no beacons, heh. Beacons are, like, all around the starting lifepod.
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# ? Jan 31, 2018 03:48 |
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gnoma posted:Go in from the breach on the upper middle left of that pic and look for a vent. You have to repair a door to get it open. There's soooo much loot in that wreck.
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# ? Jan 31, 2018 03:49 |
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OwlFancier posted:It's got a lot of lockers on the bottom deck, and you can fit a growbed and a fabricator in it. The best thing I've found to do with it is line an entire side of the prawn/seamoth bay with full storage shelves. You can fit something like 4-5 in a row. This makes it great for bulk storage. Personally, I use it to transport a scanner room round to areas I want to base in; and also just a fuckton of titanium - I realized early on that if I ever wanted to set up a base somewher else, it was going to take a lot of titanium/glass and i think I ended up stuffing a few lockers full of raw scrap to pull out as needed. Keep the parts for a base and you can just set up pretty quickly. pokie posted:Any good newbie tips, folks? Seamoth with cargo mods makes a surprisingly good luggage-mover. You can throw a few beacons/batteries/food in there. A depth module and 3 cargo is cheap and easy early on. you can get a depth module, a cargo module, and some luggage out of the aurora. if you want you can shove the luggage inside itself for space compacting Alien containment lets you breed fish, whether that be for food or water, and can stack 2 high if you put rooms atop each other - just be careful its finicky about combining if there's other 'attachments' before you're done'. Last I checked, empty batteries combine to a fully charged power cell when fabbed. Early on, this can be a way to save power when you're just seamoth and seaglide. The thing I wish I knew starting out: Sandsharks can be diverted with flares. Bonesharks too, apparently. You need a vehicle modification console(which goes in the moonpool to create new mods - you only need the regular modification station to upgrade them if you get them already. Gravspheres are really useful. Propulsion cannon helps a ton with going fish-hunting. and apparently a recent addition is being able to temporarily tame hungry predators by feeding their mouths fish. Swimming with bait can save you grief
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# ? Jan 31, 2018 03:59 |
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I finished my moonpool, mod station and vehicle mod station and I’m feeling great about it. I need to go back to mountain island to farm up some lithium and magnetite, but otherwise I’m pretty well off materials wise. I also upgraded my knife, fins and dive suit. Right now the next big step is get lots of ruby but I am pathetically terrified of anywhere Reapers or other leviathans swim and so have not gotten any yet.
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# ? Jan 31, 2018 04:25 |
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I'm still very glad the heat knife (and knives in general) don't have durability meters anymore. The Ultra glide fins are also surprisingly useful if you have come to realize 90% of your battery usage is using the seaglide. I've ended up needing to stuff batteries in the charger less often thanks to those things than when using the charge fins.
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# ? Jan 31, 2018 04:48 |
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Check at floating islands for rubies, inside the cave systems. I don't think any leviathans hang out there, just bonesharks.
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# ? Jan 31, 2018 04:50 |
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pokie posted:I wish I knew this before I had 12 floating lockers. But I do have a base now. You can scan a bunch of cosmetic furniture for your base but if you scan a trashcan you can use it to dispose of anything you don't want. Handy for getting rid of crap you don't need and don't want to just leave floating in the water.
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# ? Jan 31, 2018 04:57 |
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Can anyone help me find where the Prawn grapple arm fragments are? I've taken to just using the wiki and coordinates to find wrecks since it's getting super tedious just getting some basic kit. I've gone to the two wrecks that the wiki says should have grapple arm fragments and I've found nothing but drill arms. Are they both found here, or is the wiki wrong? Thanks!
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# ? Jan 31, 2018 04:58 |
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Folks, I can't find good up-to-date location for the aerogel components. I have rubies, but have not seen any gel sacks - I looked in mushroom forest caves, some trench near Aurora people hyped up, and Jellyshroom forest.Robiben posted:You can scan a bunch of cosmetic furniture for your base but if you scan a trashcan you can use it to dispose of anything you don't want. Handy for getting rid of crap you don't need and don't want to just leave floating in the water. Thanks! I did scan it. DAD LOST MY IPOD posted:I finished my moonpool, mod station and vehicle mod station and I’m feeling great about it. I need to go back to mountain island to farm up some lithium and magnetite, but otherwise I’m pretty well off materials wise. I also upgraded my knife, fins and dive suit. Right now the next big step is get lots of ruby but I am pathetically terrified of anywhere Reapers or other leviathans swim and so have not gotten any yet. Try directly under the floating island.
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# ? Jan 31, 2018 05:00 |
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DrBox posted:Can anyone help me find where the Prawn grapple arm fragments are? I've taken to just using the wiki and coordinates to find wrecks since it's getting super tedious just getting some basic kit. I've gone to the two wrecks that the wiki says should have grapple arm fragments and I've found nothing but drill arms. Are they both found here, or is the wiki wrong? Have you tried the Dunes yet? That's often a place it's easy to forget exists.
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# ? Jan 31, 2018 05:02 |
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Section Z posted:If you're at the point of using the wiki and combing over the known spawn locations, generally at that point it's praying to RNJesus and trying until you stumble across a pile of five of them all next to eachother in the dirt somewhere. I'll try there now. Thanks!
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# ? Jan 31, 2018 05:11 |
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DrBox posted:I'll try there now. Thanks! I'm just very used to "Oh right, Dunes are a thing" as a recurring theme. Section Z fucked around with this message at 05:22 on Jan 31, 2018 |
# ? Jan 31, 2018 05:20 |
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DAD LOST MY IPOD posted:I finished my moonpool, mod station and vehicle mod station and I’m feeling great about it. I need to go back to mountain island to farm up some lithium and magnetite, but otherwise I’m pretty well off materials wise. I also upgraded my knife, fins and dive suit. Right now the next big step is get lots of ruby but I am pathetically terrified of anywhere Reapers or other leviathans swim and so have not gotten any yet. Also try around -800,-280,-860 - it's a nice canyon system with plenty of resources, including rubies.
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# ? Jan 31, 2018 05:21 |
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So wait, I can mod the Seamoth to have solar panels but not the Cyclops? That's dumb as hell, good thing the Seamoth is so badass.
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# ? Jan 31, 2018 05:24 |
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Section Z posted:In hindsight, double checking the wiki doesn't list the grapple parts there. But hey, maybe you'll find other stuff you are missing in the meantime if they don't turn up. The Cyclops shield generator is a big deal if you don't have that yet. Yeah Dunes was a bust. Considering I found 6 drill arms where the wiki says I should be finding grapple, maybe it's bugged. Super frustrating. I guess I'll just go through the tedious process of building scanner rooms everywhere and search for fragments.
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# ? Jan 31, 2018 05:37 |
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pokie posted:Folks, I can't find good up-to-date location for the aerogel components. I have rubies, but have not seen any gel sacks - I looked in mushroom forest caves, some trench near Aurora people hyped up, and Jellyshroom forest. Go to the Northwestern Mushroom Forest, there is a giant mushroom tree in the middle that is impossible to miss. Around the base are 5ish gel sacks. I grabbed those and just set up an external plant bed at my base to farm them for the future.
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# ? Jan 31, 2018 05:40 |
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Wait I can set up a grow bed outside my habitat?
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# ? Jan 31, 2018 05:41 |
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There are Interior and Exterior Growbeds, yeah. Works for certain plants. Right now I'm growing gel sacks and deep shrooms plus some Chinese potatoes.
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# ? Jan 31, 2018 05:43 |
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I think I'm going to rebuild my habitat so it's above the water surface, and like put the moonpool underneath it.
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# ? Jan 31, 2018 06:05 |
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pokie posted:Folks, I can't find good up-to-date location for the aerogel components. I have rubies, but have not seen any gel sacks - I looked in mushroom forest caves, some trench near Aurora people hyped up, and Jellyshroom forest. I found a bunch in the Blood Kelp Trench, but you really only need a single one - hit it with a knife repeatedly and you'll receive gel sack spores, each one will grow a new gel sack when put in an external planter. Bam, infinite gel sacks forever.
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# ? Jan 31, 2018 06:07 |
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I dunno if I missed anything but I haven't found a single cyclops piece yet. I just built the prawn suit, and my seamoth is upgraded to mk 3 depth. Is this normal? it seems weird. Also the prawn suit is insanely slow so I'm guessing I need the cyclops to move it around.
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# ? Jan 31, 2018 06:15 |
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You don't need it if you build your base in the right areas. That said, it depends on where you've explored; there can be a lot of cyclops pieces around the aurora and in mushroom forest.
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# ? Jan 31, 2018 06:31 |
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So I found a door that requires a blue alien key, but I have absolutely no clue where to even begin looking. Does the game give you a clue where to go next? I haven't gotten a radio signal in like 5 hours.
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# ? Jan 31, 2018 06:41 |
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Numberwang posted:So I found a door that requires a blue alien key, but I have absolutely no clue where to even begin looking. Also as a heads up, there is only one key, for two doors. You gotta craft up the second one. There have been times in the game the thermal plant got a radio signal, and times where it's been deliberately removed. So I'm not in a good spot to judge "IS there a signal for it anymore?" due to how many habitual sequence breaks I make. On that note, I've seen player claims elsewhere that lifepod 6 for example no longer having a signal when you get it's radio message is on purpose, not a bug. But who loving knows these days. Maybe it's a bug, maybe the devs felt an ultra glide fins databox is worth having to rely on vague text hints unlike other lifepods. Section Z fucked around with this message at 06:57 on Jan 31, 2018 |
# ? Jan 31, 2018 06:53 |
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Omi no Kami posted:I feel like I'm pretty solidly in mid-game territory, but I'm running out of things to do; I have a seamoth with a maxed out depth mod, my prawn is starting to get up to snuff, and I just finished the cyclops. Thing is, I really don't have any goals at this point; should I just start searching around with my seamoth until I find something too deep for it, then start migrating the cyclops and some base-building parts in that direction? Lifepod 2. You get the lifepod 2 signal from the radio, and it's the one bit the game doesn't telegraph properly. There's a looot of exploring left to do, and all of it is closest to lifepod 2 out of any location you can mark. The various island bits tell you what to look for.
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# ? Jan 31, 2018 06:53 |
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Section Z posted:On that note, I've seen player claims elsewhere that lifepod 6 for example no longer having a signal when you get it's radio message is on purpose, not a bug. Some of the messages come in corrupted or something now and give you a data entry with a picture that hints at the location instead of a signal.
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# ? Jan 31, 2018 07:03 |
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gnoma posted:Some of the messages come in corrupted or something now and give you a data entry with a picture that hints at the location instead of a signal. Take the thermomoter chip for example. When it was pulled way back, a lot of people thought it was a bug. But no, it was removed from the list on purpose. Now at launch there's a lot of confused people trying to craft it, because it's on the in game blueprints list despite that. And I think to myself "...Wait, didn't they at least remove it from the crafting list back when? Why is it still on the list months later if we're not supposed to have it?" Section Z fucked around with this message at 07:23 on Jan 31, 2018 |
# ? Jan 31, 2018 07:19 |
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Section Z posted:Unless you did go into the thermal plant already, you drove past where the game has the blue keycard. Which seems to be a problem with "Oh I was supposed to get out of my cyclops to get in that thing?" the Lava castle seems to be of late. So starting at lifepod 2, I enter the huge cavern. I hug the left and eventually hit an alien base (if you keep going you reach the lava pit). Is the blue key inside here? Because I thought I cleared the place out.
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# ? Jan 31, 2018 07:24 |
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There are two lava areas. One is mostly hardened lava and is two corridors leading into a big cave and in the middle of the cave is a big lava hill with spire things on it and there are two alien doorways that lead inside. That's where you get the blue key. The second lava area is below the first and is mostly a big molten lava lake and you use the blue key (you actually need 2) there.
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# ? Jan 31, 2018 07:38 |
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Numberwang posted:So starting at lifepod 2, I enter the huge cavern. I hug the left and eventually hit an alien base (if you keep going you reach the lava pit). Is the blue key inside here? Because I thought I cleared the place out. Did you circle around to the huge dead end cavern with the disease research facility instead? Because that's down in the lost river biome in it's own huge cavern.
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# ? Jan 31, 2018 07:43 |
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One thing I have discovered is that building your base on the mountain island kind of sucks a lot. There are warpers everywhere, it's not really convenient to anywhere, and the only stuff you can really find locally is lithium and some urainite. And bulbo trees I guess.
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# ? Jan 31, 2018 08:17 |
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Story-wise, what's the next step after exploring the Disease Research Facility in the Lost River? I've got the scan from the QEP earlier telling me about the other facilities and their approximate depths, are you just meant to poke around until you stumble upon the next one?
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# ? Jan 31, 2018 08:24 |
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# ? May 30, 2024 08:22 |
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Comrade Koba posted:Story-wise, what's the next step after exploring the Disease Research Facility in the Lost River? I've got the scan from the QEP earlier telling me about the other facilities and their approximate depths, are you just meant to poke around until you stumble upon the next one? Continue to go deeper in the Lost River Caves. You are supposed to suss this out by reading the PDA entries, but it can be kinda convoluted.
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# ? Jan 31, 2018 08:29 |