|
Agean90 posted:a snake eating its own tale There was some thread on reddit a few months ago where people were losing their minds when someone pointed out it was a platypus skeleton. They had no idea.
|
# ? Jan 22, 2018 08:06 |
|
|
# ? Jun 6, 2024 05:59 |
|
Gonna be honest, I didn't realize what it was until WAY later than I would like.
|
# ? Jan 22, 2018 08:34 |
|
Until just now I always saw it as like this deformed hand/claw thing.
|
# ? Jan 22, 2018 13:14 |
|
Kaza42 posted:Gonna be honest, I didn't realize what it was until WAY later than I would like.
|
# ? Jan 22, 2018 14:10 |
|
I always thought it was a dinosaur
|
# ? Jan 22, 2018 15:52 |
|
I thought it was a dinosaur too but platypus makes a lot of sense for "Paradox"
|
# ? Jan 22, 2018 15:59 |
|
E: Never mind, I somehow got very confused about what people were talking about
RabidWeasel fucked around with this message at 21:08 on Jan 22, 2018 |
# ? Jan 22, 2018 21:05 |
|
A Description of the Anatomy of the Ornithorhynchus paradoxus, 1801 I now know more about their logo than I ever wanted.
|
# ? Jan 22, 2018 21:13 |
|
|
# ? Jan 24, 2018 22:20 |
|
how the gently caress do I end this war? it's been going on for two years and it's getting super dull. This is crisis war over Poland that became a Great War, I'm playing as Germany and I keep destroying all the Russians/Spanish/British in battles to run up my score, I've occupied Poland and Russia all the way to St. Petersburg, etc. The problem is that AI Italy was the crisis leader and keeps adding these stupid war goals so I don't know what is happening? Is there a way for me to edit the save game so I can take over as war leader? LinYutang fucked around with this message at 04:26 on Jan 30, 2018 |
# ? Jan 30, 2018 04:21 |
|
LinYutang posted:how the gently caress do I end this war? it's been going on for two years and it's getting super dull. Mouse over your side's war goal icons to see how much ticking war score you're getting. If most/all of them are ticking up, then all you have to do is sit back, hold the lines wherever they currently are, and let your war score tick up.
|
# ? Jan 30, 2018 04:28 |
|
Pakled posted:Mouse over your side's war goal icons to see how much ticking war score you're getting. If most/all of them are ticking up, then all you have to do is sit back, hold the lines wherever they currently are, and let your war score tick up. If they aren't, well, you're just going to have to keep occupying the boundless steppes until further notice. Sorry.
|
# ? Jan 30, 2018 10:14 |
|
They're replacing the mission mechanics in Europa with the National Focus mechanics from Hearts of Iron 4 and it's going to be rad as poo poo (OK the similarities are skin-deep at best but it's still cool)
|
# ? Jan 30, 2018 10:22 |
|
The similarities pretty much begin and end with the branching tree layout. The missions are largely the same as how they currently are in EU4 with the same kinds of rewards. You just automatically accept each mission as they become valid, and you unlock more missions by going down the tree. This allows you to work on completing multiple missions at once while providing a more coherent progression and also getting rid of the RNG factor. It seems really cool, and I'm excited by how people will mod it.
Dr. Video Games 0031 fucked around with this message at 11:08 on Jan 30, 2018 |
# ? Jan 30, 2018 11:01 |
|
The next Immersion pack for England has some industrialisation stuff, ie: finding coal. So what i'm saying, Vicky 3 confirmed.
|
# ? Jan 30, 2018 12:10 |
|
Okay, the war ended, thank God. Now Russia can fall to communism
|
# ? Jan 30, 2018 15:05 |
|
algebra testes posted:The next Immersion pack for England has some industrialisation stuff, ie: finding coal. Honestly I feel like EU4 could probably just have an extra 50-100 years or so tacked on to cover the very early industrial revolution era.
|
# ? Jan 30, 2018 21:17 |
|
EUIV should be 1453 - 1750, with the game ending at the height of the game's colonial empires. No need to have them pitifully revolt against the late game player. You end in triumph. Victoria should be 1750 - 1901 Hearts of Iron should be 1901-2001 and more about building your society, where you carve out your evil empire (or try to take them down) in the first half of the game and then tip-toe through an alt-history Cold War with the other major powers.
|
# ? Jan 30, 2018 21:29 |
|
Baronjutter posted:Honestly I feel like EU4 could probably just have an extra 50-100 years or so tacked on to cover the very early industrial revolution era. It already does though.
|
# ? Jan 30, 2018 21:32 |
|
And EU4 is not the geopolitical strategy fix I'm looking for with Vicky 3.
|
# ? Jan 30, 2018 21:48 |
|
It's not as good as last year when Mandate of Heaven/Utopia/Steel Division all released on the same day, but I'll take two Paradox releases within 2 weeks of each other.
|
# ? Jan 30, 2018 21:59 |
|
Fintilgin posted:EUIV should be 1453 - 1750, with the game ending at the height of the game's colonial empires. No need to have them pitifully revolt against the late game player. You end in triumph. I don't think this really works, because the eras don't really match up to any major shakeups in the world that Paradox likes to start with. For example, the entire point of Victoria is that you play through the Victorian era in the aftermath of the Napoleonic Wars with the specter of revolution and liberalism challenging the old order of Europe while society is massively changed by new technologies. The 1700's just don't fit that paradigm and trying to make a game that can somehow do: 1. agrarian/artisan societies 2. colonial revolts of the 18th/19th centuries 3. the French Revolution equivalent and Napoleonic Wars 4. constantly looming threat of liberalism/later on communism 5. rapid industrialization and technological change 6. 19th century colonialism, indirect colonialism like spheres of influence, and global capitalism 7. the rise of nationalism 8. geopolitics in the modern age 9. the leadup to or even igniting of a world war 10. demographic changes that drove all these things all at the same time and not be utter garbage and/or take 20 years and a billion dollars to make seems impossible. Ditto on trying to somehow effectively simulate WWI, WWII, and the first half of the Cold War, and the second half of the Cold War all in one package. Each one is a vastly different time period that could easily take up an entire game by themselves, you can't just cram everything in one game and expect it to magically work. And that's just purely mechanical challenges for a hypothethical megacampaign which most people don't do. For example, most people want to play Hearts of Iron to fight the historical WWII, not continue the timeline of their Victoria game, and starting at any point before 1934 completely defeats the point of that. Crazycryodude fucked around with this message at 22:13 on Jan 30, 2018 |
# ? Jan 30, 2018 22:10 |
|
There should be a Colonial/French Revolutionary era game. 1763/76-1836, perfect to bridge that gap.
|
# ? Jan 30, 2018 22:21 |
|
Soup du Jour posted:There should be a Colonial/French Revolutionary era game. 1763/76-1836, perfect to bridge that gap. March of the Eagles 2
|
# ? Jan 30, 2018 22:42 |
|
March of the Eagles is pretty underappreciated imo. I wish they had supported it more/at all and it had been a little more ambitious.
|
# ? Jan 31, 2018 02:54 |
|
da beeper king BABY posted:March of the Eagles is pretty underappreciated imo. I wish they had supported it more/at all and it had been a little more ambitious. A smaller-scale HoI4-like (in that that title is the most war-focused Pdox game) that focuses less on industry/production would be a neat concept for Paradox to try out.
|
# ? Jan 31, 2018 02:56 |
|
Is there a good way to provoke a cycle of revolutions in another country in Vicky 2? I occupied all of continental France for 2 years without seeing a revolt (it's 1900). I peaced out eventually and prevented them from rearming, maybe the lack of troops will make it easier for a revolt to take their capital?
|
# ? Jan 31, 2018 05:00 |
|
LinYutang posted:Is there a good way to provoke a cycle of revolutions in another country in Vicky 2? I occupied all of continental France for 2 years without seeing a revolt (it's 1900). I peaced out eventually and prevented them from rearming, maybe the lack of troops will make it easier for a revolt to take their capital? vicky 3 feature request: ways to more directly influence unrest in other countries. the button can be a picture of lenin entering a train car
|
# ? Jan 31, 2018 05:14 |
|
Someone just released a HoI4 to Stellaris converter. I am pleased and amused.
|
# ? Jan 31, 2018 06:12 |
|
idhrendur posted:Someone just released a HoI4 to Stellaris converter. I am pleased and amused.
|
# ? Jan 31, 2018 07:52 |
|
Fintilgin posted:EUIV should be 1453 - 1750, with the game ending at the height of the game's colonial empires. No need to have them pitifully revolt against the late game player. You end in triumph. EU4 already plays horribly past 1650, don't see why you'd want to make that even worse. If anything it should start in 1402 and the first event you get is "comet sighted". The game is actually fun early on and the mechanics work.
|
# ? Jan 31, 2018 10:03 |
|
Tahirovic posted:EU4 already plays horribly past 1650, don't see why you'd want to make that even worse. If anything it should start in 1402 and the first event you get is "comet sighted". The game is actually fun early on and the mechanics work. If you own a third of the world the performance isn't any issue Unless you meant mechanics wise, in which case I'm inclined to agree that it gets kinda boring late on.
|
# ? Jan 31, 2018 11:04 |
|
AG3 posted:If you own a third of the world the performance isn't any issue Unless you meant mechanics wise, in which case I'm inclined to agree that it gets kinda boring late on.
|
# ? Jan 31, 2018 13:33 |
|
idhrendur posted:Someone just released a HoI4 to Stellaris converter. I am pleased and amused. if you go full Stalin and win the war you end up as a Human Hivemind?
|
# ? Jan 31, 2018 14:52 |
|
AAAAA! Real Muenster posted:And something to allow me to automate occupying large swaths of land. Vassals, marches, and colonial nations are amazing for this.
|
# ? Feb 2, 2018 03:44 |
|
bees everywhere posted:Vassals, marches, and colonial nations are amazing for this.
|
# ? Feb 2, 2018 13:43 |
|
I mean in theory the capability is already there and programmed since all the AI nations can manage war. We can already set navies to automated exploration missions and armies to automated city searching and rebel suppression. It would be really nice to be able to set armies to an automated war mode, modifiable by the same settings as your vassals (e.g. Automated, seige focus, etc) with designated primary and secondary targets.
|
# ? Feb 2, 2018 14:34 |
|
Cantorsdust posted:I mean in theory the capability is already there and programmed since all the AI nations can manage war. We can already set navies to automated exploration missions and armies to automated city searching and rebel suppression. It would be really nice to be able to set armies to an automated war mode, modifiable by the same settings as your vassals (e.g. Automated, seige focus, etc) with designated primary and secondary targets. We see the AI do it, and sometimes really effectively. I would love it if I could win a big battle or simply march into an area that is empty then click a button that would carpet siege the state and all adjacent states that the army is currently in. I dont want it to fight the war for me, I just dont want to have to micromanage occupying every single province in <large country> every single time. And since every war is a hellwar, carpet sieging like that is often necessary.
|
# ? Feb 2, 2018 14:50 |
|
Problem is with all QOL stuff like that, then they have to backport it
|
# ? Feb 2, 2018 14:53 |
|
|
# ? Jun 6, 2024 05:59 |
|
Just make yourself your own vassal.
|
# ? Feb 2, 2018 16:02 |