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Doorknob Slobber posted:its enclosed with red Xs and its about 11 blocks from my main platform and 45 blocks up That's actually too far away: What I do is make a mob tower right next to where I spend most of my time and put it 24 blocks up.
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# ? Feb 1, 2018 17:59 |
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# ? May 19, 2024 04:42 |
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FML
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# ? Feb 1, 2018 18:02 |
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Gwyneth Palpate posted:That's actually too far away: Alright, guess I was wrong.
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# ? Feb 1, 2018 18:04 |
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Ok what the gently caress am I doing wrong here? Is it the interior size of the thing up at the top? it is 5x5x3 open space completely enclosed except for a hole for monsters to fall down. Monsters spawned on my little main platform while I was building it soo I know monsters can spawn somewhere.
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# ? Feb 1, 2018 19:25 |
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Doorknob Slobber posted:Ok what the gently caress am I doing wrong here? Is it the interior size of the thing up at the top? it is 5x5x3 open space completely enclosed except for a hole for monsters to fall down. That spawn chamber is way the heck too small. Try something like this: https://www.youtube.com/watch?v=HUEwpogQG4I I like to augment this by putting trapdoors above the water channel. When they're open and allowing things to fall through, the mob AI will interpret the trapdoor as a block they can walk on, so they'll path onto it more often. I also like to make the ceiling 2 high, and put down half slabs so there are no 2x2 areas for spiders to spawn.
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# ? Feb 1, 2018 19:32 |
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It could be a bunch of things. The spawning room isn't that big, so it may just take a while for mobs to spawn there. Then, they have to randomly walk over the hole to fall, which if it's a 1x1 like it looks like could also take a while. Finally, if you have any 3x3x2 open spaces in there, a spider could spawn and block things up completely even if the hole is 2x2. Have you climbed back up to the spawning room to see if anything's spawned but not fallen?
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# ? Feb 1, 2018 19:35 |
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How tall is it? If it's not at least 24 blocks away from you, the player, nothing will spawn there. If it's more than 32 blocks away, monsters will not move, and so will never fall in your hole. It's an extremely narrow band. Vertical distance absolutely affects this. Do you have an open trap door at the top of the hole? Monsters don't generally fall off cliffs unless something pushes them. Open trap doors to confuse their AI into thinking there's a space for them to walk on, so they will wander into the pit that way. Is it full of spiders? Spiders are 2x2 and can plug up the droppin' hole.
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# ? Feb 1, 2018 19:35 |
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Gwyneth Palpate posted:That spawn chamber is way the heck too small. Try something like this: thank you I built this and it started working immediately
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# ? Feb 1, 2018 19:59 |
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I tend to avoid water drops because you don't get endermen spawning in it. There was a good design some time back about a modular trapdoor-only drop spawner, but that doesn't work with spiders. If you have a pack with conveyors, some versions allow mobs to spawn on those, but even then it's possible for mobs to get stuck. I'm still struggling for the perfect design.
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# ? Feb 1, 2018 20:40 |
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How far can a mob drop tower NOT kill a mob with the drop? If I wanted to use diamond spikes or whatever to get player-drops.
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# ? Feb 1, 2018 20:46 |
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Vib Rib posted:I tend to avoid water drops because you don't get endermen spawning in it. There was a good design some time back about a modular trapdoor-only drop spawner, but that doesn't work with spiders. If you have a pack with conveyors, some versions allow mobs to spawn on those, but even then it's possible for mobs to get stuck. I'm still struggling for the perfect design. Yeah, the Vector Plates from Dark Utilities (iirc) allow mobs to spawn on them. I usually don't bother with a trap that can spawn spiders or endermen until I can mass produce vector plates and have diamond spikes or something. Devor posted:How far can a mob drop tower NOT kill a mob with the drop? If I wanted to use diamond spikes or whatever to get player-drops. It depends on the mob. What you can do is go up about five blocks or so, and put signs in a ring inside the drop tube, then put water on top of the signs. The signs prevent the water from filling the rest of the tube, and any mob that passes through the water has its fall damage cancelled.
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# ? Feb 1, 2018 20:56 |
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Gwyneth Palpate posted:It depends on the mob. What you can do is go up about five blocks or so, and put signs in a ring inside the drop tube, then put water on top of the signs. The signs prevent the water from filling the rest of the tube, and any mob that passes through the water has its fall damage cancelled. Note that if your farm spawns endermen, this water layer will make them teleport around.
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# ? Feb 1, 2018 20:59 |
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Fenrisulfr posted:Note that if your farm spawns endermen, this water layer will make them teleport around. Which is why you then put an Ender Tether from Dark Utilities at the base of the mob drop area.
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# ? Feb 1, 2018 22:56 |
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If if you were only going to use one "spaceship mod", which would you folks use: Futurepack or Advanced Rocketry? Asking for a friend.
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# ? Feb 2, 2018 04:55 |
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Futurepack isn't exactly a 'spaceship mod' It's a full-featured tech mod that has 'space' travel at the end of its tech tree. Very simple dimensional teleport, really. Advanced Rocketry has actual rocket building and space stations and poo poo. VVV AR would be the better if it actually worked, but... Also the Galacticraft devs seem very strongly against putting their mod on curseforge, stating it's 'a simple google search' to find their mod download and that's good enough. Black Pants fucked around with this message at 07:55 on Feb 2, 2018 |
# ? Feb 2, 2018 05:38 |
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Well, since I'm looking mainly for rocket building and space stations and poo poo, I'll go with AR. Thanks. e: and now Galacticraft just came out for 1.12.2, so now I guess it's a question of AR versus GC. Evil Mastermind fucked around with this message at 06:13 on Feb 2, 2018 |
# ? Feb 2, 2018 05:39 |
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how does one embed a gfycat webm into the forums?
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# ? Feb 2, 2018 09:34 |
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Evil Mastermind posted:Well, since I'm looking mainly for rocket building and space stations and poo poo, I'll go with AR. Thanks. <record screech> What now? I guess I have something to do now.
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# ? Feb 2, 2018 17:50 |
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..Galacticraft 4 sounds pretty awesome, actually. https://wiki.micdoodle8.com/wiki/Galacticraft_4
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# ? Feb 2, 2018 19:56 |
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For MSB3, how do I get string? Or, alternate question, how do I make an early mobfarm that will spawn spiders?
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# ? Feb 2, 2018 20:08 |
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If you have grass, use bonemeal and break grass for flax or hemp seeds. Otherwise, make a darkroom 24 blocks away from where you spend most of your time, make sure its inner dimensions are at least 3x3x2 and wait.
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# ? Feb 2, 2018 20:11 |
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I just build a gravity dropper and have a 1x1 hole I can poke into and stab through. Eventually I'll need to up my game but this works for now.
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# ? Feb 2, 2018 20:18 |
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Black Pants posted:..Galacticraft 4 sounds pretty awesome, actually.
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# ? Feb 2, 2018 21:09 |
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Evil Mastermind posted:From what I've heard, it's also less dependent on strings of multiblocks than AR. That's because it has no multiblocks, unless you consider a 3x3 launch pad a multiblock.
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# ? Feb 3, 2018 03:27 |
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The real (non-test) Progress server will start tomorrow at 12PM CST (about 10 hours from the time of this post). I'm making a PGS thread so it won't get spammed here, just letting any interested peeps know. Dynmap of the world: http://136.33.144.178:8123/?worldname=Biome%20Bundle&mapname=flat
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# ? Feb 3, 2018 09:21 |
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any idea why MSB3 causes enormous CPU spikes every ten seconds, rendering the game an unplayable slideshow? mipmapping's off and the pack's got like 6GB ram, as suggested. is it a particular mod that might be doing this, or is it just the modpack as a whole is a bloated shitshow?
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# ? Feb 3, 2018 15:03 |
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Inexplicable Humblebrag posted:any idea why MSB3 causes enormous CPU spikes every ten seconds, rendering the game an unplayable slideshow? Go into the video settings inside minecraft and turn mipmaps off. There's a problem with it in 1.12 that just eats performance.
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# ? Feb 3, 2018 15:05 |
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i have already disabled mipmaps, while you slept i removed the Fence Overhaul mod on a hunch and it seems to have done the trick; game now runs fine
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# ? Feb 3, 2018 17:24 |
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Progress is up. https://forums.somethingawful.com/showthread.php?threadid=3848234
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# ? Feb 3, 2018 18:59 |
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Inexplicable Humblebrag posted:i have already disabled mipmaps, while you slept Thanks for this, worked for me too.
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# ? Feb 3, 2018 23:23 |
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So I decided to try Modern Skyblock 3, and holy crap the addition of loot bags makes things so much better. I've actually managed to get four redstone, three gold bars, and an ender pearl before I've even finished the basic resources quest tier. Is there anything useful I can make with those to give me a leg up? I was thinking of at least making a dropper to keep from having to constantly break the stone combustion multiblock.
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# ? Feb 6, 2018 05:05 |
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I got a pair of diamonds I immediately turned into a builders wand and a Fortune 3 sword in the opening half hour. My life was so good.
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# ? Feb 6, 2018 05:12 |
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I've found a diamond sword with Smite IV and almost a full set of diamond armour. What's the best way to automate the combustion heater early game?
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# ? Feb 6, 2018 08:03 |
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MaliciousOnion posted:I've found a diamond sword with Smite IV and almost a full set of diamond armour. Redstone clock and combustion collector. The ones that use furnace fuel can just accept a stack of charcoal/other burnable and it'll intelligently use the fuel. You do consume more HU when it's full, though.
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# ? Feb 6, 2018 12:06 |
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Evil Mastermind posted:So I decided to try Modern Skyblock 3, and holy crap the addition of loot bags makes things so much better. It was even nicer before they fixed the Bag Storage dupe bug . But yeah there's some huge QoL things in them, like a ton of Reliquary stuff that lets you make/find a bunch of QoL stuff like unbreakable and AoE shears or the magnet coin. MaliciousOnion posted:What's the best way to automate the combustion heater early game? The Staged and Gated modes lock the combustion collector behind the first automation stage, so until then I like to use an Iron Dropper + Redstone Clock. The dropper shoots items out way faster than the vanilla one, and lets you set a delay on picking up the dropped items so that you can stand in the corner of your heater and pick up the results without picking up too many of the catalysts, at least as far as simpler recipes like dirt goes. Also a tip for people who are dumb like me and assume no alloy furnace means no alloys, once you can make or find gold and silver, grind them up to make electrum for the casing on your heater. It's good for the collector too, but the casing lets you make glowstone without the absurd efficiency loss of the nether brick casing.
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# ? Feb 6, 2018 18:13 |
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Was the crucible inserter removed from MSB3? It's still listed in the in-game guide, but it's not in JEI or anything.
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# ? Feb 6, 2018 18:25 |
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Evil Mastermind posted:Was the crucible inserter removed from MSB3? It's still listed in the in-game guide, but it's not in JEI or anything. No, if you haven't reached a stage yet the items in that stage aren't visible in JEI searches. You can still chain into the recipe by doing a "made with" lookup on something made with an item that's locked, or a "this makes" lookup on a crafting component, but otherwise it's like they don't exist. This confused the hell out of me at first too.
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# ? Feb 6, 2018 18:28 |
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Ah, thanks. The way this pack handles items you can't use yet is annoying, especially when they spawn into your hand and get dropped immediately. As as aside, I went to check out a video to see if I could get some guidance on how to use the porcelin tinker replacement things, and it's kinda depressing to see someone who only has a tree and a cobblegen put together an attractive, well-organized base while I'm at the tail end of the first two tiers sitting here in a slowly expanding flat plane.
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# ? Feb 6, 2018 19:49 |
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Evil Mastermind posted:Ah, thanks. The way this pack handles items you can't use yet is annoying, especially when they spawn into your hand and get dropped immediately. There is something other than the expanding flat plane in a skyblock? wow.
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# ? Feb 7, 2018 10:21 |
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# ? May 19, 2024 04:42 |
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Meskhenet posted:There is something other than the expanding flat plane in a skyblock? wow. loving skyblock base design is my worst thing. I at best have several stacked planes.
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# ? Feb 7, 2018 17:44 |