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counterspin
Apr 2, 2010

Also, Barny2 will one round your colossal, so you know, watch out for that. I watched him just gobble up a Helios last weekend.

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Excelsiortothemax
Sep 9, 2006
My current set up. I’m very tempted to drop the Posse and add another unit of Shamblers and a second Spirit Cauldron.

War Room Army

Minions - Barnabas 2

Theme: The Blindwater Congregation
2 / 2 Free Cards 75 / 75 Army


Barnabas, Lord of Blood - WB: +23
- Barnabas, Lord of Blood (Cont.)
- Blackhide Wrastler - PC: 16 (Battlegroup Points Used: 16)
- Boneswarm - PC: 7 (Battlegroup Points Used: 7)
- Boneswarm - PC: 7

Sacral Vault - PC: 17

Kwaak Slickspine & Gub, Croak Sorcerers - PC: 0
Wrong Eye - Wrong Eye & Snapjaw: 17
- Snapjaw
Gatorman Witch Doctor - PC: 4
Bog Trog Mist Speaker - PC: 4

Gatorman Bokor & Bog Trog Swamp Shamblers - Bokor & 9 Grunts: 10
Gatorman Posse (Blindwater) - Leader & 4 Grunts: 16
Boil Master & Spirit Cauldron - Boil Master & Spirit Cauldron: 0


THEME: The Blindwater Congregation

counterspin
Apr 2, 2010

Where's your spiny growth?

Excelsiortothemax
Sep 9, 2006
I’ve found I haven’t needed it. -2/-4 to attack plus star crossed has been real good so far and sac pawn plus transfers means I’m relatively safe. I tried running a Bullsnapper last night and only ended up casting spiny growth once.

Excelsiortothemax fucked around with this message at 22:09 on Jan 31, 2018

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
We interviewed WillH about Company of Iron for the latest episode of Combined Arms Podcast - check it out here

http://combinedarms.podomatic.com

Nighttheii
Nov 21, 2007
hi

S.J. posted:

Question for anyone who plays Convergence out there: if I don't feel like putting together an infantry recusion swarm, what kinds of things are good for playing into Ghost Fleet? I mean, TEP aside, anyways.

Orion + Assimilators. As many as you can handle looking at. Rat 7 + Spellpiercer Groundpounder is great. Orion's gun can bunch targets up, Forced Induction is great for getting your heavies out of combat for more shooting. Weapon Master on the claws pairs well in looking for damage spikes with his feat.

head58
Apr 1, 2013

Going to CaptainCon this weekend to try to rekindle my love for wmh. Haven’t played in over a year, and very little overall since mk3. I’m a filthy casual and terrible at the game so I’ll be just playing Iron arena and funsies games.

With those caveats here’s a list I’m looking at running and I’d love any feedback. I’m also toying with a version that replaces the Titans with a Mammoth, which seems rad.

Archdomina Makeda - WB: +29
- Agonizer - PC: 0
- Basilisk Krea - PC: 0
- Basilisk Krea - PC: 0
- Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8)
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 15)
- Titan Sentry - PC: 15 (Battlegroup Points Used: 6)
- Bronzeback Titan - PC: 18
- Molik Karn - PC: 19
Siege Animantarax - PC: 17
Mortitheurge Willbreaker - PC: 4
Paingiver Beast Handlers - Leader & 5 Grunts: 7

PrinnySquadron
Dec 8, 2009

How do Gatormen play? I was thinking of pickin up the amry box for a change of pace for my barebone Cryx starter box and the idea of gator dude that also have wrestlers really appeals.

Excelsiortothemax
Sep 9, 2006

PrinnySquadron posted:

How do Gatormen play? I was thinking of pickin up the amry box for a change of pace for my barebone Cryx starter box and the idea of gator dude that also have wrestlers really appeals.

With the new toys we have you have a lot of room in the faction now.

Gators have tough beasts that move incredibly fast up the table and come at odd angles to tear things up. We even have a fantastic gargantuan now!

The Posse is the main melee unit that gets 8 boxes, Unyielding and Snacking to keep them in the fray. They don’t hit the hardest but with buffs can swing damage. They also have 3 prayers to help them buff themselves.

We have ambushing fish men, fire chucking frog people as well shambling hordes of fish zombies

Gator support solos are very strong, giving out Death Ride, passing corpses around, healing, giving out free spells and increasing control area.

Combat solos have a bunch of tricks to disrupt enemy lines, strip buffs or just be a leaping murder lizard.

The Sacral Vault is a fantastic battle engine that makes single wound infantry pay for daring to exist on the field. Eyeless Sight and Magic Weapon means nothing is safe from its boostable PS 13 gun.

The two theme lists available allow for a lot of flexibility and combinations.

Hope that helps.

S.J.
May 19, 2008

Just who the hell do you think we are?

Nighttheii posted:

Orion + Assimilators. As many as you can handle looking at. Rat 7 + Spellpiercer Groundpounder is great. Orion's gun can bunch targets up, Forced Induction is great for getting your heavies out of combat for more shooting. Weapon Master on the claws pairs well in looking for damage spikes with his feat.

Sick, that was what I was thinking too. I'll have two of them available, so that works.

counterspin
Apr 2, 2010

Excelsiortothemax posted:

I’ve found I haven’t needed it. -2/-4 to attack plus star crossed has been real good so far and sac pawn plus transfers means I’m relatively safe. I tried running a Bullsnapper last night and only ended up casting spiny growth once.

But Swarm doesn't work against Jacks. Have you been playing into Warmachine or Hordes?

Hephaestus
Dec 3, 2016

Nighttheii posted:

Orion + Assimilators. As many as you can handle looking at. Rat 7 + Spellpiercer Groundpounder is great. Orion's gun can bunch targets up, Forced Induction is great for getting your heavies out of combat for more shooting. Weapon Master on the claws pairs well in looking for damage spikes with his feat.

Has anyone tried using Forced Induction on engaged enemies to push our models out of 3" so they can charge again after being engaged?

The Duchess Smackarse
May 8, 2012

by Lowtax
It seems like a lot of extra work (you say induction but i think you mean tensor lattice), and landing beacon for a single die of damage

Nighttheii
Nov 21, 2007
hi
In all my Orion games once the heavies are in combat, it's usually time to feat and not much survives. By then, tensor lattice is too important for either the TEP's targets or pushing someone out of a zone. Repo 3" is better than I had initially thought.

The Duchess Smackarse
May 8, 2012

by Lowtax
Repo 3" on convergence's great gun ranges and slow speed is a huge deal, for sure.

PrinnySquadron
Dec 8, 2009

Excelsiortothemax posted:

With the new toys we have you have a lot of room in the faction now.

Gators have tough beasts that move incredibly fast up the table and come at odd angles to tear things up. We even have a fantastic gargantuan now!

The Posse is the main melee unit that gets 8 boxes, Unyielding and Snacking to keep them in the fray. They don’t hit the hardest but with buffs can swing damage. They also have 3 prayers to help them buff themselves.

We have ambushing fish men, fire chucking frog people as well shambling hordes of fish zombies

Gator support solos are very strong, giving out Death Ride, passing corpses around, healing, giving out free spells and increasing control area.

Combat solos have a bunch of tricks to disrupt enemy lines, strip buffs or just be a leaping murder lizard.

The Sacral Vault is a fantastic battle engine that makes single wound infantry pay for daring to exist on the field. Eyeless Sight and Magic Weapon means nothing is safe from its boostable PS 13 gun.

The two theme lists available allow for a lot of flexibility and combinations.

Hope that helps.

This sounds pretty good to me! Thanks!

Pyrolocutus
Feb 5, 2005
Shape of Flame



Anyone charitable enough to provide a summary of the Chain Attack podcast on Crucible Guard? I've already seen the artillery spoiler.

S.J.
May 19, 2008

Just who the hell do you think we are?

Haven't listened to it yet :(

Daemonqueller
Aug 16, 2004

Warmachine faction. Doesn’t add a brand new mechanic like CoC or Grymkin did. Lots of ways to vary your actions ala Hutchuck or Gorman. The spoiled tanks are battle engines. 2 theme forces to be released at launch, which should be Lock n Load.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Daemonqueller posted:

Warmachine faction. Doesn’t add a brand new mechanic like CoC or Grymkin did. Lots of ways to vary your actions ala Hutchuck or Gorman. The spoiled tanks are battle engines. 2 theme forces to be released at launch, which should be Lock n Load.

2/1/18 1st spoiler Chain Attack recap

Crucible Guard - Represent the militarized wing of the Order of the Golden Crucible. Alchemists and cortex manufacturers originally based in Llael. *Masters of Alchemical Warfare*

"Classic" Warmachine faction with Warcasters and Warjacks. Expected to be available at Lock N Load 2018. Will go thru CID in April/May? After Khador CID.

Limited release similar to CoC and Grymkin.

"Modular" style faction. Most models have multiple alchemical effects that can be applied for different tactical needs. They will NOT have a new game mechanic. (e.g. induction node, arcana). The faction exemplifies the flexibility of models such as Gorman & Hutchuck.

Can play a battle-engine heavy force if you wish. Possible to play only 8 models in a 75-pt list. Likely has 2 different battle engines. (unconfirmed)

Lots of gas effects. Lots of Immunity:Fire & Immunity: Corrosion. Can apply many stacking debuffs similar to Cryx & Mercs. Faction benefits greatly from the ADR specialists rule. Crucible Guard gets 2 Theme forces on launch.

--Spoiler--
Combat Alchemists (3-man unit of Gormans) has Immunities, Stealth and 14 DEF. Grenades probably RNG 6 POW 12 AOE 3, Ammo type:

1. "Blood of Urcaen", Magical, on critical hit spells/animi expire on model unit directly hit.
2. Ice Cage grenade (see Greylord Ternion), applies to all models in AoE on hit.

!Klams
Dec 25, 2005

Squid Squad
If I put lifebound on a unit (if destroyed by an enemy attack Gastone gets a soul) and then they get hit with an aoe, do I get souls? I've been playing no, because I'm sure blast damage doesn't count as an enemy attack, but I can't find that rule anywhere? Is this thinking just a mk2 holdover? Is it still the case? Thanks!

The Duchess Smackarse
May 8, 2012

by Lowtax
You're thibning of electro leaps etc. Blast dmg is 100% an enemy attack (unless its your own blast obviously)

rydiafan
Mar 17, 2009


I played Warmachine for the first time in almost a year today and won an event. Hooray! Rask + Brine = dead casters.

Also, reminder that there will be more Crucible Guard spoilers live tomorrow (sunday) at 7pm central on twitch.tv/crippledsystem

S.J.
May 19, 2008

Just who the hell do you think we are?

Hell yeah! All the crucible guard stuff looks rad as hell so far. I really can't wait to see more. The concept art really has me excited.

lokipunk
Jan 16, 2007
I think I'm the only one who is not at all interested in crucible guard.

I just want my new Cryx stuff and Circle cid.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

lokipunk posted:

I think I'm the only one who is not at all interested in crucible guard.

I just want my new Cryx stuff and Circle cid.

Nah, I'm also not at all interested in CG. Which is probably good, because the game should cater to different people and tastes (lots of people were wrong and hated Grymkin).

Bazanga
Oct 10, 2006
chinchilla farmer
Anyone have suggestions for expanding from the Cryx AIO 2017 box into a full 75 point list? I really don’t have a good grasp on the meta yet and just want to have a 75 point list so I can get into playing steamroller games at the local store. I picked up the Cryx army box (contains Asphyxious the Hellbringer, an Inflictor, a Seether, a Ripjaw, his pet-jack Cankerworm, a full unit of Bane Warriors with their attachment, and Darragh Wrath)and the Mk2 Cryx Battle box (contains Warwitch Deneghra, a Slayer, 2 Deathrippers and a Defiler.) I also have an additional Bane Warrior unit I picked up used from a friend.

Not sure what the fastest route to a solid 75 point list is with this hodgepodge.

MetricUnit
Jan 2, 2005

Bazanga posted:

Anyone have suggestions for expanding from the Cryx AIO 2017 box into a full 75 point list? I really don’t have a good grasp on the meta yet and just want to have a 75 point list so I can get into playing steamroller games at the local store. I picked up the Cryx army box (contains Asphyxious the Hellbringer, an Inflictor, a Seether, a Ripjaw, his pet-jack Cankerworm, a full unit of Bane Warriors with their attachment, and Darragh Wrath)and the Mk2 Cryx Battle box (contains Warwitch Deneghra, a Slayer, 2 Deathrippers and a Defiler.) I also have an additional Bane Warrior unit I picked up used from a friend.

Not sure what the fastest route to a solid 75 point list is with this hodgepodge.

Sounds like you're off to a pretty good start assembling a Dark Host list. Double bane warriors and Darragh Wrathe already make the cornerstone of that list. If you're comfortable dropping a bunch of money on a wraith engine it's really strong with quite a few casters, otherwise just add banes to taste. I think Goreshade3 or the Witch Coven run the list a bit better but you'll never go wrong with Deneghra.

Cryx Army - 75 / 75 points
[Theme] Dark Host

(Deneghra 1) Warwitch Deneghra [+26]
- Deathripper [6]
- Deathripper [6]
- Ripjaw [7]
- Slayer [10]
Bane Lord Tartarus [0(6)]
Darragh Wrathe [9]
Machine Wraith [2]
Bane Knights (min) [9]
Bane Riders (max) [20]
Bane Warriors (max) [16]
- Bane Warrior Officer & Standard [0(5)]
Bane Warriors (max) [16]
- Bane Warrior Officer & Standard [0(5)]

Bazanga
Oct 10, 2006
chinchilla farmer
Awesome, thanks dude. I’m ok with dropping some dosh on a decent model that also looks like it’ll be fun to paint, too. If I pick up a Wraith Engine should I just drop the Bane Warrior units in that list for it?

Excelsiortothemax
Sep 9, 2006
So what are the Crucible guard spoilers?

MetricUnit
Jan 2, 2005
Drop the bane knights/machine wraith (since hopefully your wraith engine will make some for you). Something like:

Cryx Army - 73 / 75 points
[Theme] Dark Host

(Coven 1) The Witch Coven of Garlghast [+26]
- Deathripper [6]
- Deathripper [6]
- Ripjaw [7]
- Slayer [10]
Bane Lord Tartarus [0(6)]
Darragh Wrathe [9]
Bane Riders (max) [20]
Bane Warriors (min) [10]
- Bane Warrior Officer & Standard [0(5)]
Bane Warriors (max) [16]
- Bane Warrior Officer & Standard [0(5)]
Wraith Engine [15]

Is a good place to start. Maybe pick up a second unit of riders and adjust if you're really liking them.

MetricUnit fucked around with this message at 04:54 on Feb 5, 2018

The Duchess Smackarse
May 8, 2012

by Lowtax
Any cryx player not running goreshade1 in slaughter fleet needs to

S.J.
May 19, 2008

Just who the hell do you think we are?

I was gonna post up to advertise for the WMW qualifier we're hosting at the Bugeater GT this year in Omaha, NE, but it sold out over the last 36 hours.

So uhhhh I'll let you guys know if any spots open up for those of you willing to travel :v:

Fyrbrand
Dec 30, 2002

Grimey Drawer
Or come to the Michigan GT WMW Qualifier and avoid having to go play in a cornfield or some poo poo. :owned:

S.J.
May 19, 2008

Just who the hell do you think we are?

Fyrbrand posted:

Or come to the Michigan GT WMW Qualifier and avoid having to go play in a cornfield or some poo poo. :owned:

What date is that?

shut the gently caress up about my corn field you son of a bitch

lokipunk
Jan 16, 2007
I'm not as much of a fan of the wraith engine in my usual dark host. I run it with Gaspy2, 2 units of warriors, riders, min knights, and Darragh. It's not the best list in the world but I think it is my favorite. Pairs well with all sorts of black industries builds.

The coven double riders build definitely wants it though. I think the build is something like double riders, 2x min warriors, and the engine. Runs really well with shade2 also.

rydiafan
Mar 17, 2009


So am I legally required to run BLoB with shamblers to feed his feat as cheaply as possible?

counterspin
Apr 2, 2010

Well, you're almost always going to be feating for at least 7, so yes.

S.J.
May 19, 2008

Just who the hell do you think we are?

rydiafan posted:

So am I legally required to run BLoB with shamblers to feed his feat as cheaply as possible?

Legally and morally, I think.

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darnon
Nov 8, 2009
Bone Grinders are also a popular choice.

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