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Psychotic Weasel posted:Only if they also get their art team to add a robot portrait that closely resembles a candelabra to the game at the same time. GotLag fucked around with this message at 01:21 on Feb 3, 2018 |
# ? Feb 3, 2018 01:19 |
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# ? May 14, 2024 23:12 |
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We're done here.
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# ? Feb 3, 2018 01:34 |
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The achievement for turning all of your pops into "perfect, immortal machines" is called "Like Tears in Rain", which is kind of strange, since: - the character who says that line dies immediately afterwards. - the full quote that phrase is from is about him lamenting his own imminent mortality. - his body isn't actually mechanical or robotic at all, it's genetically engineered organic tissue.
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# ? Feb 3, 2018 01:40 |
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When you play as a feudal vassal empire, is it best to let go of a planet as soon as you colonise it to spin off into a vassal, or to build it up and let it get some pops before doing so?
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# ? Feb 3, 2018 01:50 |
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VirtualStranger posted:The achievement for turning all of your pops into "perfect, immortal machines" is called "Like Tears in Rain", which is kind of strange, since: Wiz, you caught another one.
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# ? Feb 3, 2018 01:52 |
Stellar Citizen - Have a blueprint of every ship possible ship class from corvette to titan without ever actually making any ships throughout the entire course of the game
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# ? Feb 3, 2018 02:14 |
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Nuclearmonkee posted:Stellar Citizen - Have a blueprint of every ship possible ship class from corvette to titan without ever actually making any ships throughout the entire course of the game
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# ? Feb 3, 2018 02:24 |
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This is neat. In all my hundreds of hours of playing, I have never bumped into this AI personality until tonight. "Hallowed Comptroller" lol
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# ? Feb 3, 2018 03:17 |
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I just lost for the first time Got distracted by that dang worm
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# ? Feb 3, 2018 03:20 |
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The Bramble posted:This is neat. In all my hundreds of hours of playing, I have never bumped into this AI personality until tonight. That's actually probably just the combination of civics and government type. There are quite a few that give you specific government names depending on which you take and in what combination. The personality I think is the ruthless capitalists bit, but you would be able to get that government too if you picked those civics. It's worth just picking them in the civ editor to see what you get when you combine different forms of government with different civics. OwlFancier fucked around with this message at 03:28 on Feb 3, 2018 |
# ? Feb 3, 2018 03:26 |
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Some of my vassals are losing planets. Like they had two planets, but now they've got one. Are they defecting to another empire without me being told?
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# ? Feb 3, 2018 04:56 |
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So how much damage can you do to a slave empire by both banning atrocities and humiliating them?
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# ? Feb 3, 2018 05:46 |
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For gently caress's sake. I create a project to convert the robots on one of my planets to a new template, then start building robot pops of the original template. On completion, all of them are converted. Goddamnit Paradox.
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# ? Feb 3, 2018 06:17 |
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THE BAR posted:
This happened later in that very same multiplayer game, not even kidding. E: HiKaizer posted:When you play as a feudal vassal empire, is it best to let go of a planet as soon as you colonise it to spin off into a vassal, or to build it up anhttps://i.imgur.com/8yrraaU.jpg?1d let it get some pops before doing so? If you don't go above your sector limit, then it's a pretty good idea to give them the starting food, mineral and 2 x energy buildings around their capital, if you can afford it. Maybe even relocate a couple of pops. You can always transfer them free resources to help them out. If you don't do any of this, they'll take forever to get up and running. THE BAR fucked around with this message at 09:01 on Feb 3, 2018 |
# ? Feb 3, 2018 08:47 |
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Nuclearmonkee posted:Stellar Citizen - Have a blueprint of every ship possible ship class from corvette to titan without ever actually making any ships throughout the entire course of the game Create the artwork for the icon, but never actually implement the achievement. End all subsequent patch notes with "We hope to implement the Stellar Citizen achievement in patch 2.n+1"
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# ? Feb 3, 2018 09:33 |
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I just preordered. Thank you to whoever posted about Paradox getting more money when we order on their site! I feel slightly better about spending money!
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# ? Feb 3, 2018 09:33 |
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loving again with the bullshit plague on my new ringworld. Bio-trophies cannot be moved on to the hospital tile. Time to reload an earlier save~ Edit: oh for gently caress's sake it dropped again. Must be a timed event that's already triggered. THANKS GotLag fucked around with this message at 09:39 on Feb 3, 2018 |
# ? Feb 3, 2018 09:36 |
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how comprehensive is the upcoming DLC expected to be? I played this on release, thought it was probably a 6.5/10 and knew in a couple years it would be better - is it so different that its going to be worthwhile to play now and then when the new one comes out, or should i wait? edit: im sure this question gets hashed out every 5-10 pages, so im sorry im the one to be asking it, but i did look at both the OP and the last few pages and didnt see anything so we're in this together Verviticus fucked around with this message at 10:45 on Feb 3, 2018 |
# ? Feb 3, 2018 10:41 |
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Verviticus posted:how comprehensive is the upcoming DLC expected to be? I played this on release, thought it was probably a 6.5/10 and knew in a couple years it would be better - is it so different that its going to be worthwhile to play now and then when the new one comes out, or should i wait? Fairly comprehensive list of changes for cherryh, but does not include any if the changes between release and now, which are multitude.
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# ? Feb 3, 2018 11:10 |
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https://stellaris.paradoxwikis.com/Patches Click on the ones that say "major patches" to get an idea of what's changed since release. (it's a lot) The next patch that drops in about 3 weeks will bigger than any of the ones that have been released so far. VirtualStranger fucked around with this message at 11:21 on Feb 3, 2018 |
# ? Feb 3, 2018 11:16 |
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Verviticus posted:how comprehensive is the upcoming DLC expected to be? I played this on release, thought it was probably a 6.5/10 and knew in a couple years it would be better - is it so different that its going to be worthwhile to play now and then when the new one comes out, or should i wait? the DLC and accompanying patch is going to massively change how FTL travel works, how wars play out and how territory is claimed + a long list of other changes and QoL stuff. if you're desperate for something to play before the 22nd I'd say give it a whirl maybe?
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# ? Feb 3, 2018 11:25 |
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cool, thanks for the replies!
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# ? Feb 3, 2018 11:55 |
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Can't wait for Apocalypse! I picked the game up in the Humble Indie Bundle for $12. What DLCs are a must have for this game? I don't know how expensive Apocalypse will be, but I'll definitely buy that when it's out. Is it worth getting any of the other DLCs?
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# ? Feb 3, 2018 12:10 |
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Q8ee posted:Can't wait for Apocalypse! I picked the game up in the Humble Indie Bundle for $12. What DLCs are a must have for this game? I don't know how expensive Apocalypse will be, but I'll definitely buy that when it's out. Is it worth getting any of the other DLCs? Utopia, the first major expansion, is a must-have. If you like the idea of playing or bumping into robot empires, the minor DLC for that is good, and the Leviathans DLC adds incredibly helpful trade stations. All of these will almost certainly go on sale when Apocalypse is released later on this month for..I wanna say $20?
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# ? Feb 3, 2018 12:17 |
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Anticheese posted:Utopia, the first major expansion, is a must-have. If you like the idea of playing or bumping into robot empires, the minor DLC for that is good, and the Leviathans DLC adds incredibly helpful trade stations. All of these will almost certainly go on sale when Apocalypse is released later on this month for..I wanna say $20? $20 for the whole lot of that DLC (excluding Apocalypse) is a steal. Thanks for the brief recap of which ones are worth getting.
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# ? Feb 3, 2018 12:53 |
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I mean that's basically all that there is now, and the cosmetic packs are only that. I have them, but they're lower on the priority list than the other things already out.
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# ? Feb 3, 2018 12:55 |
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Yeah it would be nice if genemodding/robot redesigning was made on the pop level with the same tool for building multiple robot pops. Just select template -> click which pops to modify.
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# ? Feb 3, 2018 15:12 |
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I made a terrible post on the Paradox forums about how to improve Rogue Servitors. Thoughts?
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# ? Feb 3, 2018 15:16 |
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GotLag posted:I made a terrible post on the Paradox forums about how to improve Rogue Servitors. Thoughts? Given I can't see that unless I make an account, none
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# ? Feb 3, 2018 15:20 |
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Perhaps instead you could tell me about your opinions on cycling.
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# ? Feb 3, 2018 15:23 |
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They're building robots to enforce mandatory bike riding. It's for our own good!
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# ? Feb 3, 2018 15:26 |
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GotLag posted:I made a terrible post on the Paradox forums about how to improve Rogue Servitors. Thoughts? I like these a lot! Although I question how relevant the militarist/pacifist distinction is to servitors. The other two make perfect sense.
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# ? Feb 3, 2018 15:39 |
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That's more for variation in how the AI plays servitors.
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# ? Feb 3, 2018 15:40 |
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GotLag posted:Perhaps instead you could tell me about your opinions on cycling. That was a hint to paste the text (And the cycling thing was that (enforced) helmet wearing in cycling is not a trivial public health gain but is in fact epidemiologically an extremely difficult and controversial question http://www.bmj.com/content/346/bmj.f3817 )
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# ? Feb 3, 2018 15:51 |
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GotLag posted:I made a terrible post on the Paradox forums about how to improve Rogue Servitors. Thoughts? I think your suggestions make Rogue servitors work more like a vanilla race, wich is fine if thats your thing, but not what I would want to play as. Its a good Mod subject (if its even possible to mod them that wayt, i dont even know) but for the base game having them fill a specific niche like assimilators and exterminators is more interesting in my opinion.
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# ? Feb 3, 2018 16:12 |
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Truga posted:These are usually the same people shelling $60 to ea and activision for the yearly installment of battle of duty, and they don't see how that's the exact same poo poo, except 3 times more expensive and with less content, because it isn't billed as dlc. These, "people" are probably an archetype that would benefit most from handling these discussions with face to face interaction rather than over a sequence of posts.
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# ? Feb 3, 2018 19:50 |
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Cannot wait for this patch to hit. FE rolling over my empire because I picked the wrong weapons and gently caress if I'm going to redesign and maintain different builds from here on out.
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# ? Feb 3, 2018 20:10 |
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Grammar-Bolshevik posted:These, "people" are probably an archetype that would benefit most from handling these discussions with face to face interaction rather than over a sequence of posts. Ironic that you should say this, because in that instance that "person" made an impressively lame attempt at doxxing me by googling my reddit account name and then posting my Steam account aliases like SonicFan07, I.M. Gei and Boss Weed Goku. That proved, once and for all, that Paradox shouldn't sell expansion packs. turn off the TV fucked around with this message at 20:19 on Feb 3, 2018 |
# ? Feb 3, 2018 20:15 |
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I destroyed a frontier outpost that was a war goal and lost a bunch of war score for it? Not to mention I apparently lost that battle according to the game. Any ideas? E: And then the empire I was at war with that was Equivalent to me when the war started showed up with a 1.9K fleet when I haven't even seen destroyer tech yet and thank you for the reminder to not play on Ironman, Paradox games. Would still like to know what's going on there though. Orv fucked around with this message at 22:58 on Feb 3, 2018 |
# ? Feb 3, 2018 22:50 |
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# ? May 14, 2024 23:12 |
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ProZocK posted:I think your suggestions make Rogue servitors work more like a vanilla race, wich is fine if thats your thing, but not what I would want to play as. Its a good Mod subject (if its even possible to mod them that wayt, i dont even know) but for the base game having them fill a specific niche like assimilators and exterminators is more interesting in my opinion. Right now they're a one trick pony. I think they'd be a lot more interesting if they had at least some flexibility.
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# ? Feb 3, 2018 23:23 |