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ConfusedUs posted:Primary Objective Achieved. In THIS galaxy... *weird creepy chuckle* But other challenges await the Maximiser of Paperclips.
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# ? Feb 4, 2018 15:11 |
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# ? May 30, 2024 19:02 |
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I just liberated a planet in a war thinking I could get a chance to kill the known unkilled space dragon and give my immortal admiral that bonus I forgot that I'm inward perfection so now the dragon is locked away owned by a one planet state
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# ? Feb 4, 2018 15:22 |
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There are whole galaxies out there that have probably never had any paperclips, for want of a civilization to invent them. But to reach those galaxies, you'll have to build lots of things other than paperclips and consider research questions other than "how to make more paperclips faster" first! A delicate balance...
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# ? Feb 4, 2018 15:24 |
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GotLag posted:It seems that machine empires can't get Sapient Combat Computers, except by salvaging wrecks of empires that have them, because machine empires can't research Positronic AI, and there's no alternative pre-requisite. It's not, they got them in the beginning, but then the devs realized that sapient computers getting sapient computers would be kind of redundant and they got taken out. I think they got a replacement-tech, though.
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# ? Feb 4, 2018 15:40 |
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GotLag posted:It seems that machine empires can't get Sapient Combat Computers, except by salvaging wrecks of empires that have them, because machine empires can't research Positronic AI, and there's no alternative pre-requisite. You would think they would start with it.
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# ? Feb 4, 2018 15:46 |
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I'm pretty sure that positronic AI isn't a prerequisite tech for the sapient combat computers when playing as robots. E: After digging through the files it looks like I'm wrong, it doesn't look like there are actually any techs that can have prerequisites skipped or bypassed at all. turn off the TV fucked around with this message at 16:52 on Feb 4, 2018 |
# ? Feb 4, 2018 16:07 |
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Aethernet posted:In THIS galaxy... See, that is one thing I am missing in Stellaris. A good win screen.
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# ? Feb 4, 2018 16:46 |
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Tarquinn posted:See, that is one thing I am missing in Stellaris. A good win screen. The one time I saw the Stellaris victory screen was after hours of grinding away a conquest for the majority of a gutted AI empire to give to my vassals. It was like 2:00 in the morning but I didn't want to give up because I was so close to finally seeing the stupid screen and knew I wouldn't give enough of a poo poo the next day to keep going. After chasing down the last of their stupid corvette fleets I finally hit 100% war score, enforced my terms, and instantly lost the game because the three states I had been at war with joined a federation.
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# ? Feb 4, 2018 17:04 |
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[quote="Tarquinn"pyp post="48095933237660525"] See, that is one thing I am 4 Stellaris. A good win screen. [/quote] Quite frankly if they just had the existing stats page on top of one of the existing lovely art screens it would be better, rather than staying on the game screen.
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# ? Feb 4, 2018 17:29 |
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turn off the TV posted:The one time I saw the Stellaris victory screen was after hours of grinding away a conquest for the majority of a gutted AI empire to give to my vassals. It was like 2:00 in the morning but I didn't want to give up because I was so close to finally seeing the stupid screen and knew I wouldn't give enough of a poo poo the next day to keep going. After chasing down the last of their stupid corvette fleets I finally hit 100% war score, enforced my terms, and instantly lost the game because the three states I had been at war with joined a federation.
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# ? Feb 4, 2018 17:31 |
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Holy poo poo you can change to be the machine uprising if it happens in your empire?
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# ? Feb 4, 2018 17:35 |
Molotov Cock Tale posted:Those planet names... Yes. Fleets were "Matter Acquisition Apparatus" and "Matter Reduction Apparatus." In combat the MAA typically did the planet bombing (by late game I was splitting it into multiple fleets) while the MRA went around destroying enemy fleets and starports. Habitats were "Space Storage ###" Planets were "Paperclip Warehouse ###" Stars were "<adjective> Energy Source" I didn't manually rename all of the planets/stars that I acquired via conquest, but I did for every one I settled manually. I built a Sentry Array early so I could more efficiently target my conquests against the weakest enemy/federation. Organic pops were grid amalgamated slaves to be used as more energy sources. For most of the 2300s I was at 2k+ energy starting a new machine world terraforming project every six months or so. Any time I hit 2.5k energy/month I changed the smallest remaining species to undesirables, and the mod had a broken "convert to paperclips" purge type, so I used that.
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# ? Feb 4, 2018 19:43 |
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Speaking of robits I've somehow never seen this line before and I'm almost in pain from laughing so hard at the notion of "conspiratorial beeping"
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# ? Feb 4, 2018 22:20 |
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Libluini posted:It's not, they got them in the beginning, but then the devs realized that sapient computers getting sapient computers would be kind of redundant and they got taken out. I think they got a replacement-tech, though. No replacement tech I can find in the game files. turn off the TV posted:I'm pretty sure that positronic AI isn't a prerequisite tech for the sapient combat computers when playing as robots. Positronic AI should already be researched at game start as a machine empire
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# ? Feb 4, 2018 22:22 |
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gently caress tributaries are annoying. I can't finish wiping out the determined exterminators near me because they're a tributary of another empire I have a non-aggression pact with, so I just had to sit there and watch them genocide all of Sanctuary. And I can't even close borders to the fuckers
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# ? Feb 4, 2018 22:48 |
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GotLag posted:Positronic AI should already be researched at game start as a machine empire I legitimately thought that this was the case.
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# ? Feb 4, 2018 23:02 |
No reading the spoiler if you're Wiz, otherwise work for Paradox, or are a snitch in general I have both Positronic AI and Sapient Combat Computers in my current Rogue Servitor run. You can get Positronic AI from the Infinity Machine even as a Machine Empire.
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# ? Feb 4, 2018 23:08 |
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Ms Adequate posted:Speaking of robits I've somehow never seen this line before and I'm almost in pain from laughing so hard at the notion of "conspiratorial beeping" Robots talking to robots have a line about laughing behind organic's backs to make them paranoid.
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# ? Feb 4, 2018 23:11 |
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dying to know what's behind that spoiler tag
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# ? Feb 4, 2018 23:23 |
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So is there any thought on adding more content to the midgame?
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# ? Feb 4, 2018 23:24 |
Staltran posted:No reading the spoiler if you're Wiz, otherwise work for Paradox, or are a snitch in general I had both of those in my paperclip maximizer game (the latter from scanning debris) Hunt11 posted:So is there any thought on adding more content to the midgame? There is a mid-game crisis event coming in 2.0.
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# ? Feb 4, 2018 23:25 |
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LordMune posted:dying to know what's behind that spoiler tag
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# ? Feb 5, 2018 00:01 |
LordMune posted:dying to know what's behind that spoiler tag Not much tbh but Wiz already took away my additively stacking -construction time modifiers Was being able to instantly build buildings even really that powerful? -100% pop growth time had to go, I get that, but building stuff just takes so much longer now lategame Being able to get though all the micro on a planet quickly was really nice.
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# ? Feb 5, 2018 00:45 |
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Ms Adequate posted:Speaking of robits I've somehow never seen this line before and I'm almost in pain from laughing so hard at the notion of "conspiratorial beeping" I'm pretty sure it's randomly generated based on what type of portrait you took and probably some kind of pejorative adjective, so avians might get "dissonant squawking" or something.
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# ? Feb 5, 2018 01:26 |
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i want stellaris to someday get a totally revamped trading system and for there to dynamically form trade routes between empires based on the richest planets and whatnot, and since there'd likely be a couple small empires in between the larger empires, they should be able to profit off of the fact that they are in the middle of major trade routes like lovely central asian kingdoms and steppe nomads in ckii can profit off the silk road. i also want there to be economic policy, like if ethos are like the embedded social policy of your empire, you should have economic policies like how much tariffs you put on trade passing through your systems. you should also be able to make "trade posts" in the form of specialized space stations if you want to profit off of trade routes. another economic policy would be blocking all trade from certain empires which could hurt them if their economy depends on trade emerging from your empire, and you could choose to not have any foreign trade pass through your empire and be completely self-sufficient, in which case trade routes will never pass through your territory. and since apocalypse will add space hordes as actual groups, one part of the trading system would be to defend your trade posts from looters who can rob a trade station for all their worth.
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# ? Feb 5, 2018 01:51 |
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So I've got 5 sectors / 15 odd planets, including one that fled from another empire. That empire is on the border of mine and has been dropping colony pods behind my lines, and is also on the border of several fellow members of a Federation. How do I get the federation to attack this empire?
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# ? Feb 5, 2018 03:46 |
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Federations are difficult to do diplomacy with because they're so dependent on the vote system.
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# ? Feb 5, 2018 03:52 |
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Can I provoke/insult the empire until they attack me? Will that have the Federation help fight? In a defensive war, can I demand seizure of plants, or do I have to liberate/vassalize/integrate them?
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# ? Feb 5, 2018 04:02 |
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OwlFancier posted:I'm pretty sure it's randomly generated based on what type of portrait you took and probably some kind of pejorative adjective, so avians might get "dissonant squawking" or something. It is, I believe, this is just an outcome I hadn't seen before and I found it absolutely amazing. Loel posted:Can I provoke/insult the empire until they attack me? Will that have the Federation help fight? In a defensive war, can I demand seizure of plants, or do I have to liberate/vassalize/integrate them? You can insult them and that might provoke an attack, but then again it might not. Any war as a Fed member will bring in all Fed members. Last, when in a defense war, your ability to make demands is limited the same way as in an offensive war, i.e. determined by your War Policy. Depending on member ethics it is possible to get a Federation to declare an offensive war, as relations tend to be extremely high, but they may need bribes of promised spoils of war to get them over the edge. You do this by dragging the war goal (e.g. 'Liberate Unity (Deneb System)') over whichever putative ally you need to tempt into a war dec. Of course they might not bite if they rate it as not something they want, but conversely I've yet to experience any negative consequences from having ally wargoals to start a war and then focusing fully on my own wargoals instead and ignoring them.
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# ? Feb 5, 2018 06:16 |
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Oh wait you're in the federation, in that case yes if they declare war on you you'll get the federation help, but be aware that it's very unlikely that they'll declare war on you unless they think it's probable that they'll be able to beat everyone who will join the war, the AI takes that into account so they'll quite happily sit there hating you and sending you insults for centuries if you never stop outnumbering them via defensive pacts or federations.
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# ? Feb 5, 2018 07:00 |
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OwlFancier posted:I'm pretty sure it's randomly generated based on what type of portrait you took and probably some kind of pejorative adjective, so avians might get "dissonant squawking" or something. Yes, if by "randomly generated" you mean "pulled from a template"
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# ? Feb 5, 2018 07:54 |
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I honestly think that a lot of large space battles actually look better if you turn the bloom setting down to low. On the high setting, lasers are way too bright and all the light emanating from them overpowers the ships themselves.
VirtualStranger fucked around with this message at 08:05 on Feb 5, 2018 |
# ? Feb 5, 2018 07:55 |
HiKaizer posted:When you play as a feudal vassal empire, is it best to let go of a planet as soon as you colonise it to spin off into a vassal, or to build it up and let it get some pops before doing so? I was building them up but I found it to be tedious. It might be better to throw down a couple pops and cut em loose with a severance package so they can start expanding asap. Maybe start the starport as soon as they make landfall and when it's done let em go. This'll change when the new version hits. I don't like the idea of having vassals that are low hanging fruit for aggressive dicks.
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# ? Feb 5, 2018 12:24 |
GotLag posted:I'm sensing some negativity here: *clicks offer trade deal*
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# ? Feb 5, 2018 12:29 |
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SniperWoreConverse posted:*clicks offer trade deal*
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# ? Feb 5, 2018 12:36 |
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GotLag posted:I'm sensing some negativity here: Text block is now uniform at 1080p and will scroll rather than overflow at lower resolutions. Thank you for your service, gamer. EDIT: v This was my original intent way back when but unfortunately you can't get it right across multiple resolutions/UI scaling/interface mods. v LordMune fucked around with this message at 13:18 on Feb 5, 2018 |
# ? Feb 5, 2018 13:09 |
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LordMune posted:
I don't know, death overflow seems kind of apt for a machine determined to eradicate all life. If anything it should cover even more of the UI below.
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# ? Feb 5, 2018 13:14 |
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LordMune posted:
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# ? Feb 5, 2018 13:19 |
Yeah just put a couple thousand but don't brick motherboards over it
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# ? Feb 5, 2018 13:20 |
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# ? May 30, 2024 19:02 |
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SniperWoreConverse posted:Yeah just put a couple thousand but don't brick motherboards over it 2^64-1 to be exact. That way you can kill a lot, and the counter to machine empires is waves and waves of men until they reach their kill limit.
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# ? Feb 5, 2018 15:53 |