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Interstellar Factors in the contact menu lets you pay bounties and redeem vouchers from other systems Interstellar Factors can be found in any low security systems afaik, you can sort by Security rating on the galaxy map to find the one closest to you
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# ? Feb 6, 2018 00:00 |
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# ? May 27, 2024 12:36 |
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CapnBry posted:I heard that in Beyond: Chapter One they're going to add your current inventory count of space junk when you target a piece of it, is that true? Yes. Beyond beta has a ton of really nice quality of life features. Grind isn't going to get any better however. Beta also has the ability to just search the Galmap for Interstellar Factors agents. But that 200 credit fine you get for accidentally hitting a friendly means you're locked out of the station.
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# ? Feb 6, 2018 00:00 |
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Biggest drag with the new Crime and Punishment stuff so far is that you get locked out of engineering if you get so much as a 100cr fine at an engineer's base. In stations, you can just go to Contacts -> Security or whatever to pay the fine. Engineering bases don't have the contacts menu, so you have to fly lightyears away and pay 100x as much to some Interstellar Factors guy to sort it out for you.
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# ? Feb 6, 2018 00:06 |
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Helianthus Annuus posted:Biggest drag with the new Crime and Punishment stuff so far is that you get locked out of engineering if you get so much as a 100cr fine at an engineer's base. Currently, you can pay in any other station in the same system. I would imagine a similar situation in the beta, but I have not tried it yet.
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# ? Feb 6, 2018 00:19 |
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I've been making some good money in my Cobra MK3 running bounties and the "Mad Dog" engineer or whatever the gently caress has just revealed himself to me. How soon should I head over, considering it's 2/3rds of the way across the bubble? am I just inviting myself to more grinding?
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# ? Feb 6, 2018 03:09 |
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Engineering is just a time sink for people who want to push their ships further. https://inara.cz/galaxy-engineers/ is a good list of what each has for offer. Really the only one that you should always try to have is Increased FSD Range.
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# ? Feb 6, 2018 03:16 |
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osirisisdead posted:Except playing Doom after entering a cheat code IDDQD is the same experience, you just don't take any damage. You're still either going to shoot the demon, pick up the keys, and push buttons and none of those experiences change significantly beyond beating the levels. As a regular player, it simply takes longer to beat the levels. Funny you bring that up because if Frontier honored their Kickstarter promise and gave us a single player version then all my complaints would disappear because I could cheat and mod and IDDQD plus IDKFA and not bother anyone else. Years ago (when cheat engine could manage it) I bought a whole separate account and took an Adder across the galaxy. Also took it to a single system way the hell above the disc and found a cluster of pulsars about the same distance 'below' the disc. Had a grand ole time just trying to find neat stuff that the creators of the galactic visuals peppered in. Never sold any data or anything and soon after Frontier closed off those hacks so the account retired. I suppose I should have parked it in the pulsars before the patch but alas, I didn't. Space Engine is cool but it doesn't have the 'weight' of Elite and it would be cool to be able to experience it's universe through the windscreen of a well-designed, fun-to-fly ship ala Elite.
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# ? Feb 6, 2018 04:09 |
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theodop posted:I've been making some good money in my Cobra MK3 running bounties and the "Mad Dog" engineer or whatever the gently caress has just revealed himself to me. How soon should I head over, considering it's 2/3rds of the way across the bubble? am I just inviting myself to more grinding? It's a lot of applesauce. The process of unlocking engineers is a list of tasks, each more odious than the last. But at least there's a finite end to unlocking engineers. If the alternative is to grind credits, you could spend 100s of hours doing that before you can afford the next big thing. Easy to forget why you're bothering. KakerMix posted:a single player version yeah, i wanted Escape Velocity: VR. I would have been happy with some low-effort deathmatch mode as the multiplayer component to a legit single player game. EDIT: Do any frontier-forum-readers know if they're gonna tone down the engineers unlock process? I haven't heard a peep about it. Just deleting Qwent altogether would be a substantial improvement. Helianthus Annuus fucked around with this message at 06:39 on Feb 6, 2018 |
# ? Feb 6, 2018 06:22 |
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The best engineer is even locked behind the worst grind. Dirty Drive 5s really are worth it though. In other news: I ran into a player flying an Asp Scout. I don't think I've ever seen someone actually using it before.
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# ? Feb 6, 2018 06:25 |
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Kurr de la Cruz posted:I wrote a whole shitload about engineers, the grind, and what to do: https://docs.google.com/document/d/14F5pbks7dpEOGaVlhE8b-i2hJg2ufj31wuaMq8Ro-iw/ im reposting this again because its a great time-saving resource for players who want to get started with engineering.
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# ? Feb 6, 2018 06:38 |
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# ? Feb 6, 2018 06:47 |
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# ? Feb 6, 2018 07:06 |
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Fake. Sandro clearly hasn't ever played this game.
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# ? Feb 6, 2018 09:07 |
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theodop posted:I've been making some good money in my Cobra MK3 running bounties and the "Mad Dog" engineer or whatever the gently caress has just revealed himself to me. How soon should I head over, considering it's 2/3rds of the way across the bubble? am I just inviting myself to more grinding? If you're at the point where you can comfortably afford to A-rate whatever ship you're flying and rebuy it when you crash it, engineering is basically the only way to improve your ship further, and the improvements you can get are huge. It's not fun to do, but it's definitely effective - an engineered shield will take about triple the hits of a non-engineered one, for example, and some builds (EG: Fer-De-Lance with nothing but plasma accelerators) are basically non-viable without engineering upgrades. Stuff like increased FSD range is a huge quality-of-life improvement, significantly reducing the amount of time you have to spent looking at Elite's pretty loading screens. All that said, they're majorly changing the system in the next patch, so I'd probably wait for that to come out before I jumped into Engineering with both feet.
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# ? Feb 6, 2018 09:38 |
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Helianthus Annuus posted:im reposting this again because its a great time-saving resource for players who want to get started with engineering. This is really good
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# ? Feb 6, 2018 10:50 |
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I realized the Diamondback Explorer has crazy good jump range so I bought one. ~42LY max with grade 1 FSD engineering and a couple of lovely cabins on board. Beats the hell out of my 27LY max Dolphin which I had been using.
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# ? Feb 6, 2018 16:58 |
I started my engineering last night and by started I mean I spent and hour and a half jumping around to buy 3 space macguffins for that one lady and today I get to hoover up rocks. why do i hate myself
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# ? Feb 6, 2018 17:48 |
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The type 7 just got a massive buff in the beta and now gets a 60+ LY jump range. 40LY fully loaded. Edit: engineered, of course.
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# ? Feb 6, 2018 17:51 |
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Mike the TV posted:The type 7 just got a massive buff in the beta and now gets a 60+ LY jump range. 40LY fully loaded. It'd be neat if the type 7's gimmick was "trader with a massive jump range" to set it apart from the type 9 which hates jumping but carries all the cargo
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# ? Feb 6, 2018 18:03 |
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Mike the TV posted:The type 7 just got a massive buff in the beta and now gets a 60+ LY jump range. 40LY fully loaded. Whoa, sweet. I'd kinda like to add one to my exploration menagerie, but it just runs so god damned hot . Maybe I should build one into a rescue ship or something...
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# ? Feb 6, 2018 18:06 |
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Mike the TV posted:The type 7 just got a massive buff in the beta and now gets a 60+ LY jump range. 40LY fully loaded. Oh that's cool.
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# ? Feb 6, 2018 18:06 |
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Trustworthy posted:Whoa, sweet. You're in luck, they also increased the power plant, thrusters, and power distributor in addition to the FSD. No more heating issues.
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# ? Feb 6, 2018 18:12 |
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dangit. If this sticks, I'm going to "need" to go get my Type 7 out of retirement in Colonia... or maybe I'll sell it remotely at a loss.
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# ? Feb 6, 2018 18:23 |
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I'm glad that they're giving a balance pass on existing ships to fill them out a bit. Off the top of my head they have: - Increased the PD of the Type 10 - Add another size huge slot to the Type 9 - Buffed the Type 7 Hopefully this means other ships will get some love over the course of the year.
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# ? Feb 6, 2018 18:36 |
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Very nice, we were just talking on discord some time back about how the Type-7 has a woefully inadequate FSD for its size.
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# ? Feb 6, 2018 18:57 |
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If only they'd do something about the 2s/2m curse, but I guess remodelling the ships isn't going to happen.GruntyThrst posted:I started my engineering last night and by started I mean I spent and hour and a half jumping around to buy 3 space macguffins for that one lady and today I get to hoover up rocks. You're going to love Quent
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# ? Feb 6, 2018 18:58 |
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Lima posted:If only they'd do something about the 2s/2m curse, but I guess remodelling the ships isn't going to happen. Lol I would totally pay for CMDR Jameson's Cobra. It has 2 small and 1 medium centered hardpoint.
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# ? Feb 6, 2018 19:12 |
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gently caress QWENT
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# ? Feb 6, 2018 19:38 |
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iospace posted:gently caress QWENT Modular Terminals are love, Modular Terminals are life. Isn't it so immersive to act as a personal shopper for the one person in the entire Galaxy who can cock block your progression?
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# ? Feb 6, 2018 19:40 |
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Just buy those modular terminals off East India Company like I did https://eicgaming.com/trading-post/ (but get hosed if you're on consoles because apparently they don't have a presence on PS4 and I don't know about Xbone because )
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# ? Feb 6, 2018 20:30 |
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coupedeville posted:Just buy those modular terminals off East India Company like I did This game needs an auction house for Materials/Commodities so bad.
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# ? Feb 6, 2018 20:34 |
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iospace posted:gently caress QWENT Take a deep breath and think about how, someday soon, you'll never have to think about that loving rear end in a top hat ever again
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# ? Feb 6, 2018 21:00 |
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Modular Terminals are easy to get right now with the stations that get attacked. Run passengers from the burning ones as they have no VIPs and tons of missions to flip through for whatever rare materials you need. The problem is soon we'll run out of stations for the Thargoids to attack and they'll all be stuck in repair state so better to abuse it now while they're still available.
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# ? Feb 6, 2018 21:17 |
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The modular terminals were actually a lot easier than I thought I just grabbed passenger missions that offered them and I always had another mission that offered them at the station I was dumping passengers at. Had to board flip a bit but it was only an hour or two of grinding. Edit: Would it be worth it to replace my Asp ex with a type 7 once the buffs go in?
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# ? Feb 6, 2018 21:30 |
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Sedisp posted:
The have already announced to re-nerf it. T7 will be built lighter, but the FSD stays a Class 5. Also they will give it more internals i.e. more cargo space instead. Einbauschrank fucked around with this message at 22:41 on Feb 6, 2018 |
# ? Feb 6, 2018 22:38 |
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Better call the Fuel Rats: he needs a bump: https://www.youtube.com/watch?v=aBr2kKAHN6M
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# ? Feb 6, 2018 23:18 |
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Which mods would you guys recommend for lightweighting parts of your ship for exploration. I’m trying to get my python past 30-35ly ideally 40. I’ve downsized the shields and engines and PD.
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# ? Feb 7, 2018 02:03 |
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Did you already get D rated sensors and life support? Did you already buy an undersized A rated power plant? You want an A rated one for the heat dissipation, but the smallest one that will get you the MJ you need to run your ship. If you're engineering, you can install an even smaller powerplant and put a g1 overcharged mod on it. There are also lightweight mods for sensors and life support. https://inara.cz/galaxy-blueprint/13/ https://inara.cz/galaxy-blueprint/133/ https://inara.cz/galaxy-blueprint/161/ In the upcoming update, you will be able to install the "stripped-down" experimental effect to lots of different modules for an extra 10% reduction in mass. This can be applied to power plants, shield generators, thrusters, etc.
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# ? Feb 7, 2018 02:24 |
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Blind Rasputin posted:Which mods would you guys recommend for lightweighting parts of your ship for exploration. I’m trying to get my python past 30-35ly ideally 40. I’ve downsized the shields and engines and PD. Lightweight whatever you can, but you're never getting a python that high. A completely stripped-down empty python will barely hit 32 Ly. Actual explorer fit I doubt you could break 30. If you want 40 Ly get a DBX or Asp. Natsuumi fucked around with this message at 02:31 on Feb 7, 2018 |
# ? Feb 7, 2018 02:27 |
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# ? May 27, 2024 12:36 |
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Do yourself a favour and switch to an AspX unless you're really dead set on a python for exploring. With that said, G1 OC PP can have a secondary effect of increased efficiency which is a godsend for lazy scooping and only costs a single sulphur per roll. Lightweight on everything you can get your hands on, increased range on your DSS. Enhanced Lower Power Shields if you plan on landing, undersized power distros. Should about cover everything? E: An over-engineered AspX can just squeak in 50LY range with all the toys you need - AFMUs, Vehicle, Shields, ADS, DSS, Scoop. Rynoto fucked around with this message at 02:41 on Feb 7, 2018 |
# ? Feb 7, 2018 02:34 |