My wife and I decided, in the interest of having fun, that if a questline closed some missions that we could have done first, we can just...go do them, gently caress it. Scenarios are the main content in the game.
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# ? Feb 5, 2018 13:07 |
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# ? Jun 7, 2024 11:58 |
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silvergoose posted:My wife and I decided, in the interest of having fun, that if a questline closed some missions that we could have done first, we can just...go do them, gently caress it. Scenarios are the main content in the game. I'm thinking about doing that as well. My group has a ton of fun with the scenarios but their eyes glaze over whole i read most of the story lines.
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# ? Feb 5, 2018 14:43 |
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silvergoose posted:My wife and I decided, in the interest of having fun, that if a questline closed some missions that we could have done first, we can just...go do them, gently caress it. Scenarios are the main content in the game. We've been doing this, because we aren't going to do a second playthrough, but we do want to see all the content.
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# ? Feb 5, 2018 16:33 |
OgreNoah posted:We've been doing this, because we aren't going to do a second playthrough, but we do want to see all the content. We probably are going to do a second, and maybe a third, but still, gotta have fun. And utilize our time wisely.
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# ? Feb 5, 2018 17:03 |
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silvergoose posted:We probably are going to do a second, and maybe a third, but still, gotta have fun. And utilize our time wisely. I like the idea, but my only concern with this is that it sometimes might make it too easy to complete personal quests. One of my group members wants to do 31 and 32, e.g., which are now sealed off (I think his personal quest is to do missions in Gloomhaven). On the other hand, -not- doing them might it make it too difficult.
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# ? Feb 5, 2018 17:12 |
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Can you do locked off quests in casual mode? Because I'm pretty sure completing scenarios in casual mode counts for personal goals.
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# ? Feb 5, 2018 17:18 |
Some Numbers posted:Can you do locked off quests in casual mode? Because I'm pretty sure completing scenarios in casual mode counts for personal goals. No, but yeah completing scenarios in casual mode totally counts for personal goals.
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# ? Feb 5, 2018 17:24 |
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silvergoose posted:My wife and I decided, in the interest of having fun, that if a questline closed some missions that we could have done first, we can just...go do them, gently caress it. Scenarios are the main content in the game. My only real issue with this is that even with some closed-off scenarios, there's tons of scenarios in the game. There's no need to play the closed-off ones until I've exhausted all the non-closed-off ones, and that prospect seems distant currently.
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# ? Feb 5, 2018 18:55 |
Gort posted:My only real issue with this is that even with some closed-off scenarios, there's tons of scenarios in the game. There's no need to play the closed-off ones until I've exhausted all the non-closed-off ones, and that prospect seems distant currently. yeah well, we were playing 2-3 a night for a solid couple months, so even with replaying stuff in casual, we're pretty far into the game.
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# ? Feb 5, 2018 19:09 |
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silvergoose posted:yeah well, we were playing 2-3 a night for a solid couple months, so even with replaying stuff in casual, we're pretty far into the game. That's awesome. I wish I could do that - I get a couple of scenarios a weekend if I'm lucky.
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# ? Feb 5, 2018 20:32 |
Gort posted:That's awesome. I wish I could do that - I get a couple of scenarios a weekend if I'm lucky. Yeah the difference in play style and speed between 2 people who can play when the kiddo goes to bed vs 4 people who need to schedule once every week or two is staggering to say the least. Wholly different experience in my mind, just having heard about the latter (and knowing how it works from pandemic season 1 and 2 and charterstone).
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# ? Feb 5, 2018 20:44 |
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We might be playing with 5 players tonight. We already use gloomycompanion and dice on standees so hopefully it won't go too slow. Anyone tried it and have any advice? Planning on running it four player with +2 difficulty.
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# ? Feb 5, 2018 21:18 |
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I have a question for the Music Note. do your songs affect you or are you excluded? Specifically Defensive Ditty says "Shield 1, affect all allies." I don't want to soak any hits but just curious. Does the wording matter? Likewise, Tuning the Outcome says "Bless. Affect all adjacent allies." Does this also include me? Thanks and God bless
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# ? Feb 5, 2018 21:47 |
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In general, things that affect allies, don't affect you. If a thing has a range (e.g. heal 2 range 2) it can affect you. If it says 'affects allies at range blah' e.g. all adjacent allies, you're excluded. If it says 'self and x adjacent allies' you're obviously included.
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# ? Feb 5, 2018 22:15 |
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Ask Me For Warez posted:I have a question for the Music Note. There's a faq answer: "you are not your own ally."
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# ? Feb 5, 2018 22:27 |
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silvergoose posted:Yeah the difference in play style and speed between 2 people who can play when the kiddo goes to bed vs 4 people who need to schedule once every week or two is staggering to say the least. Wholly different experience in my mind, just having heard about the latter (and knowing how it works from pandemic season 1 and 2 and charterstone). I got the game on 1/18. Tried to play with my 3 friends on 1/29, but one could only be there to pick characters and setup campaign. We planned to play during Super Bowl but that fell apart. Hopefully we can play on 2/12 but after that the next available day is 3/2. That's potentially kicking off the game a month and a half after getting it. Plan is to hopefully play every other Saturday night though. One dude is newly a cop and works night shifts 2 nights on, 2 off, 3 on, 3 off, repeat. Another works 7a-5p Friday-Mon. KingKapalone fucked around with this message at 23:45 on Feb 5, 2018 |
# ? Feb 5, 2018 23:43 |
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Eclipse/Moon solo mission: I just beat it without drawing a single modifier card or taking any damage. This class is amazing once you have the requisite items.
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# ? Feb 6, 2018 00:05 |
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CommonShore posted:
No. There are at least three quest chains. The first is doing what you did and diving straight through and punching the demon lord. The second is doing what we did, deciding it was over our level, and fetching help. And the third involves helping whatever's behind the rift. Any one locks off the other two neonchameleon fucked around with this message at 00:15 on Feb 6, 2018 |
# ? Feb 6, 2018 00:08 |
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KPC_Mammon posted:Eclipse/Moon solo mission: I just beat it without drawing a single modifier card or taking any damage. This class is amazing once you have the requisite items. I really wanna do some solo missions. But the set is not at my house and when I'm at the mate's house where it is, I'm better off doing group ones. I want a GLoomhaven vassal mod already.
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# ? Feb 6, 2018 00:19 |
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Afriscipio posted:There's a faq answer: "you are not your own ally." The most brutally honest statement ever to grace a faq.
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# ? Feb 6, 2018 01:13 |
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Did I miss something again, or is scenario 13 basically a PC kill floor? I'm pretty sure it's looking for a pretty specific strategy where you lock down one or both of the elites with a series of CCs while abusing the living spirits' low health through true damage or piercing, but I can't seem to do both at the same time. I assume it's a matter of poor execution on my part, but did anyone find a better way to handle it? Simply ignoring the golems works great, by the way, if you were wondering, right up until it doesn't anymore. They'll be trundling slowly across the map like dumb beetles, and then they'll draw their ranged attack and you take 10 damage and another 6 from the trap they drag you across. That's what happened just now. It was kind of cool, actually. Hell of a way to go. gently caress this, I'm going to retire these clowns and play through #13 later with somebody else.
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# ? Feb 6, 2018 03:24 |
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That was one of my first missions with Moon, the instakill normal enemies was really useful for taking out high-health enemies. We didn't have too much trouble. We handled the golems pretty easily (just make sure to keep the elites controlled while you work on their health), then if you just open the door and step back (or have your door opener invis) everything groups up really nicely trying to get to you. It's a really short scenario so then you can just go ham with the loss cards to burn everything down.
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# ? Feb 6, 2018 03:47 |
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For my party's first unlock I just unlocked Angry face(helmet)? and holy poo poo this character seems broken. Do two damage per turn guaranteed to any enemy on the map? Permanent advantage against the enemy of my choosing? Even the name is OP. I feel like I'm gonna be blazing through missions with this guy and my fiancee's cragheart. Am I missing something or is this an incredibly powerful character? Or are all the unlockable characters like this?
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# ? Feb 6, 2018 07:33 |
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zimbomonkey posted:For my party's first unlock I just unlocked Angry face(helmet)? and holy poo poo this character seems broken. Do two damage per turn guaranteed to any enemy on the map? Permanent advantage against the enemy of my choosing? Even the name is OP. I feel like I'm gonna be blazing through missions with this guy and my fiancee's cragheart. Am I missing something or is this an incredibly powerful character? Or are all the unlockable characters like this?
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# ? Feb 6, 2018 07:49 |
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I just reread the monster movement rules and I'm thinking they might be really, really stupid when it come to healing, more stupid than I was assuming before. This seems ridiculous, so can someone check my understanding? It looks like if a monster has movement but no attacks, they'll move toward a PC as if they could do a melee attack, and then do whatever non-attack move they have prepared. So if they have movement and a ranged heal, they'll run up to you, sit in your lap or whatever, and cast healing on whoever they can reach. They'll do this even if the only monster that needs a heal will be out of range when the healer runs up, and of course it won't matter that healers tend to be the exact kind of monster that doesn't want to be sitting in your lap when it's your turn. For instance, right now I'm looking at five forest imps that want to fly over, surround my dudes, heal each other (except there's nothing to heal), and then it'll be my turn and I'm going to blow them all up. Is that really intended?
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# ? Feb 6, 2018 08:54 |
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Yes, that’s intended.
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# ? Feb 6, 2018 09:25 |
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How do you know that's intended?
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# ? Feb 6, 2018 09:43 |
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Because the rules straight up say that's how it works and the designer has repeatedly confirmed it.
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# ? Feb 6, 2018 09:46 |
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https://docs.google.com/drawings/d/1F5YcJz4sY8tVP86cH6MS2x4np98RcPXGEM-E6CoNU1g/edit This is a great flowchart that covers the above. I get it, sometimes you feel like it’s too easy but there’s a balance between competent AI and AI that can be followed through for a move in less than 30 minutes. Sometimes you end up with wonky instances like the above - the game is balanced around it and if you think it’s too easy, knock it up a notch.
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# ? Feb 6, 2018 09:47 |
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Tendales posted:Because the rules straight up say that's how it works and the designer has repeatedly confirmed it. Got a link to the designer part? (I guess my interest is more in why that's intended rather than if)
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# ? Feb 6, 2018 09:55 |
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I don't think I've seen him explicitly say WHY it's like that. I can guess, though. The rule working this way means that a) Monsters behave more predictably, which is important for how tactical the game is and b) keeps the monsters from just loving off and walking away, which is important for how strict the time limit is.
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# ? Feb 6, 2018 10:00 |
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million dollar mack posted:https://docs.google.com/drawings/d/1F5YcJz4sY8tVP86cH6MS2x4np98RcPXGEM-E6CoNU1g/edit that is super useful, it's not laid out in a great way in the manual.
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# ? Feb 6, 2018 10:04 |
zimbomonkey posted:For my party's first unlock I just unlocked Angry face(helmet)? and holy poo poo this character seems broken. Do two damage per turn guaranteed to any enemy on the map? Permanent advantage against the enemy of my choosing? Even the name is OP. I feel like I'm gonna be blazing through missions with this guy and my fiancee's cragheart. Am I missing something or is this an incredibly powerful character? Or are all the unlockable characters like this? My wife loving loves angry gritty helmet face so much. She calls him hawkeye and goes pew pew arrows pew pew when we play. Her favorite, even more than her first Craggy and her second, Sun.
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# ? Feb 6, 2018 15:21 |
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KPC_Mammon posted:Eclipse/Moon solo mission: I just beat it without drawing a single modifier card or taking any damage. This class is amazing once you have the requisite items. What are the items? I just unlocked it and was having a bit of trouble actually doing things.
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# ? Feb 6, 2018 15:30 |
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I think I messed up a scenario. What is the rule with spawned monsters? If the spot that they are supposed to spawn in is occupied do they not spawn? Or do they spawn in the closest available spot?
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# ? Feb 6, 2018 15:35 |
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Any suggestion for how to play this as a one-off session and not as a campaign? I'm visiting my brother for a few days and we want to re-live our HeroQuest days. Note I have not been able to play my copy at all besides looking at it and setting it up and pretending I have the time to devote to boring solo sessions.
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# ? Feb 6, 2018 15:43 |
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There is the kickstarter campaign as well as random dungeons perhaps? Link to the Kickstarter campaign: https://drive.google.com/file/d/0B0YhWyVTbs9mWjJXTFgtVktRY0U/view If you play that one ignore the choices at the end of the scenarios. Issac made these during the Kickstarter run and he let the backers decide and made the follow up scenerios depending on their choices. Selecta84 fucked around with this message at 16:12 on Feb 6, 2018 |
# ? Feb 6, 2018 15:56 |
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ShaneB posted:Any suggestion for how to play this as a one-off session and not as a campaign? I'm visiting my brother for a few days and we want to re-live our HeroQuest days. Note I have not been able to play my copy at all besides looking at it and setting it up and pretending I have the time to devote to boring solo sessions. It's my impression that the random dungeon decks were pretty much made for this (and out of campaign grinding I guess).
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# ? Feb 6, 2018 16:41 |
This is the perfect game to recreate the old heroquest days because it has the same feel but replaces the nostalgia factor with a better game.
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# ? Feb 6, 2018 16:42 |
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# ? Jun 7, 2024 11:58 |
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OgreNoah posted:What are the items? I just unlocked it and was having a bit of trouble actually doing things. Wand of Darkness Invisibility Cloak Minor Stamina Potion Major Stamina Potion Minor Mana Potion (to kill one of the elites) I have a build that heavily focuses heavily in turning invisible. It really helps to long rest while invisible and then go as fast as possible next turn to recloak
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# ? Feb 6, 2018 17:05 |