canyoneer posted:Yeah, Biggs plus Lowhhrick was awful but TBH I feel like Lowhhrick by himself replaces Biggs role just as well. He does. The sheathipede is much the same. They're both ships you typically WANT to shoot first, but aren't forced to. That's the difference, for me. That's a much more healthy game space.
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# ? Feb 6, 2018 18:05 |
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# ? Jun 5, 2024 21:07 |
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Thinking of attending a mosh pit tournament in a couple of weeks. 32 point lists against several other players. You get points for kills and points for doing damage. If you die you regen your ship and play again. Thinking of Thweek, a loaded up Crimson Specialist or Tycho. Any ideas for a fun list for this type of game? I am willing to bet Lone Wolf will be banned so not counting on that ept. Also no large based ships. lazerus06 fucked around with this message at 19:04 on Feb 6, 2018 |
# ? Feb 6, 2018 18:54 |
Deadeye, unhinged, synched turret Kavil is really dangerous in ffa formats. I’ve run him to the top of several.
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# ? Feb 6, 2018 18:58 |
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Omega Leader with Juke, Comm Relay, and Stealth Device comes in at 30, although Dark Curse or Carnor Jax could probably have some fun too.
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# ? Feb 6, 2018 19:23 |
Icon Of Sin posted:Omega Leader with Juke, Comm Relay, and Stealth Device comes in at 30, although Dark Curse or Carnor Jax could probably have some fun too. OL is king of low-point 1on1, but he's terrible in FFA formats. 31 points also gets you inquisitor with PTL/Title/Thursters, and he's one of the best "aces" at that point value.
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# ? Feb 6, 2018 19:32 |
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ConfusedUs posted:OL is king of low-point 1on1, but he's terrible in FFA formats. True. Fenn Rau with Fearless, Concord Dawn title, and Autothrusters is exactly 32, though that's the kind of scary thing that manages to get the attention of everyone on the board. Quickdraw with a Collision Detector, Hyperwave Comm Scanner, Spec Ops Training, and Lightweight Frame is also 32, and Backdraft with the same setup + Veteran Instincts is 31. lazerus06 posted:Thinking of attending a mosh pit tournament in a couple of weeks. 32 point lists against several other players. You get points for kills and points for doing damage. Missed this part earlier. Quickdraw all day, for those extra shots when you get back in the game with full health/shields after dying.
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# ? Feb 6, 2018 19:51 |
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Man, it's a shame it's 32 points instead of 34, but you can still do this: "Nerf This!" "Quickdraw" (29) Rage (1) Electronic Baffle (1) Special Ops Training (0) Total: 31 View in Yet Another Squad Builder 34+ would get you Experimental Interface, but this is still pretty good.
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# ? Feb 6, 2018 20:07 |
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32 points is super tight for that format. You're not going to get a lot better than Omega Leader with Juke/Comm/Stealth. Or just a Glaive X7 with Adaptability. Not Ryad, because you want to be king of the init hill.
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# ? Feb 6, 2018 20:12 |
I know I suggested Kavil earlier, but my real favorite for a true FFA is the doomshuttle. OGP with Vader and Gunner. 29 points. If there's no point in having a bid, add Reinforced Deflectors so you can get one more shot before dying. Mosey your way to the action. Stop as often as possible once you get there. Snipe anyone who's wounded and ends up in your arc. At PS2 you'll have lots of opportunities to kill wounded folks. You'll almost certainly be dead, likely by your own hand, before you get past the fight. Respawn and repeat.
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# ? Feb 6, 2018 20:13 |
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Crack Tomax is gonna be a solid shout too, assuming the you regen with ordnance intact.
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# ? Feb 6, 2018 20:17 |
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ConfusedUs posted:I know I suggested Kavil earlier, but my real favorite for a true FFA is the doomshuttle. I think he said no large base ships.
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# ? Feb 6, 2018 20:19 |
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Some Numbers posted:I think he said no large base ships. I actually stand corrected, large based ships are allowed. I like the idea of the doom shuttle.
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# ? Feb 6, 2018 20:24 |
Some comedy options: Y-Wing: •Horton Salm (32) BTL-A4 Y-wing (0) Twin Laser Turret (6) Flight-Assist Astromech (1) Auzituck Gunship: Wookiee Liberator (31) Expose (4) Wookiee Commandos (1) Z-95 Headhunter: •Lieutenant Blount (26) Vectored Thrusters (2) Daredevil (3) Harpoon Missiles (4) Blount assumes you get your missile back when your Regen, that the damage from Harpoons counts for you, and Daredevil is for you to die faster and return with more Harpoons. Edit: I didn't realize you could use big ships. U-Wing: •Heff Tobber (32) Anti-Pursuit Lasers (2) Pivot Wing (Attack) (0) Reinforced Deflectors (3) •"Zeb" Orrelios (1) •Jyn Erso (2) Total: 32/100 Admiral Joeslop fucked around with this message at 20:41 on Feb 6, 2018 |
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# ? Feb 6, 2018 20:34 |
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Crimson Squadron Pilot (32) -Anti Pursuit Lasers -Trajectory Simulator -Bomblet Generator -Hyperwave Comm Scanner
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# ? Feb 6, 2018 20:42 |
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N'Dru with deadeye/chips/scav crane and either harpoons or cruise would be great. With so many ships dying around you, you're likely to get those harpoons back right away. Comedy option: all of the above, but with Outmaneuver instead. edit: Jostero with harpoons and deadeye/scav/chips would be fun too. canyoneer fucked around with this message at 22:07 on Feb 6, 2018 |
# ? Feb 6, 2018 21:12 |
Guys I'm doing well with ridiculous lists at league night. 4-0 with Triple Punishers, but it felt like an uphill battle in every game. 6-2 with Han Yolo/Poe. When I win, I typically know it round 2-3, and the rest is cleanup. When I lose, either it's instant (and entirely my fault) or I was dumb and left something alive that was worth more than Poe when Han bit the dust. I really enjoy playing Han Yolo. Watching people waffle about trying to figure out how to deal with it is, frankly, hilarious. I'm pretty sure I'm going to take it to the monthly tournament on Saturday, which is our last monthly before Regionals. If I do well, I may even take it to regionals...
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# ? Feb 6, 2018 23:40 |
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What's that list again and how do you set it up
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# ? Feb 7, 2018 00:11 |
banned from Starbucks posted:What's that list again and how do you set it up Which one? Punishers: Just set it up in a corner and joust. https://geordanr.github.io/xwing/?f...0Punishers&obs= Han Yolo: Set up Poe directly across from the enemy. Han, against most lists, sets up in a very reactive way, but the idea is to be able to do a 4-forward to unleash a 5-die cruise missile without taking too much fire in return. Set up at approximately at approximately range 5 if you want to guarantee range 2 of your target ship, or range 6 if you want to hit range 3. This assumes you can set up at a right angle to them and they turn in towards Han. Most opponents will. If you want to see which way they turn (like against deadeye munitions), just set up in the opposite corner from them and do a 1-forward to see where they go. https://geordanr.github.io/xwing/?f...oe%20Solo!&obs= I've taken out a Fenn Rau, a Whisper, and a Rex instantly before they got to do anything except move. You can also get half of a wookiee, Miranda, or Nym, although for fat targets like that, I typically set up a bit further and aim to get the missile turn 2 when Poe is also in the fight.
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# ? Feb 7, 2018 00:26 |
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The only 32 point ship worth considering is Wedge Antilles, Intensity, and Flight-Assist Astromech with Integrated Astromech.
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# ? Feb 7, 2018 00:52 |
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lazerus06 posted:Thinking of attending a mosh pit tournament in a couple of weeks. 32 point lists against several other players. You get points for kills and points for doing damage. code:
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# ? Feb 7, 2018 01:24 |
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Honestly, I'd probably use Scoots with Push. That gives you a two-point initiative bid that you'll need to be able to outfly the other 9-skill aces. And it WILL be full of aces out there.
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# ? Feb 7, 2018 01:28 |
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Anyone got tips for Ghost/Phantom/Phantom II? Gonna be flying this list for funsies and I don't know any docking tricks or whatever.code:
Ville Valo fucked around with this message at 01:48 on Feb 7, 2018 |
# ? Feb 7, 2018 01:33 |
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Put Rear Gunner on the VCX and butt-shot everyone to death.
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# ? Feb 7, 2018 01:42 |
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Cobbsprite posted:Put Rear Gunner on the VCX and butt-shot everyone to death. Would you cut Maul or Ezra? I guess Maul's the actual engine, so cut Ezra for a Tail Gunner?
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# ? Feb 7, 2018 01:46 |
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You can only use Maul in a Rebel list if you also have Ezra
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# ? Feb 7, 2018 01:59 |
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Ville Valo posted:Would you cut Maul or Ezra? I guess Maul's the actual engine, so cut Ezra for a Tail Gunner? Improbable Lobster posted:You can only use Maul in a Rebel list if you also have Ezra Use Ezra as the Attack Shuttle pilot.
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# ? Feb 7, 2018 02:09 |
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Ville Valo posted:Anyone got tips for Ghost/Phantom/Phantom II? Gonna be flying this list for funsies and I don't know any docking tricks or whatever. This is exactly how it should be. Matter of preference on Fenn whether you want FAA or R2 Astromech. Once it starts getting busy you won't be triggering FAA much if ever, but having those green 2 turns is really great if you're stressing to use Fenn's ability. You really don't want to give up Ezra crew, because you're evading or boosting (or both!) every turn with the Lothal rebel and will never have a focus, so having Ezra give you a free focus to crit on your TLT or primary shots is great after you Maul reroll.
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# ? Feb 7, 2018 02:18 |
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canyoneer posted:This is exactly how it should be. So dump Maul for the Tail Gunner. If you work your tableplay to maximize your rear firing arc (which you should be, with a docked shuttle), then lopping off that green die will help you more reliably than a reroll would.
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# ? Feb 7, 2018 02:28 |
Nah. Maul + Ezra is totally the right choice. Your TLT accuracy goes through the roof, without sacrificing much from your primary. Also Tail Gunner doesn't work on the ghost. It doesn't have a "rear-facing auxiliary arc." It has a "special firing arc."
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# ? Feb 7, 2018 02:36 |
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ConfusedUs posted:Which one? Honest question, what do you think about the variant of that list I posted about earlier? https://geordanr.github.io/xwing/?f...%20Variant&obs= I only had the chance to fly it once, but I really liked how it flew and I'm excited to try it out again. All the same though, I'd love to know what your perspective is on it.
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# ? Feb 7, 2018 02:44 |
Acebuckeye13 posted:Honest question, what do you think about the variant of that list I posted about earlier? I ran the numbers and the expected extra damage from the focus is minimal. The biggest change was in the chance of 2 hits or less. Without the focus it'll happen rarely, with the focus it'll be EXTREMELY rarely. I'll take that chance to get an extra round or three of shooting that will result from having 3PO and access to boost to arc dodge.
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# ? Feb 7, 2018 03:03 |
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ConfusedUs posted:Also Tail Gunner doesn't work on the ghost. It doesn't have a "rear-facing auxiliary arc." It has a "special firing arc." Okay, that's the biggest piece of bullshit.
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# ? Feb 7, 2018 03:12 |
Cobbsprite posted:Okay, that's the biggest piece of bullshit. dems the rules
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# ? Feb 7, 2018 03:13 |
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ConfusedUs posted:I ran the numbers and the expected extra damage from the focus is minimal. The biggest change was in the chance of 2 hits or less. Without the focus it'll happen rarely, with the focus it'll be EXTREMELY rarely. Huh, I'm surprised the bonus for having the focus is so low. I suppose there is a value to keeping the Focus for defense or for fully-modded Cruise Missile attacks, but you're right that the guaranteed evade from C-3PO and the boost is probably better. Thanks for the input!
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# ? Feb 7, 2018 03:21 |
Acebuckeye13 posted:Huh, I'm surprised the bonus for having the focus is so low. I suppose there is a value to keeping the Focus for defense or for fully-modded Cruise Missile attacks, but you're right that the guaranteed evade from C-3PO and the boost is probably better. Thanks for the input! Yeah, what you get is a slightly reduced chance of less than three hits and a slightly increased chance of five hits. Five dice, with a lock, averages around 3.5 hits. Chips makes that 4.5. With a focus you move that to like 4.8 average. It's not a big leap. I could pull up the actual numbers if you like, but that's in the ballpark.
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# ? Feb 7, 2018 03:24 |
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Cobbsprite posted:Okay, that's the biggest piece of bullshit. Did auxiliary arcs even exist when the Ghost came out? Weren't the SF and the ARC the first ships to have aux arcs?
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# ? Feb 7, 2018 03:33 |
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Aux arcs have been around since Wave 2 with the Firespray
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# ? Feb 7, 2018 03:36 |
Some Numbers posted:Did auxiliary arcs even exist when the Ghost came out? Weren't the SF and the ARC the first ships to have aux arcs? Yeah, the Firespray was way before that. The Ghost's arc is explicitly not an Auxiliary arc because you can't use it unless a) You are firing a torpedo, or b) You have the Phantom docked.
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# ? Feb 7, 2018 03:39 |
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Oh right, I completely forgot about the Firespray. Mostly because why would you remember it?
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# ? Feb 7, 2018 04:16 |
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# ? Jun 5, 2024 21:07 |
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The YV-666 also had an auxiliary arc well before the ARC and TIE/sf.
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# ? Feb 7, 2018 04:22 |