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Leraika posted:r20 is definitely the best choice, but there are options depending on what you want/don't want: I mean you can always combine docs mapping with irc/discord.
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# ? Feb 5, 2018 20:33 |
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# ? May 25, 2024 07:51 |
Is Fantasy Grounds still a thing people use? Every time I've tried it's been a nightmare to actually get the networking to work correctly (needing to use Hamachi or a VPN or whatever to get things to work, and even then it just kept failing). Otherwise apparently there are people who use Tabletop Simulator for RPG's, but as much as I like that thing, I feel like it would be kinda clunky for that. I personally run my stuff in Roll20 + Discord. Roll20 for character sheets, handouts, and rolling (and if you play in a system that requires maps etc. for battles), and Discord for voice, tabletalk that happens during the game, and idle chitchat amongst the group during non-gaming times. I think that combo works pretty well, but your level of engagement with Roll20 is pretty highly dependent on the type of game you're running... I imagine Pathfinder would rely heavily on it.
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# ? Feb 5, 2018 20:35 |
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Drone posted:Is Fantasy Grounds still a thing people use? Every time I've tried it's been a nightmare to actually get the networking to work correctly (needing to use Hamachi or a VPN or whatever to get things to work, and even then it just kept failing). oh right, I forgot TTS. It focuses more on the physical aspects of the game (rolling dice etc) and I find it pretty laggy, but if you want the actual feeling of sitting around a table rolling dice that's your pick right there. Other con: Not free.
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# ? Feb 5, 2018 20:36 |
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Thanks for all the advice! I think I'll use Roll20+Discord as was suggested since that seems to be the easiest and most convenient option.
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# ? Feb 5, 2018 20:45 |
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Probottt posted:Thanks for all the advice! I think I'll use Roll20+Discord as was suggested since that seems to be the easiest and most convenient option. If you need voice, use the desktop or mobile version of discord. Voice over browser in both roll 20 and discord sucks. Macros are helpful with rolling dice pools + mods quickly.
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# ? Feb 5, 2018 21:47 |
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I just started running my (previously physical) game over roll20, and I've found it pretty straightforward so far I haven't bothered with macros at all and just resolved stuff as we would if we were playing offline, so don't think you have to learn how all of that works before you get started (although I'm sure it will come in handy when I do get around to using it)
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# ? Feb 5, 2018 21:53 |
Gonna crosspost this because it owns.Lurdiak posted:I looked for like 10 seconds and I didn't see this posted anywhere in TG:
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# ? Feb 5, 2018 22:01 |
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Welp lord have mercy I guess I'm getting into 5e
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# ? Feb 5, 2018 22:16 |
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So it’s basically that goblin is another word for fairy and their king is David Bowie?
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# ? Feb 5, 2018 22:16 |
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I have issues with lots of stuff that's fey-centric but if this increases the chances of my being able to set up Jem and the Holograms in 5e I am all loving for it.
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# ? Feb 5, 2018 22:27 |
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Lurdiak posted:Gonna crosspost this because it owns. It owns but 5e sure as hell doesn't. That's the saddest part - it's a rad idea, but because DEE AND DEE is what 'everyone' knows they decided to pack it in a poo poo sandwich.
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# ? Feb 5, 2018 22:45 |
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People who are into Vaporwave in 2018 and 5E players honestly sounds like a perfect venn diagram
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# ? Feb 5, 2018 22:47 |
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Writing my first nation in years, I forgot how hard it is to get something in your head on paper without it sounding dumb as hell
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# ? Feb 5, 2018 23:06 |
LuiCypher posted:It owns but 5e sure as hell doesn't. That's the saddest part - it's a rad idea, but because DEE AND DEE is what 'everyone' knows they decided to pack it in a poo poo sandwich. Completely agreed, but at worst it can be adapted to other systems that aren't poo poo.
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# ? Feb 5, 2018 23:18 |
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Thanks for the 3 player suggestions.
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# ? Feb 6, 2018 00:46 |
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quote:neon noir aesthetic of the late 80s
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# ? Feb 6, 2018 02:59 |
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potatocubed posted:I'd say Scribus is great because it's free, but if you have the cash InDesign is straight-up better. Unfortunately, I've spent 4 years and several thousand dollars learning on Adobe products, so I'm chained to the Cloud.
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# ? Feb 6, 2018 03:03 |
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Lurdiak posted:Completely agreed, but at worst it can be adapted to other systems that aren't poo poo. Alternately you could just look up a bunch of Lisa Frank art at work, play a good game, and not pay for a Next supplement guaranteed to be bad.
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# ? Feb 6, 2018 03:45 |
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Halloween Jack posted:The art looks cute and all, but I'm almost certain that this isn't a thing I like fae, but I can't back it because a lot of the art is an extremely ugly take on this "aesthetic". This art style needs a ton of attention to colour theory to work. That dog-thing is especially awful. There are some good pieces, when the colours are actually given proper attention.
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# ? Feb 6, 2018 06:06 |
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thefakenews posted:I like fae, but I can't back it because a lot of the art is an extremely ugly take on this "aesthetic". This art style needs a ton of attention to colour theory to work. That dog-thing is especially awful. The dog thing is because it's based on Lisa Frank art which uses those colors pretty much exclusively.
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# ? Feb 6, 2018 06:12 |
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senrath posted:The dog thing is because it's based on Lisa Frank art which uses those colors pretty much exclusively. Lisa Frank art is extremely bad Edit: also, despite being ugly, most Lisa Frank art doesn't have the colour theory problems that dog art has. The Lisa Frank artists understand the effect of coloured light sources on saturation and how to vary chroma. thefakenews fucked around with this message at 06:31 on Feb 6, 2018 |
# ? Feb 6, 2018 06:21 |
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I mean yeah it sucks it's for 5e but that shouldn't be hard to transfer over to other games. I really feel weird and uncomfortable giving the makers poo poo just because they made a thing for 5e. Good ideas are good ideas and "what if the feywild was just the strange lovechild of that movie with David Bowie's leather-bound crotch and Lisa Frank?" is a good idea imo.
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# ? Feb 6, 2018 06:37 |
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ProfessorCirno posted:I mean yeah it sucks it's for 5e but that shouldn't be hard to transfer over to other games. I really feel weird and uncomfortable giving the makers poo poo just because they made a thing for 5e. Good ideas are good ideas and "what if the feywild was just the strange lovechild of that movie with David Bowie's leather-bound crotch and Lisa Frank?" is a good idea imo. I'm not really giving the designers poo poo, it just seems real weird to me in 2018 to pay for a supplement for a bad game that you know you'll have to convert/rewrite to get anything useful out of it because it's got some neat art I guess.
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# ? Feb 6, 2018 09:01 |
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Kai Tave posted:I'm not really giving the designers poo poo, it just seems real weird to me in 2018 to pay for a supplement for a bad game that you know you'll have to convert/rewrite to get anything useful out of it because it's got some neat art I guess. It's a cute idea with a diverse group of artists and writers, a lot of which are prominent webcomic (oxymoron, I know) creators. I don't have a reason to buy it because I don't want to touch 5e, but if someone else does I can see why. A lot of people will probably be backing it just for artbook purposes, I imagine.
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# ? Feb 6, 2018 13:43 |
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that sounds more like fairyfinder or 13th fairy than fairypunk
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# ? Feb 6, 2018 13:55 |
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Goa Tse-tung posted:that sounds more like fairyfinder or 13th fairy than fairypunk They already did fairyfinder and it was terrible. Also, anyone else suddenly think that Jareth’s final speech sounds like he’s a ranting GM whose campaign just got broken?
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# ? Feb 6, 2018 15:24 |
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Lurdiak posted:Gonna crosspost this because it owns. The plane of living light, now ruled with an iron hand by the nefarious Thomas Kincade.
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# ? Feb 6, 2018 17:20 |
Nuns with Guns posted:It's a cute idea with a diverse group of artists and writers, a lot of which are prominent webcomic (oxymoron, I know) creators. I don't have a reason to buy it because I don't want to touch 5e, but if someone else does I can see why. A lot of people will probably be backing it just for artbook purposes, I imagine. It's not like it's just going to be statblocks and pretty pictures, the monster concepts and lore is as much part of it as the art.
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# ? Feb 6, 2018 20:03 |
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ProfessorCirno posted:I mean yeah it sucks it's for 5e but that shouldn't be hard to transfer over to other games. I really feel weird and uncomfortable giving the makers poo poo just because they made a thing for 5e. Good ideas are good ideas and "what if the feywild was just the strange lovechild of that movie with David Bowie's leather-bound crotch and Lisa Frank?" is a good idea imo. My point of contention with the whole '5e' thing is that I believe that rule systems are evocative of your game's theme - 5e is explicitly 'D&D 3.5 refined', and D&D 3.5 is a fantasy themed tactical murderhobo game of The theme is awesome, but I feel like they're making it a 5e supplement either because it's what the author knows or what they believe will sell. Either way, I feel that it's a missed opportunity to adapt a better system that would be more evocative of the theme. I'm not saying it should be a PbtA hack (I say as I brainstorm a hack for Night Witches, itself a PbtA hack), but there has to be a better option. LuiCypher fucked around with this message at 00:54 on Feb 7, 2018 |
# ? Feb 6, 2018 21:58 |
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I'm not going to begrudge someone doing what they think will sell best especially being a small publisher in a market where making any money at all is hard
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# ? Feb 6, 2018 22:03 |
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Blockhouse posted:I'm not going to begrudge someone doing what they think will sell best especially being a small publisher in a market where making any money at all is hard I don't think anyone is begrudging them anything - just saying that it being a 5e book is pretty much a dealbreaker, whether because 5e is just crap, because 5e is a bad fit for these ideas, or both. Which seems like an entirely fair opinion.
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# ? Feb 6, 2018 23:24 |
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Blockhouse posted:I'm not going to begrudge someone doing what they think will sell best especially being a small publisher in a market where making any money at all is hard Didn't 3.5e murder the supplement market anyways? The only supplements I ever see nowadays are first-party supplements, although I understand that definition is very loose considering the consultant-driven nature of writing RPG books that just happen to be published by the first-party.
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# ? Feb 7, 2018 01:01 |
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Halloween Jack posted:The art looks cute and all, but I'm almost certain that this isn't a thing When I hear "80's neon noir" I'd jump to either Miami Vice or something cyberpunk. It's still a weird descriptor for "a feywild book with a retro 80s aesthetic". Lurdiak posted:It's not like it's just going to be statblocks and pretty pictures, the monster concepts and lore is as much part of it as the art. Fair point, but I didn't see any fluff text in the preview material, even on the tumblr where they're posting monster stats, so I don't think I have enough to go on whether it'll be interesting or awkward. LuiCypher posted:Didn't 3.5e murder the supplement market anyways? The only supplements I ever see nowadays are first-party supplements, although I understand that definition is very loose considering the consultant-driven nature of writing RPG books that just happen to be published by the first-party. 5e did make their own fan-supplement digital storefront that a few other companies seemed to think was successful enough to copy.
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# ? Feb 7, 2018 02:44 |
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Also, the thing with gaming high concepts is that if you don't like the treatment of that high concept, there's very little keeping you from just taking that high concept and making it your own. Well, other than time and effort, anyway.
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# ? Feb 7, 2018 03:19 |
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LuiCypher posted:Didn't 3.5e murder the supplement market anyways? The only supplements I ever see nowadays are first-party supplements, although I understand that definition is very loose considering the consultant-driven nature of writing RPG books that just happen to be published by the first-party. Pathfinder's got a robust 3pp scene into the present day, but Pathfinder is basically 3.5 anyway.
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# ? Feb 7, 2018 05:38 |
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LuiCypher posted:My point of contention with the whole '5e' thing is that I believe that rule systems are evocative of your game's theme - 5e is explicitly 'D&D 3.5 refined', and D&D 3.5 is a fantasy themed tactical murderhobo game of i mean i think the idea is to go murderhobo in a pastel colored lisafrank hellworld
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# ? Feb 7, 2018 06:14 |
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Leraika posted:Pathfinder's got a robust 3pp scene into the present day, but Pathfinder is basically 3.5 anyway. I wouldn't call it 'robust' when the writers consider $0.01 per word an acceptable rate.
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# ? Feb 7, 2018 09:45 |
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Also the 3PP market at least appears pretty vibrant still, it's just not really in brick and mortar anymore because places like DriveThruRPG are a much better venue for selling that kind of stuff
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# ? Feb 7, 2018 19:22 |
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Recently I proposed the following theory for RPG design: There are two valid approaches to flavor’s relationship with mechanics. “Flavor should be variable independent of mechanics”, which is primarily valuable for a generically usable system. And “Flavor should drive mechanics”, which is primarily useful for strongly themed games. Do you think this theory makes sense? If not, how would you revise or modify it?
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# ? Feb 8, 2018 20:04 |
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# ? May 25, 2024 07:51 |
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Mechanics are the primary essence of games as a medium and flavor should follow mechanics, mainly in order to evoke things the player is familiar with so that the mechanics are easier to learn and remember (and to create a feedback loop that reinforces the flavor, because the mechanics model the flavor.) Mechanics occasionally evolving around a really cool flavor concept is fine but a game with great flavor and bad mechanics is either an ambitious failure or just shouldn't have been a game. e: Or put another way, flavor should be an inspiration for mechanics, which still have to stand on their own quality-wise. Flavor determining mechanics is how you get terrible simulationist bullshit. Tuxedo Catfish fucked around with this message at 20:13 on Feb 8, 2018 |
# ? Feb 8, 2018 20:08 |