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Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
On top of the palicos just being the best, I like how relentlessly positive the characters in MHW are. Everyone's like "There's an ancient mega lava dragon in a nearby ravine? Great! Let's go capture it!" When you fail a mission, your tracker is like "Oh, that's too bad! Well, take some time to rest and prepare, I'm sure you'll do better next time!"

Another good little thing- the checkpointing is nice. I failed a quest, went around on a little expedition to try a new weapon and gather materials, and when I came back I only had to do the back half.

(Also the game teases a couple of escort quests- one is even called "The Best Kind of Quest"- but in practice you just end up fighting monsters while your tracker gets the people to safety.)

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bookkeeper
Jul 14, 2010

it means "the kapital"

Digirat posted:

I like kitties

:kimchi:

Leal
Oct 2, 2009
I was stunned in Monster Hunter, so my palico gave me a flying drop kick to knock me out of it.

RoboRodent
Sep 19, 2012

I'm surprised at how much I'm enjoying Monster Hunter World.

What makes me sad is that after crafting my palico into a beautiful purple kitty with black and white stripes, I have to make Dr. Toots wear armour on top of it. Alas.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
It seems that in Cities: Skylines when there is a road with a really steep incline going down the cars going down go super slow and block up traffic.

I have 1800 hours in the game and just noticed this, so it must be a new/new-ish thing. A nice detail :allears:

Thin Privilege has a new favorite as of 18:51 on Feb 7, 2018

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

Jetamo
Nov 8, 2012

alright.

alright, mate.

BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

Yeah, that's down right one of my favourite things in game soundtracks.

I have to admit that when songs also have like, a bombastic reprisal in a heroic moment, that poo poo I always like.

Lechtansi
Mar 23, 2004

Item Get
The best soundtrack lately has been the DOOM soundtrack - it loving rocks for kicking up a notch when poo poo hits the fan. Also, it does a great job of not being repetitive - within one song it will vary between "nothing interesting happening" and "oh poo poo oh poo poo oh poo poo" and there are a TON of variations of each. So everytime you hear it your hearing a slight variation mixed and matched with other slight variations. It's a nutso amount of work, but its awesome. Plus, in the intro sequence when you first step out of the base onto mars, the doomguy cocks his shotgun in time with the music. loving perfect.

Also, the composer is amazing. Watch his GDC talk about making the music and watch the glee is his face when he discusses putting 666 into the spectrograph for the songs.

https://www.youtube.com/watch?v=U4FNBMZsqrY

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Lechtansi posted:

Plus, in the intro sequence when you first step out of the base onto mars, the doomguy cocks his shotgun in time with the music. loving perfect.

Such a cocky (:haw:) move, that early in the experience. If the rest of the game hadn't delivered they would still be getting memes and poo poo for it.

Instead they loving nailed it.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I really, really like the Multi in Watch_Dogs 2. So far I've been in two different modes, Invasion, where a hacker is stealing your data and you gotta find and eliminate them in a certain amount of time, and Execution, where you gotta target someone - that's usually speeding like hell and running over everything. But my favorite part is when someone joins my session; I like to play it stealthy, planning and carefully taking out my targets, mostly non-lethally but always unnoticed. Then I hear sirens, explosions, gunshots, and people calling 911 and I know someone is rushing to my position to "help" me and I can't help but grin; you've done well, friend, thanks for saving me. :shobon:


BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

The theme of the Last Last Boss of Persona 4 does something like that, it's mostly a very gloomy melody, with bits from some of the themes you heard during the story in a very somber rhythm as you're going against something that might just be impossible, but the last bit, which triggers after a Power Of Friendship Moment where you turn the tables, is an orchestral version of the cheery Main Battle theme

https://www.youtube.com/watch?v=l1GeWQjIIvI

(Around 6:10 for the bit I mentioned)

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
On a related note, I also like when Final Bosses roll all you've learned throughout the game into one fight, like when they use the powers/patterns of the other bosses interchangably - it doesn't come out of nowhere, it's built up to and often hard to fight. There are 2 that I'm thinking of to illustrate the idea:

1)Anima Gate of Memories, True Final Boss, Baal. The idea of the character is that he has been absorbing the strength of all the other bosses in the game up until that point, so sometimes he'll become big and do the Giant Mannequin's somewhat dumb pattern, although that one doesn't work as well, sometimes he'll put up a light/dark barrier and fight like the Half-Magic Child with heavy, tricky to dodge magic attacks, sometimes he'll go on a physical offensive and fight like the Beast and sometimes he'll get really evasive and fight like the Nameless Wanderer. It's a fun fight that keeps you on your toes, and he has other unique moves as well, so he is interesting. The bosses in that game are generally the strongest point...

2) Pandora's Tower, uses variations of the other bosses themes, although with her own twist, like the twin Light/Dark bosses she uses their attacks in tandem, pulling you in with dark energy and blasting you with light at point blank range. Sometimes she throws fire, or makes water blasts, or makes thorns erupt from the ground, overall, again, a lot of fun.

I know I've mentioned Anima a lot in both threads - it has a lot of good, and a lot of bad.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

Persona 4 was already mentioned, Persona 3 does a lot of this, particularly in the final section of the game. For the last month of the game, the ambient music for the dorm is a nifty instrumental remix of "Living with Determination," which is the game's sad-piano track that the player will have heard a bunch by that point. (There's also an inexplicably awesome jazz remix of it here, but that doesn't actually play in-game.) While the ambient music for the city and school is spun off from "Memories of You," which plays over the credits at the end of the game.

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

I read this post and the walking theme started playing in my head, so I had to look it up and now I'm sharing it with the rest of you. That bass. :allears:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

Homeworld 2 does this with and has a few different ones, for the player race, bad guy race, plot characters, and ancient robots. When you're about to kill Makaan, the villain, his race's battle theme plays with your race, the Hiigarans', military drums interrupting louder than usual at the end. At the very end the ancient theme intertwines with the Hiigaran theme with the latter getting more dominant as they start a new age of peace, it's pretty good. The most clear you even hear the Hiigaran leitmotif is at the very start, after your homeworld is invaded and some military transports desperately try to get past.

Homeworld as a series has always had great music.

RBA Starblade has a new favorite as of 23:27 on Feb 7, 2018

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

Aquaria is a very good game with a very good soundtrack and it does this really well. I highly recommend anyone who hasn't played it yet to do so. It's still, in my opinion, the best indie metroidvania game on steam.

StandardVC10 posted:

Persona 4 was already mentioned, Persona 3 does a lot of this, particularly in the final section of the game. For the last month of the game, the ambient music for the dorm is a nifty instrumental remix of "Living with Determination," which is the game's sad-piano track that the player will have heard a bunch by that point. (There's also an inexplicably awesome jazz remix of it here, but that doesn't actually play in-game.) While the ambient music for the city and school is spun off from "Memories of You," which plays over the credits at the end of the game.

SMT games in general tend to have really good music; I'm still partial to the Digital Devil Saga games. All of the battle themes in the first game are variations on the same central tune but they're still different enough that you can tell instantly what kind of fight you're in for within seconds of the music starting with the final boss being a more extravagant over the top version. The second game more or less does the same thing with its own battle theme right up until a certain set of battles where suddenly; it's the old theme mixed with the new one.

Who What Now
Sep 10, 2006

by Azathoth

BioEnchanted posted:

On a related note, I also like when Final Bosses roll all you've learned throughout the game into one fight, like when they use the powers/patterns of the other bosses interchangably - it doesn't come out of nowhere, it's built up to and often hard to fight. There are 2 that I'm thinking of to illustrate the idea:

1)Anima Gate of Memories, True Final Boss, Baal. The idea of the character is that he has been absorbing the strength of all the other bosses in the game up until that point, so sometimes he'll become big and do the Giant Mannequin's somewhat dumb pattern, although that one doesn't work as well, sometimes he'll put up a light/dark barrier and fight like the Half-Magic Child with heavy, tricky to dodge magic attacks, sometimes he'll go on a physical offensive and fight like the Beast and sometimes he'll get really evasive and fight like the Nameless Wanderer. It's a fun fight that keeps you on your toes, and he has other unique moves as well, so he is interesting. The bosses in that game are generally the strongest point...

2) Pandora's Tower, uses variations of the other bosses themes, although with her own twist, like the twin Light/Dark bosses she uses their attacks in tandem, pulling you in with dark energy and blasting you with light at point blank range. Sometimes she throws fire, or makes water blasts, or makes thorns erupt from the ground, overall, again, a lot of fun.

I know I've mentioned Anima a lot in both threads - it has a lot of good, and a lot of bad.

I love that you spoil details for games that no other living human has ever heard of or will play.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

On the subject of music, Monkey Island 2 will always win for me. I remember reading or listening to an interview with the head sound guy on the game about how groundbreaking the music implementation in Woodtick was, and that nobody even really noticed.

https://www.youtube.com/watch?v=7N41TEcjcvM

PubicMice
Feb 14, 2012

looking for information on posts

Lechtansi posted:

The best soundtrack lately has been the DOOM soundtrack - it loving rocks for kicking up a notch when poo poo hits the fan. Also, it does a great job of not being repetitive - within one song it will vary between "nothing interesting happening" and "oh poo poo oh poo poo oh poo poo" and there are a TON of variations of each. So everytime you hear it your hearing a slight variation mixed and matched with other slight variations. It's a nutso amount of work, but its awesome. Plus, in the intro sequence when you first step out of the base onto mars, the doomguy cocks his shotgun in time with the music. loving perfect.

Also, the composer is amazing. Watch his GDC talk about making the music and watch the glee is his face when he discusses putting 666 into the spectrograph for the songs.

https://www.youtube.com/watch?v=U4FNBMZsqrY

The best part about the DOOM soundtrack is how they tried so, so hard not to make it metal, and they just couldn't do it. Game is just too dang metal!

Bunni-kat
May 25, 2010

Service Desk B-b-bunny...
How can-ca-caaaaan I
help-p-p-p you?
Shadow of the Colossus on PS4. I have complaints, but those all pale to the fact this game is gorgeous. But the little thing in the graphics is just how amazing the grass looks. I’m used to games having basically flat textures with some bushes or something. The ground in this is just so pretty :allears:

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?
Replaying Luigi's Mansion: Dark Moon and my god, I forgot just how cute this game is. Luigi has so much character it's ridiculous, and I love the tune that plays in Gloomy Manor's library and on the various record players in the game - I think it might be King Boo's theme?

TontoCorazon
Aug 18, 2007


Lechtansi posted:

The best soundtrack lately has been the DOOM soundtrack - it loving rocks for kicking up a notch when poo poo hits the fan. Also, it does a great job of not being repetitive - within one song it will vary between "nothing interesting happening" and "oh poo poo oh poo poo oh poo poo" and there are a TON of variations of each. So everytime you hear it your hearing a slight variation mixed and matched with other slight variations. It's a nutso amount of work, but its awesome. Plus, in the intro sequence when you first step out of the base onto mars, the doomguy cocks his shotgun in time with the music. loving perfect.

Also, the composer is amazing. Watch his GDC talk about making the music and watch the glee is his face when he discusses putting 666 into the spectrograph for the songs.

https://www.youtube.com/watch?v=U4FNBMZsqrY

Seriously one of my top video game albums, never felt so loving PUMPED TO TEAR loving poo poo UP!
https://www.youtube.com/watch?v=5a9E3n_VZRQ

Biplane
Jul 18, 2005

RBA Starblade posted:

Homeworld 2 does this with and has a few different ones, for the player race, bad guy race, plot characters, and ancient robots. When you're about to kill Makaan, the villain, his race's battle theme plays with your race, the Hiigarans', military drums interrupting louder than usual at the end. At the very end the ancient theme intertwines with the Hiigaran theme with the latter getting more dominant as they start a new age of peace, it's pretty good. The most clear you even hear the Hiigaran leitmotif is at the very start, after your homeworld is invaded and some military transports desperately try to get past.

Homeworld as a series has always had great music.

Like 14 years after Homeworld 2 came out I still catch myself humming the Vaygr theme at random times.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Roro posted:

Replaying Luigi's Mansion: Dark Moon and my god, I forgot just how cute this game is. Luigi has so much character it's ridiculous, and I love the tune that plays in Gloomy Manor's library and on the various record players in the game - I think it might be King Boo's theme?

I was kind of worried Dark Moon wasn't going to live up to its first game - but it turned out to be one of my favorite 3DS games and I actually came to love the more slap stick - puppy chasing antics this game had over the first game's horror set up (even though I still really like the first game due to how out of place laser grandma's and death babies are in mario land).

Biplane
Jul 18, 2005

In AssCreed Origins you can hallucinate if youre out in the desert for too long, and like weird hosed up animals will start appearing in the distance. I actually spent ten minutes trying to chase them down until I figured it out.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Biplane posted:

Like 14 years after Homeworld 2 came out I still catch myself humming the Vaygr theme at random times.

The prequel plays the Taiidani battle theme at a very poignant and appropriate moment, it owns.

Ibblebibble
Nov 12, 2013

BioEnchanted posted:

I like when game soundtracks have a Leitmotif shared by all the songs, while being able to keep each track recognisable, like all the tracks from Bully have the same basic baseline on the bass guitar, or if not a similar rhythm, but the tempo, accompaniment and melody all transform it into their own things.

Somewhat similar, but in Final Fantasy 14 a lot of the dungeons have music based on the music of the zones that they are found in, but usually more upbeat, or at the very least remixed in some way to be more bombastic. Compare:

https://youtu.be/1lQGXm_suB4

with

https://youtu.be/dCu08enF4ts

Deceitful Penguin
Feb 16, 2011
I'm playing the Division and what I love is that my potato of a computer can run it decently thus far

They weren't kidding about their engine being capable of downgrading!

Biplane
Jul 18, 2005

RBA Starblade posted:

The prequel plays the Taiidani battle theme at a very poignant and appropriate moment, it owns.

Everything about Deserts of Kharak owns though. I bought it and the remastered Homeworld editions a year or so back and Im (slowly) playing through them in order.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Ibblebibble posted:

Somewhat similar, but in Final Fantasy 14 a lot of the dungeons have music based on the music of the zones that they are found in, but usually more upbeat, or at the very least remixed in some way to be more bombastic. Compare:

https://youtu.be/1lQGXm_suB4

with

https://youtu.be/dCu08enF4ts

I love everything about ff14, and especially the music.
Except for the fact that its an MMO.

Bussamove
Feb 25, 2006

Keeping on the awesome music and Monster Hunter themes, anytime you're squaring off against one of the huge setpiece monsters and fire off that dragonator into their face so Proof of a Hero cuts in. :metal101: Makes me feel badass every time even if the fights themselves are usually not that great.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

BioEnchanted posted:

On a related note, I also like when Final Bosses roll all you've learned throughout the game into one fight, like when they use the powers/patterns of the other bosses interchangably - it doesn't come out of nowhere, it's built up to and often hard to fight. There are 2 that I'm thinking of to illustrate the idea:

1)Anima Gate of Memories, True Final Boss, Baal. The idea of the character is that he has been absorbing the strength of all the other bosses in the game up until that point, so sometimes he'll become big and do the Giant Mannequin's somewhat dumb pattern, although that one doesn't work as well, sometimes he'll put up a light/dark barrier and fight like the Half-Magic Child with heavy, tricky to dodge magic attacks, sometimes he'll go on a physical offensive and fight like the Beast and sometimes he'll get really evasive and fight like the Nameless Wanderer. It's a fun fight that keeps you on your toes, and he has other unique moves as well, so he is interesting. The bosses in that game are generally the strongest point...

2) Pandora's Tower, uses variations of the other bosses themes, although with her own twist, like the twin Light/Dark bosses she uses their attacks in tandem, pulling you in with dark energy and blasting you with light at point blank range. Sometimes she throws fire, or makes water blasts, or makes thorns erupt from the ground, overall, again, a lot of fun.

I know I've mentioned Anima a lot in both threads - it has a lot of good, and a lot of bad.

I really enjoy these sorts of boss too, and I think my favorite is Zant from Legend of Zelda: Twilight Princess. In large part because it's not lazy, and he's not the final boss; he adopts the arenas and strategies from other bosses in a way that resembles them but isn't exact so each of his phases has its own identity, and also that not being the final boss means that the final boss has his own flavor.

Another clever one is Final Fantasy X, which doesn't do it exactly but does do similar by having you fight through each of Yuna's summons.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Inzombiac posted:

Hahahaha that's somehow worse.

Its way worse

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Aphrodite posted:

No, as in you can never view them again if you forgot something.

:wrong:

You can buy and view them at the information brokers. It's definitely a dumb system, but they're still there.

Randalor
Sep 4, 2011



Samuringa posted:

The theme of the Last Last Boss of Persona 4 does something like that, it's mostly a very gloomy melody, with bits from some of the themes you heard during the story in a very somber rhythm as you're going against something that might just be impossible, but the last bit, which triggers after a Power Of Friendship Moment where you turn the tables, is an orchestral version of the cheery Main Battle theme

https://www.youtube.com/watch?v=l1GeWQjIIvI

(Around 6:10 for the bit I mentioned)

The true final boss of Persona 4 is probably my favorite final boss in a jRPG. Not only do you have the somber music that turns into the glorious rendition of the main battle theme, but also when the final boss is down to a sliver of health, she begins spamming her insta-kill move at you. Not at your party. At you. And all you can do is watch as your team members sacrifice themselves to save you while you hope to whittle down the last bit of health before you run out of team members. Oh, and she has two attacks a turn, and you only have three team members. Though it is all scripted and when she kills you, your persona finally reveals his true form and lets you win, it is surprisingly stressful the first time you do it.

RareAcumen
Dec 28, 2012




Randalor posted:

The true final boss of Persona 4 is probably my favorite final boss in a jRPG. Not only do you have the somber music that turns into the glorious rendition of the main battle theme, but also when the final boss is down to a sliver of health, she begins spamming her insta-kill move at you. Not at your party. At you. And all you can do is watch as your team members sacrifice themselves to save you while you hope to whittle down the last bit of health before you run out of team members. Oh, and she has two attacks a turn, and you only have three team members. Though it is all scripted and when she kills you, your persona finally reveals his true form and lets you win, it is surprisingly stressful the first time you do it.

Well yeah, it's not like you have any idea if this is the Persona where you actually do succeed or don't.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?

scarycave posted:

I was kind of worried Dark Moon wasn't going to live up to its first game - but it turned out to be one of my favorite 3DS games and I actually came to love the more slap stick - puppy chasing antics this game had over the first game's horror set up (even though I still really like the first game due to how out of place laser grandma's and death babies are in mario land).

They really packed it full of extras like the hidden rooms and the gem hunting, and I think I prefer having separate mansions as opposed to the one huge one, because it gave them a lot more leeway into exploring different environments. The series is my favourite Mario spinoff for sure.

Push El Burrito
May 9, 2006

Soiled Meat

RareAcumen posted:

Well yeah, it's not like you have any idea if this is the Persona where you actually do succeed or don't.

I mean, considering how Persona 3 ended I could see them just saying "gently caress it, we're killing this guy off before the game ends."

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

SMT games always have some kind of bitter twist to their endings.
You always stop YHWH......'s current plans but the motherfucker is a seriously spiteful god and takes it upon himself to personally gently caress with the protag post-ending if things dont go his way.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
RareAcumen was probably referencing Persona 2 where the party does fail to stop the villain, and the world is destroyed. But the main characters make a deal and get a second chance in other Persona 2.

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AMISH FRIED PIES
Mar 6, 2009

by Nyc_Tattoo

Ibblebibble posted:

Somewhat similar, but in Final Fantasy 14 a lot of the dungeons have music based on the music of the zones that they are found in, but usually more upbeat, or at the very least remixed in some way to be more bombastic. Compare:

https://youtu.be/1lQGXm_suB4

with

https://youtu.be/dCu08enF4ts

I started playing a year ago when Xelphatol and Baelsar’s Wall were the current dungeons and it took me way WAY too long to realize that the music in Baelsar’s is the generic Black Shroud music but epic and made to get you pumped up. :shobon:

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