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Dadbod Apocalypse posted:The entire Close Combat series is on sale at GOG this week: holy poo poo when did CC2 and CC3 get on GOG? Do they run well on modern systems?
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# ? Feb 6, 2018 16:23 |
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# ? Jun 5, 2024 06:57 |
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gradenko_2000 posted:holy poo poo when did CC2 and CC3 get on GOG? Do they run well on modern systems? Word on the street is that they’ve been tweaked to run on modern systems. I can’t vouch for the accuracy of this tho.
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# ? Feb 6, 2018 16:38 |
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NOTE: 2 and 3 on gog are the originals, not the Matrix remakes. This means if you were a fan of the original campaign style of 2 (that Matrix subsequently nixed), this is the version you'd want to buy.
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# ? Feb 6, 2018 16:57 |
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that's not all of them, missing the first one and the normandy one.also wasn't there some modern day combat version?
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# ? Feb 6, 2018 18:35 |
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Dadbod Apocalypse posted:NOTE: 2 and 3 on gog are the originals, not the Matrix remakes. This means if you were a fan of the original campaign style of 2 (that Matrix subsequently nixed), this is the version you'd want to buy. #4 battle of the bulge is also an original. the remake was called wacht am rhein
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# ? Feb 6, 2018 18:37 |
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Dadbod Apocalypse posted:The entire Close Combat series is on sale at GOG this week: I don’t think this is the entire series. It doesn’t include the remake of A Bridge Too Far, for instance. [e: should have read to end of thread ] But the Close Combat series is amazing and I highly recommend it to anyone who hasn’t tried it yet. I wish there were more games on the Close Combat level of grogginess. The game has a lot of depth and great tactical/operational decisionmaking, but is still very accessible. Ultimate General: Civil War is a good example of what I’m talking about. I would love to see that engine used to make games in other eras. What’s the status of the new 3D Close Combat? Feel like I read about it years ago and then it kinda went quiet.
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# ? Feb 6, 2018 19:06 |
Bold Robot posted:What’s the status of the new 3D Close Combat? Feel like I read about it years ago and then it kinda went quiet. From the Matrix forums on 2/2/2018. Matrix Person posted:Sorry for the silence guys but as Pip mentioned things have been pretty busy recently - not only with Matrix in general but also with Close Combat.
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# ? Feb 6, 2018 19:13 |
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Bold Robot posted:
I'll be surprised whenever "The Bloody First" (the new CC game) is released. They stated it was coming out in 2014 and then at some point switched game-engines to the one used in Battle Academy. There are screenshots, so it exists, but it sounds to me like there's a very small team behind it and progress is slow.
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# ? Feb 6, 2018 19:14 |
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Hrrng, gotta spend money buying 'em again. (Have all up to Bulge as physical media.) Never did get a legit copy of the USMC one, though.
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# ? Feb 6, 2018 20:53 |
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Dadbod Apocalypse posted:NOTE: 2 and 3 on gog are the originals, not the Matrix remakes. This means if you were a fan of the original campaign style of 2 (that Matrix subsequently nixed), this is the version you'd want to buy. Looks like all 5 originals will be up if they can. IainMcNeil posted:Thanks for all the feedback guys. The GoG team had to go back to old retail masters and try and make them windows compatible as the source code for the original 5 games was lost many years ago before we acquired it.
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# ? Feb 6, 2018 22:09 |
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If you haven't played 2, it is a must play videogame. One of my all time favourites, even if it's so old.
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# ? Feb 7, 2018 00:26 |
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HerpicleOmnicron5 posted:If you haven't played 2, it is a must play videogame. One of my all time favourites, even if it's so old. Seconding this. A Bridge Too Far is an all-time favorite, a real standout in the genre. I played the remake through a few times relatively recently and it’s still such a strong game. I know some people aren’t crazy about the campaign map in the remake but I thought it was fine.
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# ? Feb 7, 2018 00:34 |
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Bold Robot posted:Seconding this. A Bridge Too Far is an all-time favorite, a real standout in the genre. I played the remake through a few times relatively recently and it’s still such a strong game. I know some people aren’t crazy about the campaign map in the remake but I thought it was fine. I always felt the campaign map robbed the character of the campaign. The order of the battles fought really changes the context of each fight. Starting with the Arnhem Rail Bridge and moving towards (XXX? Memory's rusty) Corps dampens each early loss, yet makes it hurt far more later. Strengthens the tension of the latter stages of holding Arnhem against overwhelming numbers as your doom force looms ever closer. Too good, great goddamn game and perhaps the most thematically resonant strategy game out there.
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# ? Feb 7, 2018 00:57 |
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Wasnt fortress italy due another expansion soon?
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# ? Feb 7, 2018 11:22 |
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FWIW, I bought CC 2, 3, and 4 this morning and got to play some short games of 2 and 4 and they both work perfectly fine on my Win10 laptop. The resolution is fairly limited, but the experience is otherwise the same. I do need to brush up on my assault tactics, as taking a simple house cost me two squads.
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# ? Feb 7, 2018 11:33 |
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I always found the original CC2 to be extremely hard with all my little army men being blown to chunks. I suppose that's normal.
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# ? Feb 7, 2018 12:30 |
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I'll always remember playing CC2 at university with a mate, and he had gotten a squad pinned down and cut to pieces in a field by a German MG. The screams were very realistic, and it lead to his flatmate storming in screaming that she was hung over and what the gently caress were we doing murdering people at nine in the morning. Good times. I often wonder how much LP fare there is in the games. You could run through them in order....
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# ? Feb 7, 2018 12:38 |
The only one I played back in the day was CC1, but I must have played through it 20 times easily. So if I were to grab one, would it be 2 or 4? Or something else?
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# ? Feb 7, 2018 12:55 |
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Drone posted:The only one I played back in the day was CC1, but I must have played through it 20 times easily. If it's just one, CC2 is the absolute best of the lot. I'd still heavily encourage getting CC3 as well, so that you can play in the Eastern Front.
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# ? Feb 7, 2018 13:01 |
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Always felt that the engine was at its least clumsy in the style of infantry heavy combat at show in Market Garden, and campaign structure in general very much made good sense there and worked. CC3 somehow just didn't grab me at all, and fast forward a year or so from that and Combat Mission was there fulfilling almost all my tactical gaming needs.
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# ? Feb 7, 2018 13:36 |
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Bold Robot posted:I wish there were more games on the Close Combat level of grogginess. The game has a lot of depth and great tactical/operational decisionmaking, but is still very accessible. Ultimate General: Civil War is a good example of what I’m talking about. I would love to see that engine used to make games in other eras. The UG:CW Facebook page had a poll with choices of American Revolution and Napoleon's campaigns. Either would be awesome. AWI would be perfect for the engine with the smaller armies. Napoleon's in this engine would also be awesome; the way they split up the big battles into pieces would be a great way to approach the big battles. Grey Hunter posted:I'll always remember playing CC2 at university with a mate, and he had gotten a squad pinned down and cut to pieces in a field by a German MG. The screams were very realistic, and it lead to his flatmate storming in screaming that she was hung over and what the gently caress were we doing murdering people at nine in the morning. I had to quit playing it late at night, the screams haunted me as I tried to fall asleep.
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# ? Feb 7, 2018 18:16 |
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I've just noticed the Naval Action Legends (the MOBA they should always have made) beta in my steam library. Loading it up. e: lol first screen 'Pick a username. YOU WON'T BE ABLE TO CHANGE IT' e2: ok this is already dead but on the plus side I reinstalled Naval Action. I can live with it. Alchenar fucked around with this message at 22:39 on Feb 7, 2018 |
# ? Feb 7, 2018 22:02 |
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Alchenar posted:e: lol first screen 'Pick a username. YOU WON'T BE ABLE TO CHANGE IT' if you state ahead of time that you want to be a “grog game designer,” do they prevent you from attending the courses on user-interface programming?
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# ? Feb 7, 2018 22:26 |
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CCIII was always my favorite but that may be due to nostalgia because it was the first one I played as a kid. And it came just as I was learning about this crazy, forgotten bit of history called the Eastern Front.
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# ? Feb 7, 2018 22:31 |
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For CC2, is the game/manual good enough at teaching you how to play or am I going to need to read the Infantryman's Primer to get through the first mission?
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# ? Feb 8, 2018 00:49 |
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1stGear posted:For CC2, is the game/manual good enough at teaching you how to play or am I going to need to read the Infantryman's Primer to get through the first mission? I never read either and do well enough.
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# ? Feb 8, 2018 03:00 |
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Dadbod Apocalypse posted:if you state ahead of time that you want to be a “grog game designer,” do they prevent you from attending the courses on user-interface programming? Maybe there are special courses for grog game designers: Grigsby’s First Law: Never make it the reasons for the success or failure of actions too clear to the user from the in game interface. If you do, your customers who read the manual will feel cheated.
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# ? Feb 8, 2018 03:08 |
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1stGear posted:For CC2, is the game/manual good enough at teaching you how to play or am I going to need to read the Infantryman's Primer to get through the first mission? The game is very approachable. I was 10 when it came out and remember picking it up just fine. The UI is good and the learning curve overall is pretty gentle. I would just jump right in, you'll get a feel for what works and what doesn't. CC2 wasn't exactly mainstream but it's a far cry from true grog.
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# ? Feb 8, 2018 04:14 |
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gradenko_2000 posted:(emphasis mine) Should I just set up some form of direct debit or subscription system?
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# ? Feb 8, 2018 05:11 |
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Dadbod Apocalypse posted:if you state ahead of time that you want to be a “grog game designer,” do they prevent you from attending the courses on user-interface programming? Funny enough, we never hear these kinds of jokes from people with actual grog dev time under their belts (freshmen, vets or retirees alike). I wonder why.
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# ? Feb 8, 2018 09:57 |
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Can someone explain the difference in campaigns between the original CC2 and the remake?
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# ? Feb 8, 2018 15:24 |
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wide stance posted:Can someone explain the difference in campaigns between the original CC2 and the remake? Original CC2 has smaller, tighter maps and a campaign structure that is actually worthwhile. The remake has a campaign map where you deploy the troops yourself instead of being a purely tactical exercise. I've always felt the strategic layer decreased the quality of CC, given it's a tactical game engine and especially in the case of 2, meant to evoke Operation Market Garden.
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# ? Feb 8, 2018 16:01 |
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Yeah the strategic format was a big turn off for me coming from playing the original CC. There was little feedback to know if you were doing it right or if you were wasting your time on some map where there were tanks and whoops you only have 1 AT guy who got a mortar dropped on him early. I remember riding my bike as a nerdy teenager a couple miles to Egghead Software in some strip mall and annoying the poo poo out of the workers by playing CC1 on their display machines and poking around every day without ever buying anything. I eventually bought a copy from them, much to the dismay of my friend who thought Descent was more fun (he was probably right). GOOD TIMES ON METH fucked around with this message at 16:14 on Feb 8, 2018 |
# ? Feb 8, 2018 16:10 |
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My sole experience with Close Combat was a demo disc that came with my original Windows 95 computer back in like 1996. I played the CC1 demo mission (and all the other games that came on that disc) probably at least one thousand times. I've never gone back to try to play again, sounds like I missed out.
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# ? Feb 8, 2018 17:23 |
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Close Combat 3 had a demo on a PC Gamer disc, I think, and I played the *poo poo* out of it on a friend's computer, enough so they helped me build my first PC. (Amiga user berfore - and after - thtat. Still miss it.) I think it was all the sceaming as infantry moving in the open discoved MG teams and tank LOS. Full game, it would have been "concentrate all fire on the flamethrower team".
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# ? Feb 8, 2018 18:56 |
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I had a lot of fun playing through the grand campaign of CC3 in multiplayer.
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# ? Feb 8, 2018 19:29 |
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Question about the peeling the onion scenario in command: How do I set up my tankers? Obviously I need to have some circling the middle of the atlantic but do I dedicate all the ones in CONUS to that? Or do I need to do some tanker refueling other tanker nonsense?
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# ? Feb 9, 2018 01:47 |
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I prefer to avoid tankers refueling tankers due to the complexity... Could you give a few hints/descriptions about the peeling the onion scenario? I played.... 100s perhaps 1000s of scenarios at this point?
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# ? Feb 9, 2018 02:15 |
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You're nuking the southwestern USSR in 1957 with 3 SAC bomber wings based in southeast CONUS. You have some bombers in morroco for quick reaction. So basically you're trying to handle sixty something bombers doing a six thousand kilometer combat missions. edit: yeah gently caress this Stairmaster fucked around with this message at 02:55 on Feb 9, 2018 |
# ? Feb 9, 2018 02:48 |
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# ? Jun 5, 2024 06:57 |
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HerpicleOmnicron5 posted:Original CC2 has smaller, tighter maps and a campaign structure that is actually worthwhile. The remake has a campaign map where you deploy the troops yourself instead of being a purely tactical exercise. I've always felt the strategic layer decreased the quality of CC, given it's a tactical game engine and especially in the case of 2, meant to evoke Operation Market Garden. Thanks, sounds like the original is the way to go and I didn't like the campaign map aspects in any of the other recent CCs.
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# ? Feb 9, 2018 17:10 |