|
Wheels also tend to behave as if you're driving on ice no matter how high you set the friction settings.
|
# ? Jan 14, 2018 17:22 |
|
|
# ? Jun 3, 2024 22:27 |
|
They teased a wheel fix something like 8 months ago, which promptly fell into the void (along with that little hydrogen engine). Changes/fixes are coming "Soon(tm)" but really that just means "before the heat death of the universe."
|
# ? Jan 14, 2018 17:51 |
|
Rhjamiz posted:Wheels also tend to behave as if you're driving on ice no matter how high you set the friction settings. Yeah, there's something wrong with the physics when trying to park on a grassy 'slope' of 1 degree means the vehicle has a permanent 0.05km/h velocity.
|
# ? Jan 15, 2018 04:54 |
|
So far the 'best' use for wheels is building something with no drive wheels at all - that is, no powered wheels, just put them on rotors with no limits or resistance - add a thruster to the rear end end of your design, and basically use the wheels as skids. Theoretically wheeled things are very power-efficient on account of not needing to use thruster power to stay in the air, but in practice - yeah. Adding insult to injury, building stuff in a planetary gravity well is a pain in the dick anyhow. Atmospheric thrusters aren't very efficient so you have to use a metric poo poo-ton of them to handle heavy loads, and while hydrogen plasma thrusters have a lot of oomph, the small H2 tanks have approximately a wet fart's worth of capacity. Generally atmo designs are going to be either teeny-tiny little hopper remote drones, or these enormous hulks that stay aloft out of pure stubborness. Anything reasonably useably big is kind of hard to build in a way that won't either run out of fuel immediately or handle like rear end.
|
# ? Jan 15, 2018 09:24 |
|
If you don't mind mods, I highly recommend the Azimuth Mega Modpack for thrusters. They have the old 10x inertial dampener thrust, AND work in atmosphere. They're great for cutting down on engine thrust to keep ships in the air.
|
# ? Jan 15, 2018 10:15 |
|
quote:Summary Pretty sure most of those programmers must be dead by now, considering how long they've been kept down there . Though you'd think after ten weeks of bugfixes they'd at least toss out a preview of their next "big major build". I honestly couldn't tell you what compelled me to make it, yet here it is; The Pigeon Bi-Plane.
|
# ? Jan 27, 2018 05:12 |
|
That is awesome, well done.
|
# ? Jan 27, 2018 06:09 |
|
I want twelve
|
# ? Jan 27, 2018 07:35 |
|
Cup Runneth Over posted:I want twelve It flies on battery power, and lasts about 20 minutes in the air. There's a reactor for quicker charging though, and it'd probably add to the flight time a bit in parallel with the battery. You're also stuck with whatever oxygen tanks you bring with you, and ammo's loaded in through the cockpit seat for a hand-loaded feel.
|
# ? Jan 27, 2018 14:26 |
|
^^Its so cute. With the Plane Parts and Propellers mods you can make some awesome bi / mono planes. Neddy Seagoon posted:Pretty sure most of those programmers must be dead by now, considering how long they've been kept down there . Though you'd think after ten weeks of bugfixes they'd at least toss out a preview of their next "big major build". At this point the "big major update" might just be bugfixes anyway, like the wheel fixes they showed off ages ago. I've gone and bought Empyrion for survival gameplay. It has come a long way, still needs work but its in a good place and the devs are active in listening to the community.
|
# ? Jan 27, 2018 15:05 |
|
Jigoku San posted:^^Its so cute. I keep meaning to try the plane parts mod. I keep sticking with the old extended blast door block modpack because you can make angled wings with it. edit: I gave the modpacks a look, and I'm not that big a fan of the wings one. Too much of it is pre-built large blocks instead of letting the player shape what they want. There's also no angle pieces, so it's flat wings or nothing. Here's the W.A.S.P. Falcon with an attempt to replicate its wings; The old blast door mods give it nice swept-back angles instead of being flat. I've also improved the Falcon's thrust in atmosphere by cramming more atmospheric thrusters into its rear end; I also only just realized it's been missing landing gear all this time, so I fixed that as well. Neddy Seagoon fucked around with this message at 16:24 on Jan 27, 2018 |
# ? Jan 27, 2018 15:34 |
|
Yeah, I do kinda wish they were normal blocks like the old wing parts / blast door extension mods. The wings need to be larger so the aerodynamics script doesn't get too heavy on a single plane. Aerodynamics is where the mod shines, you wouldn't need most of the thrusters on the Falcon with the right wing setup(E. At least on a planet). Jigoku San fucked around with this message at 17:04 on Jan 27, 2018 |
# ? Jan 27, 2018 17:01 |
|
Jigoku San posted:Yeah, I do kinda wish they were normal blocks like the old wing parts / blast door extension mods. All very true. I just wish it had some angled pieces .
|
# ? Jan 27, 2018 17:10 |
|
Jigoku San posted:I've gone and bought Empyrion for survival gameplay. It has come a long way, still needs work but its in a good place and the devs are active in listening to the community. How is it as a singleplayer game?
|
# ? Jan 27, 2018 17:28 |
|
OwlFancier posted:How is it as a singleplayer game? I'm enjoying it, There's a few scripted scenarios as well as the basic survival. It's got a good set of options to make aspects harder, easier or turn off. The early and mid game are fairly solid. You got a mining/building, hunting/growing and raiding Points of Interest game loop. They just added selling to the traders on the Admin bases/stations, helps to get stuff easily or earlier. The "endgame" is currently "make your own gameplay" like a lot of survival games. Goto another planet and build a bigger base/ship, raid more PoIs and gather more stuff to build etc.
|
# ? Jan 27, 2018 23:38 |
|
Someone on Steam reminded me I never uploaded the Mk.5 version of the Kestrel Shuttle... aaand I may have rebuilt it even more. The atmo thrusters are tucked into the hull now, leaving the wings free for equipment. I also rebuilt the armor shroud so instead of just being some neat-looking flanking armor it actually encases almost the entire shuttle in a later of Reinforced Armor, even along parts of the underside. Along with a glass-covered stealth variant for tacticool infiltration style. Kestrel Shuttle Mk.5 Surprisingly I think it's actually less likely to damage the shuttle as it's ejected than the old version. Ain't nothing there, don't look too close Or just slap whatever random gear you like on the thing and go traveling.
|
# ? Jan 31, 2018 15:45 |
|
This week it's... NOT BUGFIXES The major release goes live in about two hours, and they will be streaming its release at 7PM (CEST) on their Twitch channel here. From the teaser images they've floated about, looks like we're at the very least getting the new wheel physics and new lighting code.
|
# ? Feb 2, 2018 16:57 |
|
Neddy Seagoon posted:This week it's... NOT BUGFIXES Also probably a secret feature like welders causing grids to explode. Wouldn't be space engineers without new bugs.
|
# ? Feb 2, 2018 18:40 |
|
What changes are they making to the lighting?
|
# ? Feb 2, 2018 18:54 |
|
OwlFancier posted:What changes are they making to the lighting? https://www.youtube.com/watch?v=vDwolUCSAmQ
|
# ? Feb 2, 2018 20:10 |
|
Neat. It does look nicer if a little bloomy. Mostly I like that the lighting engine works nicely indoors but we'll see how this looks too. I do enjoy this though:
|
# ? Feb 2, 2018 20:32 |
|
Jerkiness of the netcode and clang on display in that video.
|
# ? Feb 2, 2018 21:16 |
|
It's actually a feature. Press X to make your wheeled vehicle jump a bit using the sussension. I know it sounds like a joke but that's what it is. It's to get your thing unstuck or something. Yeah, take another look at it. Before it bounces, you can see the susspension lower a bit. It's all automatic.
|
# ? Feb 3, 2018 00:44 |
|
Welp they broke mining. Seems like they reversed the little cosmetic bits with the chunks you normally pick up, so if you find you can't get any ore try grabbing all the little pieces with F
|
# ? Feb 3, 2018 03:48 |
|
Ass_Burgerer posted:It's actually a feature. Press X to make your wheeled vehicle jump a bit using the sussension. I know it sounds like a joke but that's what it is. It's to get your thing unstuck or something. I think they mean the actual youtube vid which yes does have a bit of noticeable jerkiness in it.
|
# ? Feb 3, 2018 03:56 |
|
quote:Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number of additional improvements to the core of Space Engineers. It's a pretty drat good patch this week . The new visual effects are pretty drat stunning, but the bloom needs to be toned down a little. The kinetic knockback from projectile impacts needs a little work too. The Battlecarrier just smacked that Dreadnought away like it was nothing. There also seems to be a general bug with the firing rate of all weapons, because they're waaaay slower than they should be. As for on the ground... Thrusters actually help vehicles get up ramps now by assisting wheel thrust instead of just smashing two floaty objects together. The Mantis Tank is no longer defeated by shallow inclines! Planet-rendering in general is a lot less chuggy as well. But that's a boring way to test changes. Because I can, and I want to see what will happen. CONTACT! A little bump into the ground at full speed and a wheel comes off. Oh well, got three more! Ejected once spent And it turns out some blocks are a lot more explody on impact now. Half of the Ant survived the landing, though. Good enough! The last thing I tested was breaking out one of my old projects that just did not like being as heavy as it was; the 700,000+kg Stag Battle Tank. It used to just crush itself under its own weight. It now happily crawls at a snail's pace with little care for how goddamn heavy it is. Neddy Seagoon fucked around with this message at 04:19 on Feb 3, 2018 |
# ? Feb 3, 2018 04:14 |
|
M-M-M-Major Update The Good: Wheels that work omg. Explodyness, even regular blocks now explode and rain debris all over. Michael Bay Approved. Everything seems slightly more tough. Acceleration is much faster or something. The vanilla version of my battleship could be lapped by a snail, now it gets up to speed much quicker, enough to be useful. LCDs only have an emissive border so they can be read. Faster doors. The Bad: The regular armor textures are meh. The thick, over dark lines are bad enough, But they added the LQ worn/scraped areas, vents and such. I'm pretty sure there was pushback against old worn-out textures before, which is why the previous textures were there? One toggle for 10 settings. Each of them need a separate toggle or slider. The bloom needs to be turned down, vinegete and screen dirt need to The Ugly: The skybox, it's just a uglier, duller, grayer version of the blue one? Why not realistic space, has Keen ever seen another space game, NASA photos, the night sky? All in all, it was an update, But I sure would like to have some better exploration and survival to play while enjoying the new gfx. Jigoku San fucked around with this message at 14:58 on Feb 3, 2018 |
# ? Feb 3, 2018 14:54 |
|
Jigoku San posted:All in all, it was an update, But I sure would like to have some better exploration and survival to play while enjoying the new gfx. The problem with new actual content is the semi-boring stuff like wheels that work and rebuilt voxel code needs to happen first. Otherwise you get stuck having to rebuild whatever new coding functions are built on top of that every time it's changed. On the plus side, given what they've put into this patch, they might very well finally be at the point they can put together new actual content.
|
# ? Feb 3, 2018 15:21 |
|
Eh I'm still skeptical that they're going to put real singleplayer content in, a lot of their stuff seems like it's dancing around the fact that they don't really know what to put in to make a good singleplayer game out of it so they're just adding game framework constantly. Like the game is a fun toy to play with but it's not a very good game and I don't really know if they're planning to make it into one.
|
# ? Feb 3, 2018 15:37 |
|
People say that, but its not entirely true, development can happen in parallel. If what you say is true, they would have had to rebuild half the game to put in the new voxel code if the first place. Tweaking the survival balance should be an ongoing thing. Changing how many steel plates and electronics and adding springs to make wheels doesn't need them to have the improved functionality, Welding/grinding up a ship doesn't require the particles. They haven't really looked at survival for 3-4 years besides add recipes for newer blocks. Many other games(indie ones) are able to work on gameplay while they also work on graphics. I think Marek only cares about a physics sandbox. That's his original vision for SE.
|
# ? Feb 3, 2018 16:02 |
|
Jigoku San posted:People say that, but its not entirely true, development can happen in parallel. If what you say is true, they would have had to rebuild half the game to put in the new voxel code if the first place. Not quite. Taking your example; Particle code would most likely be a single class called by every single action that uses it (welding, grinding, shooting blocks, etc). Changing how it's called due to optimization breaks particle effects across the board until each individual call is updated in the existing code for welding/grinding/shooting. The same goes for any object-oriented programming with dependencies, and Space Engineers wasn't exactly well-coded to begin with. They either just keep looping around rebuilding more and more function calls every time they fix a problem in hastily-written code (which wastes more time in the long-term), or just sit down and build something right once and for all. Jigoku San posted:I think Marek only cares about a physics sandbox. That's his original vision for SE. Woah, hey, that's not right. You're forgetting he wants to make it a physics sandbox with GoodAI .
|
# ? Feb 3, 2018 17:02 |
|
I thought the AI thing was that he wants to bring about the singularity with his space engineers money.
|
# ? Feb 3, 2018 19:00 |
|
OwlFancier posted:I thought the AI thing was that he wants to bring about the singularity with his space engineers money. I could've sworn I read some of it was for general game NPC AI, but I can't find the blogpost now .
|
# ? Feb 4, 2018 12:14 |
|
No, he definitely wants to make the most powerful AI in the world. https://www.goodai.com/
|
# ? Feb 4, 2018 20:11 |
|
Ultimate Shrek Fan posted:No, he definitely wants to make the most powerful AI in the world. Well, poo poo . As repentance, I give the answer to a question no-one asked; How do you make your own underground surface-to-orbit missile silo? Turns out the answer is a heavy-duty VTOL and drills. Lots and lots of drills. Just wedge that fucker on down to ground-level while trying to keep it vertical. Now you're all set to launch remote-controlled ship-destroying cluster missiles at assholes in orbit . Incidentally, the missiles themselves are available here if anyone wants to try blowing poo poo up. Just mount them to the side of your mothership, or just on the ground beside your base, point towards something unfriendly, and fly remotely by laser-link. Release payload about a km away from impact, and your target gets 24 scattered warheads in the face along with a big kinetic rod. They're also entirely vanilla, no mods required.
|
# ? Feb 6, 2018 16:55 |
|
Bloody hellfire but wheels are good now.
|
# ? Feb 8, 2018 20:16 |
|
OwlFancier posted:Bloody hellfire but wheels are good now. Yeah they're still a little susceptible to doing odd things but they managed to make them loving fun.
|
# ? Feb 9, 2018 00:24 |
|
Doop doop de doo just driving my base around.
|
# ? Feb 9, 2018 00:27 |
|
Never thought I'd see the day when this was a perfectly practical planetary mining setup. It works with stacked pistons but I used a modded 35m one for compactness. You can ride the drill down and drill around down there by hand too.
|
# ? Feb 11, 2018 21:24 |
|
|
# ? Jun 3, 2024 22:27 |
|
Is multiplayer finally ok in space engineers
|
# ? Feb 13, 2018 09:22 |