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A TTRPG's mechanics are an artistic tool used to depict the setting and story, same as actual prose writing is. The best ones are stuff like the rules for spending vitae to rise every day and heal otherwise lasting wounds in Vampire. Even supposedly generic or flavor-independent mechanics actually have powerful setting and story implications, they're just often bare-bones or uninteresting ones like "in this world, people get into lots of fights."
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# ? Feb 8, 2018 20:27 |
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# ? May 25, 2024 11:02 |
Anyone wanna give me feedback on a Dungeon World class I made? I asked the Dungeon World thread but they're asleep.
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# ? Feb 8, 2018 20:53 |
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Tuxedo Catfish posted:e: Or put another way, flavor should be an inspiration for mechanics, which still have to stand on their own quality-wise. Flavor determining mechanics is how you get terrible simulationist bullshit. I tried to word my theory to exclude 'Flavor determining mechanics'. e: Although I think your statement suggests that I worded some things poorly in a way that implies a causal relationship between flavor and mechanics that I didn't intend. Ferrinus posted:Even supposedly generic or flavor-independent mechanics actually have powerful setting and story implications, they're just often bare-bones or uninteresting ones like "in this world, people get into lots of fights." This is true. For instance, in Fate Core, we might assume that Burglary is a thing that characters could be expected to do since that is a skill on the default list. We could also say that skill level is much more deterministic of success in a Fate Core setting that in a d20 setting because of their respective resolution mechanics. I think that generic games are just as legitimate an approach as more powerfully themed games even though I prefer themed games because generic games place more onus on the GM and the players to produce their own setting and story content. DalaranJ fucked around with this message at 03:15 on Feb 9, 2018 |
# ? Feb 9, 2018 03:12 |
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Raise your hand if you thought the Glaive on the AD&D weapons table was a sweet five-bladed oversized throwing star, and not a bladed polearm of some kind. Bonus points if you let your players use them as throwing weapons.
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# ? Feb 9, 2018 16:54 |
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dwarf74 posted:Raise your hand if you thought the Glaive on the AD&D weapons table was a sweet five-bladed oversized throwing star, and not a bladed polearm of some kind. Bonus points if you let your players use them as throwing weapons. Yeah I spammed Huntresses in Warcraft 3 also
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# ? Feb 9, 2018 16:57 |
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gradenko_2000 posted:Yeah I spammed Huntresses in Warcraft 3 also Look at this scrub whose first thought was WarCraft and not Krull.
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# ? Feb 9, 2018 17:02 |
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Tuxedo Catfish posted:Look at this scrub whose first thought was WarCraft and not Krull.
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# ? Feb 9, 2018 17:12 |
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gradenko_2000 posted:Yeah I spammed Huntresses in Warcraft 3 also
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# ? Feb 9, 2018 18:08 |
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Ferrinus posted:A TTRPG's mechanics are an artistic tool used to depict the setting and story, same as actual prose writing is. The best ones are stuff like the rules for spending vitae to rise every day and heal otherwise lasting wounds in Vampire. That's fair.
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# ? Feb 9, 2018 19:13 |
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That guy is a badass and more games need cyclopes with throwing tridents.
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# ? Feb 9, 2018 19:38 |
dwarf74 posted:Raise your hand if you thought the Glaive on the AD&D weapons table was a sweet five-bladed oversized throwing star, and not a bladed polearm of some kind. Bonus points if you let your players use them as throwing weapons. I always thought glaives were this:
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# ? Feb 9, 2018 22:56 |
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Lurdiak posted:I always thought glaives were this: Funny thing, apparently that was what Colwyn's weapon was called in the Brazilian release.
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# ? Feb 10, 2018 00:41 |
dwarf74 posted:That's a Gladius! Looks like it's a language barrier thing.
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# ? Feb 10, 2018 02:19 |
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It was originally a French word for spear. In English, it came to mean a specific polearm, and in French it ended up being another word for sword. Etymology is fun!
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# ? Feb 10, 2018 02:31 |
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JackMann posted:It was originally a French word for spear. In English, it came to mean a specific polearm, and in French it ended up being another word for sword. From wiktionary: quote:Probably from an original *glede (from Latin gladius) with influence from Gaulish gladebo (“sword”). Both terms are ultimately from Proto-Celtic *kladiwos (“sword”). Alternatively, the d in *glede that had come to be pronounced as /ð/ in Old French may have been fronted to /v/ (perhaps with the additional influence of the aforementioned Gaulish term.) Amusingly, another word derived from *kladiwos is claíomh, the modern spelling of claidheamh and roughly pronounced "cleave," "clive," or "claive" depending on your regional accent. I'm pretty sure the Ulster pronunciation, "claive," is the origin of the word klaive from Werewolf (which should be obvious seeing as one of the Tribes is literally called the Fianna), and from which Exalted applied the on'yomi pronunciation of Japanese 大 in this case dai (as opposed to the shorter da) or "big" to get daiklave. As it serves as, essentially, the "daito" longsword to the klaive's short sword, that's fair enough. The kun'yomi reading of the same character, ō, is used as a prefix meaning "great" as in greatsword more often but fewer American writers are familiar with it, but if they'd instead called Grand Daiklaves "odaklaves" it probably would've been a little too on the nose.
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# ? Feb 10, 2018 03:05 |
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My (if I have one) FLGS shared this video and it's great imo https://www.facebook.com/GigaBitesTabletopCafe/videos/10155205944557823/ I don't see in-joke promotional videos for tradgaming very often
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# ? Feb 10, 2018 06:33 |
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Xarbala posted:From wiktionary: As sino-japanese linguist. Thanks. Now I'm angry.
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# ? Feb 10, 2018 06:39 |
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Xiahou Dun posted:As sino-japanese linguist. Thanks. Now I'm angry. Sorry bout that. Also sorry, I realize done goofed when I should've said "Japanese pronunciation of the character 大" whoops. Anyway, that's Exalted! *jazz hands*
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# ? Feb 10, 2018 07:00 |
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https://twitter.com/mikemearls/status/962092879886757889 This is good and normal for a lead developer.
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# ? Feb 10, 2018 08:17 |
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The latest blogpost for The Next Project is up This time, I'm digging into the "Reserves" system a bit (healing surge/recovery analogue-type thing) Basically I went in and crunched the numbers, and am making some adjustments, for playtesting purposes. If you're not already on the TNP Discord,
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# ? Feb 10, 2018 09:21 |
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Cassa posted:https://twitter.com/mikemearls/status/962092879886757889 Funny how many of the same “designers” who insist on gatekeeping via rules complexity and poo poo layout also have a problem with editors in tabletop gaming. Hey guys! You’re all fired from D&D. Find another game.
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# ? Feb 10, 2018 16:54 |
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Speaking of Mearls I had completely forgotten he did an AMA where I asked him "Why is something that is neither an action nor a bonus called a Bonus Action?"Mike loving Mearls posted:It's all part of that sense of wonder RPGs can evoke.
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# ? Feb 10, 2018 19:05 |
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So, so discuss someone on the complete other end of the developer spectrum, industry legend Greg Stafford recently turned 70. Apparently he's taken to answering questions about mythology over on Quora https://twitter.com/ian_h_cooper/status/962297997211176960
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# ? Feb 10, 2018 20:14 |
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I'm glad that basically every reply to the Mearls tweet is calling him out because he's THE LEAD DESIGNER OF THE loving GAME.
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# ? Feb 10, 2018 20:31 |
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Reene posted:Speaking of Mearls I had completely forgotten he did an AMA where I asked him "Why is something that is neither an action nor a bonus called a Bonus Action?" Tbf this is really hilarious.
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# ? Feb 10, 2018 20:34 |
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wait in what sense is a bonus action not an action
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# ? Feb 10, 2018 22:04 |
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The sense of wondering just how dumb someone can be.
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# ? Feb 10, 2018 22:19 |
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Tuxedo Catfish posted:wait in what sense is a bonus action not an action I am pretty sure it's because it's not an Action (capital A) which is a specific thing in 5e
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# ? Feb 10, 2018 22:22 |
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Tuxedo Catfish posted:wait in what sense is a bonus action not an action
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# ? Feb 10, 2018 22:26 |
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Splicer posted:None of the things that trigger off actions trigger off bonus actions. Also things that require an action cannot be performed using bonus action. Thanks, that makes sense. Or, well, the explanation makes sense.
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# ? Feb 10, 2018 22:27 |
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The Tragedy of GJ237b - A role-playing game for no players https://medium.com/@balehman/the-tragedy-of-gj237b-928cfeae460b
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# ? Feb 10, 2018 22:57 |
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I know one of the co-authors of that and he is pretty tickled to be nominated for a Nebula. They briefly blocked the nomination on the grounds that it's marketed as a "game" but it was appealed and they are back on as a nominee.
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# ? Feb 10, 2018 23:01 |
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Bonus action also isn't a bonus as everyone gets it. It's the best example of "natural language" in the game.
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# ? Feb 10, 2018 23:15 |
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Greg Stafford is chill and I hope his Charlemagne game comes soon
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# ? Feb 10, 2018 23:50 |
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xiw posted:The Tragedy of GJ237b - A role-playing game for no players That's amazing.
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# ? Feb 11, 2018 00:45 |
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xiw posted:The Tragedy of GJ237b - A role-playing game for no players The End. No Moral!
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# ? Feb 11, 2018 02:03 |
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xiw posted:The Tragedy of GJ237b - A role-playing game for no players It's the RPG version of the famous symphony 4'33". In a way, it touches many of the same ideas as 4'33".
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# ? Feb 11, 2018 22:45 |
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xiw posted:The Tragedy of GJ237b - A role-playing game for no players
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# ? Feb 11, 2018 23:01 |
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xiw posted:The Tragedy of GJ237b - A role-playing game for no players
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# ? Feb 11, 2018 23:02 |
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# ? May 25, 2024 11:02 |
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It looks like pretentious claptrap.
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# ? Feb 11, 2018 23:19 |