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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Leavemywife posted:

I just bought Nioh, no DLC, and I'm curious what I need to know.

You're going to find a ton of katanas and medium armor in the first zone that is better than other stuff. Don't feel obligated to play a build dedicated to them just because of that, it gets more diverse fairly quickly after that. If you're not dead set to using a specific weapon early on though, the extra stats from using them early on can boost you through some of the rougher areas of that zone though. Use whatever weapons you like.

Respec books are craftable (though not particularly cheap) so dont worry about loving up your character.

There are pills in the ninjitsu skill tree that let you cure paralysis and poison. They don't cost many ninjitsu skill points (though they do take 3 jitsu capacity each to slot in), and the amount in your inventory refreshes for free every time you visit a shrine. They're pretty great.

Don't ignore the stances, they're kind of important, though if you find a stance you like best for your weapon its fine to have a bread and butter one you use most of the time and then only swap as needed.

The skill in the weapon trees that says it lets you use a ki pulse while dodging actually means that if you dodge in time with the pulse it will automatically do it, so you only have to hit the dodge button, not dodge and then the ki pulse button.

Be aware you may need to switch out your gear for some of the boss fights (or otherwise be flawless if you don't), at least if you're as bad at the game as I am. :v:

Don't worry about min/maxing super hard on the first playthrough. You can do some crazy poo poo in the new game+ stuff, but it's not really necessary early on.

Zaodai fucked around with this message at 22:14 on Jan 30, 2018

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Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Zaodai posted:

You're going to find a ton of katanas and medium armor in the first zone that is better than other stuff. Don't feel obligated to play a build dedicated to them just because of that, it gets more diverse fairly quickly after that. If you're not dead set to using a specific weapon early on though, the extra stats from using them early on can boost you through some of the rougher areas of that zone though. Use whatever weapons you like.

Respec books are craftable (though not particularly cheap) so dont worry about loving up your character.

There are pills in the ninjitsu skill tree that let you cure paralysis and poison. They don't cost many ninjitsu skill points (though they do take 3 jitsu capacity each to slot in), and the amount in your inventory refreshes for free every time you visit a shrine. They're pretty great.

Don't ignore the stances, they're kind of important, though if you find a stance you like best for your weapon its fine to have a bread and butter one you use most of the time and then only swap as needed.

The skill in the weapon trees that says it lets you use a ki pulse while dodging actually means that if you dodge in time with the pulse it will automatically do it, so you only have to hit the dodge button, not dodge and then the ki pulse button.

Be aware you may need to switch out your gear for some of the boss fights (or otherwise be flawless if you don't), at least if you're as bad at the game as I am. :v:

Don't worry about min/maxing super hard on the first playthrough. You can do some crazy poo poo in the new game+ stuff, but it's not really necessary early on.

I had the game described to me as samurai Dark Souls, but that doesn't sound half as complicated as some DS advice I've gotten in the past. Thanks a ton.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Leavemywife posted:

I had the game described to me as samurai Dark Souls, but that doesn't sound half as complicated as some DS advice I've gotten in the past. Thanks a ton.

It's not really as complicated, but if you've played souls games you'll already know kind of how boss fights work and stuff. You'll also get how the gear weight works, there's light roll, medium roll and fat roll, but fat roll is at like 80% weight so you pretty much have to be wearing all heavy armor to get up that high.

Nioh isn't an easy game (in my opinion, anyway), but it's not really throwing a bunch of unexplained bullshit systems at you or anything. Most of it is relatively easy to figure out with some experimentation. There are two things additional I'd have thrown in that I personally wanted to know before I started playing, but they're spoilery so I didn't include them. If you've played Souls games, you already know roughly what to look for, and the game does give hints to point out how they work early on.

[EDIT] And in case you hadn't check, there is also a wiki page with some additional tips: http://www.beforeiplay.com/index.php?title=Nioh

Azran
Sep 3, 2012

And what should one do to be remembered?
Blocking protects you 360 degrees around you. Even if you are getting attacked from behind, blocking will protect you.

Some skills, such as Flux and Grapple, are universal to all weapon types.

Sloth Talismans will make any non-DLC boss fight a cakewalk in case you delve a bit into Onmyo Magic.

Level up all your stats a bit, bonuses are frontloaded. Then focus on the stats that your weapons favor.

Your Guardian Spirit have bonuses that unlock as you level up your spirit. Always try to meet them.


There's no mention of any of this on the wiki page.

Azran fucked around with this message at 07:28 on Jan 31, 2018

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
I played through Startopia and thought I'd add some too many things that the game does a terrible job of explaining:

This is a good site if you care about the mechanics or just want to easily look up some things like biodeck yields or trade preferences.

-You can pack up a building and rearrange it any time you like. If it's a set-plan building like a factory or hotel then there's nothing but the time it takes to put it back up, but if it's something you have to arrange and furnish like a berth, sick bay or bar then you also have to deal with crates of all the crap that was in it. For this reason it's easier to build a facility across a larger floorplan and then fill it in as needed rather than try to expand the floorplan later on (or just sell all of the crap inside before you resize it). (Incidentally, if you have a facility stretched across a boundary between segments and someone closes off one segment by capturing it, the building and its contents will just get returned to crate form)

-Energy serves as both your source of money and your power for all your buildings. Fixed-plan facilities use a certain amount of power while things like berths and love nests take up power depending on how big they are and how much stuff is in them. Falling too low can mean that your buildings start shutting down, which makes earning more energy hard. You can avoid this by using power boosters and keeping an eye on the power bar underneath your energy total- you don't need it to be all the way in the green, just not in the red. Each energy collector can hold up to 100,000e, so as you expand you should install more.

-There's no ongoing costs for either scuzzer droids or your resident staff, just the lump sum you pay when building/recruiting them, so feel free to go wild, especially on the droids because you can never have enough scuzzers and you especially can never have enough security scuzzers (just be sure to have rechargers scattered around the base, at least one every other segment or so). It's never a bad idea to hire more highly-skilled alien visitors if you've got enough of an energy buffer to easily afford it, because that means you'll have enough staff on-hand that people can rotate out when they're hungry/tired/whatever.

-For just about all of the staff save for the Targ there's always room for more: lots of Karamaramans means you'll have tons of plants to sell, lots of Greys keeps your sick bays always staffed, lots of Sirens and Zedem Monks keep people happy and content, lots of Kasvagorians means your security is good and you have the muscle to handle trouble, lots of Turrakken means they can keep improving your stuff and lots of Salt Hogs means your factories can always be running. Lots of Targ means you can keep more comms running, which may improve your detection abilities? They're at least solid in a firefight, I suppose.

-Be sure to check your staff page every so often and look for aliens who have a blinking star next to their rating: that means they feel they need a promotion and if you ignore them long enough the constant drain to their happiness will make them eventually quit. You can also overpromote your workers in advance, and while this could get expensive if you did it for everyone, the happiness boost can be great if you've got a highly-skilled member of your staff you want to keep around.

-Factories are great since you can build anything you've researched. You get a 25% discount compared to buying it normally, which can be some big savings on things like Star Docks and Energy Collectors. The discount goes up by 5% each time your staff researches it further, which they'll randomly do if they don't have anything else assigned to research (or you can make them research something they've already researched if you want to increase the discount on something). While you can eventually be rich enough that the factory savings won't matter, factories can still be useful for keeping you stocked up on scuzzer and security scuzzer droids, plus common supplies for keeping your sick bays, stores and dine-o-mats stocked.

-Trade is awesome because you can get cheap supplies and facilities and then either use them yourself or flip them for a profit, especially since all alien traders tell you what they're good for and the icons tell you if you're getting a good deal. Star Docks are really expensive both in terms of energy costs and deck space (taking up most of a segment just by themselves), and if you want to handle multiple traders at once you're going to need two or more of them, plus cargo holds for your loot. Stardocks combo well with factories, research labs and a biodeck farm to get more stuff you can research, craft and sell.

-Your engineering deck is probably your most important one, and has a bunch of great facilities that take up tons of space, meaning it's both the first thing you should expand and that if you have the option of putting something on either engineering or the pleasure deck (like lavotrons and dine-o-mats) it should probably go on the pleasure deck. Putting them up on the pleasure deck also means that people will go up to get food or use the lavotrons and then once satisfied they'll take a look around the rest of the deck for fun.

-Not only is it a good idea to keep your dine-o-mats on the pleasure deck to avoid certain creatures eating garbage, it's also good to put litter bins next to your stores, and multiple litter bins next to your dine-o-mats. Lots of litter makes people unhappy and brings space vermin, which spread disease (though vermin can be wiped out by things like security columns).

-In early stages of development, it's not a bad idea to wave your mouse over any incoming aliens because if it changes to a target icon then it means that the visitor is an enemy agent or spy and needs to be shot before they start planting bombs or assassinating people.

-If you have a bomb notice, you can try looking around for it (it'll have a bright light on it and probably be parked either in a corner or next to a building), or possibly saving your game and then reloading after it blows up and you find out where it was. Once you find a bomb you have a couple of different options: You can either drop a security scuzzer next to it and hope it disarms the bomb or you can beam up the bomb and dispose of it somewhere (a recycler or the analyser of a research lab will instantly neutralize them, or you can try to drop it in an empty corner of your station or out of an open stardock if you can't find anything else). You can also just hold on to the bomb for a while, but if the timer runs out it will instantly detonate the next time you drop it, which can be good or bad depending on how you use it (or if you screw up and misclick). Bombs won't actually destroy buildings unless they were already in terrible shape, but can kill people and destroy scuzzers.

-Best way to avoid spies and agents is just to kill them on-sight by setting up multiple security columns around every port. One security column may not be enough, but two or more can usually do the trick. With four (one on each side of a port) you can set up a checkerboard pattern of ports and columns to allow for both a high flow of visitor traffic and the complete annihilation of anyone dumb enough to threaten your station.

-Security column range is dictated by the combined skill of your Kasvagorian security staff currently on duty in the security control. Multiple security control rooms stack and can lead to some impressive overlapping zones of fire, good for both guarding your ports and your borders with any other administrators. More skilled Kasvagorians on duty also means that your security scuzzers are better at doing their jobs, both in terms of detection ability and the speed at which they do things like disarm bombs or breach/secure segments.

-Different aliens have different criminal behaviors, which usually involve around taking whatever it is the alien normally does and then doing it wrong. Some are barely noticeable (I have no idea what criminal gem slugs do, and I can't tell what effect a criminal Targ has on your comms), some are merely annoying (criminal Turraken seem to slow research, while criminal Salt Hogs in the factory seem to slow production but also might not be removable before the project finishes), but there are a few you should probably look out for. Criminal Sirens still help with love but they make their targets very unhappy and can result in their targets leaving the station, criminal Greys make their targets sicker possibly to the point of death, and criminal Zedem Monks actually lower their target's spirit and can lead to a host of new criminals.

-Incoming criminal aliens will have their crimes listed on their profile, so you can drop a security scuzzer next to them and escort them them down to a nice cell. Of course, they still have their crimes listed even after completing a reform process, so if the scuzzer ignores them a few times it may mean that they're now clean.

-Even if you don't have a lockdown brig, your security scuzzers can still kick criminals off your station (or shoot them if you set them to kill, but a firefight is rarely a good idea). Again, security scuzzers are great and always get more whenever you have the opportunity.

-Salt Hogs, Targ, Greys and Kasvagorians are the only aliens who will shoot things for you. An alien's accuracy with a laser gun is determined by its skill rating. Missed or blocked shots can still damage buildings or civilians. Aliens take a fair amount of fire to kill, like 8 to 20 shots depending on species (Kasvagorians are the toughest), and a security column has both the accuracy and rate of fire to vaporize threats, especially when put in groups with overlapping fields of fire.

-Sick bays are vital, and you can never have too many skilled greys on staff. Never hire unskilled greys because they can kill your patients, always hire greys with 2 or 3+ skill. Again, be on the look out for any criminal greys manning your sick bays because they will also make the patients sicker and possibly kill them in the process.

-It's good to put a sick bay within a short distance of every port (or port cluster if you're doing the security column grid trick) so incoming sick visitors don't have to wander around the entire base getting sicker and infecting others. The number of grey doctors you can have per sick bay is determined by the number of diagnosis machines you have in the sick bay, so having two or three is always better than just one, with several dispensers nearby and maybe a medi-bed or z-scanner for the hardest cases.

-Medical emergencies can be great because it's 1000e per sick patient cured and 10000e bonus if you cure all of them making them a fairly lucrative way to get money especially if you're tight on space (Mission 9). Most of the cases aren't any trouble at all with a well-staffed sick bay near the port(s), but space plague (blue splotches) is both dangerous and fairly contagious (still not a problem if you placed things close) and think very carefully before accepting the patients from the Nostro because it's an Alien reference and all of them are infested with Skrasher eggs. You have a few minutes at best to cure them and if you do not have an absolutely top-tier sick bay with good staff on-hand you will wind up with several adult Skrashers and probably lose a bunch of people/facilities to their ensuing rampage. Yet another good reason to station your sickbay near your well-defended port.

-Combat is bad and attempting to take segments from other administrators is a slow and painful process because there isn't much you can do other than mass your forces and try to deathball something. It's usually a bad idea to launch an aggressive war against an enemy administrator, because there's no real way to determine who gets shot at and sending all your forces into their base means that they can murder your squishy grey medics instead of your tougher Kasvagorians and do a number on your ability to recover from an invasion (you still have to pay the fines and you can't heal up your other wounded forces, increasing the odds of them dying or leaving your station, plus any casualties mean you're going to have less forces for your factories/comms/sick bays/security).

-It's far better to expand as far as you can up to their borders along the engineering deck and then line that border with security columns (plus maybe some ports, rechargers and a sickbay since you're here). Once conflict starts, wait for the AI to charge in and get massacred by your gunline, forcing them to eat a 1000e penalty for every loss, which can quickly add up and force them into a power crisis that starts shutting down their defenses and services. You can also target any power boosters that might be nearby to make things worse for them, plus hire up any available guns (Salt Hogs, Targs, Greys, Kasvagorians) that come out of their ports. If your security scuzzers get badly damaged you can beam them back up and drop them off next to a recharger which will patch them back up.

-Once you've bled them dry then it's time to start taking segments on your way to the collector and it's best to do that as fast as possible to prevent them from recovering energy (though if you can't bulldoze your way to the collector you can at least pack up your gunline and move it to your new border so you can prepare to do this again). The engineering deck is the most important deck because once they no longer control any segment with an energy collector, they're immediately booted from all controlled segments in the station and you can freely capture those without effort. This means that you don't need to worry too much about the AI on the pleasure or bio decks as long as you aren't sharing a border (you can put a gunline up on your pleasure deck border but not your biodeck border, so try to avoid a border up there).

-If scuzzers have been cut off from energy (the segment they are in was captured, or their side was defeated) then they'll plop down and start counting down until they explode like bombs. Either focus fire on them to destroy them before they go off or just stay clear of the area.

-Against a human opponent, capturing segments from one another is a horrible WWI slog since both sides can dig in and farm up energy/soldiers/security columns, so I'd avoid it entirely.

-If a meteor is coming your way you can evacuate that section of the biodeck, meaning the biggest concern is trying to reshape the terrain after it hits. Starquakes just apply damage to most segments/rooms on the station, but as long as you have a good scuzzer swarm scattered around it's not a problem at all.

Fruits of the sea
Dec 1, 2010

Thanks, I've been wanting to go back to Startopia for literally a decade (think I started the second mission and then Fallout 3 happened).

Shibawanko
Feb 13, 2013

I played a lot of Startopia but in the end I always feel it's a pretty shallow game that suggests nonexistent depth by being obtuse. It's not very hard because like you said, more is always better, and the station's layout doesn't require much thought put into it. If it didn't have the biodeck it'd be pretty boring.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Recettear tip, probably should be the first thing in the article:

* When you sell items for the exact price customers are willing to pay (without having to haggle) you get more XP and customers are happier. XP leads to new abilities, happy customers have more money to spend. Over the first week or so, your priority shouldn't be wringing every penny out of the terrible items you can sell, but maximizing XP and happiness by selling a lot of items in a row without haggling or breaking the combo.

...

(There are a few similar games in the wiki which have a lot of obscure or barely relevant hints, but neglect the most important mechanics that a first-time player may not be aware of. Orcs Must Die is similar - it has a bunch of tips but completely omits the basics of "hit Orcs with more sources of damage at once = get more money per dead Orc")

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Xander77 posted:

Recettear tip, probably should be the first thing in the article:

* When you sell items for the exact price customers are willing to pay (without having to haggle) you get more XP and customers are happier. XP leads to new abilities, happy customers have more money to spend. Over the first week or so, your priority shouldn't be wringing every penny out of the terrible items you can sell, but maximizing XP and happiness by selling a lot of items in a row without haggling or breaking the combo.

...

(There are a few similar games in the wiki which have a lot of obscure or barely relevant hints, but neglect the most important mechanics that a first-time player may not be aware of. Orcs Must Die is similar - it has a bunch of tips but completely omits the basics of "hit Orcs with more sources of damage at once = get more money per dead Orc")

I think I get what you're saying. The tip to choose a price of 104% is optimal because of the xp boosts, but it doesn't explain why 104% is desirable.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Dr. Arbitrary posted:

I think I get what you're saying. The tip to choose a price of 104% is optimal because of the xp boosts, but it doesn't explain why 104% is desirable.
Yes. Did I meander too much, or was that just unclear?

Brother Entropy
Dec 27, 2009

anything for watch dogs 2 or tales of berseria? the wiki pages on both are pretty thin

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug

Brother Entropy posted:

anything for watch dogs 2 or tales of berseria? the wiki pages on both are pretty thin

The Watch Dogs 2 entry more or less covers it. Once you have the quadcopter and the silenced guns, every other gun is more or less just a fun thing to try out but you don't really need any of them. After you have those basics, its best just to explore everything at your own pace and enjoy the characters.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Leavemywife posted:

I just bought Nioh, no DLC, and I'm curious what I need to know.

- Try to focus on 1-2 weapons with your skill points, don’t spread out too much.

- Learn when to block and when to dodge. Toughness affects how good your blocking is so light armor won’t be able to block much, heavy armor can block nearly everything.

- Agility affects how much Ki you use when dodging and attacking. Always stay at B agility(70% weight) or better(A is 30%). C agility is just awful.

- Don’t worry too much about crafting or reforging before NG+, just use the best equipment you can find.

- All weapons are viable but Axe and Tonfa are probably the hardest to play well.

- Some enemies have horns you can break to drain their Ki temporarily. Some weapons have good vertical attacks for this but stones work well too.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
Anything for Xenoblade Chronicles 2 besides "don't use English voices"?

Barudak
May 7, 2007

SpazmasterX posted:

Anything for Xenoblade Chronicles 2 besides "don't use English voices"?

Tutorials cant be repeated, so internalize that info or prepapre to look it up again

Rare blades skyrocket in difficulty aquiring them after the first dozen or so due to the games hosed up gacha mechanics, to the point where getting the last one or two often requirs several hundred rare cores.

English has Mia’s best voice, japanese assuming you dont speak it lets you ignore how badly directed cutscenes are but the lip flaps will still haunt you.

Dont open blades on Rex. Rex gets several mandatory rare blades during the story and at around chapter 6 a unique ability to himself that lets him equip anyone elses blades.

Every character has a skill they can learn on their chart that lets them cancel a weapon art into another weapon art. This is the most important skill in the game and even if you buy this skill and forget about this menu and never use it again youll still be fine.

Salvaging is how you make money, but you need to know two things. 1) Using anything less than Gold Canisters (they are available once you get to Mor Ardain) is going to lose you money. 2) Every town has a little shop with a scale symbol. This is where you sell sets of items youve aquired for the big bucks. Recommend to just salvage at the very first salvage point in Mor Ardain as its the easiest way to rack up cash.

Characters have a role, try to equip blades that match their role rather than jack of all trades. The AI is extremely bad about healing you so if the one healer you get doesnt have three healing blades you will die a lot unless you make rex an off healer.

nachos
Jun 27, 2004

Wario Chalmers! WAAAAAAAAAAAAA!
What are systems that can be safely ignored or deprioritized in XBC2? There are like 10 systems working in concert and I'm not sure how much attention I need to give to accessories and pouch items and poo poo.

Selane
May 19, 2006

SpazmasterX posted:

Anything for Xenoblade Chronicles 2 besides "don't use English voices"?

The English voices are great, I don't know why you would use the Japanese voiceover unless it's super important to you that Nia sound like a six year old, Morag sound like a man, and Tora's voice be even more obnoxiously high pitched than it is in English.

In addition to the obligatory "don't use core crystals on rex" my main advice would be to remember that blade roles are more important than rarity. If you want Nia to heal then make sure she has three healer blades equipped. A common blade of the correct role is a better choice than a rare one of the incorrect role.

quote:

What are systems that can be safely ignored or deprioritized in XBC2? There are like 10 systems working in concert and I'm not sure how much attention I need to give to accessories and pouch items and poo poo.

Honestly I'm not sure...pouch items seem like they don't do much but once you get access to the ones that activate your arts/specials faster they're extremely powerful. I guess the one thing I can think of that isn't super important is Aux Cores maybe? They can be really useful for certain endgame setups and still do stuff earlier than that, but you can pretty much ignore them if you want, they're annoying to activate anyway. Oh wait, you might want to ignore Tiger Tiger, unless you plan on spending a million years grinding it it's probably not worth your attention.

Barudak
May 7, 2007

nachos posted:

What are systems that can be safely ignored or deprioritized in XBC2? There are like 10 systems working in concert and I'm not sure how much attention I need to give to accessories and pouch items and poo poo.

There are 9 systems for character improvement in XB2 that barely interact but here we go.

XP to increase level is pretty obvious, but dont forget every quest awards you with xp you can only spend at an inn. There is literally no reason not to spend this xp, but even if you forget youll be appropriate leveled by just doing the games story, so just remember to do that every once in a while. The final boss is about level 70 so shoot to be that or higher by chapter 10.

Core Chips are by far the most immediately impactful of blade upgrades. Check these fairly regularly (i.e. each time you progress in a new area) to make sure youre maximizing the damage of your blades because it makes a huge difference. Try to match chips as appropriate; ie. damage and crit on healers and attackers with defense going on tanks.

Equip blades appropriate for character role.

For items just find items that do something you need (like bolster crit rate or increase aggro generation) then forget about them for the most part. The difference between a 3 star and 1 star of an item type is usually small.

After that its blade affinities. These suck and take ages to power up with few exceptions, but at bare minimum the story rare blades/guranatee rare blades will be fine. Some blades are much much better than others but Rex automatically has the best one so whatever.

Aux Cores, same as items

Weapon Arts: Maximize Rex’s sword blade arts, spending any item that gives you more points on him, and everyone else whatever.

Character Abilities: Art cancel must be beelined for. After that skills that let you start battles with arts already charged. Unless you grind like a crazy person you wont max this chart out

Pouch Items: Buy stacks of cheap drink or food items and shove them in your pouch, with each character having a different stack. Theyll auto refresh each time the timer expires if you have more, and each item fed boosts your equipped blades (all 3) affinity so theres no reason not to do this. Each character can unlock a second pouch with a rare item. When youre actually going to fight a boss throw musical instruments on your party as they give you a property that passively recharges your specials and arts and is therefore completely goddamn broken.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Anything for Dragonball Xenoverse 2? Anything significantly different from the first one?

Lunchmeat Larry
Nov 3, 2012

Everyone at Monolith Soft should be arrested for their own safety

eelmonger
Jun 20, 2008
Is there something like the Nier Sidequest Flowchart for Final Fantasy XV? I don't get a ton of time to play games anymore, so when I do, I don't want to spend 30 minutes looking for some obscurely placed frogs and then ending up hilariously over-leveled when I get to actual story content.

Barudak
May 7, 2007

eelmonger posted:

Is there something like the Nier Sidequest Flowchart for Final Fantasy XV? I don't get a ton of time to play games anymore, so when I do, I don't want to spend 30 minutes looking for some obscurely placed frogs and then ending up hilariously over-leveled when I get to actual story content.

If you do basically any sidequesting/use the xp multiplier when cashing in your xp rewards you will end up hilariously overpowered in XV.

If you do the side quest to upgrade the sword noctis starts with, which can be done fairly early into the game, you will get an endgame caliber weapon so I guess also dont do that.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Selane posted:

The English voices are great, I don't know why you would use the Japanese voiceover unless it's super important to you that Nia sound like a six year old, Morag sound like a man, and Tora's voice be even more obnoxiously high pitched than it is in English.

Mostly because I got annoyed with "*flap* *flap* *flap* Oye see ya also nae ha tae play knoifey spooney ya oval office" before the end of the first trailer.

DOUBLE CLICK HERE
Feb 5, 2005
WA3
XV is pretty easy in the main story missions and also the least fun. Cherish the sidequests.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

SpazmasterX posted:

Mostly because I got annoyed with "*flap* *flap* *flap* Oye see ya also nae ha tae play knoifey spooney ya oval office" before the end of the first trailer.

Got a video example? I'm just curious

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

SpazmasterX posted:

Mostly because I got annoyed with "*flap* *flap* *flap* Oye see ya also nae ha tae play knoifey spooney ya oval office" before the end of the first trailer.

Have you never heard what Australian dialogue sounds like outside of US television? Because XC2's not trying to get silly and exaggerated, they just have an impressive handle on common Australian euphemisms for Vandham's dialogue. He's pure okker, along with the rest of the Urayans.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
It's a joke, guys.

pentyne
Nov 7, 2012
Any tips for Tyranny? The game following kind of fizzled since the last DLC release and the wiki is sparse.

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

pentyne posted:

Any tips for Tyranny? The game following kind of fizzled since the last DLC release and the wiki is sparse.
Lore is the god-skill. High Lore can be used in conversations to impress basically everyone you meet, and you can also use it to combine a bunch of spell accents to make some truly bonkers magic.

Go nuts with your spells and skills in combat. All magic and most skills are limited only by cooldowns, so don't feel bad about spamming the poo poo out of your hotbar outside of the one or two per-rest abilities.

Potions are in plentiful supply and are used instantly, or close enough for it not to matter. Use them.

In general, it's better to specialize than to try to do everything. This goes for both combat and plot.

Fruits of the sea
Dec 1, 2010

You can eventually upgrade all weapons and armour at a forge spire. So if you find a sword with a nice bonus but poor damage for example, hang on to it until you can upgrade.

Apart from lore, its worthwhile to put points into athletics and subterfuge. Skills improve with use so if you invest in them at the start, they should stay viable throughout the game.

Uncheck any skills you aren't interested in training. One-handed weapons does not stack with dual wield.

Don't be afraid to make enemies.

Ulio
Feb 17, 2011


Anything for Ninja Gaiden Sigma? I have already beaten Ninja Gaiden 2 on harder difficulties but that was a few years ago. The wiki says to only use the Katana as it is the strongest weapon but the wiki of the game says some weapon are stronger vs some enemies. I am guessing the level you get the weapon is where that weapon is probably gonna be useful. Also I forgot if you can block infinitely or do they just break your guard eventually? Thus far I am just using the roll and jump instead of blocking since you get cornered easily if you stay in place.

Lunchmeat Larry
Nov 3, 2012

Ulio posted:

Anything for Ninja Gaiden Sigma? I have already beaten Ninja Gaiden 2 on harder difficulties but that was a few years ago. The wiki says to only use the Katana as it is the strongest weapon but the wiki of the game says some weapon are stronger vs some enemies. I am guessing the level you get the weapon is where that weapon is probably gonna be useful. Also I forgot if you can block infinitely or do they just break your guard eventually? Thus far I am just using the roll and jump instead of blocking since you get cornered easily if you stay in place.
Once you unlock Flying Swallow just mash that button until the credits roll

Ulio
Feb 17, 2011


Ya I tried that but it seems the ai's different in Sigma. Atleast they block a lot more so you can flying swallow spam a room. Or maybe it was just me fighting in a small area with traps so I didn't fully commit to that strategy.

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

On-land charge is clutch. Look up a video and abuse

Shibawanko
Feb 13, 2013

Lunchmeat Larry posted:

Once you unlock Flying Swallow just mash that button until the credits roll

In NG Black I actually liked to stay away from the flying swallow since it's kind of poor form to fly at enemies all the time. I liked to just slowly walk (not run) into a room, open with low-key moves like a single kick followed by a slash, and just focus on slowly killing everybody using some of the more advanced moves without getting hit, it's especially fun in the 100 enemy challenge rooms, I don't know if Sigma has those.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I went through that game on very hard with flying swallow comboed with that move where you launch a guy up in the air hit them a bunch of times and then slam them back into the ground, mostly because you can't be staggered while you're doing it so you can just eliminate enemies one by one.

Shibawanko
Feb 13, 2013

I haven't played in ages but as I recall NG has a lot of missables so you should probably play with a guide.

Ulio
Feb 17, 2011


1redflag posted:

On-land charge is clutch. Look up a video and abuse

What is this I couldn't find it. Is it when you get 2 orange essence you instantly get level two of your charge up if you press y?

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

Kind of., it's when there is floating essence, if you press strong attack right when you land from a jump, you will absorb the essence and perform the weapons ultimate attack. It makes you a loving murder machine and is pretty much required on higher difficulties (otherwise it will take you multiple seconds to absorb the essence and charge up the attack).

Basically, to do it, hop forward, and right as you are about to touch the ground, press strong attack (triangle I think) and you'll insta-absorb essence and unleash. The dual swords ultimate is killer for this.


This guy explains it better than I can:
https://gamefaqs.gamespot.com/boards/935677-ninja-gaiden-sigma/41485043

E. Looking at your post again, yea, I think we are talking about the same thing, just different phrasing. Aslo, note that doing this will "eat" the essence and you won't get to absorb it for health/leveling up

Brother Tadger fucked around with this message at 20:27 on Feb 13, 2018

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pigdog
Apr 23, 2004

by Smythe

Brother Entropy posted:

anything for watch dogs 2 or tales of berseria? the wiki pages on both are pretty thin

Tales of Berseria: the fighting combo system is intricate, but fortunately you can mostly just ignore it and spam your favorite combo like swallow dance > gouging spin > harsh rebuttal > rising moon 95% of the time. Whenever you have 3 souls, use Break Soul (i.e. the hand attack from RT, make sure it hits something) and keep smashing your regular combo until it triggers a Soul Break attack. Whenever you have 3 or more BG, hold LT (or was it LB) mid combo for the big rear end Mystic arte. Bonus if you finish the encounter with it.

Mid-game there is an area, I think Forest of some kind, that has colorful smoke screens blocking your way. You need to find hard to notice fruit bushes growing nearby and eat the fruit of same color to pass.

There is one named ("contract") enemy later in the game that is immune to everything except for some sort of bullshit deflection move. Just reload, lower the combat difficulty to Easy and you'll be able to kill it without difficulty.

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