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Baronjutter
Dec 31, 2007

"Tiny Trains"

Psychotic Weasel posted:

Would it really be? It's not like there was a difference between the groups - all of them gave you the same information and same bonus to research if you hired them. Same with the artists.

Now, if there's just one and they get blown up then I guess you're just SOL.

I think I just don't quite understand the change. "Into a single country" as in each individual trader enclave station now fulfills the roles of all 3 types, or all the individual trader enclave stations on the map have been consolidated into one unified country/diplomacy contact with one set of relationships? So if a station is destroyed it won't actually change anything unless all of them are destroyed?

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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Baronjutter posted:

I think I just don't quite understand the change. "Into a single country" as in each individual trader enclave station now fulfills the roles of all 3 types, or all the individual trader enclave stations on the map have been consolidated into one unified country/diplomacy contact with one set of relationships? So if a station is destroyed it won't actually change anything unless all of them are destroyed?

My guess is the latter. One unified diplomacy contact with a singular set of relationships, shared between all enclaves.

Wiz
May 16, 2004

Nap Ghost

Baronjutter posted:

I think I just don't quite understand the change. "Into a single country" as in each individual trader enclave station now fulfills the roles of all 3 types, or all the individual trader enclave stations on the map have been consolidated into one unified country/diplomacy contact with one set of relationships? So if a station is destroyed it won't actually change anything unless all of them are destroyed?

One curator with up to 3 stations.

Traders have not been changed.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Wiz posted:

One curator with up to 3 stations.

Traders have not been changed.

That's what I interpreted it as, too - the curator (science) guys had been merged into one. Glad they can still have multiple stations though so you aren't immediately screwed if you lose one to a freak roaming monster or xenophobic dicks.

Now, if only you could help destroyed stations reestablish themselves...

Baronjutter
Dec 31, 2007

"Tiny Trains"

Psychotic Weasel posted:

That's what I interpreted it as, too - the curator (science) guys had been merged into one. Glad they can still have multiple stations though so you aren't immediately screwed if you lose one to a freak roaming monster or xenophobic dicks.

Now, if only you could help destroyed stations reestablish themselves...

Yeah I'd love a mechanic like this. Just pay the cost of a station, you get a bit relationship bonus and they get a new station within your borders where you can protect them. Actually a whole Hansa trade post system where you get an economic bonus would be neet too but that would be part of a whole economic/trade focused DLC. But man, playing something like a merchant republic in Stellaris would be fun.

Baiard
Nov 7, 2011

it's good for you
Would it be too unbalanced to make Determined Exterminators (and possibly devouring swarm) have no fleet cap? It would be appropriate since they're swarms of killer aliens. Every time I tried a Determined Exterminator campaign the cost to build pops felt like such a significant penalty and I'd eventually be destroyed by some larger empire that expanded way faster than I could. I'll try it again with the Cherryh changes and see if their civics are more useful, but I don't know how it's going to be. Maybe the defensive situations will allow Exterminators to last longer.

ChickenWing
Jul 22, 2010

:v:

https://www.youtube.com/watch?v=q-wTKKod0rQ

this is good

Very mass-effect-y

Omniblivion
Oct 17, 2012

quote:

* Only science ships staffed by scientists can now enter systems that you completely lack intel on (stops 'corvette exploration')

Honestly, this is my favorite change out of the entire patch. It was super annoying "having" to spend the first few minutes of the game paused to scout out the surrounding area with split corvette fleets. Also this makes discovery way better as a first tradition pick (at least for the survey speed/survivability upgrades).

With all of these new changes, it sounds like it'll be possible to park a fleet on a chokepoint outside of your borders and prevent any empires from getting any intel on your systems (at least until big sensors are researched).

Sounds like a crazy fun inward perfection setup :getin:

Staltran
Jan 3, 2013

Fallen Rib
Eh, even if you don't go Discovery early you can just give a fresh recruit a science ship and have him face check systems while your experienced, valuable scientists follow behind and survey the systems.

e. Also if they have established communications with you they get all of your survey data.

turn off the TV
Aug 4, 2010

moderately annoying

Staltran posted:

e. Also if they have established communications with you they get all of your survey data.

It would be interesting if you could set an internal information restriction for your empire that would change what and how much other nations could learn from your communications.

Omniblivion
Oct 17, 2012

quote:

* No longer possible to trade star charts with other empires, instead you can trade for communications

I assume this means you have to trade or accept some level of communications with other empires before you just gain all of their sensor data. Otherwise it's like oh hey I found you and thanks for instantly giving me all of your system survey data.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Omniblivion posted:

I assume this means you have to trade or accept some level of communications with other empires before you just gain all of their sensor data. Otherwise it's like oh hey I found you and thanks for instantly giving me all of your system survey data.

I actually think it's this now, and trading com channels is just brokering contact with people you know but they don't.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



* Weapons can deal additional (or reduced) damage to hull points, armor and shields. Damage is first applied to shields, then armor and lastly hull.

Ahhhhhhh fuuuck yes this is going to radically change modding possibilities.

If you combine the Nihilistic Acquisition and Barbaric Despoilers, do you get more powerful raiding or is it just redundant?

darthbob88
Oct 13, 2011

YOSPOS

Ms Adequate posted:

If you combine the Nihilistic Acquisition and Barbaric Despoilers, do you get more powerful raiding or is it just redundant?
Redundant.

quote:

Barbaric Despoilers: This civic unlocks immediate use of the raiding stance and a special Despoilation casus belli that allows you to declare war on any neighbor to seize their pops and resources. It requires a combination of Militarist and either Xenophobe or Authoritarian, and is not available to Xenophiles. Empires with this civic cannot take the Nihilistic Acquisition perk (as it would do nothing for them) and also cannot form Defensive Pacts or join Federations. Similar to Inwards Perfection and Purifiers, they get the Adaptability tradition tree instead of Diplomacy. They also get mild to moderate opinion penalties with certain ethics, such as Pacifists.

Omniblivion
Oct 17, 2012

quote:

* You now automatically have survey data on most systems owned by empires you have communications with. Certain empires, such as Fallen Empires, will not share survey data

rip

Pigbuster
Sep 12, 2010

Fun Shoe

quote:

* Pirates can now spawn in any unowned system near your borders. Pirate spawns keep getting stronger as the game goes on. Pirates will raid systems to destroy mining and research stations

It seems like pirate spawns were changed back to their first new implementation.

quote:

* Commissar Squads attachment now requires Centralized Command instead of Will to Power

Are attachments NOT removed, then?

TheDeadlyShoe
Feb 14, 2014

* Leaders now cost 200 energy to hire instead of 50 influence


Not a fan. I guess they had to remove them from influence to balance the early game but the whole point of having leaders on influence is that its a resource that always matters.

ah well

quote:

* Science, Construction, Transport and Colony Ships are no longer designable, but rather has a fixed cost and are auto-updated with the latest components
this is helpful!

quote:

* Shield Capacitors now increase shield hit points by +10% instead of increasing shield regen

probably more balanced, but less interesting... ah well~

TheDeadlyShoe fucked around with this message at 20:32 on Feb 15, 2018

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





TheDeadlyShoe posted:

* Leaders now cost 200 energy to hire instead of 50 influence


Not a fan. I guess they had to remove them from influence to balance the early game but the whole point of having leaders on influence is that its a resource that always matters.

ah well

this is helpful!


probably more balanced, but less interesting... ah well~

Influence is used for a LOT more stuff now, like laying claim to systems.

Yngwie Mangosteen
Aug 23, 2007
https://twitter.com/StellarisGame/status/964219718910562309

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm a bit sad Wiz didn't make a feature overview video like previously. I miss the wiz-stare.

Pigbuster
Sep 12, 2010

Fun Shoe

quote:

* Fertile trait now also increases unity output by 10% and other species happiness by 5%

:shepface:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Should require fanatic xenophilia imo.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

TheDeadlyShoe posted:

probably more balanced, but less interesting... ah well~

At least now I have a reason to use some of the other possible poo poo you could put into that slot!

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Pigbuster posted:

Are attachments NOT removed, then?
Probably leftover from a very early change that didn't get edited out of the notes later.

axeil
Feb 14, 2006
This patch seems real good.

Dunno if I should start a new Stellaris game when this patch hits or wait for the HOI4 patch as both are really intriguing to me.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling




Ah, thank you for the quick reply!

Sindai posted:

Probably leftover from a very early change that didn't get edited out of the notes later.

My assumption had been that they were folding the existing attachment stuff into new and/or adjusted techs that give passive army bonuses?

Fake e; Dev diary 99 says

quote:

The technologies that previously unlocked attachments will be changed to give other effects, such as direct buffs to certain army types.

So it was more than just assumption! Anyway my point is when I read that patch note I figured they were talking about passive buffs unlocked this way.

GunnerJ
Aug 1, 2005

Do you think this is funny?

I'm starting to really lose track of what "unity" is supposed to represent.

Ham Sandwiches
Jul 7, 2000

Looking forward to my admiral getting "alien lover" as a trait where they get random negative diplomatic event popups due to them performing unity rituals with misc. aliens

Gyrotica
Nov 26, 2012

Grafted to machines your builders did not understand.

GunnerJ posted:

I'm starting to really lose track of what "unity" is supposed to represent.

Buttstuff.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Also, every other society out there is made up of creepy pervs who like to watch.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Omniblivion posted:

Honestly, this is my favorite change out of the entire patch. It was super annoying "having" to spend the first few minutes of the game paused to scout out the surrounding area with split corvette fleets. Also this makes discovery way better as a first tradition pick (at least for the survey speed/survivability upgrades).

With all of these new changes, it sounds like it'll be possible to park a fleet on a chokepoint outside of your borders and prevent any empires from getting any intel on your systems (at least until big sensors are researched).

Sounds like a crazy fun inward perfection setup :getin:
Same. Thank you for saving me from myself Wiz.

Psychotic Weasel posted:

Also, every other society out there is made up of creepy pervs who like to watch.
Every species' reproduction looks hilarious to other species.
:v: "Hey Maud! Come quick! Gribnara's rubbing her faceflaps all over Mr Gribnar's torso! Ahahahahahah! What is it, her birthday?"
(later, at the Gribnaras')
:cthulhu: "Blorg's tentacles Gribnara, according to this documentary they put evacuation tentacles into each other's feeding orifices! For fun! Gruffnuffnuffnuffnuff"

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I wonder how the new strikecraft work. Is the priority PD? Anti-Strikecraft? Bombing the biggest target possible?

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


It's just nice to know that humans aren't the most disgusting species out there for once

e; one....more....week....

Omniblivion
Oct 17, 2012

3 DONG HORSE posted:

e; one....more....week....

:smithicide:

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Those patch notes are like porn.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I come from Reddit bearing news of a truly incredible bug.

https://www.reddit.com/r/Stellaris/comments/7xk1n2/fun_little_ironman_bug/

When you get a Special Project that requires a science ship, get a science ship to start working on it, then zoom out to Galaxy view, select that ship, click on the 'Research Special Project' button in the ship's infobox, then double-click on the orange ! box representing the project on the galaxy map. For some reason, not only does this insta-finish the project on the next day, it also resets it at the same time, so you can repeat this until you get bored and keep stacking up whatever the reward is.

Basically if you can get something like Alien Mural and keep repeating the completion, you'll be able to stack up absurd numbers for your research stations to learn from. It's 2214 and I'll have Stormfire Autocannons in two months.

Obviously this breaks the game hideously but hey, as long as it's SP, do whatever. (Oh god what if this works in MP :gonk:)

binge crotching
Apr 2, 2010

Ms Adequate posted:

I come from Reddit bearing news of a truly incredible bug.

https://www.reddit.com/r/Stellaris/comments/7xk1n2/fun_little_ironman_bug/

When you get a Special Project that requires a science ship, get a science ship to start working on it, then zoom out to Galaxy view, select that ship, click on the 'Research Special Project' button in the ship's infobox, then double-click on the orange ! box representing the project on the galaxy map. For some reason, not only does this insta-finish the project on the next day, it also resets it at the same time, so you can repeat this until you get bored and keep stacking up whatever the reward is.

Basically if you can get something like Alien Mural and keep repeating the completion, you'll be able to stack up absurd numbers for your research stations to learn from. It's 2214 and I'll have Stormfire Autocannons in two months.

Obviously this breaks the game hideously but hey, as long as it's SP, do whatever. (Oh god what if this works in MP :gonk:)

The linked screenshot sure is something. 1k+ minerals on a single planet is kind of crazy, and I guess you can get that for research / energy too.

Randarkman
Jul 18, 2011

Gonna be spending a whole bunch of time setting up a bunch of custom empires to populate my game with once this patch and DLC comes along next week. Always enjoy doing that, especially going for some of the less common AI personalities to get some variety set up.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Share them when you're done! :v:

Is it Thursday day? No, no, next Thursday!

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Space Monster
Mar 13, 2009

From the patch notes:

quote:

Only science ships staffed by scientists can now enter systems that you completely lack intel on (stops 'corvette exploration')

The rest of the changes are orgasmic, but I feel like this will really slow the game down and limit your options early on.


Anyway, anyone interested in a goon game on Saturday?

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