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Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

AAAAA! Real Muenster posted:

I'm surprised because I get Zero feedback from the game about why I lost and I have the distinct impression that heavies are supposed to be good.

sounds like a paradox game alright

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Roadie
Jun 30, 2013

doingitwrong posted:

That's true. Most of the time, once I have gotten to the point that I can demand my actual war objective, the other side is beaten enough that a little more siege time will get me to 99% W/S and many more rewards and objectives.

RabidWeasel posted:

Maybe the AI should just loving accept peace treaties sometimes and not spend every last scrap of resources they have making GBS threads out mercs into your face over and over.

The reason you always go for a 100% peace is that the AI won't accept any peace at all until you've already put in the vast majority of the resources needed to secure that 100% peace. If the AI would say "well you occupied 1 fort and beat my main army twice, I'll give up a couple of border provinces" then everyone would be happy.

:yeah:

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

AAAAA! Real Muenster posted:

Also I need 70+ transports to move one army around so I've been like 50% over my forcelimit since I got to the Indian ocean because that means I need two fleets that have 70+ transports. If I had a fleet of galleys in the Med I would be at least at 200% my naval forcelimit.

Are you building shipyards? Like everywhere? Ottos should be able to get a pretty drat high naval FL

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Yeah my (admittedly limited) experience of naval war makes me question what heavy ships are supposed to be for. I used to be really antsy about fighting dudes with like 8+ heavies but it turns out that you probably still win if you have more light ships than them and light ships are also used to explore, protect trade, and fight pirates :shrug:

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Once you get 15+ Naval for Galleons they start being okay but before then it's nothing but light ships as far as the eye can see. And Galleys for inland seas of course.

Gort
Aug 18, 2003

Good day what ho cup of tea

spectralent posted:

Yeah my (admittedly limited) experience of naval war makes me question what heavy ships are supposed to be for. I used to be really antsy about fighting dudes with like 8+ heavies but it turns out that you probably still win if you have more light ships than them and light ships are also used to explore, protect trade, and fight pirates :shrug:

Eh? My experience of light ships versus heavies is that the light ships get murdered.

Might be worth a test.

oddium
Feb 21, 2006

end of the 4.5 tatami age

don't build galleys

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
A combat width of galleys will absolutely poo poo all over a combat width of heavies in inland seas.

Gort
Aug 18, 2003

Good day what ho cup of tea
A few pages back people were talking about how galleys are terrible because their morale breaks faster than it does for heavy ships

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Wafflecopper posted:

Are you building shipyards? Like everywhere? Ottos should be able to get a pretty drat high naval FL
Yep, but I have almost 200 transports alone; they need escorts. I have trade ships in contested trade nodes. I have fleets of heavies sitting near naval-choke points. I've been running over the limit the whole game. Its 1715 and I have a massive empire and I have built as many Shipyards as possible.

Maybe I'll try some fleets of galleys in my med fleets, but I guess I'm just straight hosed in the Indian and Atlantic.

Prav
Oct 29, 2011

the worst thing with galleys is how incredibly loving slow their strategic movement is

going over the naval force limit is pretty lenient ime unless you build heavy ships, but if you do it gets expensive fast. the problem i've started running into more often is running out of sailors - though for the ottomans specifically all that aegean coast usually has you set pretty well there.

AAAAA! Real Muenster posted:

Yep, but I have almost 200 transports alone; they need escorts. I have trade ships in contested trade nodes. I have fleets of heavies sitting near naval-choke points. I've been running over the limit the whole game. Its 1715 and I have a massive empire and I have built as many Shipyards as possible.

Maybe I'll try some fleets of galleys in my med fleets, but I guess I'm just straight hosed in the Indian and Atlantic.

if the sea is this important to your empire you could always pick up a naval idea

Gort
Aug 18, 2003

Good day what ho cup of tea
Imagine if someone came to the thread blustering about how bad land combat was, with a screenshot of their army, where they are below combat width, have no general, are attacking into unfavourable terrain, and they're fighting Prussia. That's pretty much what that screenshot says to me.

There's a lot of missing information, as well - are the ships of the same tech level? Are there any naval ideas on either side? Was one side damaged before the fight?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gort posted:

Imagine if someone came to the thread blustering about how bad land combat was, with a screenshot of their army, where they are below combat width, have no general, are attacking into unfavourable terrain, and they're fighting Prussia. That's pretty much what that screenshot says to me.

There's a lot of missing information, as well - are the ships of the same tech level? Are there any naval ideas on either side? Was one side damaged before the fight?
Unfortunately Naval combat has changed rather dramatically since the game's release and none of it is explained in the game; land combat has not. Land Combat also has factors like crossings and terrain; Naval does not. Naval Combat used to be "Build lots of heavies, win naval combat". I thought that changed to "They added Naval Width, now still build lots of heavies but only deploy them in groups of 8-10". I thought Naval Combat was more straight-forward - apparently I was wrong!
In this situation, I'm not a big enough idiot to forget to mention something like "one side was damaged before the battle" or "So-and-so has a tech advantage because those are relevant facts that I knew had no factor in the screenshot I posted (my opponent and I were at tech parity and both at 100%). I even have Quality ideas.

Oh and I'm pretty sure people have come in here blustering about land combat. Then people post help or ask questions to try to help. In this case, people have! Though there is some conflicting information, now I know more than I did before and I am thankful for it.

AAAAA! Real Muenster fucked around with this message at 15:30 on Feb 16, 2018

Gort
Aug 18, 2003

Good day what ho cup of tea

AAAAA! Real Muenster posted:

Land Combat also has factors like crossings and terrain; Naval does not.

Sure it does, it's the inland sea bonus, which is a massive factor in a battle involving galleys.

quote:

I even have Quality ideas.

So what ideas does Venice have? What ideas does the Papacy have?

There's also the issue that we don't know what rolls occurred during the combat. A combat where one side rolls a succession of 1s and 2s while the other rolls 8s and 9s can lead to a result that doesn't really reflect the factors going in.

quote:

Oh and I'm pretty sure people have come in here blustering about land combat. Then people post help or ask questions to try to help. In this case, people have! Though there is some conflicting information, now I know more than I did before and I am thankful for it.

Sure, but it leaves a better taste in the mouth if you come in with something like, "I don't get why I lost this battle, anyone know" than if you come in frothing with a post like "this game is a loving joke". You just come off as butthurt because you lost rather than someone sincerely seeking information.

team overhead smash
Sep 2, 2006

Team-Forest-Tree-Dog:
Smashing your way into our hearts one skylight at a time

You have 200 transports as the Ottomans and are complaining you don't have enough fighty ships.

Build less transports and built more fighty ships.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gort posted:

Sure, but it leaves a better taste in the mouth if you come in with something like, "I don't get why I lost this battle, anyone know" than if you come in frothing with a post like "this game is a loving joke". You just come off as butthurt because you lost rather than someone sincerely seeking information.
Fair enough. Part of my frustration was when I had sincerely asked a few pages back and and got some advice and but I didnt see any difference in my results, but you're right.

Prav
Oct 29, 2011

team overhead smash posted:

You have 200 transports as the Ottomans and are complaining you don't have enough fighty ships.

Build less transports and built more fighty ships.

i will never cut down on candles

oddium
Feb 21, 2006

end of the 4.5 tatami age

where are you shipping 200 soldiers at once anyway. just ship them over like 50 at a time or something

Fister Roboto
Feb 21, 2008

AAAAA! Real Muenster posted:

I thought that changed to "They added Naval Width, now still build lots of heavies but only deploy them in groups of 8-10".

Yeah no, this is just wrong. What it actually means is that a full engagement width of heavies is only 1/3 as effective as it used to be. 8 heavies vs. 25 galleys is about evenly matched, and in an inland sea the galleys will pretty much always win.

And yeah, spend less on transports.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

oddium posted:

where are you shipping 200 soldiers at once anyway. just ship them over like 50 at a time or something
I said I had an Indian Ocean fleet and and a Med/Atlantic fleet; each has around 80 transports to be able to transport a full combat width army around at a moments notice.



Fister Roboto posted:

Yeah no, this is just wrong. What it actually means is that a full engagement width of heavies is only 1/3 as effective as it used to be. 8 heavies vs. 25 galleys is about evenly matched, and in an inland sea the galleys will pretty much always win.

And yeah, spend less on transports.
Got it, thank you.

feller
Jul 5, 2006


AAAAA! Real Muenster posted:

I said I had an Indian Ocean fleet and and a Med/Atlantic fleet; each has around 80 transports to be able to transport a full combat width army around at a moments notice.

Got it, thank you.

I've learned a lot from this exchange, so thanks for putting yourself out there. Navies are a bit less incomprehensible to me now.

Jay Rust
Sep 27, 2011

My secret is just to beat up smaller nations and overrun them with numbers, then stop playing when an actual hellwar surfaces, because I don’t have the mental fortitude to micro more than two armies/navies at once

Fister Roboto
Feb 21, 2008

Jay Rust posted:

My secret is just to beat up smaller nations and overrun them with numbers, then stop playing when an actual hellwar surfaces, because I don’t have the mental fortitude to micro more than two armies/navies at once

:same:

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Jay Rust posted:

My secret is just to beat up smaller nations and overrun them with numbers, then stop playing when an actual hellwar surfaces, because I don’t have the mental fortitude to micro more than two armies/navies at once

Same but I try and use vassal swarms to do all the boring stuff while I gently caress over their actual armies.

I need to do a knights->prussia->emperor game at some point because "A small country full of space marines with a massive swarm of cheerleaders who can do the mopping up and flank guarding" sounds perfect.

Popoto
Oct 21, 2012

miaow
For the first time ever I'm making a massive colonial/indian trade empire, and I never anticipated that shortage of sailors. All my ships are stuck in port :S What's the idea that helps? Maritime? I don't feel like adding docks everywhere instead of shipyards.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
What's the bare minimum dogshit graphics card that will run this game acceptably?

Big Poppa
Aug 21, 2003
Big Poppa is fine.

Kibbles n Shits posted:

What's the bare minimum dogshit graphics card that will run this game acceptably?

It needs at least 512k. I had a really nice tablet I was hoping to run it on and I got that message when trying to load it.

Still worked technically, but a lot of crashes.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!


Behold, the best thing that will ever be posted on Reddit

Xinder
Apr 27, 2013

i want to be a prince

RabidWeasel posted:



Behold, the best thing that will ever be posted on Reddit

I love this so much.

Kaza42
Oct 3, 2013

Blood and Souls and all that

RabidWeasel posted:



Behold, the best thing that will ever be posted on Reddit


Xinder posted:

I love this so much.

What is this?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Kaza42 posted:

What is this?

Usually if I see a picture of something on the internet that I don't understand, I just assume it's a loss.jpg parody.

oddium
Feb 21, 2006

end of the 4.5 tatami age

Kaza42 posted:

What is this?

pretty sure it's the falkland islands op

Deceitful Penguin
Feb 16, 2011
I feel like almost all the random new worlds are way, way smaller than the regular OG one, is this just wrong or what?

AnoHito
May 8, 2014

Deceitful Penguin posted:

I feel like almost all the random new worlds are way, way smaller than the regular OG one, is this just wrong or what?

I'm not sure if they're strictly smaller, but I always just seem to get unimpressive chains of small islands. I feel like the tile set could really use more continents. You know, so it feels more like a new world and less like just more ocean.

Kraven Moorhed
Jan 5, 2006

So wrong, yet so right.

Soiled Meat

Kaza42 posted:

What is this?

I'm confused too, but thanks to Google, I've found the answer!


:eng99:

Not the Messiah
Jan 7, 2018
Buglord

RabidWeasel posted:



Behold, the best thing that will ever be posted on Reddit

I look forward to chuckling when I get this joke :confused:

Flavius Aetass
Mar 30, 2011
According to the reddit poster it's just his take on a world map, like what if things were just arranged a bit differently.

i.e. what if the Swiss got what they deserved

Deceitful Penguin
Feb 16, 2011

AnoHito posted:

I'm not sure if they're strictly smaller, but I always just seem to get unimpressive chains of small islands. I feel like the tile set could really use more continents. You know, so it feels more like a new world and less like just more ocean.
Yeah, I've once gotten the world-tree and the Obsidian empire and Vinland is just pathetic because there's no-one around to conquer.

Xinder
Apr 27, 2013

i want to be a prince
Yeah I never assumed there was any joke, I just think it's a really cool alternate world map. Sorry for the confusion I guess?

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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I love the randomly switched Ireland and Corsica/Sardinia

also Aotearoa bang in the middle and aussie nowhere to be seen, this has to have been made by a kiwi

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