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AAAAA! Real Muenster posted:I'm surprised because I get Zero feedback from the game about why I lost and I have the distinct impression that heavies are supposed to be good. sounds like a paradox game alright
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# ? Feb 16, 2018 06:34 |
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# ? May 20, 2024 19:22 |
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doingitwrong posted:That's true. Most of the time, once I have gotten to the point that I can demand my actual war objective, the other side is beaten enough that a little more siege time will get me to 99% W/S and many more rewards and objectives. RabidWeasel posted:Maybe the AI should just loving accept peace treaties sometimes and not spend every last scrap of resources they have making GBS threads out mercs into your face over and over.
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# ? Feb 16, 2018 08:07 |
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AAAAA! Real Muenster posted:Also I need 70+ transports to move one army around so I've been like 50% over my forcelimit since I got to the Indian ocean because that means I need two fleets that have 70+ transports. If I had a fleet of galleys in the Med I would be at least at 200% my naval forcelimit. Are you building shipyards? Like everywhere? Ottos should be able to get a pretty drat high naval FL
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# ? Feb 16, 2018 08:32 |
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Yeah my (admittedly limited) experience of naval war makes me question what heavy ships are supposed to be for. I used to be really antsy about fighting dudes with like 8+ heavies but it turns out that you probably still win if you have more light ships than them and light ships are also used to explore, protect trade, and fight pirates
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# ? Feb 16, 2018 08:46 |
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Once you get 15+ Naval for Galleons they start being okay but before then it's nothing but light ships as far as the eye can see. And Galleys for inland seas of course.
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# ? Feb 16, 2018 09:28 |
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spectralent posted:Yeah my (admittedly limited) experience of naval war makes me question what heavy ships are supposed to be for. I used to be really antsy about fighting dudes with like 8+ heavies but it turns out that you probably still win if you have more light ships than them and light ships are also used to explore, protect trade, and fight pirates Eh? My experience of light ships versus heavies is that the light ships get murdered. Might be worth a test.
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# ? Feb 16, 2018 09:57 |
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don't build galleys
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# ? Feb 16, 2018 12:15 |
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A combat width of galleys will absolutely poo poo all over a combat width of heavies in inland seas.
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# ? Feb 16, 2018 12:20 |
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A few pages back people were talking about how galleys are terrible because their morale breaks faster than it does for heavy ships
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# ? Feb 16, 2018 12:33 |
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Wafflecopper posted:Are you building shipyards? Like everywhere? Ottos should be able to get a pretty drat high naval FL Maybe I'll try some fleets of galleys in my med fleets, but I guess I'm just straight hosed in the Indian and Atlantic.
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# ? Feb 16, 2018 14:48 |
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the worst thing with galleys is how incredibly loving slow their strategic movement is going over the naval force limit is pretty lenient ime unless you build heavy ships, but if you do it gets expensive fast. the problem i've started running into more often is running out of sailors - though for the ottomans specifically all that aegean coast usually has you set pretty well there. AAAAA! Real Muenster posted:Yep, but I have almost 200 transports alone; they need escorts. I have trade ships in contested trade nodes. I have fleets of heavies sitting near naval-choke points. I've been running over the limit the whole game. Its 1715 and I have a massive empire and I have built as many Shipyards as possible. if the sea is this important to your empire you could always pick up a naval idea
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# ? Feb 16, 2018 15:07 |
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Imagine if someone came to the thread blustering about how bad land combat was, with a screenshot of their army, where they are below combat width, have no general, are attacking into unfavourable terrain, and they're fighting Prussia. That's pretty much what that screenshot says to me. There's a lot of missing information, as well - are the ships of the same tech level? Are there any naval ideas on either side? Was one side damaged before the fight?
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# ? Feb 16, 2018 15:19 |
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Gort posted:Imagine if someone came to the thread blustering about how bad land combat was, with a screenshot of their army, where they are below combat width, have no general, are attacking into unfavourable terrain, and they're fighting Prussia. That's pretty much what that screenshot says to me. In this situation, I'm not a big enough idiot to forget to mention something like "one side was damaged before the battle" or "So-and-so has a tech advantage because those are relevant facts that I knew had no factor in the screenshot I posted (my opponent and I were at tech parity and both at 100%). I even have Quality ideas. Oh and I'm pretty sure people have come in here blustering about land combat. Then people post help or ask questions to try to help. In this case, people have! Though there is some conflicting information, now I know more than I did before and I am thankful for it. AAAAA! Real Muenster fucked around with this message at 15:30 on Feb 16, 2018 |
# ? Feb 16, 2018 15:27 |
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AAAAA! Real Muenster posted:Land Combat also has factors like crossings and terrain; Naval does not. Sure it does, it's the inland sea bonus, which is a massive factor in a battle involving galleys. quote:I even have Quality ideas. So what ideas does Venice have? What ideas does the Papacy have? There's also the issue that we don't know what rolls occurred during the combat. A combat where one side rolls a succession of 1s and 2s while the other rolls 8s and 9s can lead to a result that doesn't really reflect the factors going in. quote:Oh and I'm pretty sure people have come in here blustering about land combat. Then people post help or ask questions to try to help. In this case, people have! Though there is some conflicting information, now I know more than I did before and I am thankful for it. Sure, but it leaves a better taste in the mouth if you come in with something like, "I don't get why I lost this battle, anyone know" than if you come in frothing with a post like "this game is a loving joke". You just come off as butthurt because you lost rather than someone sincerely seeking information.
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# ? Feb 16, 2018 15:43 |
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You have 200 transports as the Ottomans and are complaining you don't have enough fighty ships. Build less transports and built more fighty ships.
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# ? Feb 16, 2018 15:46 |
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Gort posted:Sure, but it leaves a better taste in the mouth if you come in with something like, "I don't get why I lost this battle, anyone know" than if you come in frothing with a post like "this game is a loving joke". You just come off as butthurt because you lost rather than someone sincerely seeking information.
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# ? Feb 16, 2018 16:00 |
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team overhead smash posted:You have 200 transports as the Ottomans and are complaining you don't have enough fighty ships. i will never cut down on candles
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# ? Feb 16, 2018 16:38 |
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where are you shipping 200 soldiers at once anyway. just ship them over like 50 at a time or something
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# ? Feb 16, 2018 16:42 |
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AAAAA! Real Muenster posted:I thought that changed to "They added Naval Width, now still build lots of heavies but only deploy them in groups of 8-10". Yeah no, this is just wrong. What it actually means is that a full engagement width of heavies is only 1/3 as effective as it used to be. 8 heavies vs. 25 galleys is about evenly matched, and in an inland sea the galleys will pretty much always win. And yeah, spend less on transports.
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# ? Feb 16, 2018 17:44 |
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oddium posted:where are you shipping 200 soldiers at once anyway. just ship them over like 50 at a time or something Fister Roboto posted:Yeah no, this is just wrong. What it actually means is that a full engagement width of heavies is only 1/3 as effective as it used to be. 8 heavies vs. 25 galleys is about evenly matched, and in an inland sea the galleys will pretty much always win.
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# ? Feb 16, 2018 17:53 |
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AAAAA! Real Muenster posted:I said I had an Indian Ocean fleet and and a Med/Atlantic fleet; each has around 80 transports to be able to transport a full combat width army around at a moments notice. I've learned a lot from this exchange, so thanks for putting yourself out there. Navies are a bit less incomprehensible to me now.
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# ? Feb 16, 2018 18:02 |
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My secret is just to beat up smaller nations and overrun them with numbers, then stop playing when an actual hellwar surfaces, because I don’t have the mental fortitude to micro more than two armies/navies at once
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# ? Feb 16, 2018 18:19 |
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Jay Rust posted:My secret is just to beat up smaller nations and overrun them with numbers, then stop playing when an actual hellwar surfaces, because I don’t have the mental fortitude to micro more than two armies/navies at once
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# ? Feb 16, 2018 18:23 |
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Jay Rust posted:My secret is just to beat up smaller nations and overrun them with numbers, then stop playing when an actual hellwar surfaces, because I don’t have the mental fortitude to micro more than two armies/navies at once Same but I try and use vassal swarms to do all the boring stuff while I gently caress over their actual armies. I need to do a knights->prussia->emperor game at some point because "A small country full of space marines with a massive swarm of cheerleaders who can do the mopping up and flank guarding" sounds perfect.
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# ? Feb 16, 2018 22:05 |
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For the first time ever I'm making a massive colonial/indian trade empire, and I never anticipated that shortage of sailors. All my ships are stuck in port :S What's the idea that helps? Maritime? I don't feel like adding docks everywhere instead of shipyards.
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# ? Feb 16, 2018 22:10 |
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What's the bare minimum dogshit graphics card that will run this game acceptably?
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# ? Feb 16, 2018 23:43 |
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Kibbles n Shits posted:What's the bare minimum dogshit graphics card that will run this game acceptably? It needs at least 512k. I had a really nice tablet I was hoping to run it on and I got that message when trying to load it. Still worked technically, but a lot of crashes.
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# ? Feb 16, 2018 23:47 |
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Behold, the best thing that will ever be posted on Reddit
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# ? Feb 17, 2018 01:21 |
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RabidWeasel posted:
I love this so much.
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# ? Feb 17, 2018 01:26 |
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RabidWeasel posted:
Xinder posted:I love this so much. What is this?
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# ? Feb 17, 2018 02:30 |
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Kaza42 posted:What is this? Usually if I see a picture of something on the internet that I don't understand, I just assume it's a loss.jpg parody.
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# ? Feb 17, 2018 02:32 |
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Kaza42 posted:What is this? pretty sure it's the falkland islands op
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# ? Feb 17, 2018 02:36 |
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I feel like almost all the random new worlds are way, way smaller than the regular OG one, is this just wrong or what?
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# ? Feb 17, 2018 03:18 |
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Deceitful Penguin posted:I feel like almost all the random new worlds are way, way smaller than the regular OG one, is this just wrong or what? I'm not sure if they're strictly smaller, but I always just seem to get unimpressive chains of small islands. I feel like the tile set could really use more continents. You know, so it feels more like a new world and less like just more ocean.
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# ? Feb 17, 2018 03:22 |
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Kaza42 posted:What is this? I'm confused too, but thanks to Google, I've found the answer!
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# ? Feb 17, 2018 03:31 |
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RabidWeasel posted:
I look forward to chuckling when I get this joke
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# ? Feb 17, 2018 03:48 |
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According to the reddit poster it's just his take on a world map, like what if things were just arranged a bit differently. i.e. what if the Swiss got what they deserved
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# ? Feb 17, 2018 03:58 |
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AnoHito posted:I'm not sure if they're strictly smaller, but I always just seem to get unimpressive chains of small islands. I feel like the tile set could really use more continents. You know, so it feels more like a new world and less like just more ocean.
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# ? Feb 17, 2018 04:12 |
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Yeah I never assumed there was any joke, I just think it's a really cool alternate world map. Sorry for the confusion I guess?
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# ? Feb 17, 2018 04:13 |
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# ? May 20, 2024 19:22 |
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I love the randomly switched Ireland and Corsica/Sardinia also Aotearoa bang in the middle and aussie nowhere to be seen, this has to have been made by a kiwi
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# ? Feb 17, 2018 04:30 |