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Lemon-Lime posted:Yeah, that sounds... pretty silly. It should apply automatically to every die regardless of who rolls it (so that if you pick 6, you make enemy boons roll 6 as well). And I believe my party's wizard put that one in his Grimoire so he can cast it many, many times.
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# ? Feb 16, 2018 19:13 |
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# ? Jun 6, 2024 12:59 |
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dwarf74 posted:Consistency looks like one hell of a 1st level spell. That sounds silly strong with Rogue's Exploit Opportunity.
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# ? Feb 16, 2018 23:13 |
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dwarf74 posted:Consistency looks like one hell of a 1st level spell. Just on general game design principles of "things which increase consistency in a random-results system become increasingly degenerate," this looks busted as hell.
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# ? Feb 16, 2018 23:28 |
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Kai Tave posted:Just on general game design principles of "things which increase consistency in a random-results system become increasingly degenerate," this looks busted as hell.
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# ? Feb 16, 2018 23:44 |
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You could keep the ability if you changed it from a flat number to a choice of d3 + 3 or 4 - d3. That's a little complicated for a single level 1 spell though.
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# ? Feb 16, 2018 23:59 |
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Jeffrey of YOSPOS posted:You could keep the ability if you changed it from a flat number to a choice of d3 + 3 or 4 - d3. That's a little complicated for a single level 1 spell though.
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# ? Feb 17, 2018 00:07 |
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dwarf74 posted:Or possibly change it from can to does so it helps/hurts allies and enemies the same. Another option would be to make it so that you can change any one d6 result per round/turn/however you care to divide it instead of all of them.
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# ? Feb 17, 2018 00:12 |
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Kai Tave posted:Another option would be to make it so that you can change any one d6 result per round/turn/however you care to divide it instead of all of them.
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# ? Feb 17, 2018 02:50 |
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Found this. G+ Post on Consistency
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# ? Feb 17, 2018 04:31 |
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On reflection, a level 1 spell shouldn't be able to maximise damage rolls the way Consistency does RAW, so I would personally houserule it as "sets the value of every single boon/bane die, friend or foe, to the chosen number."
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# ? Feb 17, 2018 10:45 |
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Lemon-Lime posted:On reflection, a level 1 spell shouldn't be able to maximise damage rolls the way Consistency does RAW, so I would personally houserule it as "sets the value of every single boon/bane die, friend or foe, to the chosen number." I was considering a massive revision that turns every d6 friend or foe into a 3 or a 4. dwarf74 fucked around with this message at 15:37 on Feb 17, 2018 |
# ? Feb 17, 2018 15:30 |
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Lemon-Lime posted:On reflection, a level 1 spell shouldn't be able to maximise damage rolls the way Consistency does RAW, so I would personally houserule it as "sets the value of every single boon/bane die, friend or foe, to the chosen number." I like this solution, its also very thematic in a "all things in balance" sort of way.
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# ? Feb 17, 2018 16:45 |
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It also makes sense as an "upgraded" version of Impose Predictability, and brings it back in line with the rest of the tradition. On a similar note, Immobility should prevent all damage, instead of making the target take half damage.
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# ? Feb 17, 2018 17:31 |
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There's an official Schwalb podcast now: https://twitter.com/schwalb_ent/status/965960234891206656
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# ? Feb 20, 2018 19:00 |
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Anyone have any idea what combination of paths you'd take to make a Pillar of Eternity Chanter? Preferably having access to some form of AoE buffs from level 1.
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# ? Feb 24, 2018 21:05 |
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Lemon-Lime posted:Anyone have any idea what combination of paths you'd take to make a Pillar of Eternity Chanter? Preferably having access to some form of AoE buffs from level 1. Off the top of my head you're gonna want to have access to the Song tradition. Lots of AoE buffs to be found there, and right from rank 1.
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# ? Feb 24, 2018 21:19 |
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I was thinking more martial and less caster - there's Skald as a master path, but I don't know if there's anything similar for novice and expert. Any warrior-ish paths at this tiers that focus on giving boons to party members? Sadly, Soldier gives itself a boon, which is a missed opportunity.
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# ? Feb 24, 2018 21:28 |
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Lemon-Lime posted:Anyone have any idea what combination of paths you'd take to make a Pillar of Eternity Chanter? Preferably having access to some form of AoE buffs from level 1. AoE buffs are nearly entirely relegated to Song magic. So to get them from level 1 you'd need to be playing a Magician, some sort of custom Priest or Adept (Forbidden Rules). If you're okay with waiting until level 2, Rogue also works. If I had to make a full progression of a Chanter I'd probably do something like: Novice: Either Adept or a custom Priest with Song, Spiritualism, Life. Expert: Shaman, from DLC1, I suppose. Helps get your Song buffs where they need to be without you having to be in the thick of things yourself. Nothing really too fitting at Expert. Master: Bard or maybe Chaplain. Honestly though, this is only a super rough approximation, Chanter is a rather unique class so it's hard to really try and make it in a different system. Wanting it to also be martial-focused is just not gonna work out due to how much you need Song magic for the flavor. Custom Priest is definitely your best bet for being both supporty and martialy at Novice tier, but it requires your GM to be cool with letting you pick your own traditions. Infinity Gaia fucked around with this message at 21:34 on Feb 24, 2018 |
# ? Feb 24, 2018 21:31 |
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Couldn't you do something, by picking up Song with the Spellguard from Bred for Battle?
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# ? Feb 24, 2018 21:48 |
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Thanks! Spellguard (Song) > ?? > Bard seems like the best bet, with something gish-y at Expert if that exists, taking nothing but Song magic. Shaman doesn't really seem to fit the bill, is there anything that can grant boon/banes to allies that would fit? Definitely feels like there's room for a homebrew Chanter expert path that interacts with singing/Song magic somehow, though. Lemon-Lime fucked around with this message at 23:22 on Feb 24, 2018 |
# ? Feb 24, 2018 22:40 |
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I mean there’s Witch but Guidance doesn’t seem like it would mesh well with song magic (though that’s GM dependent). Spellbinder is the go-to for gishes but isn’t really big on boosting allies, other than with spells. Uh, maybe Artificer since you can hand out buff spells to use while singing from level 6 on? The bag of guns and bombs seems pretty PoE as well. e: also in terms of handing out AOE boons and the like, while things like Blessing/Divine Aid in Theurgy are fairly obvious I should point out that Rune's Scrimshaw of Battle (from Freeport Companion) and Lasting Rune (from For Gold and Glory) are a really good level 1/0 combo that should let you passively buff the whole party's attack/damage for most of the adventuring day LGD fucked around with this message at 03:47 on Feb 25, 2018 |
# ? Feb 25, 2018 02:15 |
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Well, you could try giving Spiritsinger a look, it's Song-based but it also has a heavy Woad flavour, so it might not fit too well either.
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# ? Feb 25, 2018 02:51 |
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Yeah, none of those seem to really fit. Thanks for the recs, though! Guess I'll go Spellbinder anyway, or else try to homebrew something.
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# ? Feb 25, 2018 10:40 |
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Speaking of build requests, I've a player who wants to be a healbot. Priest of the New God for Novice Path is all fine and good, but we're kinda struggling for a good Expert Path. We didn't really have time to look so we went with Cleric to follow the New God theme, but it's kinda useless without attack spells, and the player's going all in on Life so far. Red Cloak would probably fit thematically, but he wants dat Resurrection, baby, so a no Power path is unfortunately right out. I don't think I've missed anything, but I thought I'd just check if anyone had any suggestions.
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# ? Feb 27, 2018 20:09 |
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Antilles posted:Speaking of build requests, I've a player who wants to be a healbot. Priest of the New God for Novice Path is all fine and good, but we're kinda struggling for a good Expert Path. We didn't really have time to look so we went with Cleric to follow the New God theme, but it's kinda useless without attack spells, and the player's going all in on Life so far. Red Cloak would probably fit thematically, but he wants dat Resurrection, baby, so a no Power path is unfortunately right out. I don't think I've missed anything, but I thought I'd just check if anyone had any suggestions. No, seriously. That Spellbook feature lets you learn even more Healing spells, and cast them willy-nilly. Reskin it to a rosary or something thematically appropriate.
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# ? Feb 27, 2018 21:08 |
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Wizard for the grimoire. e;fb
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# ? Feb 27, 2018 21:10 |
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Conspiratiorist posted:Wizard for the grimoire. That immediately turned him into an insanely effective heal-bot because that spider-thing has about a billion 0-level slots.
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# ? Feb 27, 2018 21:32 |
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Yeah you don't even need to discover Life if you're a Magician+Wizard.
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# ? Feb 27, 2018 21:43 |
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If you're okay with having a lower overall power, then spellguard or priest > paladin, mystic, sage, warden, fighter, or mountebank > bard. The problem I've had with hybridization like that is the generally narrow spell lists you can compile, because your opportunities for learning spells and your power are limited.
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# ? Feb 28, 2018 21:19 |
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Antilles posted:Speaking of build requests, I've a player who wants to be a healbot. Priest of the New God for Novice Path is all fine and good, but we're kinda struggling for a good Expert Path. We didn't really have time to look so we went with Cleric to follow the New God theme, but it's kinda useless without attack spells, and the player's going all in on Life so far. Red Cloak would probably fit thematically, but he wants dat Resurrection, baby, so a no Power path is unfortunately right out. I don't think I've missed anything, but I thought I'd just check if anyone had any suggestions. in addition to Wizard (which is an excellent pick), I think Sorcerer would likely be a good choice, though unfortunately the player won't really see the benefit until level 6 when greater sorcery kicks in however once it does there are a lot of potential benefits - potent spell casting makes low level heals pretty beastly (assuming you're not going to be a stickler about the misplaced "attack" restriction on spells that heal, which you shouldn't), while far spell lets him use his touch-based heals at range, and lasting/empowered also have potential applications (especially if he branches out into Theurgy buffs or another tradition)
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# ? Feb 28, 2018 22:11 |
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Sorry for the double post. Phone app hosed up
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# ? Feb 28, 2018 22:17 |
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LGD posted:in addition to Wizard (which is an excellent pick), I think Sorcerer would likely be a good choice, though unfortunately the player won't really see the benefit until level 6 when greater sorcery kicks in
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# ? Feb 28, 2018 22:28 |
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dwarf74 posted:I think that might be a bad idea, what with the exploding and all? I mean I guess, and also its illegal and heretical, but you've got complete control over whether you risk exploding or not, and you explode at the end of the round so it should frequently be possible to work around it via the simple expedient of one or more parties moving. At the very least it has the potential to make things exciting!
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# ? Mar 1, 2018 00:03 |
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So I have an SotDL Freeport game going right now, and one of the PCs' sidequests has gone sideways, but in a really good way. Our dwarf fighter's trainer has just revealed that she wasn't a veteran soldier like she told him she was. No, she was basically a luchadore-style pit fighter who's been in hiding for a few years, and a Ferren* pirate lord (Admiral Miaow) lost a bunch of money betting on a match she was supposed to throw. He's found her, so she's handed over management of her tavern - The Swinging Cod - to the group. This may put a dent in the whole "investigate the cult" mission they had going. * This is from Companion 2. No poo poo, they are feline humanoids who turn into fuzzy wuzzy kitty cats.
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# ? Mar 1, 2018 00:11 |
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dwarf74 posted:I think that might be a bad idea, what with the exploding and all? To agree with what LGD said, I have a level 7 Sorcerer in my game that has never exploded the party. What a waste.
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# ? Mar 1, 2018 14:49 |
So what should you be aiming for if you want to do a starting adventure from scratch? Like, what will challenge the party without slaughtering them all?
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# ? Mar 5, 2018 19:58 |
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SunAndSpring posted:So what should you be aiming for if you want to do a starting adventure from scratch? Like, what will challenge the party without slaughtering them all? Keep it real simple. A few fomors maybe. If you want one to be extra tough, give them a role. Bandits (?) aren't bad either. Animated corpses are also good. If you feel like spending a little money, Dark Deeds in Last Hope and The Witching Wood are both really good starting adventures that can give you an idea of how much challenge to throw at a party. Definitely no more than 20 Difficulty of monsters, though.
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# ? Mar 5, 2018 20:29 |
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are there any particularly fun builds for vampire player characters?
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# ? Mar 5, 2018 22:07 |
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zeal posted:are there any particularly fun builds for vampire player characters? Build a Paladin just to gently caress with the Gods.
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# ? Mar 5, 2018 22:25 |
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# ? Jun 6, 2024 12:59 |
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Glukeose posted:Build a Paladin just to gently caress with the Gods. that was one of my first considerations tbh maybe a paladin of the jotunn
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# ? Mar 5, 2018 23:29 |