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Reik posted:The game could definitely use some difficulty/re-balancing mods and a re-speccing mod. From what I vaguely remember from the strategy guide doesn't Reks have stupid good stats?
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# ? Feb 19, 2018 20:26 |
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# ? May 27, 2024 04:06 |
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I have completely forgotten 12 after only having played it once back when it came out. I just vaguely remember leaving it running in a room with infinite spawning enemies while going to class and being frustrated with some weird hunts. Maybe I should give it another shot.
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# ? Feb 19, 2018 20:52 |
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Nephzinho posted:I have completely forgotten 12 after only having played it once back when it came out. I just vaguely remember leaving it running in a room with infinite spawning enemies while going to class and being frustrated with some weird hunts. Maybe I should give it another shot. For better or worse that’s basically the ff12 experience
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# ? Feb 19, 2018 21:00 |
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I can't think of a better way to have a boring time than auto-grinding for levels until you horribly outlevel everything and nothing is a challenge. If you don't want the game to feel like "autopilot", don't do that.
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# ? Feb 19, 2018 21:19 |
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Gonna ask a Super Mario RPG question here, because close enough. Is there an easy way to tell if you've fully leveled up Mario's Jump special? I haven't been counting how many times I've used it at all, I'm just using it in every fight as I play through normally and refilling with Flower Tabs when I run out of FP.
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# ? Feb 19, 2018 22:53 |
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Pneub posted:Gonna ask a Super Mario RPG question here, because close enough. I think its Mg. Power in the Special tab in the menu will be true to how strong it is, but if there's nothing there, then there's really no way to tell.
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# ? Feb 19, 2018 22:56 |
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Pneub posted:Gonna ask a Super Mario RPG question here, because close enough. Level up a special attack? I'm not aware of that being something you can do in Mario RPG.
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# ? Feb 19, 2018 23:32 |
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Bongo Bill posted:Level up a special attack? I'm not aware of that being something you can do in Mario RPG. Yeah, every two jumps gives one more power to it, up to a max of 255 jumps.
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# ? Feb 19, 2018 23:38 |
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Schwartzcough posted:I can't think of a better way to have a boring time than auto-grinding for levels until you horribly outlevel everything and nothing is a challenge. If you don't want the game to feel like "autopilot", don't do that. Yeah you don't need to over grind for that to happen
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# ? Feb 19, 2018 23:50 |
Secret of Mana is kind of a Final Fantasy so I'm gonna post about it here. I really really really recommend the new remake, despite (or perhaps because of ) anything you may have heard about it. It plays the same. It is the same. Except there's inn conversations where the main three spend their time dunking on every NPC, and each other. Turn off the voice acting, trust me. Predictably, only the Sprite's VA gave a poo poo. The Girl would've been fine if her actress had ever seen Mean Girls, and also hadn't hit the valium during recording. The redone music is mostly baffling experimental mixed-genre nonsense, but with some tracks that just blow the originals out of the water. Nothing in between. But what is most important is that they faithfully reproduced most, if not all, of the bugs. If that in itself doesn't have legitimate postmodern artistic value, nothing does. Mazed fucked around with this message at 00:00 on Feb 20, 2018 |
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# ? Feb 19, 2018 23:57 |
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Sakurazuka posted:Yeah you don't need to over grind for that to happen I didn't do it until the tower towards the end of the game in the tower that turned magic on and off or something that I am remembering funny. Something about a room with skeletons.
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# ? Feb 20, 2018 00:01 |
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FF 12's final dungeon is pretty rear end, isn't it? I mean I got through it, but man.
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# ? Feb 20, 2018 06:00 |
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yeah it's not exactly a high point always be doing hunts, being overlevelled for the final stretch makes it a lot more bearable
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# ? Feb 20, 2018 06:09 |
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man nurse posted:FF 12's final dungeon is pretty rear end, isn't it? I mean I got through it, but man. Most of the dungeons from the Stillshrine on are a bit of a mess. I think only FFXV has managed to beat out FFXII as far as torturous development cycles go. The fact that the game manages to hold together as well as it does is a bit of a miracle.
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# ? Feb 20, 2018 06:12 |
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man nurse posted:FF 12's final dungeon is pretty rear end, isn't it? I mean I got through it, but man.
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# ? Feb 20, 2018 06:24 |
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unlike those other games though I can appreciate the gambit system for letting me set things up so that i can just move the left thumbstick around while everything that runs up to me dies. and also fast forward through the process. it does say a lot about these games' fundamental mechanics and the weakness thereof though.
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# ? Feb 20, 2018 06:26 |
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Alxprit posted:I think its Mg. Power in the Special tab in the menu will be true to how strong it is, but if there's nothing there, then there's really no way to tell. I forgot about that screen, but no, it just keeps saying it has 25 pwr. It looks like it might've stopped getting stronger around Booster Tower. It's usually doing about 170-300 damage with Mario at lvl. 9.
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# ? Feb 20, 2018 06:33 |
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Raxivace posted:Wait what do you mean by final dungeon? Because if you mean the airship that poo poo still confuses me. Nah I was talking about the Pharos. It was just a slog.
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# ? Feb 20, 2018 07:10 |
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Sapozhnik posted:unlike those other games though I can appreciate the gambit system for letting me set things up so that i can just move the left thumbstick around while everything that runs up to me dies. and also fast forward through the process. ff12 has the weakest mechanics since ff1
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# ? Feb 20, 2018 07:45 |
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I'm kind of set on getting platinum in 12 now. Seems like the hardest one is the beastiary medal. And getting the last technick.
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# ? Feb 20, 2018 07:48 |
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Yeah, but not having the eternal tension of just running around waiting for that horrible screen-blur and then the camera starts panning dramatically across the battle map and the opening bars of the music are starting to make your blood boil as the characters pose and you sloooooowly wait until you're allowed to tap the one button to smack this incredibly boring trash mob and then two steps later it happens again makes up for a lot.
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# ? Feb 20, 2018 07:51 |
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Vermain posted:Most of the dungeons from the Stillshrine on are a bit of a mess. I think only FFXV has managed to beat out FFXII as far as torturous development cycles go. The fact that the game manages to hold together as well as it does is a bit of a miracle. Give some credit to FF13 and FF14 1.0! I'm sensing a pattern here.
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# ? Feb 20, 2018 11:15 |
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Wait so the diamond armlet is the reason everything's a knot of rust all of a sudden? It's... kinda dull. Is it really worth keeping this thing on?
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# ? Feb 20, 2018 13:02 |
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No, you'll get knot of rust from everything that's not a fixed item or spell and potentially miss out on some useful stuff
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# ? Feb 20, 2018 13:13 |
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seiferguy posted:I'm kind of set on getting platinum in 12 now. Seems like the hardest one is the beastiary medal. And getting the last technick. If you haven't lucked out already getting all the concurrences is really annoying.
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# ? Feb 20, 2018 14:04 |
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MMF Freeway posted:If you haven't lucked out already getting all the concurrences is really annoying. I'm terrible at mist chains, and can usually only get off a combo of 7 or 8. Getting black hole is gonna suck.
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# ? Feb 20, 2018 15:42 |
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Vermain posted:Most of the dungeons from the Stillshrine on are a bit of a mess. I think only FFXV has managed to beat out FFXII as far as torturous development cycles go. The fact that the game manages to hold together as well as it does is a bit of a miracle. As difficult as FF12's development was, the team had enough of a vision to have a playable build of the game at e3 2004. Matsuno, the game's original director, was also there meeting with the press and answering questions. FF13 didn't come together until the team developed the demo that came with Advent Children Complete.
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# ? Feb 20, 2018 16:37 |
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FFXVPC is currently $40 pre-order at Greenman. So it's actually cheaper than XII. Get in on the ground floor of all the great mods that will surely exist like replacing every voiced line with I'VE COME UP WITH A NEW RECIPAY
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# ? Feb 20, 2018 18:16 |
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How is the FFXV gameplay? It reads like it plays closer to a dark souls type game than a traditional JRPG.
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# ? Feb 20, 2018 18:25 |
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Reik posted:How is the FFXV gameplay? It reads like it plays closer to a dark souls type game than a traditional JRPG. The combat isn't anything like Dark Souls in any way apart from being real-time.. You hold down attack, or you hold down block, or you use a spell. Sometimes you teleport.
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# ? Feb 20, 2018 18:30 |
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Reik posted:How is the FFXV gameplay? It reads like it plays closer to a dark souls type game than a traditional JRPG. Whoever told you this is an incredible liar
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# ? Feb 20, 2018 18:34 |
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corn in the bible posted:The combat isn't anything like Dark Souls in any way apart from being real-time.. You hold down attack, or you hold down block, or you use a spell. Sometimes you teleport. And the rest of the party is AI controlled? I assume you can still impact what their AI does by how you equip them?
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# ? Feb 20, 2018 18:34 |
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Reik posted:How is the FFXV gameplay? It reads like it plays closer to a dark souls type game than a traditional JRPG. Not at all. it's basically a very very light action RPG where you have an attack button or dodge button you hold down plus some minor movement/warping stuff. Reik posted:And the rest of the party is AI controlled? I assume you can still impact what their AI does by how you equip them? They are AI controlled but an update allows you to directly control them.
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# ? Feb 20, 2018 18:34 |
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Imagine if Nier: Automata combat was easier. It's that.
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# ? Feb 20, 2018 18:39 |
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Saint Freak posted:Imagine if Nier: Automata combat was easier. It's that. It's not
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# ? Feb 20, 2018 18:40 |
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There is some neat stuff you can do with the combat because your attack strings are controlled by directional inputs.
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# ? Feb 20, 2018 18:42 |
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I hear the gameplay is Dark Souls mixed with Puyo Puyo mixed with Mario is Missing.
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# ? Feb 20, 2018 19:51 |
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FFXV tries to make it's combat look really really awesome, like a really frantic shonen anime fight series, with dudes leaping, teleporting, and doing wild and crazy attack sequences, and by and large, it does manage to do that, but the tradeoff is that unlike the more menu driven FF combat styles, it's very unstrategic and very unnuanced. Then they knock it out of the park with the summons.
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# ? Feb 20, 2018 20:06 |
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The summons are so loving perfect.
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# ? Feb 20, 2018 20:08 |
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# ? May 27, 2024 04:06 |
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FFXV summons are the first time the summon animations really match the damage they dole out. It really does feel like gods helping you out, whenever they feel like it.
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# ? Feb 20, 2018 20:38 |