|
SBrother Entropy posted:i'm glad they added a hammer and sickle empire icon so i can make my first 2.0 empire based off of the tenets of fully automated luxury gay space communism Rogue Servitors it is!
|
# ? Feb 22, 2018 02:20 |
|
|
# ? May 19, 2024 22:40 |
|
MrL_JaKiri posted:The galaxy has a hundred billion stars in it, it's just unworkable If you want a very good representation of why it is unworkable, feel free to go download Space Engine and give it a whirl. It has a huge number of real stars (maybe nearly all of them?) in its virtual milky way and it's totally incomprehensible even before they start throwing in the billions of procedurally generated stars. https://www.youtube.com/watch?v=ve0Bpmx8Fk0
|
# ? Feb 22, 2018 02:23 |
|
I can’t decide what to do with my pacifists for 2.0, they were previously Fanatic Pacifist/Spiritualist Agrarian Idyll Philosopher Kings monarchy with Psi Ascension. Bunch of chill space hydras. I kind of want to revamp them a little bit for 2.0, maybe go Life Seeded/Agrarian Idyll to ramp unity like all hell and spring for the Terraforming perk early? Question then becomes what to do with the third civic.
|
# ? Feb 22, 2018 03:11 |
|
ExtraNoise posted:This event chain always makes me super sad. There's a simulation hypothesis event chain? I don't think I've ever seen it (or I've seen it so much I've started clicking through it without reading). What happens in it?
|
# ? Feb 22, 2018 03:17 |
|
VostokProgram posted:That's not how geometry works. It would be a surface of some kind, maybe a flat plane or a sphere depending on what you're trying to blockade The shape on a flat plane that would cover an area most efficiently with a limited number of ships would be...a circle.
|
# ? Feb 22, 2018 03:24 |
|
Brother Entropy posted:i'm glad they added a hammer and sickle empire icon so i can make my first 2.0 empire based off of the tenets of fully automated luxury gay space communism I don't try to plug my own poo poo too often but this seems like a good time. I actually made a bunch of emblems for the game, including the symbol for this: You can find it on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=923962024 (I'll be updating it to 2.0 and adding some new ones, don't worry. Maybe come back to this in a couple days.)
|
# ? Feb 22, 2018 03:26 |
|
Torrannor posted:Remember the time Data got command of a ship when the Federation instituted a blockade so that the Romulans couldn't covertly support Lursa and Be'tor (sp?) in the Klingon civil war. With the blockade fleet consisting of something like 26 ships? How does that make any kind of sense in the three dimensions of space? Glad I could help. Edit: and guns. Those are probably quite important. tooterfish fucked around with this message at 03:30 on Feb 22, 2018 |
# ? Feb 22, 2018 03:27 |
|
ExtraNoise posted:I don't try to plug my own poo poo too often but this seems like a good time. I actually made a bunch of emblems for the game, including the symbol for this: whoa awesome, thank you for the link
|
# ? Feb 22, 2018 03:33 |
|
ulmont posted:The shape on a flat plane that would cover an area most efficiently with a limited number of ships would be...a circle. Wouldnt it be to have each ship placed at the centre of an imaginary hexagonal tiled pattern, with the size of the hexagons from centre to corner being equal to the radius of the ship's sensors? I'm not sure why arranging the ships in a circle would be more efficient than this.
|
# ? Feb 22, 2018 03:37 |
|
Torrannor posted:Remember the time Data got command of a ship when the Federation instituted a blockade so that the Romulans couldn't covertly support Lursa and Be'tor (sp?) in the Klingon civil war. With the blockade fleet consisting of something like 26 ships? How does that make any kind of sense in the three dimensions of space? Step 1: Surround target location Step 2: Shoot anyone that approaches You know, like an actual goddamn blockade.
|
# ? Feb 22, 2018 03:38 |
|
I mean it might present a difficulty given that star trek combat literally takes place at a range of a few hundred meters, and we know this is true because Data boards the enemy spaceship by jumping out of a hull breach in star trek nemesis.
|
# ? Feb 22, 2018 03:41 |
|
Random, vaguely related post but Amazon just picked up Ian Banks Culture novels to do a series on. I haven't been this excited in a tv show in awhile.
|
# ? Feb 22, 2018 03:46 |
|
OwlFancier posted:I mean it might present a difficulty given that star trek combat literally takes place at a range of a few hundred meters, and we know this is true because Data boards the enemy spaceship by jumping out of a hull breach in star trek nemesis. Man, Star Trek was kinda loving dumb.
|
# ? Feb 22, 2018 04:00 |
|
Reveilled posted:Wouldnt it be to have each ship placed at the centre of an imaginary hexagonal tiled pattern, with the size of the hexagons from centre to corner being equal to the radius of the ship's sensors? I'm not sure why arranging the ships in a circle would be more efficient than this. A hexagonal tiled pattern in a plane, or surface which could be concave or convex depending on if it is keeping something in on one side or out kn the other. You would want sensor range to project in the z axis of the hexagon pattern, otherwise if sensor range r is at the corner, you would only briefly be aware of a ship passing through the blockade and it could slip through if the pattern was disrupted. With that said, sensor range would have to be far enough that a ship would be able to intercept any point in its hexagon and receive reinforcements to overwhelm the blockade runner before it could reach its destination.
|
# ? Feb 22, 2018 04:07 |
|
GunnerJ posted:Man, Star Trek was kinda loving dumb. It varied so very much, episode by episode, season by season, movie by movie. At times the smartest, at others... god and whales.
|
# ? Feb 22, 2018 04:08 |
|
Reveilled posted:Wouldnt it be to have each ship placed at the centre of an imaginary hexagonal tiled pattern, with the size of the hexagons from centre to corner being equal to the radius of the ship's sensors? I'm not sure why arranging the ships in a circle would be more efficient than this. It's probably not a geometrically optimal dispersion but I don't blame some guy for eyeballing it 30-odd years ago when you'd only see it for a few seconds and nobody'd be posting screenshots on the internet to meticulously dissect this stuff.
|
# ? Feb 22, 2018 04:10 |
|
GunnerJ posted:Man, Star Trek was kinda loving dumb. But fun regardless!
|
# ? Feb 22, 2018 04:21 |
|
So how is 2.0 + the expansion?
|
# ? Feb 22, 2018 04:44 |
|
Those who wanted the posters: https://forum.paradoxplaza.com/forum/index.php?threads/an-apocalyptic-gift-from-us-to-you.1070691/alcaras posted:So how is 2.0 + the expansion? I feel robbed by paradox. Let me start by saying I am longtime supporter of most of Paradox's games. I own most of their recent productions, as well as most of the dlc accompanying them. However this new stellaris update feels like I bought a product from a snake oil salesmen. I bought one product, and shortly it will become something vastly different then the product I bought. I bought Stellaris for many reasons, however, some of the most important reasons are being eliminated from the game. Not changed, but eliminated. For example, FTL types, I adored the idea of a space game that had nations starting with different types of stellar travel, seeing how the nations with different FTL types colonized or prioritize expansion differently. (Also as a side note, I NEVER liked only having hyperlanes as the way of space travel, like MOST all other space based empire building games) However, that feature is not being changed. It is being REMOVED. There are no different starting FTL types. Moving them down the tech tree, or making "galactic terrain" is not a "change" to FTL. Its a rebuild (not a re-work) of that entire part of the game. Another example, is (was) the border system. When the game was initial released, I LOVED the idea of "organic" borders that expanded slowly, that grew naturally as your empire did. The idea that you strategically had to plan your borders to grow them in the directions you wanted. However, with the update, the base premise of how the game works in this regard is being changed. Essentially the new system makes each star system a self contained province, rather then being an organic expansion, the game is being redesigned to be akin to EU, or Hearts of Iron, in which star systems have become little more then a province to move through to the next one, rather then a star in a galaxy that, technically, someone could never even explore. Stellaris is NOT in early access, there is no reason the game should DRASTICALLY change its core ideals and mechanics. I did not buy a game where borders were little more then window dressing, I did not buy a game that only had a single type of FTL empires could start with. If the game was like this at the start I would not have bought it. The reason I am "angry" (disappointed as well) is that I have bought a product, and now the product is being changed from the base up in a few regards. They are not changing the color of the house, they are ripping out the walls and furniture and creating something new. (P.S. I am not complaining simply because "I don't like the changes" as I said I own many Paradox games, and they often have changes I don't really like. The biggest example would be the change to Forts in EU4, and the zone of control system. However, that was not a re-work of the core of the game, I might not have liked it, but I did not feel as if I was being robbed, as if I was being given a product I did not buy) OwlFancier fucked around with this message at 04:54 on Feb 22, 2018 |
# ? Feb 22, 2018 04:47 |
|
I’m super excited for apocalypse
|
# ? Feb 22, 2018 04:54 |
Haha tell me that's really that guy's played-time. When you think about it, making it possible for people to share their opinions was the worst thing the internet did
|
|
# ? Feb 22, 2018 04:54 |
|
Reveilled posted:There's a simulation hypothesis event chain? I don't think I've ever seen it (or I've seen it so much I've started clicking through it without reading). What happens in it? The Vultaum precursor event conclusion. Spoilers, from the event popup: Their new philosophy posited that the entire universe was an artificial reality which all sentient beings had been unwittingly plugged into for the amusement of some higher power. Heh. They aren't wrong! The Vultaum undertook increasingly radical attempts to forcefully "disconnect" themselves from this simulation, most of which involved mass suicide. They finally concluded that only the simultaneous disconnection of billions of individuals would destabilize the system enough to grant them freedom. At an agreed upon hour, Vultaum everywhere killed themselves by any means available. Oh poo poo.
|
# ? Feb 22, 2018 04:56 |
|
McSpanky posted:
A successful blockade in space:
|
# ? Feb 22, 2018 05:00 |
|
OwlFancier posted:I mean it might present a difficulty given that star trek combat literally takes place at a range of a few hundred meters, and we know this is true because Data boards the enemy spaceship by jumping out of a hull breach in star trek nemesis. GunnerJ posted:Man, Star Trek was kinda loving dumb. In the original series, combat almost always took place at warp speeds. Of course, the capability and simplicity of the visual effects probably contributed to this.
|
# ? Feb 22, 2018 05:00 |
|
McSpanky posted:
People are forgetting that the sensor radii were completely unimportant in that episode, because they were searching for cloaked ships. Those lines were beams being sent from ship to ship in the Federation formation, and they could only see the Romulan ships if they crossed a beam. Naturally, the Romulans didn't think to fly around that stupid net.
|
# ? Feb 22, 2018 05:08 |
|
Psychotic Weasel posted:A successful blockade in space: The destination is behind the network, the target ships are in front, the direct route goes right through the middle. The goal is to either catch them in transit to prove
|
# ? Feb 22, 2018 05:08 |
|
BurntCornMuffin posted:People are forgetting that the sensor radii were completely unimportant in that episode, because they were searching for cloaked ships. Those lines were beams being sent from ship to ship in the Federation formation, and they could only see the Romulan ships if they crossed a beam. That episode was really dumb. But it was one of the few ones where we got to see lots of other ships!
|
# ? Feb 22, 2018 05:17 |
|
Squiggle posted:Haha tell me that's really that guy's played-time. The best thing it did, however, is that on steam you can click on anyone's name and look up their profile which gives you all sorts of information about what they play and how long So yes, it's a direct screenshot from their page, they played it 80 hours this week, 760 hours total, and were robbed. Click the period at the end of the first sentence if you want. OwlFancier fucked around with this message at 05:20 on Feb 22, 2018 |
# ? Feb 22, 2018 05:18 |
|
ConfusedUs posted:I got to meet John Rhys-Davies a couple months ago, and I asked him the most pressing question about Sliders: Was it real Arturo or alt-Arturo who was traveling with the group for the last half of his last season? Late reply, but it absolutely warms my heart that John Rhys-Davies was game to answer a question about a show he quit 20 years ago.
|
# ? Feb 22, 2018 05:40 |
|
Destroy them all from orbit. It's the only way to make sure. https://www.youtube.com/watch?v=EZlFsB88j2o
|
# ? Feb 22, 2018 05:44 |
|
Are there any good Steam mods that add in famous races/cultures from sci-fi? And are they still ironman/achievement compatible?
|
# ? Feb 22, 2018 05:46 |
Oh hm, anyone anticipate a sale contemporaneous with release tomorrow? I never did pick up Synthetic Dawn, and I'm gonna fix it, buuuut if I save some money on it I can put it toward something important - like drugs.
Squiggle fucked around with this message at 06:05 on Feb 22, 2018 |
|
# ? Feb 22, 2018 06:02 |
Giggle Goose posted:Random, vaguely related post but Amazon just picked up Ian Banks Culture novels to do a series on. I haven't been this excited in a tv show in awhile. Lord knows how they're going to adapt Use of Weapons without confusing everybody who hasn't read the books. e: I've never had to rewind in an audiobook as much as I have with that one. Bloody Pom fucked around with this message at 07:00 on Feb 22, 2018 |
|
# ? Feb 22, 2018 06:55 |
|
Bloody Pom posted:
Right? Talk about high-concept TV. Do want to see who they could get to play Diziet Sma. (Obvious I have been contracted to play Mister Adequate, guess I gotta detransition first but eh) ExtraNoise posted:I don't try to plug my own poo poo too often but this seems like a good time. I actually made a bunch of emblems for the game, including the symbol for this: More like Fully Automated Luxury Gay Space Chaos :chaosundivided:
|
# ? Feb 22, 2018 07:05 |
|
Ms Adequate posted:(Obvious I have been contracted to play Mister Adequate, guess I gotta detransition first but eh) Now I'm trying to stick a false beard on a bodiless near omnipotent alien intelligence and I'm having trouble. Big ol' floating space beard. Actually that sounds like something the culture would build as a joke. OwlFancier fucked around with this message at 07:14 on Feb 22, 2018 |
# ? Feb 22, 2018 07:06 |
|
OwlFancier posted:PARADOX OFFICIAL FORUMS Stellaris 2.0: The Assassination Of Warp Drive By The Coward Martin Anward
|
# ? Feb 22, 2018 08:22 |
|
Aethernet posted:Stellaris 2.0: The Assassination Of Warp Drive By The Coward Martin Anward holy gently caress this.
|
# ? Feb 22, 2018 08:23 |
|
Reveilled posted:Wouldnt it be to have each ship placed at the centre of an imaginary hexagonal tiled pattern, with the size of the hexagons from centre to corner being equal to the radius of the ship's sensors? I'm not sure why arranging the ships in a circle would be more efficient than this. Now draw a curve through all points of the hexagon. What do you see?
|
# ? Feb 22, 2018 08:24 |
Aethernet posted:Stellaris 2.0: The Assassination Of Warp Drive By The Coward Martin Anward Has to be this surely.
|
|
# ? Feb 22, 2018 08:37 |
|
|
# ? May 19, 2024 22:40 |
|
So the old 'pocalypse coming out today?
|
# ? Feb 22, 2018 08:39 |