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Pylons posted:From the sounds of things, you expanded a bit too quickly. Each outpost increases the amount it takes to research a tech or get enough unity to unlock a tradition. Oh... well that would have been good to know a few hours ago.
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# ? Feb 23, 2018 03:03 |
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# ? May 25, 2024 13:17 |
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What are the best ways for dealing with unrest on conquered planets now that you can't cram planets full of assault armies? I just finished my first war against a 3 planet empire that made the poor choice of sharing my planet class so I set them to get purged. Even with a basic defensive building manned by one of my pops, a slave processing facility, and the police state civic their former capital has well over 100 unrest. I have enough energy credits banked to maybe resettle enough of them around my empire to lower it enough, but I'd like to know if there's a better way than wiping out my cash reserves.
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# ? Feb 23, 2018 03:04 |
PSA: regular outposts can support up to three defense platforms. feel like your giant doom forts just aren't enough? put platforms in every system
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# ? Feb 23, 2018 03:04 |
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Ask me about the time some assholes tried to step to my vassals because I was already busy with a big war only to find I could afford to hire some real rough boys from the nearby marauder empire Fake e; Dongattack posted:I was utterly decimating a lovely bird empire and while i was bombarding the defenses of one of their planets down (which takes loving ages now btw) they somehow just forced white peace? I've seen a couple of other people around the Net mention the same thing, but nobody seems to know if it's a WAD mechanic we haven't got to grips with yet or a bug. Real e; Ignorant Hick posted:What are the best ways for dealing with unrest on conquered planets now that you can't cram planets full of assault armies? I just finished my first war against a 3 planet empire that made the poor choice of sharing my planet class so I set them to get purged. Even with a basic defensive building manned by one of my pops, a slave processing facility, and the police state civic their former capital has well over 100 unrest. I have enough energy credits banked to maybe resettle enough of them around my empire to lower it enough, but I'd like to know if there's a better way than wiping out my cash reserves. Martial Law planetary edict can help keep things under control while you build up a better solution. As it stands though, yeah, it seems like new conquests filled with unhappy newly-enslaved pops are really hard to keep a lid on (which is great imo), I kept some assault armies on hand to shore up defenses when a rebellion occurred. Gotta plunk down them fortresses! Ms Adequate fucked around with this message at 03:08 on Feb 23, 2018 |
# ? Feb 23, 2018 03:06 |
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gently caress I can't wait to get home. Should have called it and taken a snow day.
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# ? Feb 23, 2018 03:08 |
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Ms Adequate posted:I've seen a couple of other people around the Net mention the same thing, but nobody seems to know if it's a WAD mechanic we haven't got to grips with yet or a bug. The limit to force my war demands (for the bird noobs to commit ritual seppuko) was at like -1000% or something, as it should be for a eradication goal i guess. But maybe whatever algorithm they have sees the 100% goal for white peace and the ca -1000% to kill themselves and goes "WOAH PLAYER DOIN REAL BAD STOP THE WARS". Wouldn't be surprised.
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# ? Feb 23, 2018 03:18 |
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Ms Adequate posted:I've seen a couple of other people around the Net mention the same thing, but nobody seems to know if it's a WAD mechanic we haven't got to grips with yet or a bug. I had this happen to me in two wars. Utterly destroy an opponent and they reach 100% war exhaustion...and we just do a status quo peace despite my WE being like 15. It’s maybe my only gripe about the new patch/expansion. It’s super loving good, and I love how long the early game takes now- since it’s the best part of the game.
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# ? Feb 23, 2018 03:19 |
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Whoops posted to the old thread. Literally unplayable.
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# ? Feb 23, 2018 03:26 |
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I like the idea but the Fleet Manager sure seems pretty buggy. Like it seems to get the fleet cap prediction wrong constantly and designs appear and dissapear even though they’re in the fleet.
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# ? Feb 23, 2018 03:30 |
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I just saw that individual ships have an experience level and suddenly I'm honor-bound to make a fleet entirely out of elite ships.
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# ? Feb 23, 2018 03:31 |
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Okay I ran into a minor issue that I want to record here, if it turns out after a restart to be a bug I will upload a save etc. Has anyone else run into problems rivaling someone? My last game I was just straight up unable to rival anyone. Also it was fun figuring out spaceports and how critical they are for everything.
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# ? Feb 23, 2018 03:36 |
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The beginnings of a mass extinction event, you say.
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# ? Feb 23, 2018 03:37 |
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Dongattack posted:The limit to force my war demands (for the bird noobs to commit ritual seppuko) was at like -1000% or something, as it should be for a eradication goal i guess. But maybe whatever algorithm they have sees the 100% goal for white peace and the ca -1000% to kill themselves and goes "WOAH PLAYER DOIN REAL BAD STOP THE WARS". Wouldn't be surprised. If your war exhaustion hits 100%, your opponent can force a white peace, and war exhaustion ticks up slowly over time. I feel like this might need a bit of a balance pass, wars for non-planet systems are now remarkably easy to win, while wars for empire-wide objectives like subjugation can feel impossible to achieve, as they can leave you in a position where you've apparently won a complete victory, but can't invade the last two planets you need to tip the scale without bumping the war exhaustion to 100%, and can't just wait for the planets' troops to be bombed to nothing because ticking war exhaustion will get you before you do. Felt especially galling as a hive mind, yeah sure I'm exhausted, but I'm mopping up, and speaking as a mind made up of a collection of billions of little living things who occasionally uses a mop, when I get exhausted mopping up I don't respond by dumping all the mess back on the floor.
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# ? Feb 23, 2018 03:38 |
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I see this bug is still around. Started with a Slaver Agenda on an Egalitarian empire. Miles Vorkosigan posted:
Obviously mother nature just trying to finish the job.
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# ? Feb 23, 2018 03:43 |
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Galaga Galaxian posted:
Not a bug, just a capitalist. e; Oh hey just had the White Peace thing happen to me too
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# ? Feb 23, 2018 03:46 |
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Now my main fleet isn’t showing up in fleet manager? The gently caress is going on? Is there a way I can get it back there?
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# ? Feb 23, 2018 03:46 |
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Is it faster to bombard planets infested by the Prethoryn swarm or just blow them up?
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# ? Feb 23, 2018 03:46 |
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Wiz, a friend and I were doing a 2P game and ran into a persistent desync issue as "PLANET_MODIFIERS". This seems like a thing a cursory search doesn't turn up any results for, and multiple reloads didn't resolve it. Game wasn't going well anyway, but should I upload the save for someone to take a look?
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# ? Feb 23, 2018 03:59 |
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That desync also happened to me and a bud, but it happened after 80 years so it ended up being just a good point to stop
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# ? Feb 23, 2018 04:03 |
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Galaga Galaxian posted:
She's just being the change she wishes to see in the world.
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# ? Feb 23, 2018 04:07 |
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I very much appreciate the tech/tradition cost slider.
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# ? Feb 23, 2018 04:13 |
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Zulily Zoetrope posted:I can't figure out how to build FTL inhibitors in space. It turns out that the reason marauders keep showing up in my space is that I snatched up a wormhole that lies right between the home systems of two separate hordes. They don't exist anymore as far as I can tell. Planets with forts and upgraded spaceports have them, but they seem to act like EU4 forts now. Can't progress past them until you take them over, but you can still circumvent them if a path exists through another system.
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# ? Feb 23, 2018 04:15 |
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So... if you have a fleet in a system with a jump inhibitor DO NOT SPLIT IT. One of the split fleets will have its "where it jumped in from" set to "nowhere", so all possible jumps are invalid until the war ends or the planet is taken. It's honestly pretty funny but it made what should've been a domination into a status quo. On that subject, vassalization wars feel really weird since the little war bar can be completely full, bright green, saying "100%", but no actually it's that single number on the war screen that's the important one. It feels like the little war icon should have a secondary bar that starts to fill up after 100% exhaustion, because right now it feels like you're forced to keep fighting after you "won". But anyway, the patch is fantastic. The fleet manager is a godsend, even with as janky as it is right now.
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# ? Feb 23, 2018 04:41 |
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Errr how do I upgrade Science Wvessels now?
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# ? Feb 23, 2018 04:45 |
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Gaj posted:Errr how do I upgrade Science Wvessels now? They are automatically updated with the most advanced components you've researched, so they don't need to be designed.
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# ? Feb 23, 2018 04:56 |
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Welp gonna have to give up this whole barbaric despoilers game as a bad job. at 2050 I definitely expanded way too hard, hit starvation multiple times, and had my homeworld rebel. I attacked some atomic age primitives to get me juicy new tomb world, attacked another and made them into livestock but when I finally did encounter another empire, they were way ahead of me. Game was just hosed from top to bottom. I'll try again tomorrow lol. edit: Gonna roll a regular rear end kingdom next i think. I need to get a better handle on the new systems. THE FUCKING MOON fucked around with this message at 05:00 on Feb 23, 2018 |
# ? Feb 23, 2018 04:58 |
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I thought there was supposed to be a way to move 2 fleets at the same time? I don't see that ability anywhere.
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# ? Feb 23, 2018 05:01 |
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I severely dislike the new pirates and the new marauders. I lost two games by getting econ hosed by marauder fleets 50x stronger than what I could field, which triggered a joint invasion from several neighbors. The pirate spam is also bad. It is dumb and annoying and I feel like I spend half my time rebuilding poo poo they blew up before my fleet could engage them.
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# ? Feb 23, 2018 05:06 |
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Xae posted:I severely dislike the new pirates and the new marauders. I didn't see any marauders bu the pirates are probably a bit too dangerous. Maybe it's just that I started in such a lonely bit of the galaxy.
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# ? Feb 23, 2018 05:08 |
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So what are peoples first choice of ascension perk these days?
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# ? Feb 23, 2018 05:09 |
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This may have been answered already, but if I take the marauder civic, how do I use the cb? I don't have any valid cb on nearby empires.
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# ? Feb 23, 2018 05:14 |
Axetrain posted:So what are peoples first choice of ascension perk these days? I usually take something that snowballs over time, like technological ascendency. Getting an extra 10% research speed early is really nice.
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# ? Feb 23, 2018 05:20 |
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binge crotching posted:This may have been answered already, but if I take the marauder civic, how do I use the cb? I don't have any valid cb on nearby empires. You must literally neighbour them. THE loving MOON posted:Welp gonna have to give up this whole barbaric despoilers game as a bad job. at 2050 I definitely expanded way too hard, hit starvation multiple times, and had my homeworld rebel. I attacked some atomic age primitives to get me juicy new tomb world, attacked another and made them into livestock but when I finally did encounter another empire, they were way ahead of me. Game was just hosed from top to bottom. I'll try again tomorrow lol. It's really annoying how slow abducting people is. I get that it needs some form of balance, but it's far easier to actually conquer a planet than to steal some pops and that just doesn't feel right.
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# ? Feb 23, 2018 05:27 |
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Emalde posted:Wiz, a friend and I were doing a 2P game and ran into a persistent desync issue as "PLANET_MODIFIERS". This seems like a thing a cursory search doesn't turn up any results for, and multiple reloads didn't resolve it. I hadthis happen too. It eventually progresses to a point where one player can't do anything and has to leave then rejoin.
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# ? Feb 23, 2018 05:31 |
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Xae posted:I severely dislike the new pirates and the new marauders. People were super excited to hear that pirates were going to be more of a challenge but I am glad to hear this because I hate that poo poo already and at least this way I know I'm not alone in hating pirates.
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# ? Feb 23, 2018 05:31 |
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Hey you can look at the details of crystal ships now, that's neat.
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# ? Feb 23, 2018 05:33 |
The Gaia start is pretty interesting. With the change to make it so each system increases the cost of your tech, even without planting a new colony there, you can't blob out by just claiming systems and putting down mining/research stations. You really need to focus on getting the high value ones and forgoing the other ones. I'm not sure how viable it is given that you really can't just claim ideal systems as islands and hope to hold onto them, and snaking is pretty risky too.
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# ? Feb 23, 2018 05:35 |
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Nitrousoxide posted:The Gaia start is pretty interesting. With the change to make it so each system increases the cost of your tech, even without planting a new colony there, you can't blob out by just claiming systems and putting down mining/research stations. You really need to focus on getting the high value ones and forgoing the other ones. I'm not sure about that given that you... absolutely can just build more resources on the systems you claim? The main difference is that you can't exploit planets until much later in the game, but in exchange you have a very strong initial planet which can easily count as the output from multiple lesser worlds. It's going to make getting habitats or world shaper a priority though.
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# ? Feb 23, 2018 05:40 |
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You need to maintain a culled area around your capital and use pirates as a buffer force
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# ? Feb 23, 2018 05:40 |
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# ? May 25, 2024 13:17 |
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drat, I've been completely boxed in by Ancient Mining Drones. How aggressive are these things? Can I slip science ships past them or am I gonna have to beef up my fleet to clear them out?
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# ? Feb 23, 2018 05:45 |