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deets posted:Char designs by Yun Koga, dapper bird design by Kazue Nakajima, and robot design by Masaki Asai.
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# ? Feb 22, 2018 06:42 |
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# ? May 17, 2024 14:30 |
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Hokuto posted:Well then, you're in luck! Beta? Beta? Where is Alpha?
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# ? Feb 22, 2018 17:30 |
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AradoBalanga posted:Why does the dapper bird get its own separate character designer? They usually stick to one designer for the originals. Dapper bird rival / villain confirmed.
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# ? Feb 22, 2018 22:45 |
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Doc Quantum posted:Beta? Beta? Where is Alpha? I don't know how this joke never crossed my mind before
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# ? Feb 22, 2018 22:58 |
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deets posted:Char designs by Yun Koga
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# ? Feb 22, 2018 23:04 |
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Endorph posted:Wait, the Loveless lady? Apparently? I'm torn. I like Iori's backstory better but Amari's design and music better.
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# ? Feb 22, 2018 23:31 |
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AradoBalanga posted:Why does the dapper bird get its own separate character designer? They usually stick to one designer for the originals. They did three! The rival and his mech were designed by Tatsunosuke Yatsufusa. (Google says he did the Record of ATX manga.)
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# ? Feb 23, 2018 00:58 |
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HitTheTargets posted:They did three! The rival and his mech were designed by Tatsunosuke Yatsufusa. (Google says he did the Record of ATX manga.) Oh yeah, the manga that gave Latooni Go Nagai-style sideburns!
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# ? Feb 23, 2018 02:36 |
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Hokuto posted:I don't know how this joke never crossed my mind before Alpha 1 FanTranslation never
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# ? Feb 23, 2018 02:39 |
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So I finally got around to playing Alpha Gaiden after V was my intro to the series. I thought I was doing well, I got like 34/37 SR points so far and haven't had any really major issues. But holy poo poo is chapter 38 just a brick wall I'm slamming into. I think I may literally not have enough damage to actually take out this Turn-X rear end in a top hat. Am I crazy or is this just a tremendous spike in difficulty Maybe I over-invested in Reals instead of supers? I'm only really using the Mazingers and Shin Getter with a fuckton of Gundams, Xabungle and Macross people.
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# ? Feb 23, 2018 04:52 |
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Zore posted:So I finally got around to playing Alpha Gaiden after V was my intro to the series. Okay, so this is the part of the game where you start needing to use some trigger discipline. Basically, even when you have a turn limit in play for a skill point, you want to take your sweet time, like 1-2 turns if necessary, just positioning all of your dudes at optimal attack ranges for the boss, while ensuring that you are gaining maximum benefit from all pilots with Support and all pilots who know Encourage (I think it was called that? The thing that raises morale by 10 for all adjacent units). Don't cast Spirit with your main attackers when you can just have a supporter use Encourage on them instead. That will give you more uses of Valor. If you really want to feed one person morale, try sandwiching them between multiple units that can cast Encourage. If you don't have any support people that can use this spirit leveled, then you can make do without. In quick summary, dealing with the Turn X goes like this: Step 1: Get your morale up (Encourage preferred but not required) Step 2: Get into position with attackers+support attackers Step 3: End your turn so that everybody can go ham at once next turn Step 4: When the boss regenerates or casts Wall or both, just end the turn Step 5: Repeat as necessary Also, Reals are king in Alpha Gaiden. I promise you did not pigeonhole yourself with your upgrade choices. They're better than Supers in the majority of cases.
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# ? Feb 23, 2018 05:14 |
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My first run with Gaiden was with both Macross Plus units being my MVP because their punches were so cheap to spam. Keep in mind that terrain bonuses are haaaarsh in gaiden. Nu Gundam is supremely poo poo because he's like B in ground which might as well reduces his stats by 40%.
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# ? Feb 23, 2018 05:18 |
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Hokuto posted:Okay, so this is the part of the game where you start needing to use some trigger discipline. Thanks. Yeah, I think I got a bit too much into the habit of using my units as largely solo players outside of abusing positioning for support attacks. I've mostly ignored rouse and encourage so far because I usually just sort of don't consider focus. Mostly because its usually up where I need it to be (except for the Macross pilots and their stupid nukes) and I haven't considered its role in damage etc. My other issue has been using a ton of SP on focus and Bullseye. Which obviously eats into the soul/valor pool. There's no way to directly increase a Mech's accuracy outside of the parts that add +×% to hit right? Also wasting it on flicker since the Turn-X one shots all my reals. Tae posted:My first run with Gaiden was with both Macross Plus units being my MVP because their punches were so cheap to spam. Yeah, my hi-Nu Gundam has a dust filter and solar panel permanently wedged on because it was almost useless without them. As a side note, I still haven't totally gotten my head around the support attack/defense rules. Like i got that usually if one mech is on the ground and the one next to it is flying they won't trigger support attacks. But I can't figure out the priority it pulls for support attacks, or how it chooses which attack to use outside of "enemy is on range". Like sometimes it just totally stops using powerful attacks even when they still have ammo/En for then
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# ? Feb 23, 2018 05:54 |
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I believe Alpha Gaiden was the first game to have support attacks and the rules are accordingly archaic. Generally, a unit can support another if the supporting unit can move into the first unit's terrain. So flying units that can land can support ground units, but ground units that can't fly can't support flying units. The supporting unit must be able to use the support attack based on all the regular considerations. I think Alpha Gaiden picks attacks based on the most powerful attack it can use without not being able to use that attack again. So if a unit only has one shot left of its finisher, it will use something else. Defense is similar, but it's just if the unit can move into the terrain and if it won't die from the attack. Once support attack and defense come in deathballing is the one true SRW strategy. At least until you find the unit so broken you can just have it solo the map.
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# ? Feb 23, 2018 07:03 |
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The rules for which attack the AI chooses to support with are more or less unchanged, much like the ones for counterattacks, but then couldn't you manually override it back then?
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# ? Feb 23, 2018 07:24 |
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Zore posted:Thanks. Yeah, I think I got a bit too much into the habit of using my units as largely solo players outside of abusing positioning for support attacks. I've mostly ignored rouse and encourage so far because I usually just sort of don't consider focus. Mostly because its usually up where I need it to be (except for the Macross pilots and their stupid nukes) and I haven't considered its role in damage etc. Just remember, Alpha Gaiden is a game that's doable as a no-upgrade run, getting all skill points and staying on the hardest difficulty. You should have more than enough tools at your disposal to deal with annoying regeneration—You just gotta remember they're there. Nice work getting that far, though! You shouldn't be too far from endgame now.
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# ? Feb 23, 2018 08:02 |
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In addition to what's been said about Rouse, you can take advantage of bringing units with a subpilot to be Rouse-bots. The Freeden, Walker Gallier with Rag as sub-pilot, Super Gundam with Sochie as sub-pilot are some examples. You can make a diamond formation with four Rouse-bots, park a bunch of units around them, and next turn go to town with it. You could easily have everyone with +120 t o +140 Will if you move units around a bit. Also, if you've invested in it, the Deathscythe Hell Custom is like the hidden MVP of Alpha Gaiden. IIRC, it's got a non-Beam non-EN non-Ammo attack that has 1-5 Range and a +50% Crit boost, and solid terrain values. Max out its Speed, upgrade its weapons a bit, slap a Haro and either something that increases Move or Hit and you have a unit you can send ahead to soften up units for other people. So what you can do in the back half of Stage 38 is to have your other units go to the side, while you have Deathscythe's pilot cast Accel and Focus (to avoid Gym and the snipers) and make a beeline straight to Marybell and her Mahiroo squad. Once you've parked Deathscythe on the crater, the terrain bonus means no one has a chance of hitting it and you can take out Marybell's squad solo. Once that's done, you can move Deathscythe in front of Gym and soften up the snipers with him.
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# ? Feb 23, 2018 08:49 |
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ahh I can't find the great booster support attack 4koma
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# ? Feb 23, 2018 16:22 |
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Guys. We can beat Mazinger ZERO with Zero and Wing Zero.
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# ? Feb 23, 2018 16:29 |
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I'd be more hype if it was Wing Zero instead of Wing Zero Custom. At least WZC kind of fits in with the fantasy theme here though.
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# ? Feb 23, 2018 16:45 |
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Wing Zero Custom is totally going to be a dead ringer for some kind of Al Warstian mythic figure, huh.
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# ? Feb 23, 2018 16:51 |
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*banging my cutlery on the table* Fro! Zen! Tear! Drop! Fro! Zen! Tear! Drop!
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# ? Feb 23, 2018 17:13 |
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The GIG posted:*banging my cutlery on the table* Fro! Zen! Tear! Drop! Fro! Zen! Tear! Drop! Ew
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# ? Feb 23, 2018 17:28 |
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Grey Stoke with Gump Gundam.
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# ? Feb 23, 2018 18:41 |
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The GIG posted:*banging my cutlery on the table* Fro! Zen! Tear! Drop! Fro! Zen! Tear! Drop! Why do you have so much hate in your Space Heart.
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# ? Feb 23, 2018 20:50 |
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So who's playing what MC because I can't decide so I figure I might as well do it by forming a comparing circle.
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# ? Feb 23, 2018 21:03 |
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I'm playing male so I can rename him Keith Courage.
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# ? Feb 23, 2018 21:09 |
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I'm playing Iori. I'm considering getting it in japanese just because I'm excited about the originals.
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# ? Feb 23, 2018 21:19 |
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Playing the girl because I'm me.
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# ? Feb 23, 2018 21:19 |
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The GIG posted:*banging my cutlery on the table* Fro! Zen! Tear! Drop! Fro! Zen! Tear! Drop!
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# ? Feb 23, 2018 21:24 |
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I hope Bird Wizard hands out the Ace commendations. "Good job out there, Sho. But please tell Cham to stay out of my cage."
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# ? Feb 23, 2018 23:01 |
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Playin' dude cos I prefer his look and backstory, but I'll play the lady on NG+ anyway.
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# ? Feb 23, 2018 23:03 |
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Magic Bird Butler is another reason I'm optimistic about this game. There is absolutely no indication that there will be any form of Plot Girl (other than Amari, obviously). Instead there is a good bird in a waistcoat.
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# ? Feb 23, 2018 23:04 |
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What is Magic Bird Butler's deal anyways? I saw people posting some snippets of personality and backstory for the human characters, did he get anything?
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# ? Feb 23, 2018 23:13 |
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I wasn't too enthused by the cast list so I wasn't going to buy SRW X, even though I really like Greco. Cockatoo Wizard pushed me over the edge. So I guess i'm gonna get it now.
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# ? Feb 23, 2018 23:15 |
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Zore posted:What is Magic Bird Butler's deal anyways? I saw people posting some snippets of personality and backstory for the human characters, did he get anything? I'm assuming he was engineered by the Magic Church to go along with the Zelguard, like maybe as a pilot's familiar or a control system or a guide or something like that. Caphi fucked around with this message at 23:26 on Feb 23, 2018 |
# ? Feb 23, 2018 23:19 |
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I'm going with the girl because I played Souji first in V and want a change of pace.
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# ? Feb 23, 2018 23:23 |
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https://www.twitch.tv/dramata2/ Alpha 2 stream going up soon!
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# ? Feb 23, 2018 23:27 |
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I'll be starting with the girl as I usually do. Also Wizard Bird is going to be great, I just know it.
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# ? Feb 24, 2018 00:04 |
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# ? May 17, 2024 14:30 |
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Every since Setsuko in Z I've started with the lady when I have the option and I plan to do the same here.
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# ? Feb 24, 2018 00:14 |