|
mdemone posted:Got lucky and one of my gold mods had a speed secondary that procced three times to +18. My BB-8 rolls fast as a motherfucker. good poo poo, bro
|
# ? Feb 12, 2018 14:22 |
|
|
# ? May 9, 2024 03:16 |
|
Ineptitude posted:Received 6 5-dot gold mods from the Palpatine mythical event. 5 of which had a speed mod already. All were fairly poo poo rolls though, with the highest speed being 4. At least you're not buying lottery tickets.
|
# ? Feb 13, 2018 08:52 |
|
I started an alt (well, short story, several, but finally landed on a new-ish arena shard). I'm attempting to test Unmasked Kylo + FO as an early arena team, and could use your help because low level missions suck. Ally code is 189-969-347
|
# ? Feb 13, 2018 19:44 |
|
Gonna be very drunk on a boat all next week. Don’t remove me. SA Noodles in game.
|
# ? Feb 16, 2018 22:06 |
|
Mothergently caress I've been on 19/20 zeta mats for a week and a half now.
|
# ? Feb 19, 2018 10:54 |
|
FYIMalgrin posted:If you're level 50 or below, read this
|
# ? Feb 19, 2018 18:42 |
Malgrin posted:FYI Wait, what does this actually accomplish? Being high up in your arena for your alt?
|
|
# ? Feb 19, 2018 19:11 |
|
thrawn527 posted:Wait, what does this actually accomplish? Being high up in your arena for your alt? Yeah, I don't really see it as an exploit. It's barely an advantage unless you can reliable get top 10, and if you aren't planning on whaling you will quickly be overtaken by those who are.
|
# ? Feb 19, 2018 19:15 |
|
thrawn527 posted:Wait, what does this actually accomplish? Being high up in your arena for your alt? I mean, if you're starting out, and don't do this, you're starting way behind the curve against other people that aren't spending money. It usually takes about 50 levels or so before people really start whaling, and if you've just spent the past 10 levels in top 10 payouts, you'll be able to keep even with them until they've spent a lot of money (because they probably started around 10k and have been climbing up since level 28, while you've been sitting on top). Also, if you're thinking about starting an alt, you can make an account that you login to twice a day for 5 minutes, and get a huge jump on your shard. I'm not saying you should do this, I'm saying it's an option worth about $20...and $20 on day one is a lot more like $200 2 weeks later. Getting that initial jump earns you daily crystals which stack up. Vulpes posted:Yeah, I don't really see it as an exploit. It's barely an advantage unless you can reliable get top 10, and if you aren't planning on whaling you will quickly be overtaken by those who are. This is the point. If you follow all the steps, you will make top 10. e: I think it's easy to gloss over that and go whatever, that's hardly an advantage, but I think a bunch of things are being overlooked. Before I get into that, yeah, I know, not really playing a game for a month to play a game is poo poo, and sucks. However, imagine you had made it to top 10 in your first week of actual playing, instead of what, a year? Never? Think of the difference that would make over 1-2 years. If someone does spend money to catch up to you, fine, but they're going to have to spend a lot. You get 3,000 xp starting at level 28 (see the xp chart below). Additionally, when you level, you get something like 30 cantina and 60 regular energy. Plus, you can have all your quests ready to go, which is another 1k xp? A lot of people use their quests to hit levels at that point, so there's a decent chance your opponents are behind you by that xp too. It's 4550 cumulative xp to get from 28 to 38. With 3000 energy, plus ~90/level (maybe more, don't remember), plus quests, you're at least getting that far. So, now you're 10 levels up on them, and your arena team has a pretty good GL advantage (because you just spent 2700 regular energy on mostly gear, and you have a months' worth of challenge gear saved up -- which is important in those early GLs). For someone spending money to catch up with you, they would have to do 25 refreshes in a single day, which I don't think you can do. I think it's 50, 50, 50, 100, 100, 200, 200, 400, 400, 800, 800 for regular and then 100, 100, 100, 200, 200, 400, 400, 800, 800, 1600, 1600. That's 22 refreshes. There might not be that many, it might stop at 400/800. Anyways, you're looking at like 4.5k crystals to catch up with you stopping at 400/800 per refresh, plus another 500-700 the second day. That's just to keep up with you on xp. Additionally, you get about 200ish crystals from daily logins during that time (if you start at the start of the month -- if you start mid-month and have to restart your dailies it's lame). This will let you do double arena refreshes for a couple days until you are on top. You also get a free hero for whatever the daily is...and Sith Assassin is not bad. You can also participate in any marquees and unlock those heroes as well. Also, you know how you're always low on purple mats and credits? Well, you'll still be low, but I think you unlock the second tier of those challenges around level 25, which means you get to save up some purple mats and credits. It's like, 500k credits, and probably 9 purple mats a week. I know, that's not insane or anything, but all these little gains add up to actually give you a chance against whales. xp chart: Malgrin fucked around with this message at 22:51 on Feb 19, 2018 |
# ? Feb 19, 2018 22:09 |
|
Is there space in any of the goon guilds? I’m kinda tired of running around pubbie guilds with zero coordination. tia
|
# ? Feb 20, 2018 22:04 |
|
SandersPacheco posted:Is there space in any of the goon guilds? I’m kinda tired of running around pubbie guilds with zero coordination. tia Put your name in the recruitment channel in discord
|
# ? Feb 20, 2018 23:33 |
|
Here is an information dump on ships I found useful from Reddit:quote:For anyone who’s interested, here’s some info on whether or not Zetas increase ship speed: The only thing that stood out was that I thought a dev previously confirmed that you get +1 speed on Vader's ship for each zeta but it's possible I misread that. https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7z44oa/the_one_zeta_post_to_top_them_all/
|
# ? Feb 21, 2018 17:11 |
|
I have Veteran Han at 6*, Vet Chewie at 5* and Death Trooper at 4* and am a bit torn on what to spend my cantina energy on. I have Shoretrooper at 6* and have unlocked the Tie Reaper and am funneling my resources into Fleet Arena (getting a spot in top 5 most days, even a few higher spots as well) so Death Trooper is a logical choice however i don't want to miss out on Jedi Training Ray on her next appearance. Is she part of the 4-month cycle for legendary events or is she part of a "Hero Journey" and it might take longer? EDIT: I should mention that i am currently NOT using the reaper in my fleet, since its power is far below my 8 top ships. I would like to use it though, since everyone claims it is so good and my bench is pretty lackluster (kylo, 2x phoenix) Ineptitude fucked around with this message at 12:51 on Feb 23, 2018 |
# ? Feb 23, 2018 10:02 |
|
The latter.
|
# ? Feb 23, 2018 10:54 |
|
JTR won't be back until may at the earliest
|
# ? Feb 23, 2018 13:23 |
|
I was in the process of switching over to a JTR arena squad. Just need to put Zetas on BB8 and JTR. Are they still going to be good? Or is the new sith/empire updates going to be the new meta?
|
# ? Feb 23, 2018 14:12 |
|
UmOk posted:I was in the process of switching over to a JTR arena squad. Just need to put Zetas on BB8 and JTR. Are they still going to be good? Or is the new sith/empire updates going to be the new meta? EP is the new meta. JTR is very good, but she's fading out. If they ever release old-man Luke, he might play into her strengths a bit, but that remains to be seen.
|
# ? Feb 23, 2018 14:29 |
|
UmOk posted:I was in the process of switching over to a JTR arena squad. Just need to put Zetas on BB8 and JTR. Are they still going to be good? Or is the new sith/empire updates going to be the new meta? Yes and yes. JTR/bb8 are still worth investing in, but zEP is the new meta. There may be a pseudo rock paper scissors thing going on where zep beats NS, NS beats JTR, and JTR is like 50/50 against either team.
|
# ? Feb 23, 2018 14:31 |
|
Stop sniping my banners, ya jerks
|
# ? Feb 23, 2018 15:35 |
|
Chilichimp posted:EP is the new meta. JTR is very good, but she's fading out. Who should be run with Palpie? I'm really hoping for a EP(L), Thrawn, Vader, Shore, DT, arena team. Or if I'm really being silly, replace Vader with Krennic, just so the guy finally gets his face time with the emperor. edit: and my dumb rear end just blew a zeta on CLS' leader. Moral_Hazard fucked around with this message at 15:43 on Feb 23, 2018 |
# ? Feb 23, 2018 15:38 |
|
MoraleHazard posted:Who should be run with Palpie? I'm really hoping for a EP(L), Thrawn, Vader, Shore, DT, arena team. Or if I'm really being silly, replace Vader with Krennic, just so the guy finally gets his face time with the emperor. CLS is a GREAT TW defensive team, so it's not a waste. The zEP core is EP, DV, DN The flex is SithT/GK/Thrawn/Shore pick 2. Other Imperials and sith will work to varying degrees, but those are your prime picks.
|
# ? Feb 23, 2018 16:03 |
|
Chilichimp posted:CLS is a GREAT TW defensive team, so it's not a waste. There's a few people in my shard running Tarkin as one of their flex choices with good success as well. It seems like GK/Thrawn are the best two so far though, at least in my experience.
|
# ? Feb 23, 2018 16:08 |
|
Cidrick posted:There's a few people in my shard running Tarkin as one of their flex choices with good success as well. It seems like GK/Thrawn are the best two so far though, at least in my experience. GK/Thrawn with the right mods is a force, for sure. SithT and GK is the goon-approved mega comp, but only 1-2 of us have the toons we need to run it. Shore is a flex when fighting nightsisters.
|
# ? Feb 23, 2018 16:17 |
Chilichimp posted:EP is the new meta. JTR is very good, but she's fading out. I'm top-50 and battling for top-20 every day on a launch-era shard, even though I have a 5*g11 Holdo. She's a great piece to a JTReysistance team, now if only I could get her starred up!
|
|
# ? Feb 23, 2018 16:37 |
|
mdemone posted:I'm top-50 and battling for top-20 every day on a launch-era shard, even though I have a 5*g11 Holdo. She's a great piece to a JTReysistance team, now if only I could get her starred up! I know a guy who bought holdo to 7*, G12 and she does very little to address the weaknesses of the JTR team. The comps that deal with Rey are the ones that exploit her strengths, like automatic dispelling, high crit chance, and taking lots of turns.
|
# ? Feb 23, 2018 16:51 |
Chilichimp posted:I know a guy who bought holdo to 7*, G12 and she does very little to address the weaknesses of the JTR team. Eh, I figure I'll never compete for top ten on this shard, so I'm okay running a team that's fun to watch. Now I'm torn whether to zeta EP or JTRey next. I don't even think JTR needs it in the arena since she's not the weak link. Maybe I'll go back to my Empire/Sith team + GK @ gear 12.5, now that I have DN maxed. SithTrooper needs a few shards and gear though.
|
|
# ? Feb 23, 2018 16:55 |
|
mdemone posted:Eh, I figure I'll never compete for top ten on this shard, so I'm okay running a team that's fun to watch. JTR needs her leader zeta and insight to be deec. I didn't bother with the self-dispell zeta since I run her with an r2z2 anyway. BB8's zeta is absolutely necessary. Aside from the JTR/BB8/R2D2 core, GK + thrawn/rhan does pretty well. I run double kenobi with mine and swap out one for thrawn when fighting 2-tank set-ups or nightsisters.
|
# ? Feb 23, 2018 17:07 |
Oh yeah I definitely had to zeta JTR's leader and BB-8's counter-assist. zzR2 just makes that team filthy, but my secret jewel is g12 zScavenger because you absolutely must kill her ASAP or she'll detonate your tank in two turns.
|
|
# ? Feb 23, 2018 17:14 |
|
mdemone posted:Oh yeah I definitely had to zeta JTR's leader and BB-8's counter-assist. zzR2 just makes that team filthy, but my secret jewel is g12 zScavenger because you absolutely must kill her ASAP or she'll detonate your tank in two turns. Yeah she's a good 5th.
|
# ? Feb 23, 2018 17:22 |
|
My overriding problem in any matchup with my NS is dealing with GK in a timely fashion so that I can focus down the others/keep CC applied from Daka. I need to do something to LOWER my team's crit rating so they don't trigger GK so much.
|
# ? Feb 23, 2018 18:46 |
|
Warmachine posted:My overriding problem in any matchup with my NS is dealing with GK in a timely fashion so that I can focus down the others/keep CC applied from Daka. I need to do something to LOWER my team's crit rating so they don't trigger GK so much. Sounds like what you need is Mother Talzins unique zeta'd.
|
# ? Feb 23, 2018 19:04 |
|
Chilichimp posted:Sounds like what you need is Mother Talzins unique zeta'd. I do. I'm squaring off against mostly Jrey/BB8/R2/GK/CLS teams, and if MT gets her special off and avoids getting picked off by Luke, the sheer number of turns they take ensures that plague does its job. However if she gets geeked early, it's curtains.
|
# ? Feb 24, 2018 22:39 |
|
I got wrecked in GW by a Nightsister team on the first node that was 25k less power than the team I was running. It was really annoying, Daka would just not die.
|
# ? Feb 25, 2018 04:13 |
|
My CLS led team is now squarely in top 100 instead of top 50. I'm working on mods now to see about improving them; getting four speed mods on all of them with speed secondaries.
|
# ? Feb 26, 2018 02:48 |
|
On the Zpalp squad which Zetas are necessary other than Palps?
|
# ? Feb 26, 2018 04:07 |
|
None, really, though nihilus’ unique is quite good.
|
# ? Feb 26, 2018 04:26 |
|
UmOk posted:On the Zpalp squad which Zetas are necessary other than Palps? In order of importance: Palp Zeta Lead >>> DN Unique >>> Palp Unique >>> Vader Unique Personally, I’d call the first two mandatory as you approach the top end. The DN Unique is how you short circuit getting ™ locked against stuff like resistance squads or mirror matches. Palp Unique makes him a lot less squishy, which helps, but isn’t required if your mods are good enough to establish control of the fight immediately with a fast enough vader. Vader Unique is handy, but ultimately, the opponents that will give you trouble are not the ones that Vader’s Unique helps against.
|
# ? Feb 26, 2018 06:33 |
|
What's the deal with Sith Assassin? Any use at the moment?
|
# ? Feb 26, 2018 19:46 |
|
tadashi posted:What's the deal with Sith Assassin? Any use at the moment? If you have zmaul, she’s an incredible accelerator and makes the team dynamite in TW’s. If you don’t, she’s still okay with Sith in TB/TW, or in a Nute stealth gimmick squad for TW Offense.
|
# ? Feb 26, 2018 20:12 |
|
|
# ? May 9, 2024 03:16 |
|
Sith Marauder won't probably be back until the next big update, but was it worth a drat?
|
# ? Feb 27, 2018 06:43 |